CGR vs Hyperion: Who is Better?

BitterSteelBitterSteel Member Posts: 9,264 ★★★★★
edited March 2021 in Strategy and Tips
So I'm genuinely interested in this 1v1. Who do you think is better between the two? I really don't think there is a wrong answer here, people's opinion will be biased based on who they prefer using/who they have. I will be absolutely clear on my bias, and for what it is worth, I have both champions on both my accounts and extensively have used both. I find myself leaning towards using CGR a bit more often, but both champions have undeniable damage and utiity. But I will be as objective as i can.

I think since Hyperion has been out for a much longer time this will push it in his favour, not as many people have CGR at the moment. I think if CGR and Hyperion were released at the same time, CGR would be much preferred for damage and utility, but that's only because Hyperion is tried and tested, and CGR is still finding his feet in content.

I know a lot of people tend to rate Hyperion above CGR, but I think a lot of people tend to only see CGR as a big damage champion, and forget that he has pretty insane utility for a champion with as much damage as he has. Power gain, vigilance, armour break, crazy good buff control (better than a lot of mystics), nice ish power control, energy attacks, shuts down champions like mysterio and killmonger, incinerate on sp1 and incinerate and bleed immunity along with one of the highest block proficiency in the game.

I love hyperion, don't get me wrong, and he is still very much one of the top cosmic champions. His power gain is brilliant, much better than CGR which allows him to special intercept, he has incredible damage but not as high as CGR, poison immune is nice, and armour break on sp2 is nice but not as reliable as CGR, incinerate on sp1 too is higher damage than CGR, energy resist is nice occasionally too and he has a very underused regen.

Both have some cons too, they both lose some usability in stun immune situations, Hyperion can't parry heavy, and CGR can't parry, heavy into SP3 and go straight in- but CGR can still pull off an intercept without dexing, hard but doable. Hyperion is safer in stun immune with special intercept, but he loses a lot of damage with no furies. A huge con people seem to point out on CGR is you can't dex, which is not true. There are a lot of rotations which give him plenty of damage and the ability to dex in all but about 4 seconds where you can just parry. Or you can play it riskier and try not to dex.

Taking an objective look at aspects to both champions:

Power gain: Hyperion is better and more consistent, CGR has it more as a part of his rotation
Armour break: CGR is better, stronger and more consistent
Immunity: CGR- I find bleed and incinerate together is more useful than poison on it's own
Sustainability: fairly equal, but Hyp takes it I think, his regen vs very high block proficiency of CGR
Damage: CGR by quite a bit, I don't think anyone can disagree here
Buff Control: CGR, no contest
DOT: Hyperion wins here, his sp1 is much better for incinerate
Dealing with stun immune: Safety wise, Hyperion wins with special intercept, damage wise CGR wins as he doesn't lose too much
Dealing with healing- CGR has more debuffs and heal block with his sig so he wins here, Hyperion has debuffs from SP1
Other little pieces of utility- Hyp has energy resist, CGR has vigilance which can come in handy and high crit rate for when you want to crit a lot

So in conclusion, it is very close- both are very good champions and would be worthy to rank up. I think personally as time goes on, CGR will be a bit of a higher skill cap than Hyperion, which is why he won't be everyone's preferred option over Hyperion. Hyperion will remain tried and tested- both of them top cosmic options.

What do you think? Any points to add or discuss?



