**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
If things behind the scenes make less time for content creation, then that's an ideal time to give players a break. Weekly released objectives with good rewards and minimal grind makes for a great diversion.
There's no need to introduce grind, a limiting factor, when the resources gained are finite. I genuinely don't understand Kabam's thought process with stuff like this -- they gain nothing from this design. They only risk loss. For no reason. Why?
For me, today I explored 1/2 to 2/3 of the UC side quest given the EQ event, and ground some arena. I didn’t do anything I wasn’t planning on doing anyway, although I will admit I was slightly more conscious of getting my KOs via a special if it wasn’t too inconvenient.
Here is where I am at the end of not even a full day (I’m in the US on the west coast, so my first round of 5 and 6* arena happened before the 10 AM pacific launch of the new objectives):
As you can see, I’m pretty far along on the Cavalier and Uncollected objectives - will likely wrap them both tomorrow just with arena. That said, if I was not doing EQ nor Arena it would probably feel a little more grindy, but then I’d probably just choose not to do them.
I'll hit them and that isn't the problem but I'm working twice as hard trying to pay attention to my power and their health to Release at exactly the kill point. It drives me insane and is the most ill thought of concept ever. Games should be fun not whatever this is as all it is doing is slowing me down trying to end on sp.
Fyi easier cheese for anyone else work whatever difficult eq with bishop and at least 1 of his syn members there is 1 bar of power at start. Would have been handy for me if I haven't already done cav and uc for those 6* objectives that came out after. But I'm doing that for the 5* ones.
It's relatively easy for arena grinders like myself. But there was a lot of frustration along the way.
With suis, arena opponents are usually KO'd before you get to 1 bar of power. So I frequently have to stop hitting them at <20% hp, parry multiple times, then try to knock them out with a sp1. I specificially said "try to knock them out" because there were a few too many times that they survived a sp1 at 1-2% hp.
Then there were times when I knew my champ's sp1 was so weak so I'll try to push the defender further down to 12-15% hp. But then they'd die from a medium crit.
Again, it's very doable for the relatively few who grind a lot. But to say that it's really frustrating is a gross understatement.
Most of the things have been said earlier, Just have to add one point, when these target objectives are made, it's better to provide one set with target character in arena always...like you did with spider verse arena, having one set of target champions.
Duels don’t count towards the objectives…
…which is a shame, because that would actually make the allianceless small accounts with all R1 6* on their profiles useful for something in game other than clogging the arena leaderboards.
Dr. Zola
Shang chi quest. Too roster specific.
Summer of pain. Too easy or too hard.
Side quest too grind.
Summoner event. Too complicated.
When are people going to accept that not everything can be tailored made to enjoy for every single player. I accept that some complaints are very valid. But, no event will satisfy every single player. For arena grinder like me, this event is not that bad. I agree that it cannot be autoplayed like last week. But we cannot expect every week to be like that. I adjusted my gameplay a little and I finished the 4 and 5 star ones very easily. I can finish the 6 star ones after arena resets and can autoplay the 3 star one.
That’s 2 per day.
I don’t know when I can find time to do so 🙄🙄🙄
People don't like grinding, it's why not as many people play arena as they do event quest for example. Your defence of this event is "It's not that bad", you think that's a pro of it. I think that's a monumental con. You're thinking about a 2 month event in a mobile video game and saying, oh I guess it's not that bad. Why can't we have events that we think, wow I can't wait to log on and do this! Instead of sighing and thinking, better log on and grind for hours to get these 150 6* shards so I don't miss out on next weeks hours of grinding. Which do you think has a better influence on how people view the game?
I really don't get the point of "people complain about everything, I don't know what they want/why do kabam try/ why even do anything". Do you realise that different people are complaining about summer of pain being too easy/too hard, summoner event to complicated, shang chi quest too specific? Please tell me you get that, it's a very simple point.
When the majority of people complain about the same thing, that's when you know there is definitely something wrong. At some point you've got to ask yourself is this event fun, and if it isn't, then you've got to think about the point of a video game.
If you don’t listen to an overall point of complaining because some people are complaining, then that means you don’t get to ever listen to feedback unless it’s unanimous.
Nobody is saying we should have an event that is great for everyone, and I agree that people would complain about almost every single event. That’s simply the nature of the game’s player base.
But equally, this objective based event is not fun and people are giving their feedback. Not to mention this will mean 3 months in a row of these grinding, objective events. A quarter of a year. You saying “we should wait to see what the rest are like” is quite incredibly missing the point.