[MERGED] Parry Issue Fix

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  • DrZolaDrZola Member Posts: 8,926 ★★★★★
    Hilldar said:

    Jabally said:



    Hilldar said:

    Aren’t people over playing this way too much? I did cav EQ, uncollected EQ, and one run through 7.2 including the gwenmaster fight in the past 10 days. Is the parry bug a thing? Yes it is and I did die a few times because of it. But I’d say it’s 10% harder, not 100% harder. People are acting like you can’t even play the game right now. I think it’s more of an excuse by players that aren’t quite as good as they could be than it is an issue you can’t figure out how to deal with.

    People have different levels of the issue. What you have to understand is that we shouldn’t have to deal with this at all and there should be comp for it because it is screwing people over. You say it’s an excuse but Kabam literally said to not to harder content, and not everybody is at the insane level that your at right now- your a content clearing machine! Stop thinking about yourself

    I don’t understand how people have “different levels of the issue” as you stated. Wouldn’t it be the same for everyone if it’s a bug in the game itself? Are people having different levels of the issue, or are people dealing with the issue at different levels. I think it’s the latter.
    Most likely that different devices behave differently with the mechanics issues. Some issues tend to affect an Android or iOS differently.

    It’s unusual for the team to issue multiple batches of relief and post a warning about doing content. That’s typically wouldn’t happen without confirmation on their end that something was awry. But if you aren’t experiencing anything, I’d suggest offering up your information to the team—perhaps there’s a clue in there somewhere they could use to solve the problem.

    Dr. Zola
  • JimmyBJimmyB Member Posts: 211 ★★
    DrZola said:

    Hilldar said:

    Jabally said:



    Hilldar said:

    Aren’t people over playing this way too much? I did cav EQ, uncollected EQ, and one run through 7.2 including the gwenmaster fight in the past 10 days. Is the parry bug a thing? Yes it is and I did die a few times because of it. But I’d say it’s 10% harder, not 100% harder. People are acting like you can’t even play the game right now. I think it’s more of an excuse by players that aren’t quite as good as they could be than it is an issue you can’t figure out how to deal with.

    People have different levels of the issue. What you have to understand is that we shouldn’t have to deal with this at all and there should be comp for it because it is screwing people over. You say it’s an excuse but Kabam literally said to not to harder content, and not everybody is at the insane level that your at right now- your a content clearing machine! Stop thinking about yourself

    I don’t understand how people have “different levels of the issue” as you stated. Wouldn’t it be the same for everyone if it’s a bug in the game itself? Are people having different levels of the issue, or are people dealing with the issue at different levels. I think it’s the latter.
    Most likely that different devices behave differently with the mechanics issues. Some issues tend to affect an Android or iOS differently.

    It’s unusual for the team to issue multiple batches of relief and post a warning about doing content. That’s typically wouldn’t happen without confirmation on their end that something was awry. But if you aren’t experiencing anything, I’d suggest offering up your information to the team—perhaps there’s a clue in there somewhere they could use to solve the problem.

    Dr. Zola
    Well for me it's more of an iso problem than Android as I have multiple accounts and play on various devices. For insurance, I play with iPad mini 4 and an iPad 6th generation. With the iPad mini the game crashes along with having the dropped inputs and dex/parry issue. On the 6th generation ipad it's not so much. Maybe a missed parry here and there. Now on my Android (phone RVVL5G with snap dragon processor) I have very little issue. Every once in awhile I might have a lag here and there and a dex failing at times but no parry problems for the most part. I do believe it's a per device issue depending on what processor is being used for that device. Just my two cents from I've had happen on the multiple devices I use.
  • McOBGMcOBG Member Posts: 47
    For me, I lost a champ in AQ, EQ, and 2 in arena, losing me the 3x multiplier. I’m not going to start from scratch.

    It is so frustrating, especially since it can’t be adjusted to.
  • TerraTerra Member Posts: 8,325 ★★★★★
    edited July 2021
    I've been playing perfectly normal, no issues here
  • Deuce2180Deuce2180 Member Posts: 121
    McOBG said:

    For me, I lost a champ in AQ, EQ, and 2 in arena, losing me the 3x multiplier. I’m not going to start from scratch.

    It is so frustrating, especially since it can’t be adjusted to.