CGR vs Hyperion: Who is Better? 240 votes

Hyperion
53%
SnakeEyes69DrZolaHaji_SaabHorror_punkVceeAce_03TheManMythLegendbuffajrCazTerraKossukoseLvernon15CropDusterThecurlerThatGuyYouSaw235PROG73Jmd82OshEbAICSOnmixHammerbro_64 128 votes
Cosmic Ghost Rider
46%
BitterSteelIndrick781Spity68ForwardAnurag1606RotellySungjDarkrider05AspenYoMovesStevenDoran7AceLuffySaboSw0rdMasterRbk19Warlord5386TheHoodedDormammurcm2017Zuko_ILCThe_Blue_Jaguar10or_Strong 112 votes
Post edited by Kabam Porthos on
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Comments

  • BitterSteelBitterSteel Member Posts: 9,264 ★★★★★
    Cosmic Ghost Rider
    Any of you guys voting Hyperion I would be very interested to hear any thoughts behind it- any objective reasoning for why he's better than CGR
  • BitterSteelBitterSteel Member Posts: 9,264 ★★★★★
    Cosmic Ghost Rider
    Kill_Grey said:

    Kill_Grey said:

    SWORD78 said:

    Kill_Grey said:

    I have both. Hype is just so much more simple, practical and effective for majority of scenarios.

    People think CGR is complex and he really isn’t you just have to end combos with Lights Medium and before you throw and SP2 when the enemy stunned charge heavy real quick.

    Try not to dex before that but it’s inevitable
    Yup, not complicated at all...
    Being complicated isn't a bad thing? Tigra, Doom, Ghost all have complicated playstyles but people don't brush say it's as much of a negative
    Meh, the complicated part isn't really my main point. I find him very fun to play, and I know many rotations already. Just that his reach isn't anywhere near that of Hyperion notwithstanding. Hyperion just does what he does without having to go through hoops or desperately try to avoid loopholes caused by abilities.
    Fair enough. I will fully agree with the hoops that CGR has to jump through. There is a lot going on for him to get to his max damage, but I personally feel that its worth it, as even if you dex too early it's very easy to fix your cycle and get to your damage.

    I think that CGR has a much higher cap to what he can do, but is harder to play, whereas Hyperion is ol' reliable where not much can go wrong with him. I think that's why it comes down to personal preference so much.
  • TheBair123TheBair123 Member Posts: 5,344 ★★★★★
    Cosmic Ghost Rider
    They both have different uses. In my opinion, since Hyperion has easy access to power gain and furies, he has more utility. But there is no doubt that CGR has higher damage. They both have their uses, but I think that CGR's damage is so high that it becomes a utliity
  • BitterSteelBitterSteel Member Posts: 9,264 ★★★★★
    Cosmic Ghost Rider

    Hyperion is more flexible. CGR may not be as rigid in his rotation than a lot of people think but he still requires a rotation and is more reliant on his armor breaks to be effective. Nodes like special delivery, tranquility, tenacity, debuff immunity, or anything that generally interrupts a play cycle are all detrimental to Hype as well for sure but not to the extent they are for CGR.

    I definitely agree with how flexible Hyp is. I think that as time goes on, people will get to grips with CGR and how to fix his cycle when it goes wrong and realise he's a bit more flexible than people think- like you said, not as rigid as believed. But he isn't as felxible as Hyp for sure.

  • HoitadoHoitado Member Posts: 3,707 ★★★★★
    Cosmic Ghost Rider

    Easy. One is available as a 6*.

    Lmao No Mercy
  • BitterSteelBitterSteel Member Posts: 9,264 ★★★★★
    Cosmic Ghost Rider

    They both have different uses. In my opinion, since Hyperion has easy access to power gain and furies, he has more utility. But there is no doubt that CGR has higher damage. They both have their uses, but I think that CGR's damage is so high that it becomes a utliity

    my sticking point with this is whether easy access to a special is really more important than the laundry list of nice utility CGR has, which includes easy access to a special (although not to the same degree as Hyp).

    Which do you weigh more important? Having a special at all times doesn't let you control buffs, armour break as consistently, counter miss, incinerate/bleed immunity, energy attacks and heal block.
  • BitterSteelBitterSteel Member Posts: 9,264 ★★★★★
    Cosmic Ghost Rider

    Easy. One is available as a 6*.

