What level of difficulty do you want Summer of Pain to be at?

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  • CrcrcrcCrcrcrc Member Posts: 7,966 ★★★★★
    Also, since it is going to be skill based, it would be nice if it was possible with 5*s.

    Possible in the sense that the Mulaney challenge was possible with 3*s. I’m not asking for it to be easier, just not completely impossible to solo a few fights with 5/65s if I somehow manifest Agent x zzz level skills.
  • DNA3000DNA3000 Member, Guardian Posts: 19,841 Guardian
    "WHAT LEVEL OF DIFFICULTY DO YOU WANT SUMMER OF PAIN TO BE AT?"

    As high as possible without being impossible for me to do itemless. But rarely do I get what I want.

    I think the Maze is a good marker for where Season of Discomfort should land: it was extremely difficult for all but the strongest players. Today, we would all obliterate the Maze because we're all so much stronger, but I'm talking relative difficulty.

    My suspicion is that we're looking at something above the Omega Boss Rush and the original Showdown difficulty, but below the Abyss.
  • StevieManWonderStevieManWonder Member Posts: 5,019 ★★★★★
    DNA3000 said:

    "WHAT LEVEL OF DIFFICULTY DO YOU WANT SUMMER OF PAIN TO BE AT?"

    As high as possible without being impossible for me to do itemless. But rarely do I get what I want.

    I think the Maze is a good marker for where Season of Discomfort should land: it was extremely difficult for all but the strongest players. Today, we would all obliterate the Maze because we're all so much stronger, but I'm talking relative difficulty.

    My suspicion is that we're looking at something above the Omega Boss Rush and the original Showdown difficulty, but below the Abyss.

    Below the Abyss in the actual difficulty of the core fights or below the Abyss in the difficulty of the Skirmish charges?
    I really think that Kabam will put out something really solid this time though.
  • Texas_11Texas_11 Member Posts: 2,638 ★★★★★

    I want the hardest stuff yet, but I also dont want a revive sink. I want something where with tons of skill, you can solo every fight.

    Not some stupid 200 hit cap.

    I’m looking for something that punishes you in all three ways without the cap. Team compositions , Skill, patience.

    I’m talking on the level of mordo boss in act 6 .Act 4 magneto, Champion boss pre nerf. I want the forums to burn down. I’m talking incursions room 18-20 nodes.

    I need the challenge and if I can’t do it; it will give me something to work towards.
  • Texas_11Texas_11 Member Posts: 2,638 ★★★★★

    I want it to be incredibly difficult but genuinely difficult and not artificially difficult like Abyss and LoL. That means no form of “**** you and die” mechanic like skirmish charges or enrage timers.

    How do you feel about health pools and attack values?
  • MasterpuffMasterpuff Member Posts: 6,469 ★★★★★
    Texas_11 said:

    I want the hardest stuff yet, but I also dont want a revive sink. I want something where with tons of skill, you can solo every fight.

    Not some stupid 200 hit cap.

    I’m looking for something that punishes you in all three ways without the cap. Team compositions , Skill, patience.

    I’m talking on the level of mordo boss in act 6 .Act 4 magneto, Champion boss pre nerf. I want the forums to burn down. I’m talking incursions room 18-20 nodes.

    I need the challenge and if I can’t do it; it will give me something to work towards.
    Act 6 mordo is not skill with Strength in Numbers. Without that node, sure.
  • Texas_11Texas_11 Member Posts: 2,638 ★★★★★

    Texas_11 said:

    I want the hardest stuff yet, but I also dont want a revive sink. I want something where with tons of skill, you can solo every fight.

    Not some stupid 200 hit cap.

    I’m looking for something that punishes you in all three ways without the cap. Team compositions , Skill, patience.

    I’m talking on the level of mordo boss in act 6 .Act 4 magneto, Champion boss pre nerf. I want the forums to burn down. I’m talking incursions room 18-20 nodes.

    I need the challenge and if I can’t do it; it will give me something to work towards.
    Act 6 mordo is not skill with Strength in Numbers. Without that node, sure.
    The skill is not dying before you get there, but I can see that.
  • Texas_11Texas_11 Member Posts: 2,638 ★★★★★
    For reference this is how difficult they want it to be.


  • StevieManWonderStevieManWonder Member Posts: 5,019 ★★★★★
    Texas_11 said:

    I want it to be incredibly difficult but genuinely difficult and not artificially difficult like Abyss and LoL. That means no form of “**** you and die” mechanic like skirmish charges or enrage timers.

