**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
An Update to Balancing in MCOC!
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Comments
will kabam nerf/balance the champion to make them not as OP?
I hope not..
Let's not do a update 12.0, where some champions were adjusted and nerfed beyond recognizable state.. Dr Strange, Scarlett Witch og, Thor og.
If you watch Karate Mike's take on champions, it does not rate each one vs another champion..
he rates it based on: [seems better overall]
Damage - short / medium / long
Utility - general / support / unique or synergy
Viability - AW / AQ / solo or long content / defender
Dependence - playability / synergy / mastery.
Sorry KarateMike.. just pointing out the beauty of your champion rating.
In regards to the balance portion of the post, how is this different from what was started in August of 2019?
https://forums.playcontestofchampions.com/en/discussion/153017/more-consistent-balance-changes-coming-your-way#latest
It seems that we are taking a step back by a few years.. rather than moving forward into 2022 and beyond. It is possible that I am misunderstanding how the new balancing is supposed to work. If so, could some please briefly explain the difference between what is now going to happen and what was announced in 2019?
Thanks.
If I understand the announcement properly, the main focus for champion tuning will be on the NEW champs every month of which the only way we’ll be able to get them are with:
1. Excessive arena grind where only 1000 people out of hundreds of thousands (maybe millions) of people will get a 5 or 6* version of the new champ this way (focus on 5 and 6* rarity because they’re the most sought after rarity)
2. Money spent on preview bundles with a very low chance of luck
3. Units/money spent on special Cav/featured crystals with a very low chance of luck. So a main focus will be put on a small percentage of the community that will have the new champs in a 6 months window.
So the main focus of this balance system will be to initially affect a small percentage of the overall community
The area of champs balance where the MAJORITY of the community has been excited for and wants to continue (buffing existing under performing champs) will now take a backseat and will only be taken on IF there’s time depending on how excessive the new champ tunning is. As a point of reference there are currently 216 champs in the game and (in my opinion) these are the champs that are pretty useless in the game and making overall champion balance garbage (synergies to buff champs are not taking into consideration, just how the champ themselves perform on their own:
1. Abomination
2. Agent Venom
3. Air Walker
4. America Chavez
5. Ant Man
6. Beast
7. Black Bolt
8. Black Panther CW
9. Black Widow
10. Captain America
11. Captain America WW2
12. Captain Marvel
13. Cyclops
14. Cyclops Red
15. Daredevil
16. Dr Strange
17. Dormamu
18. Drax
19. Electro
20. Elektra
21. Green Goblin
22. Groot
23. Heimdall
24. Hulk
25. Invisible Woman
26. Iron Fist
27. Iron Fist Immortal
28. Iron Man
29. Iron Patriot
30. Jubilee
31. Korg
32. Loki
33. Moon Knight
34. Ms Marvel
35. Kamala Kahn
36. Nightcrawler
37. Nova
38. Phoenix
39. Sentry
40. Rogue
41. Rocket Racoon
42. Rhino
43. Red Skull
44. Spider Man
45. Spider Man Symbiote
46. Super Skrull
47. Superior Iron Man
48. Taskmaster
49. The Champion
50. Thor
51. Thor Jane Foster
52. Ultron Prime
53. Unstoppable Colossu
54. Winter Soldier
55. Yondu
55 out of 216 champs works out to 25% of the Champion pool needing attention and re-balancing to make relevant with the current game Meta, and those 55 champs are existing in likely 50%+ of the community’s roster as a 5 or 6* rarity.
If the interest is to serve the player community in offering a better balanced game experience then the MAIN focus should be continuing to improve the large pool of pretty useless champs and not the new champs released every month. I’d say with the new balance team you’ve created, a 75% focus should be on continuing the popular old champs buffing monthly (still 2 per month) and 25% focus on reviewing the new champs. Given my list above, and 2 old champ buffs a month we’re looking at almost 2.5 YEARS to address your underperforming champs which is kind of ridiculous to think THAT wouldn’t be your main focus.
Last, with the new balance system, one important point that was never addressed (that I can find) is Kabam fairly giving us the opportunity to change our mind on rank up decisions we made to these champs in their 6 month Beta/Balance window. If we acquired a new champ through means of time and/or money, AND ranked up those champs with resources acquired again through means of time and/or money, then we should 100% have the opportunity to rank them down and get back those resources (at a min.) if you decide to change them from their initial state. Generic rank down tickets are not the answer for this, but champion specific rank down tickets should 100% be implemented to be fair to the community that are lucky enough to acquire, play and essentially BETA TEST these champs FOR YOU! I personally have way less drive to push for newer champs now knowing any base utility they have that I’m excited for (and possibly fill a niche role in my roster) could change after I’ve invested in them.
I don’t think re-balancing champs is a bad idea, I jus don’t think this is the right way to go about it, and not much about this new system gives the community a lot of confidence in how this will end up going (given the recent track record from Kabam in the last year), and now one of the only reliable things to be excited about (WHO WILL BE THE NEXT 2 CHAMPS TO BE BUFFED THAT I MIGHT ALREADY HAVE??1?!!!!), isn’t a guarantee anymore, so 1 less consistent thing to be excited for every month. Personally, with how poorly the game has performed across the board the last year (game controls, stability, bugs, champ bugs, etc.) the one thing I always looked forward to was the new buffs announcement and then testing.
I hope this all goes well, I’m just honestly not optimistic at all… the last 9 months of playing a pretty broken game and mis-managed community has taken its toll on me.
of damage output and only separated by one or one and a half points in utility, they've
failed before they even started. I have very little hope for this new process.
Please reconsider this allocation of manpower at a time when the game feels more stagnant than ever. It could be redistributed to areas that actually could spur interest and excitement from the player base such as:
-developing new game modes
-developing monthly side quests that are fun and interesting rather than slightly more convoluted versions of previous side quests
-adding a new monthly EQ difficulty/reward level
-changing reward structures to match the current meta of the game more often than once every time Halley’s Comet is visible (arena milestones, incursion milestones, glory store, AQ map crystals, monthly EQ, etc.)
I’m sure there is a lot more that could be focused on that I haven’t listed. It’s disheartening, at a time when the game has so little that feels fresh about it, that your solution appears to be trying to give us slightly tweaked champions to run the same old, monotonous content.
Reading through all the responses so far, a vast majority are wondering why this is even being done when nobody asked for it and essentially wiping out champ buffs. What's left to look forward to? AW ... broken. Parry issues ... never ending. Lousy, convoluted EQ's like that one that replaced summoner appreciation.
Above scenarios is an examples..we can tell more like these...i hope u understand this..
Mario Kart can reliably give you stats on a racer for a few attributes but, I'm not sure this is going to deliver as required.
New champs balancing!
Hmmmm, surely this is just going to leave people not wanting to rank up the great new champs, for fear that in 6 months time they'll be nerfed!
This post just just flopped in a ridiculous way but, dont worry, the Tin man is getting a numbers buff.