2. When playing Book 1, if I restart or complete any quest, by default the screen get pushed to Book 2 (those who have it enabled). We have to press Back, click Book 1, select the Act and again dig that quest or the next one. Please make the screen stays at that same Act/Quest and not jump to Book 2. This sounds more like a bug to me so thanks for letting me know about it. Made a ticket for it and I think I know what the issue is.
2. When playing Book 1, if I restart or complete any quest, by default the screen get pushed to Book 2 (those who have it enabled). We have to press Back, click Book 1, select the Act and again dig that quest or the next one. Please make the screen stays at that same Act/Quest and not jump to Book 2.
2. When playing Book 1, if I restart or complete any quest, by default the screen get pushed to Book 2 (those who have it enabled). We have to press Back, click Book 1, select the Act and again dig that quest or the next one. Please make the screen stays at that same Act/Quest and not jump to Book 2. This sounds more like a bug to me so thanks for letting me know about it. Made a ticket for it and I think I know what the issue is. Happy to say I managed to get this into 32.3(next month's build) so will not bother ya'll for much longer.
Upon finishing a chapter and you hit the 'Play Next' you are automatically taken to the next chapter without the team preview. It will help a lot specially when doing the cav difficulty It's an odd balance to strike. The popup does already have 3 buttons there so adding a new one might just start to look cluttered. If we just changed the functionality of "Play Next", then for every quest, the preview function would happen. For many quests, I would gather people wouldn't want that functionality. If you were just clearing some of the lower-level content would you want us to force you back to preview each time between quests? I totally see the issue though just not too sure of the best solution.
Upon finishing a chapter and you hit the 'Play Next' you are automatically taken to the next chapter without the team preview. It will help a lot specially when doing the cav difficulty
Upon finishing a chapter and you hit the 'Play Next' you are automatically taken to the next chapter without the team preview. It will help a lot specially when doing the cav difficulty It's an odd balance to strike. The popup does already have 3 buttons there so adding a new one might just start to look cluttered. If we just changed the functionality of "Play Next", then for every quest, the preview function would happen. For many quests, I would gather people wouldn't want that functionality. If you were just clearing some of the lower-level content would you want us to force you back to preview each time between quests? I totally see the issue though just not too sure of the best solution. I would replace the "open crystal" button with "preview next" because a) that button doesn't really belong in the UI flow really and b) I suspect it is a rarely used button.
Can that change for 32.3 (not automatically reverting to Book-2 while just doing earlier Acts in Book-1), can that be applied to not automatically reverting to uppermost Difficulty in Monthly EQ as well ?If doing lesser Difficulties, unless you directly press Repeat or Play Next, if just going back to the Selection screens instead (maybe because want to change up roster, for different objectives, but still on Beginner or Normal) it always goes back to topmost Difficulty upon finishing a quest.
@kabam Zero, can you explain why the asking for help process in the arena takes sometimes longer or shorter ?For example: in the current build (and the one before I think), you always have to wait until the green “help requested” animation disappears before you can click on the next champ. In the build before the last one, you could “spam” clicking on the green help-“cross” which was way way faster. It’s like the helping animation was simply skipped somehow. Do you know why this happens and whether or not there are some plans for the future of this process? There is Definitely room for QoL changes. Thanks 😊
Upon finishing a chapter and you hit the 'Play Next' you are automatically taken to the next chapter without the team preview. It will help a lot specially when doing the cav difficulty It's an odd balance to strike. The popup does already have 3 buttons there so adding a new one might just start to look cluttered. If we just changed the functionality of "Play Next", then for every quest, the preview function would happen. For many quests, I would gather people wouldn't want that functionality. If you were just clearing some of the lower-level content would you want us to force you back to preview each time between quests? I totally see the issue though just not too sure of the best solution. I would replace the "open crystal" button with "preview next" because a) that button doesn't really belong in the UI flow really and b) I suspect it is a rarely used button. This sounds like a solid option. Will run it by our UX guys to see if we can make it happen.
Oh good, there's a bug that breaks the fundamental mechanics of the game, but instead of exhausting all resources possible on fixing it, you guys wasted effort on a small feature that's extremely unnecessary given the circumstances.
@kabam Zero, can you explain why the asking for help process in the arena takes sometimes longer or shorter ?For example: in the current build (and the one before I think), you always have to wait until the green “help requested” animation disappears before you can click on the next champ. In the build before the last one, you could “spam” clicking on the green help-“cross” which was way way faster. It’s like the helping animation was simply skipped somehow. Do you know why this happens and whether or not there are some plans for the future of this process? There is Definitely room for QoL changes. Thanks 😊 My guess without having done a deep dive is it would depend on how long the server call takes. Each time a help request is made it sends a request to the server and then the server has to respond back. Until the server gets back we lock the interface to stop the game from getting into a bad state. So depending on how long that server call takes it could take a bit longer or shorter to do them. Hope that explains it.