    Same it's been a nightmare day
  • Speeds80Speeds80 Member Posts: 2,013 ★★★★
    I think it’s worse at start of aq when more people are playing The game in general, but that’s just an observation from my gameplay, it’s also morning time in my Timezone so more people will be on the server checking into game, possibly related to the lag, it definitely comes and goes, war has been worst for me, aq not too bad, another observation is it’s the fights with a lot going on in terms of buffs and debuffs that seem to trigger lag sometimes as well
  • Drummer16Drummer16 Member Posts: 324 ★★
    Bullwinkle's
    Terra said:

    I've been playing perfectly normal, no issues here

    Is this sarcasm? If not, what device?
  • DrPepper_75DrPepper_75 Member Posts: 126
    Dang .. I can’t believe this has not been fix. Kabam clean up this mess!
  • Will3808Will3808 Member Posts: 3,743 ★★★★★
    As someone on an apple phone I can tell you that my game is no worse right now than it was this morning. It’s the exact same as the last two weeks. Not sure what’s going on with your ally.
  • GOTGGOTG Member Posts: 1,040 ★★★★
    I guess it's on you not on the game itself. I played as normal as usual.
  • Negative_100Negative_100 Member Posts: 1,650 ★★★★
    edited July 2021


    I've never had the bug
  • GOTGGOTG Member Posts: 1,040 ★★★★



    I've never had the bug

    I missed a lot of parry because I suck. Couldn't find anything unusual when I didn't.
  • Negative_100Negative_100 Member Posts: 1,650 ★★★★
    Reference said:

    Did anyone experience an issue that the champ dash backward when you try to use heavy?

    No. It might be a bug or you just accidentally swiping the screen a bit.
  • Scopeotoe987Scopeotoe987 Member Posts: 1,552 ★★★★★
    This update has made performance all the way around drop for me, random lag spikes, failed parry/dex, and frequent crashes. On IOS with a Ipad from 2018 so no reason it should be this bad.
  • dangarang122dangarang122 Member Posts: 417 ★★★
    It is for sure getting worse for me too...Specials I could dex in my sleep are now clipping somehow. Parry timing is way off, and it affects my dex timing too. I hope this is resolved quick...
  • DawsManDawsMan Member Posts: 2,169 ★★★★★

    Good old Mr. Holl, what happened this time? Did you start taking rock damage from hitting Korg through block?

    Ahhhh ya beat me to it.

    Nah but fr holl I got an iphone 7 and besides fights with 7 frames a second, parry and dex fails about 1% of the time. And that could just be me being bad idk.
  • MSpawnMSpawn Member Posts: 102
    Drummer16 said:

    Pachrique said:

    Seraph said:

    I can't imagine how many players you lost in the past 10 days

    Probably not many.
    Probably many.
    Proof?
    I'll say, I've already uninstalled the game. I've played since 2016. But as a developer my self, it's pretty inexcusable that something like this happened.

    Their development sprints are so poorly managed that I can't deal with it anymore. There's no way something like this should have gotten through unit testing, review, QA testing, and UAT (which they obviously don't use) if something like this happened at my company the entire team would be replaced. But that's just me.
    Same man. I have been creating software at startups since 2006, and I am a Director of Software Architecture now helping approve all design/product/architecture/DB decisions, mentoring/pairing with team members, implementing entire SDLC process (they used excel when I first got there and now were are running many teams in scrum of scrums lol), helping build the terraform to scale our infrastructure, etc. etc.

    I am in disbelief Kabam didn't simply revert or figure out what changes you made even using just pure guesswork if you don't know your devs don't understand your codebase by reverting game mechanic changes 1 by 1 in the amount of time it has taken. This would never stand where I work and we have to maintain 3 9s of functioning product uptime, and we would have had a hotfix if a product-breaking issue slipped through our process. Seriously, I will come work for you if you guys need help. If I had to guess based on observation, the original devs probably left when Netmarble acquired you and you lost all the subject matter expertise that they had regarding the code and side effects from changing areas in the game, which snowballs further into a positive feedback loop of a high turnover rate. I don't remember the game really having ANY noticeable bugs prior to 12.0 being released, which was the first release after Kabam was acquired.

    Let me know if you need help. I probably know the product requirements better than many of your own employees having played since 2016. I'm not trying to sound elitist or be condescending towards your team or process, but rate of game-breaking bugs and community frustration should be worrying when you guys are losing so much revenue (or maybe you aren't and that's why you haven't invested in code quality). This is what happens when tech debt is ignored and turnover is high. It's sad to see for a game that has had so much potential. I just cannot understand how after over a week "you think" you have a fix and didn't revert the mechanics changes and figure this out on a branch instead of making the community suffer.

    Otherwise, it is a bummer to not be able to play the content.