    How do you feel about health pools and attack values?
    If there is no damage cap, I feel very positively about Abyss health pools. Attack values should range from 8-12K? Honestly, I'm really bad at judging attack values just looking at numbers, but I don't think that we should be losing like 5% health from parrying.
  • Lvernon15Lvernon15 Member Posts: 11,598 ★★★★★
    I want a piece of extremely difficult content but with a limit on the number of items you can use per fun so people can’t just revive their way through and have to use actual skill and planning, and also an attempt to track down people using mercs for it
  • Lvernon15Lvernon15 Member Posts: 11,598 ★★★★★
    SWORD78 said:

    I personally would like it to be hard but not impossible

    I want to be able to clear it as a Cav Player

    So you want it to be stupidly easy? Ok
  • J0eySn0wJ0eySn0w Member Posts: 980 ★★★★
    SWORD78 said:

    I personally would like it to be hard but not impossible

    I want to be able to clear it as a Cav Player

    Look at the name "Summer of Pain", doesn't sound like something for Cavs to blast through. It should be designed for those that have cleared all of the Acts and Variants. Would have added Abyss but no, it's just a unit content and time demanding. But slowly, it will change just like LOL.

    But don't worry, Cavs will have theirs: Joy of Autumn :smiley:
  • KerneasKerneas Member Posts: 3,838 ★★★★★
    On one hand I really wish for the top players to get some seriously difficult challenge that would wipe floor with tneir rosters. I hear comllains from left and right about how they got nothing to play. If they make it right, this could be very memorable thing.

    On the other hand, I need resources to become TB so my selfish part doesn't wanna ask for event that I would have 0 chance of completing (I have obviously not done even Abyss, and we are talking about something far, far more difficult than AoL. Something like 10 GM-like fights on one lane, each with unique mechanicsand animations).

    Furthermore, I can already see the forums if they made it brutally hard. "Kabam why make it so hard" "I am Cav and cant complete it, so unfair" "Summer of pain should be for everyone" "This fight has one counter and I don't have it, why do I have to give up" and so on for the duration of the event and even month after it's over.

    So, I think summer of pain should be kinda like that anniversary thing for Ægon pfp. Not structurally of difficulty wise. But I think it should accompany some normal event that we normies can play, so that the majority doesn't sit on EQ only.

    So yea, make them suffer Kabam, make it the hardest hellwalk possible. You can even put a 6* r3 only gate on there to spice things up. Just make it really really hard and ideally uncheesable.
  • GiuliameijGiuliameij Member Posts: 1,849 ★★★★
    I think it should be hard. And have atleast 2 stages.
    Completion: Should be decently doable but hard for a Thronebreaker player. This path should be on par with Abyss. Rewards should be decent, maybe comparable to initial completion of abyss, or slightly lower (50% t5cc selector instead of a full t5cc)
    Exploration: How ever many paths with very distinct team requirements, only doable by the top 10% of players in the game. With some super rewards. By only doable by the top 10% I mean without spending hundreds of dollars. But preferably with atleast 1 or 2 fights the require full on skill, where money or whatever amount of revives simply do not matter.

    This way, endgame players can feel like they can take part in it, but true top players will have something to truly challenge them.

    I feel the same way about story content. If they stick to 6 paths per quest. Make 2 'easy' so people can get completion. Make 2 'medium' doable by endgame players with a couple of items. Make 2 'hard' so the top players can get a challenge out of it. This way, everyone can see all story content. And it also rewards you for improving your skill level.
  • Rohit_316Rohit_316 Member Posts: 3,415 ★★★★★
    If Kabam wants to make it hard , they will make it so hard that you will wine on forums about it . Kabam is being generous towards difficulty now a days . So they will keep it to the extent that you can manage . If they keep it as hard as Mordo boss and pre nerf Champion everybody would be crying rn.
  • Monk1Monk1 Member Posts: 760 ★★★★
    People will moan whatever.. we still have people moaning that v1 is hard now and most ‘end game’ players did it on release (and yes it was very hard on release) with r4 champs.

    Make it hard, and stick to it, don’t cave when people cry. Just be clear on target audience and let it stand
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  • EpistriatusEpistriatus Member Posts: 1,251 ★★★★
    Whatever the difficulty will be, this section of the forum will be flooded with topics complaining about it. Whether it will be considered to hard or to easy doesn’t really matter.

