Summoners, we recently encountered an issue with the Alliance Quest Setup Phase Starting Timer that may cause the Setup Phase Starting Timer to display erroneous information, though we are working on a fix for it as quickly as possible. Additionally, if the Setup Phase does not let you plan your days in advance, you will be able to once the Event officially begins on the Alliance Quest Start date.

For clarity, the next Alliance Quest Enlistment Phase will begin on December 5 at 20:00 UTC, regardless of what the in-game timers display.

The next Alliance Quest Start will be on December 6 at 20:00 UTC. This is when Summoners should be able to enter each Map.

Thank you for your patience and understanding as we work to resolve this issue.

[MERGED] Parry Issue Fix

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Comments

  • Doomsfist79Doomsfist79 Posts: 906 ★★★
    Megavok said:

    Will we get any update soon ?

    Probably Monday.
  • TheTalentsTheTalents Posts: 2,037 ★★★★★
    It seems to be an iphone issue because as a android user my parry works just fine since the update.
  • Asim38Asim38 Posts: 16

    It seems to be an iphone issue because as a android user my parry works just fine since the update.

    Predominantly, that’s possible. But I’m pretty sure I’ve read of some Android users also having the same issue.

    It might be worth noting any other issues related to gameplay we are noticing since the update in case the other issues help in the breakthrough. The ones I’ve noticed:

    1. Defenders exiting out of stuns sooner or before the timer expires. Normally I can parry and safely get 3 hits in on any evade champ. They sometimes evade after 2.
    2. The hits occurring before making contact. I think this is related as parry is on contact but if the hit occurs before contact then there is no parry.
    3. Parrying while dexing. Similar to (2) above, this could be related as well since a proper dex should not trigger parry so this would imply that the hit occurs prior to contact being made. Otherwise dex should have been successful.
  • GarryDKGarryDK Posts: 117

    My alliance is not even going to complete second section of map 5


    Map 5. We run it because it’s easy. We don’t like reviving and healing in aq.

    Now some members are having such trouble they can’t play.

    We ended up stepping down to map 3 because of this, no one wants to use pots in aq. State of the game is awful at the moment.
  • Asim38Asim38 Posts: 16
    I have noticed one other interaction that could be related. When the parry doesn't register BUT you do get a block, the AI follows up with a heavy which is either super quick or the attacker just doesn't move. You end up taking the heavy to the face. Have been noticing this with Medium dash attacks and especially with champs that have quick uppercut heavies like Venom and Superior Ironman. Nightcrawler and Darkhawk have been following the same pattern but due to the speed of the heavy they are a little better to evade.

    I think the issue has to do with timing. Possibly processing related. Its a deep issue affecting many aspects of gameplay which is why its taking longer to resolve.
  • CristalmanCristalman Posts: 498 ★★★
    Still no update?
  • MSRDLDMSRDLD Posts: 879 ★★★
    iPhone X user here. Am TB and been playing the game daily for around 5 years and know pretty darn well how to parry. The timing is off. when I go to parry I get smacked. My timing always seems to be a fraction of a second too late. Seems like a hit box issue. Other times I will successfully parry but it won’t stun the opponent when there is no indication for why.
  • Tul123456789Tul123456789 Posts: 22
    Gonna need a ton of Potions and Revives back…

    Cant dodge back or parry properly…

    Dodge become block

    Parry become hit…

    Dodge quite slower respond than it use to be…

    + more lag…

    Very frustrated
  • CristalmanCristalman Posts: 498 ★★★
    The players are running away from alliance, they refuse to play AQ. And they are right
    For leaders and officers it's take weeks, even months to construct an alliance and in one week, Kabam has destroyed everything.

    Even arena's are unplayable.

    Don't forget that 95% of your players are on the game for the fun it procures and not to be number one. If they don't find the game fun anymore, they gonna look for something else
  • FlushFlush Posts: 68

    Flush said:

    Are you using white magneto pre-fight?
    Yes he was on team
  • ericolorericolor Posts: 232
    Are there any progresses on this problems, @Kabam Miike ? How long do we have to stay tuned?
  • KOSLORDKOSLORD Posts: 101
    It's not that Kabam doesn't care. They just don't feel the need to divert resources to fixing the bugs when bug fixing doesn't bring in $$$. Monthly events bring in $$$ as new heroes are released and people will make purchases to either get the new latest hero or rank them up. These items are high priority. Bug fixing priority is based off if it's an advantage to the player vs a disadvantage. If it's an advantage, then that takes away potential $$$ so those are resolved as fast as possible. If it's a bug that causes a disadvantage, that's more $$$ in their pocket as people have to spend to make up for errors in the game. So i both cases, Kabam wins. So keep on spending if you don't want them to ever change their policies.
  • MongoPawnMongoPawn Posts: 34
    Any news on when the parry bug will be resolved? The game is becoming so frustrating to play because there is such inconsistency in response times and when things work or don’t work that the AI is almost unbeatable at times.
  • JJJmJJJJJJmJJJ Posts: 47
    I have to be honest, after a dramatic start, now it seems it happens to me rarely, but for those who continue to have the problem all the time, I fear the only solution is to stop playing daily to go on with the progress. I think that Kabam will give further compensation, but we cannot expect refill potions and more for life.
  • Kaizen_KingKaizen_King Posts: 231 ★★
    JJJmJJJ said:

    I have to be honest, after a dramatic start, now it seems it happens to me rarely, but for those who continue to have the problem all the time, I fear the only solution is to stop playing daily to go on with the progress. I think that Kabam will give further compensation, but we cannot expect refill potions and more for life.

    It's very sporadic for me... some runs in Uncollected EQ are fine with maybe 1 or 2 fights per line acting up, but then it goes to hell when I get to the boss (i'm not even attempting Cav EQ right now!). In the Legendary side quest event, EVERY fight seems to be a struggle and I barely make it through the boss... The harder the content, the worse it is I think.
  • Grootman1294Grootman1294 Posts: 671 ★★★★
    Well, they extended summer of pain. At least it's a start.
  • TheTalentsTheTalents Posts: 2,037 ★★★★★

    Well, they extended summer of pain. At least it's a start.

    If they extended Summer of Pain at a minimum that tell you they don't expect things to be running smoothly by tomorrow so I would just be patient and ask them to concentrate on more preventative measure moving forward.
  • Tman0971Tman0971 Posts: 348 ★★
    edited July 13
    Deja vu all over again??? This post is from almost 4 years ago people and I remember it well because I posted a lot of video evidence to support it (as well as many other threads during this time from update 13.x up past 17.x)

    When I see folks on here complaining non-stop about lack of QA/testing and others refuting them, all I have to do is go back through FOUR YEARS of myself and many others complaining and calling out ALL THE SAME THINGS. I can say without hesitation that whatever they do for QA/Testing is clearly not working or whatever they are trying to get this game engine to do, it clearly can't accommodate it without severe repercussions (or both!?).

    https://forums.playcontestofchampions.com/en/discussion/22714/4500-prestige-whale-ready-to-quit-over-ai-block-parry-evade-issues-please-fix-fix-in-progress#latest

  • OdachiOdachi Posts: 802 ★★★★
    We're 7days in now, make a note of which players bought got Hercules from the early access and roll the whole game back to the last stable release. And then when we try again in August, turn the summoner event into just a calender while were at it as it's a hot mess as well.
  • DrZolaDrZola Posts: 5,757 ★★★★★
    Still affecting me…one additional aspect of the parry bug is that I find myself hesitating once I block, usually to check whether parry occurred. Seems like nothing, but I’ve wound up throwing my entire combo off, especially if the opponent has any kind of limber/shrug effect.

    Occasionally, muscle memory drops into a counter-combo after the usual parry point, only to realize the parry failed to register and I’m no longer blocking and instead eating a combo.

    Not meant to be a gripe—it’s just hard to overstate how much it impacts game play.

    Dr. Zola
  • Tman0971Tman0971 Posts: 348 ★★
    DrZola said:

    Still affecting me…one additional aspect of the parry bug is that I find myself hesitating once I block, usually to check whether parry occurred. Seems like nothing, but I’ve wound up throwing my entire combo off, especially if the opponent has any kind of limber/shrug effect.

    Occasionally, muscle memory drops into a counter-combo after the usual parry point, only to realize the parry failed to register and I’m no longer blocking and instead eating a combo.

    Not meant to be a gripe—it’s just hard to overstate how much it impacts game play.

    Dr. Zola

    Can't be overstated imho. I can't even get through a path in Cav EQ at this point. Very frustrating.
  • GarryDKGarryDK Posts: 117
    Still no updates I see.
  • Upanddown_69Upanddown_69 Posts: 147
    Same parry issues here but far more frustrating is the passive AI. It just stands there blocking, waiting for me to make unforced errors. It’s made the game suck.
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