CGR vs Hyperion: Who is Better?
BitterSteel
Member Posts: 9,264 ★★★★★
So I'm genuinely interested in this 1v1. Who do you think is better between the two? I really don't think there is a wrong answer here, people's opinion will be biased based on who they prefer using/who they have. I will be absolutely clear on my bias, and for what it is worth, I have both champions on both my accounts and extensively have used both. I find myself leaning towards using CGR a bit more often, but both champions have undeniable damage and utiity. But I will be as objective as i can.
I think since Hyperion has been out for a much longer time this will push it in his favour, not as many people have CGR at the moment. I think if CGR and Hyperion were released at the same time, CGR would be much preferred for damage and utility, but that's only because Hyperion is tried and tested, and CGR is still finding his feet in content.
I know a lot of people tend to rate Hyperion above CGR, but I think a lot of people tend to only see CGR as a big damage champion, and forget that he has pretty insane utility for a champion with as much damage as he has. Power gain, vigilance, armour break, crazy good buff control (better than a lot of mystics), nice ish power control, energy attacks, shuts down champions like mysterio and killmonger, incinerate on sp1 and incinerate and bleed immunity along with one of the highest block proficiency in the game.
I love hyperion, don't get me wrong, and he is still very much one of the top cosmic champions. His power gain is brilliant, much better than CGR which allows him to special intercept, he has incredible damage but not as high as CGR, poison immune is nice, and armour break on sp2 is nice but not as reliable as CGR, incinerate on sp1 too is higher damage than CGR, energy resist is nice occasionally too and he has a very underused regen.
Both have some cons too, they both lose some usability in stun immune situations, Hyperion can't parry heavy, and CGR can't parry, heavy into SP3 and go straight in- but CGR can still pull off an intercept without dexing, hard but doable. Hyperion is safer in stun immune with special intercept, but he loses a lot of damage with no furies. A huge con people seem to point out on CGR is you can't dex, which is not true. There are a lot of rotations which give him plenty of damage and the ability to dex in all but about 4 seconds where you can just parry. Or you can play it riskier and try not to dex.
Taking an objective look at aspects to both champions:
Power gain: Hyperion is better and more consistent, CGR has it more as a part of his rotation
Armour break: CGR is better, stronger and more consistent
Immunity: CGR- I find bleed and incinerate together is more useful than poison on it's own
Sustainability: fairly equal, but Hyp takes it I think, his regen vs very high block proficiency of CGR
Damage: CGR by quite a bit, I don't think anyone can disagree here
Buff Control: CGR, no contest
DOT: Hyperion wins here, his sp1 is much better for incinerate
Dealing with stun immune: Safety wise, Hyperion wins with special intercept, damage wise CGR wins as he doesn't lose too much
Dealing with healing- CGR has more debuffs and heal block with his sig so he wins here, Hyperion has debuffs from SP1
Other little pieces of utility- Hyp has energy resist, CGR has vigilance which can come in handy and high crit rate for when you want to crit a lot
So in conclusion, it is very close- both are very good champions and would be worthy to rank up. I think personally as time goes on, CGR will be a bit of a higher skill cap than Hyperion, which is why he won't be everyone's preferred option over Hyperion. Hyperion will remain tried and tested- both of them top cosmic options.
What do you think? Any points to add or discuss?
I think since Hyperion has been out for a much longer time this will push it in his favour, not as many people have CGR at the moment. I think if CGR and Hyperion were released at the same time, CGR would be much preferred for damage and utility, but that's only because Hyperion is tried and tested, and CGR is still finding his feet in content.
I know a lot of people tend to rate Hyperion above CGR, but I think a lot of people tend to only see CGR as a big damage champion, and forget that he has pretty insane utility for a champion with as much damage as he has. Power gain, vigilance, armour break, crazy good buff control (better than a lot of mystics), nice ish power control, energy attacks, shuts down champions like mysterio and killmonger, incinerate on sp1 and incinerate and bleed immunity along with one of the highest block proficiency in the game.
I love hyperion, don't get me wrong, and he is still very much one of the top cosmic champions. His power gain is brilliant, much better than CGR which allows him to special intercept, he has incredible damage but not as high as CGR, poison immune is nice, and armour break on sp2 is nice but not as reliable as CGR, incinerate on sp1 too is higher damage than CGR, energy resist is nice occasionally too and he has a very underused regen.