    I am curious though what it will be & I’m pretty sure I won’t be able to complete it.
  • Xva23Xva23 Member Posts: 500 ★★★
    Imagine if they brought back pre 12.0 champs as 6 stars for you to fight against
  • JslapJslap Member Posts: 68
    How about...
    The amount of champs you have in your roster is the amount of seconds you have each fight before "x" happens and it becomes nearly impossible.

    Haha that'll teach ppl not to sell champs
  • The_Sentry06The_Sentry06 Member Posts: 7,800 ★★★★★
    Jslap said:

    How about...
    The amount of champs you have in your roster is the amount of seconds you have each fight before "x" happens and it becomes nearly impossible.

    Haha that'll teach ppl not to sell champs

    No.
  • EpistriatusEpistriatus Member Posts: 1,251 ★★★★
    edited March 2021
    Xva23 said:

    Imagine if they brought back pre 12.0 champs as 6 stars for you to fight against

    So we could steamroll over them with 3* champs? I would welcome the basically free rewards & 2 seconds later completely forget about the summer of boredom.

    Pre 12.0 champs were awesome when used by players, the other way around not so much.
  • BitterSteelBitterSteel Member Posts: 9,264 ★★★★★
    This thread just proves that the forum will be flooded with complaints at how hard it’s going to be. Anyone who is expecting Cav players to be completing it left and right is going to very disappointed.

    I’m a pretty decent player, 6 rank 3s, TB on my main and my mini, 100% everything and not too much money spent.

    I’m worried I’m not going to complete summer of pain, and that’s good. I’m not thinking it’s going to be too difficult and I’ll be annoyed. I’m thinking finally some content that will come along and really kick my arse. I hope it’s not BS damage or revive forcing, I hope it’s difficult enough to force me to improve as a player, to really get me out of my comfort zone and to think.

    I’ll be very open that I’m very much possibly going to give negative feedback if I believe the content is Bs and revive forcing. But if it’s too hard and I can’t do it because I’m not skilled enough, I will be giving positive feedback.

  • BitterSteelBitterSteel Member Posts: 9,264 ★★★★★

    I think it should be hard. And have atleast 2 stages.
    Completion: Should be decently doable but hard for a Thronebreaker player. This path should be on par with Abyss. Rewards should be decent, maybe comparable to initial completion of abyss, or slightly lower (50% t5cc selector instead of a full t5cc)
    Exploration: How ever many paths with very distinct team requirements, only doable by the top 10% of players in the game. With some super rewards. By only doable by the top 10% I mean without spending hundreds of dollars. But preferably with atleast 1 or 2 fights the require full on skill, where money or whatever amount of revives simply do not matter.

    This way, endgame players can feel like they can take part in it, but true top players will have something to truly challenge them.

    I feel the same way about story content. If they stick to 6 paths per quest. Make 2 'easy' so people can get completion. Make 2 'medium' doable by endgame players with a couple of items. Make 2 'hard' so the top players can get a challenge out of it. This way, everyone can see all story content. And it also rewards you for improving your skill level.

    I like this idea, if it’s just 1 path I’d be ok with it. But I think a few paths to pick from for completion would help provide a challenge, but let it be a bit more open. The difficulty should still be crazy for any of the paths, but let people choose IMO
  • JessieSJessieS Member Posts: 1,543 ★★★★★
    Lowest possible
  • The_Sentry06The_Sentry06 Member Posts: 7,800 ★★★★★
    JessieS said:

    Lowest possible

    No.
  • Mr_PlatypusMr_Platypus Member Posts: 2,779 ★★★★★
    When the maze came out I remember looking at it and thinking “yeah there’s no way I can do this”.
    I think at the bare minimum, summer of pain should make me think the same thing as a relatively new thronebreaker with 2 r3s and 30+ r5s.
    Maybe I would end up getting it done in the end, or atleast a single path. but if it’s supposed to be challenging the best then it should be borderline impossible for most.
  • Little_Crocodili29Little_Crocodili29 Member Posts: 332 ★★★
    It should be so hard that content creators, who crack all new content within the first hours, would be totally roadblocked during their streaming upon launch and not one of them manages it live. That it should take the community many days to figure out ways to beat it in theory. And to those who attempt it: weeks and weeks trying to succeed.

    This is not content for me, but I wish the end game players much enjoyment 😂
  • Valentinos13Valentinos13 Member Posts: 400 ★★★
    The hardest content ever created but not a marathon like abyss. Where it's skill based with some new nodes and each mistake will cost u a death
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