    They just want us to all go enjoy Realm of Champions. It works better than MCoC for now; if you can deal with the heavy server lag and immense battery drain. Oh yeah, then there’s the whole “Gear” initiative! 😅
  • Chrisco66Chrisco66 Member Posts: 66
    This issue has taken longer to resolve than it should have. Parry is one of the most important functions of the game
  • StarLord_OutlwStarLord_Outlw Member Posts: 58
    Sounds like MCOC went into this month with a cascading failure mod and now the dev team is planning out their item usage before calling it quits.
  • Szary88Szary88 Member Posts: 8
    I understand it might be hard to identify and fix the bug, the solution needs to be properly tested etc.
    But why don’t you revert the game to the state it was stable and let us play normally while you work on the fix?

    It’s hard to believe it’s just because you would lose a little bit of income due to people not exploring new content, that came with the update…
  • DemonzfyreDemonzfyre Member Posts: 21,796 ★★★★★

    Hilldar said:

    Jabally said:



    Hilldar said:

    Aren’t people over playing this way too much? I did cav EQ, uncollected EQ, and one run through 7.2 including the gwenmaster fight in the past 10 days. Is the parry bug a thing? Yes it is and I did die a few times because of it. But I’d say it’s 10% harder, not 100% harder. People are acting like you can’t even play the game right now. I think it’s more of an excuse by players that aren’t quite as good as they could be than it is an issue you can’t figure out how to deal with.

    People have different levels of the issue. What you have to understand is that we shouldn’t have to deal with this at all and there should be comp for it because it is screwing people over. You say it’s an excuse but Kabam literally said to not to harder content, and not everybody is at the insane level that your at right now- your a content clearing machine! Stop thinking about yourself

    I don’t understand how people have “different levels of the issue” as you stated. Wouldn’t it be the same for everyone if it’s a bug in the game itself? Are people having different levels of the issue, or are people dealing with the issue at different levels. I think it’s the latter.
    What don’t you understand? I play on ipad2, some play on iPhones 7,8,9,10 etc..., some play on Samsung, some on google, some in asia are playing on devices we don’t even have in the west. Some are playing with different operating system updates etc... and hardware is different from country to country, and the game has to work on all of them. Yes it’s complicated but other companies do fine. Kabam is a mess
    You think other companies do fine? Which companies are you referring to?
    Well some of my evidence about other companies is anecdotal I can say from my children’s experience in games they have played a long time and games that are massive in scale and across platforms,


    Minecraft
    Roblox
    Animal crossing
    Pokemon go and rest of franchise.
    Mario
    Zelda

    That’s just quizzing my daughter.
    https://bugs.mojang.com/browse/MCPE-136070?filter=22036

    Yeah, Minecraft is doing great........this is just for mobile devices.
  • MusikmenMusikmen Member Posts: 76
    Still experiencing the issue across various game segments. I hope standard revives will be a consideration from the team as the fix is tested/implemented
  • BlarghBlargh Member Posts: 38
    edited July 2021
    When exactly the hell is this going to be addressed? I'll tell you when.

    When it's time for the next monthly update.

    They have *zero* incentive to release a special fix when they can simply count on people having to use up resources for the month, then issue a "clean" update at the regular time. Sure they'll send out some apology emails with 'stuff' that costs them nothing. But actually pull people in and pay overtime when they could just wait it out a few weeks? Kabam doing that?

    😂😂😂

    Edited to add that I am pretty sure this all relates to the worst ongoing issue… lag. I’m betting something happened that introduced the standard lag for certain players to a ton *more* players. And they rightfully got upset… lol.
  • BendyBendy Member Posts: 5,903 ★★★★★
    Blargh said:

    When exactly the hell is this going to be addressed? I'll tell you when.

    When it's time for the next monthly update.

    They have *zero* incentive to release a special fix when they can simply count on people having to use up resources for the month, then issue a "clean" update at the regular time. Sure they'll send out some apology emails with 'stuff' that costs them nothing. But actually pull people in and pay overtime when they could just wait it out a few weeks? Kabam doing that?

    😂😂😂

    Edited to add that I am pretty sure this all relates to the worst ongoing issue… lag. I’m betting something happened that introduced the standard lag for certain players to a ton *more* players. And they rightfully got upset… lol.

    The parry issue has already been addressed they doing a beta and yeah ur probs right that it be next build as most likely will require an update so probs be put out with next update, and if they had everything done like a build with the fix already they would of let people update to that they wouldnt just let people play with core mechanics broken and using resources is the player fault than kabams since ur the one playing when things are broken.
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