Both have some cons too, they both lose some usability in stun immune situations, Hyperion can't parry heavy, and CGR can't parry, heavy into SP3 and go straight in- but CGR can still pull off an intercept without dexing, hard but doable. Hyperion is safer in stun immune with special intercept, but he loses a lot of damage with no furies. A huge con people seem to point out on CGR is you can't dex, which is not true. There are a lot of rotations which give him plenty of damage and the ability to dex in all but about 4 seconds where you can just parry. Or you can play it riskier and try not to dex.
Taking an objective look at aspects to both champions:
Power gain: Hyperion is better and more consistent, CGR has it more as a part of his rotation
Armour break: CGR is better, stronger and more consistent
Immunity: CGR- I find bleed and incinerate together is more useful than poison on it's own
Sustainability: fairly equal, but Hyp takes it I think, his regen vs very high block proficiency of CGR
Damage: CGR by quite a bit, I don't think anyone can disagree here
Buff Control: CGR, no contest
DOT: Hyperion wins here, his sp1 is much better for incinerate
Dealing with stun immune: Safety wise, Hyperion wins with special intercept, damage wise CGR wins as he doesn't lose too much
Dealing with healing- CGR has more debuffs and heal block with his sig so he wins here, Hyperion has debuffs from SP1
Other little pieces of utility- Hyp has energy resist, CGR has vigilance which can come in handy and high crit rate for when you want to crit a lot
So in conclusion, it is very close- both are very good champions and would be worthy to rank up. I think personally as time goes on, CGR will be a bit of a higher skill cap than Hyperion, which is why he won't be everyone's preferred option over Hyperion. Hyperion will remain tried and tested- both of them top cosmic options.
What do you think? Any points to add or discuss?
Post edited by Kabam Porthos on
7
Comments
Try not to dex before that but it’s inevitable
He's just so much more practical than CGR
But on the other hand, CGR gives a tough fight due to how fast he can end fights, faster than CMM if played right. He is so fun to play as well. No need of synergies, even benifit from suicides.
They are both my favourites, but imo CGR tops due to his insane dmg and utility. CGR can do everything Hyperion can and even better other than regen but his block proficiency competes than as he takes very little dmg.
Since CGR is new to the game, many players may not get access to him and don't have experience playing with him, but trust him, the more you use him the more you will love him.
Push opponent to two bars of power whilst being at 3 bars yourself. Throw SP3. You’ll gain a fury buff. Opponent will be stunned after SP3 then do Medium Medium Light Light Light Medium Medium (the lights will power steal) you should be at an SP1 and then use it to take power from the opponent. You’ll be at an SP2 and they will be a little below 2 bars of power. either use SP2 or build up to an SP3 to gain another fury buff
I think that CGR has a much higher cap to what he can do, but is harder to play, whereas Hyperion is ol' reliable where not much can go wrong with him. I think that's why it comes down to personal preference so much.
1.Great all or nothing counter not going to name every nodes as both CGR and Hyperion are unique in their own ways
2.Insane Incinerate damage
3.No need to parry heavy in stun immune matchups, lot of another ways to access his damage
4.Have helped me in act 6 where I needed him
5.Didn't felt use for CGR in the matchups where I need instant burst damage,I use CMM.
Maybe my thoughts may change in future but for now I think Hyperion is better than CGR
Which do you weigh more important? Having a special at all times doesn't let you control buffs, armour break as consistently, counter miss, incinerate/bleed immunity, energy attacks and heal block.
CGR is great, but his utility is definitely not on Hype’s level. His damage is great, but damage isnt everything.
He has a lot of utility in the way you play and is fairly more versatile. However, I don't have CGR and would love to get him.
In this fight, you can make it so that in between Sp3 there is about 10 seconds until the next one, during those ten seconds they are power locked, heal blocked and fate sealed for all but one combo.
what is that if not in almost complete control?
However, I will say one thing.
While Hyperion can casually gain power and dump off specials, CGR has a MUCH better block proficiency. High enough that with Guardian, he gets perfect parries. A quietly overlooked benefit to CGR that Hyperion lacks.
CGR has the best damage in the game, but damage isnt everything. Like Sunspot is all damage with a little utility, but there is no world where he beats AA.
I'm curious about what you mean by Cosmic Ghost Rider;'s damage being limited.
https://youtu.be/FkUq1WlMTkM
in this video, it shows a pretty straightforward rotation that allows for between 2 and 4 furies at all time. On a 5/65 CGR that's between 5750 and 11500 damage at all times and with 2 aptitudes from the heavy attack it's doubled to 11500-23000 attack increase. Hyperion at 5/65 has each fury at 1326 attack, so he would have to have 8-16 furies at all times. I'd say CGR has higher damage.