**RESOLVED ISSUE WITH SIDE QUEST KEYS**
The game team has resolved this issue. Keys will be distributed via in-game messages and the quest timer will be extended.
More information and timeline here.
*This includes currently unclaimable keys as well*
**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.

Carina's Challenge

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Comments

  • BitterSteelBitterSteel Posts: 9,228 ★★★★★

    Plus it's seemingly content objectives in content that likely has high energy costs in a month where we're getting a new story quest, a new EQ, and a side quest that also costs energy.

    Depending on the objectives they could likely take quite a few runs to actually complete which will be pretty costly as far as energy. Everything about the description (albeit a minimal one so far admittedly) just seems like a bad idea to me.

    If it's costly for energy, throwing an energy refill or two for completing the objective would be nice
  • H3t3rH3t3r Posts: 2,869 Guardian

    For me it depends on the rewards being worth it or not. I would also like to use mostly 6 stars. Also, I don't like the idea of wasting a ton of energy but there's ways around that if that is what Kabam wants.

    Hopefully they have a side quest section to recreate the fight so we don't have to go through the chapter. They did it before when we had to re fight nameless Thanos and the Champion boss again in a side quest.

    Yeah. The energy is my main worry. Hopefully they do this right.
  • KDSuperFlash10KDSuperFlash10 Posts: 5,869 ★★★★★
    I'm hyped for it
  • AleorAleor Posts: 3,039 ★★★★★
    Do 6.1.1 with 4* or lower champs only
  • H3t3rH3t3r Posts: 2,869 Guardian
    I have a feeling one will be. Take down abyss thing using a team of 4*. Or even maybe just solo him using anybody.
  • ChikelChikel Posts: 2,056 ★★★★
    Where did they mention this challenge? I couldn't see anything in the patch notes
  • RiderofHellRiderofHell Posts: 4,345 ★★★★★

    Duo_Kulio said:


    @Chikel from youtube vids
    Where they got that info?
  • TheTalentsTheTalents Posts: 2,254 ★★★★★

    I would like this content to be challenges with lower rarity champs and to have no item use allowed.

    The game sorely needs one game mode that can't be bought, and where a skilled f2p player has an advantage over an unskilled whale.

    I'm not ignorant to the fact that spenders keep the game going for everyone, but there should be one little corner of the game where skill and practice reign supreme.

    I'm sorry to inform you but the spenders, majority of them are better than f2p players from a skill perspective. I hate to break it to you.
  • TheTalentsTheTalents Posts: 2,254 ★★★★★

    I would like this content to be challenges with lower rarity champs and to have no item use allowed.

    The game sorely needs one game mode that can't be bought, and where a skilled f2p player has an advantage over an unskilled whale.

    I'm not ignorant to the fact that spenders keep the game going for everyone, but there should be one little corner of the game where skill and practice reign supreme.

    I'm sorry to inform you but the spenders, majority of them are better than f2p players from a skill perspective. I hate to break it to you.
    Then they wouldn't have any problem with a no item rule for this content.
    Oh I reread your quote. You said skilled f2p guy or unskilled whale. I don't know how I missed unskilled and only saw whale. We're in agreeance.
  • Texas_11Texas_11 Posts: 2,638 ★★★★★

    I would like this content to be challenges with lower rarity champs and to have no item use allowed.

    The game sorely needs one game mode that can't be bought, and where a skilled f2p player has an advantage over an unskilled whale.

    I'm not ignorant to the fact that spenders keep the game going for everyone, but there should be one little corner of the game where skill and practice reign supreme.

    Don’t think that would work. As much as we want this game to reward skill we saw that happen with the champion boss and it pushed too many people out of the game. Now that was story content , and they have shifted from there , but games like this don’t survive unless things can be bought for an advantage or grinded for an advantage.

    It would make more sense to cater to P2W players versus F2P because those people that keep the lights on is what matters.

    I would expect they give content where it was some of the most challenging things in the battle realm and put them through a challenge of some sort.

    Champion boss
    Grandmaster
    Bautistas challenge
    Mings challenge
    Unstoppable juggs LOL
    Green goblin AOL
    Agent venom LOL
    Ice Phoenix etc.
  • danielmathdanielmath Posts: 4,028 ★★★★★
    Ya after how poorly the champion boss was received i would bet we never see another true skill based fight that you can’t just revive through
  • QacobQacob Posts: 2,253 ★★★★★

    Ya after how poorly the champion boss was received i would bet we never see another true skill based fight that you can’t just revive through

    I mean, I don't think that's a bad thing, as long as there continues to be skill based fights it doesn't really matter whether other people can revive through it or not.

    You have to understand that some people prefer to play the game by stockpiling units and smashing their way through content stress-free. You don't have to play that way, but the door should be open for those that want to.
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