EMERGENCY MAINTENANCE CONCLUDED
The Team has identified a fix for the recent Catalyst Offer issue.
Summoners who purchased this offer have been temporarily locked out of the Contest to Clawback any Catalysts bought/used while active, and ensure previously owned resources remain intact.
They will be unlocked once this process is complete, and no further action will be taken on their Accounts - along with a compensation package to those affected for the inconvenience.
Doing this allows us to bring the Game back up for everyone else.
We've removed the affected offer so we can decide later whether or not to bring it back after it's been fixed.
Additionally, all summoners can expect a general compensation package due to this Emergency Maintenance interrupting their play session.
We apologize for the inconvenience.
The Team has identified a fix for the recent Catalyst Offer issue.
Summoners who purchased this offer have been temporarily locked out of the Contest to Clawback any Catalysts bought/used while active, and ensure previously owned resources remain intact.
They will be unlocked once this process is complete, and no further action will be taken on their Accounts - along with a compensation package to those affected for the inconvenience.
Doing this allows us to bring the Game back up for everyone else.
We've removed the affected offer so we can decide later whether or not to bring it back after it's been fixed.
Additionally, all summoners can expect a general compensation package due to this Emergency Maintenance interrupting their play session.
We apologize for the inconvenience.
Comments
That's not to say people aren't valid when they say it's too tedious, or that they can't play however much they want. That's without saying. The point I was making last night was that playing the game for Rewards is not a novel concept. It's one thing to say this is a bit much. It's another to complain the Rewards don't come without effort.
I agree with you on people that complain about everything. Those opinions hold no weight for me. If someone consistently throws hate at anything Kabam does, I rarely listen to their opinion due to their obvious bias. But equally, if someone goes out of their way to routinely defend Kabam then I won't put much stock into their opinion either. Bias goes both ways.
The point here, is that you rarely get such a majority of an opinion. So it points to an overall issue with the event. It is not fun. The only two or three people I've seen defend it use rhetoric like "some are a bit grindy", "it's not that bad", "i just grinded for an hour, it's not all bad". Why is that a pro in terms of enjoying a game? Why is it such a personal attack to people who don't think it's that bad, that they seem to think that advocating for a boring event is the right call? People who defend it don't even find it fun! Do you not think about what your opinion is and realise that you're actually arguing to have less fun than if Kabam changed this event into something you enjoyed more?
When you have to complete a specific action, it keeps you on your toes. You have to play certain ways that you're not used to playing. The whole thing is a mental exercise.
I’m at 20% after 1 day playing normal stuff.
6*/5* objectives will be done in less than a week without looking at it.
Free stuff, that’s it.
I’d rather take two months off then seek out fights to finish these goals off. It’s not gained by playing the game normally. Get over yourself already.
I suggest you come up with a better design for side quests. I don’t mind if locked to progression level. Ex. For TBs fewer grind but increase the difficulty or something. Why in the world would I defeat a same opponent 20x. I did last month’s and vowed to remind myself to never do that stupid thing again.
Then again, I don’t care that much right at the border with this game hoping they do thing right to get me back in. Will just stick around for story content and variants, and maybe some SOP kinda contents if it’s not bugged and stupidly heavy unit dependent.
It may seem like it should be trivially easy to avoid this kind of thing, and in one sense it is, but in another sense it isn't. I will bet that most players on the forums would not make this specific mistake. However, the number of ideas I see get posted and then get tons of agrees and very few disagrees that is completely ludicrously ridiculously mental tells me that's just a matter of taste: most people would avoid this error because they are predisposed to make completely different errors instead.
That's how design tends to work. Everyone else's design mistakes tend to be blatantly obvious, but mine are completely invisible to me.
Honestly, what's the issue? Just play the game and stop moaning about having to play the game or find a new game to play.
When randomizer side quests first came out, now that content had a ton of complaints about. And I have a vague recollection of an event where because things were happening every four hours or so you basically had to be up all night to fully participate. People set the place on fire that time. Kabam has made some extremely dubious design decisions in the name of either challenge or engagement, and this is just another one of those, and not the worst one either. They tend to change things when one of them goes particularly awry, but they also keep trying new things which creates opportunities to miss the mark in entirely new ways. I'm not saying this isn't a fail, just that it isn't an especially strange one, and these kinds of fails are not as easy to avoid as some people think they are.
I'm all for having people have to play the game. I didn't complain about the sunglasses fights. And these aren't *wildly* ridiculous, but depending on reasonable circumstances a lot of players are going to have to go way out of their way to get these. Normal gameplay *can* get them, for some players, but a lot of reasonably active players cannot get them that way.