**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
Comments
PS : can you stay here longer? this direct communication is amazing
If doing lesser Difficulties, unless you directly press Repeat or Play Next, if just going back to the Selection screens instead (maybe because want to change up roster, for different objectives, but still on Beginner or Normal) it always goes back to topmost Difficulty upon finishing a quest.
For example: in the current build (and the one before I think), you always have to wait until the green “help requested” animation disappears before you can click on the next champ.
In the build before the last one, you could “spam” clicking on the green help-“cross” which was way way faster. It’s like the helping animation was simply skipped somehow. Do you know why this happens and whether or not there are some plans for the future of this process? There is Definitely room for QoL changes.
Thanks 😊
there is a small workaround to this that is somewhat effective. in the featured arena i sort champs to 6*s and then click availability. pushes the usable champs to top and you wont see help button
I've used preview a few times .. made my team selection, started the map .. get into the map .. only to notice a tempting/choice item (ie revive) on a path I wasn't planning for at the moment ... so .. exit .. re-select team .. re-enter, and go for the revive.
As a developer, I can easily guess why the items on the path don't show up during preview .. but just wanted to point it out .. perhaps a future enhancement?
“ This is one of those things that is sadly not as easy as it seems. To accomplish what we currently have I retrofitted the AVE map preview tech which has a cached version of the map data but is not the same map data that you get when you actually start the quest. This is why things like path rewards don't exist in the first implementation as that data is currently only received when the quest is started. If we were starting from scratch in designing the flow, this in my mind would be the ideal flow but would likely require large-scale changes in our server quest flow which would take a while and have a fair deal of risks to it bug-wise.”
as I said, as a developer, that doesn't surprise me ... without reading the explanation, I kind of already figured how you were doing it heh
all good ..
Thanks!