6.2.5 difficulty level should be the minimum for summer of pain. Endgamers are complaining for new released content being too easy. This is a great opportunity to give them what they want, outside of ruining the next story content by adding insane difficulty and creating a potential progression roadblock, like 6.2 had been. Making it very difficult will be a win/win situation for players across the board 🙂
Even though I’m cav I want it to be as hard as the game devs can make it without it being impossible. I don’t need to be able to complete it but we need something painfully difficult in the game
Painfully difficult? Try variant 1. It's annoying with r5s itslef. Can't imagine with 4*s
I did initial clear with mainly 4* lol can confirm it was painful.
I personally would like it to be hard but not impossible
I want to be able to clear it as a Cav Player
@SWORD78 Lol, not likely buddy. We need something hard, not a stroll along the beach like CavEQ 100%, 7.1, Variants, etc. Something more in line with Abyss at least.
I'd love it to be skill based, not like aol. Like limit it to 1-5* champs only, so r5 5* is the best you can bring, don't add any bs like hit/time limit and make difficult interesting fights like do you bleed korg
I'd love it to be skill based, not like aol. Like limit it to 1-5* champs only, so r5 5* is the best you can bring, don't add any bs like hit/time limit and make difficult interesting fights like do you bleed korg
Not allowing 6*s in a new piece of content is a horrible, horrible idea. The meta is in a healthy transition to being fully dominated by 6*s and restricting them from the ___ of pain would be incredibly detrimental to that.
I think it would be nice if they had say 3 difficulties. Maybe Heroic, Master, and PAIN. If each fight itself was very hard that would be better than it just being long like abyss or labyrinth imo
Personally I feel like it should be at least the difficulty of every single act 6 boss fight one after the other. Not necessarily that exactly, but on par difficulty wise.
I'd love it to be skill based, not like aol. Like limit it to 1-5* champs only, so r5 5* is the best you can bring, don't add any bs like hit/time limit and make difficult interesting fights like do you bleed korg
Not allowing 6*s in a new piece of content is a horrible, horrible idea. The meta is in a healthy transition to being fully dominated by 6*s and restricting them from the ___ of pain would be incredibly detrimental to that.
Would give people reason to r5 5*s and fix player max level, I'd say those are good things. And add 6* focused rewards, like ag, champion of your choice, t5cc of each class except your selected champ class, max sig stone. Would reward skill over accounts with lots of cash spent on cavs. Still can spend units in revives anyway. Otherwise people would probably wait for 6* aegon, like it is atm with aol, and it's nothing fun or interesting
Personally I feel like it should be at least the difficulty of every single act 6 boss fight one after the other. Not necessarily that exactly, but on par difficulty wise.
Imagine pre nerf act7 bosses all in one line. With abyss collector as the boss. Maybe through in pre nerf sinister and Champion as well.
I'd love it to be skill based, not like aol. Like limit it to 1-5* champs only, so r5 5* is the best you can bring, don't add any bs like hit/time limit and make difficult interesting fights like do you bleed korg
Comments
Endgamers are complaining for new released content being too easy. This is a great opportunity to give them what they want, outside of ruining the next story content by adding insane difficulty and creating a potential progression roadblock, like 6.2 had been.
Making it very difficult will be a win/win situation for players across the board 🙂
I have a feeling it will either be a total miss, or the best content we've ever seen
Not some stupid 200 hit cap.