    What if you had to choose a CGR or Hyp 5/65?
  • The_Sentry06The_Sentry06 Member Posts: 7,788 ★★★★★
    Cosmic Ghost Rider
    Misclicked, meant to click Hyperion.
    He has a lot of utility in the way you play and is fairly more versatile. However, I don't have CGR and would love to get him.
  • ChaosMax1012ChaosMax1012 Member Posts: 3,113 ★★★★★
    Cosmic Ghost Rider

    Easy. One is available as a 6*.

    What if you had to choose a CGR or Hyp 5/65?
    CGR, dude at r1 hitting 60k sp2s and 8k mediums, great for biohazard, and incinerate immunity can come in handy, various ways to play him, great animations as a bonus, fun to play, and I just love the heralds of galactus. He has more to his kit but this is what he has to offer that Hyperion doesn’t. Hyperion is crazy too though, neither of them need synergies or suicides.
  • ChaosMax1012ChaosMax1012 Member Posts: 3,113 ★★★★★
    Cosmic Ghost Rider

    SWORD78 said:

    Kill_Grey said:

    SWORD78 said:

    Kill_Grey said:

    I have both. Hype is just so much more simple, practical and effective for majority of scenarios.

    People think CGR is complex and he really isn’t you just have to end combos with Lights Medium and before you throw and SP2 when the enemy stunned charge heavy real quick.

    Try not to dex before that but it’s inevitable
    Yup, not complicated at all...
    Let me explain Doom Cycle for you

    Push opponent to two bars of power whilst being at 3 bars yourself. Throw SP3. You’ll gain a fury buff. Opponent will be stunned after SP3 then do Medium Medium Light Light Light Medium Medium (the lights will power steal) you should be at an SP1 and then use it to take power from the opponent. You’ll be at an SP2 and they will be a little below 2 bars of power. either use SP2 or build up to an SP3 to gain another fury buff
    The difference between the doom cycle and Cgr's cycle is that you have complete control of the fight with doom, but you r restricted with cgr. Also cgr has like a million rotations that can be used for different things so it is definitely overwhelming when u start playing him. However Cgr's is still definitely useable (without dexing) in a lot of situations like unblockable specials which is a situation where people dont expect him to work
    https://youtu.be/FkUq1WlMTkM


    In this fight, you can make it so that in between Sp3 there is about 10 seconds until the next one, during those ten seconds they are power locked, heal blocked and fate sealed for all but one combo.

    what is that if not in almost complete control?
    Tis another reason I love CGR, not many cosmics have good power control.
  • YoMovesYoMoves Member Posts: 1,283 ★★★★
    edited March 2021
    Cosmic Ghost Rider
    Gimme Hyperion as a 6* and we'll revisit this debate. Sound good?

    However, I will say one thing.

    While Hyperion can casually gain power and dump off specials, CGR has a MUCH better block proficiency. High enough that with Guardian, he gets perfect parries. A quietly overlooked benefit to CGR that Hyperion lacks.
  • BitterSteelBitterSteel Member Posts: 9,264 ★★★★★
    Cosmic Ghost Rider

    This is probably the most well documented biased opinion I've seen,so kudos for that. But I do think you brushed off 1 thing off of hyperion, the ability to keep constantly gaining furies means unlike cosmic ghost rider his damage isn't limited and rather his ultimate ceiling is higher than that of cgr. I have both as r5 5*s btw and I've played around with both of them.

    Thank you! I've tried to keep as much bias out. No point making a post listing all CGR good points and all Hyp bad.

    I'm curious about what you mean by Cosmic Ghost Rider;'s damage being limited.

    https://youtu.be/FkUq1WlMTkM

    in this video, it shows a pretty straightforward rotation that allows for between 2 and 4 furies at all time. On a 5/65 CGR that's between 5750 and 11500 damage at all times and with 2 aptitudes from the heavy attack it's doubled to 11500-23000 attack increase. Hyperion at 5/65 has each fury at 1326 attack, so he would have to have 8-16 furies at all times. I'd say CGR has higher damage.
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