@kabam Zero, can you explain why the asking for help process in the arena takes sometimes longer or shorter ?For example: in the current build (and the one before I think), you always have to wait until the green “help requested” animation disappears before you can click on the next champ. In the build before the last one, you could “spam” clicking on the green help-“cross” which was way way faster. It’s like the helping animation was simply skipped somehow. Do you know why this happens and whether or not there are some plans for the future of this process? There is Definitely room for QoL changes. Thanks 😊 My guess without having done a deep dive is it would depend on how long the server call takes. Each time a help request is made it sends a request to the server and then the server has to respond back. Until the server gets back we lock the interface to stop the game from getting into a bad state. So depending on how long that server call takes it could take a bit longer or shorter to do them. Hope that explains it. can we make more suggestions? i'm a person who never asks for arena help. is there a way to disable it? it's tiring having to wade through all the used champs to get to the champs that can fight. asking for help takes too much time and is not worth it
@kabam Zero, can you explain why the asking for help process in the arena takes sometimes longer or shorter ?For example: in the current build (and the one before I think), you always have to wait until the green “help requested” animation disappears before you can click on the next champ. In the build before the last one, you could “spam” clicking on the green help-“cross” which was way way faster. It’s like the helping animation was simply skipped somehow. Do you know why this happens and whether or not there are some plans for the future of this process? There is Definitely room for QoL changes. Thanks 😊 My guess without having done a deep dive is it would depend on how long the server call takes. Each time a help request is made it sends a request to the server and then the server has to respond back. Until the server gets back we lock the interface to stop the game from getting into a bad state. So depending on how long that server call takes it could take a bit longer or shorter to do them. Hope that explains it. can we make more suggestions? i'm a person who never asks for arena help. is there a way to disable it? it's tiring having to wade through all the used champs to get to the champs that can fight. asking for help takes too much time and is not worth it People have been asking to remove the help mechanic for a long time. Either make it automatic or just remove it altogether. A filter to just view the usable champs will be an awesome addition. No more asking for help if you don't need to. Just filter out usable champs and keep grinding. Please look into this feature too. A filter in the items tab is something I have requested for some time to filter out class based ag, sig stones, boosts and so forth. Just a class based boost would be so helpful there. Just extend the filters we have for champs like star and class and it will be much more easy to navigate.
@kabam Zero, can you explain why the asking for help process in the arena takes sometimes longer or shorter ?For example: in the current build (and the one before I think), you always have to wait until the green “help requested” animation disappears before you can click on the next champ. In the build before the last one, you could “spam” clicking on the green help-“cross” which was way way faster. It’s like the helping animation was simply skipped somehow. Do you know why this happens and whether or not there are some plans for the future of this process? There is Definitely room for QoL changes. Thanks 😊 My guess without having done a deep dive is it would depend on how long the server call takes. Each time a help request is made it sends a request to the server and then the server has to respond back. Until the server gets back we lock the interface to stop the game from getting into a bad state. So depending on how long that server call takes it could take a bit longer or shorter to do them. Hope that explains it. can we make more suggestions? i'm a person who never asks for arena help. is there a way to disable it? it's tiring having to wade through all the used champs to get to the champs that can fight. asking for help takes too much time and is not worth it People have been asking to remove the help mechanic for a long time. Either make it automatic or just remove it altogether. A filter to just view the usable champs will be an awesome addition. No more asking for help if you don't need to. Just filter out usable champs and keep grinding. Please look into this feature too. A filter in the items tab is something I have requested for some time to filter out class based ag, sig stones, boosts and so forth. Just a class based boost would be so helpful there. Just extend the filters we have for champs like star and class and it will be much more easy to navigate. wow. never seen people ask about this before good to know.there is a small workaround to this that is somewhat effective. in the featured arena i sort champs to 6*s and then click availability. pushes the usable champs to top and you wont see help button
so I've noticed something with this, and not to be trying to complain about a great option .. but I've used preview a few times .. made my team selection, started the map .. get into the map .. only to notice a tempting/choice item (ie revive) on a path I wasn't planning for at the moment ... so .. exit .. re-select team .. re-enter, and go for the revive.As a developer, I can easily guess why the items on the path don't show up during preview .. but just wanted to point it out .. perhaps a future enhancement?
@Kabam Zero - I quite enjoy this new feature but please consider deploying it into the older Book 1 & Book 2 story quests and the Back Issues quests soon. Thanks again and great work 🤘🏼
so I've noticed something with this, and not to be trying to complain about a great option .. but I've used preview a few times .. made my team selection, started the map .. get into the map .. only to notice a tempting/choice item (ie revive) on a path I wasn't planning for at the moment ... so .. exit .. re-select team .. re-enter, and go for the revive.As a developer, I can easily guess why the items on the path don't show up during preview .. but just wanted to point it out .. perhaps a future enhancement? As BitterSteel mentioned it is a technical limitation rather than a design one that is blocking path-based rewards from showing. We are investigating solutions for this but may not be a quick fix.