**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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An Update to Balancing in MCOC!
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I'd scrap the whole plan you presented (blame it on Deadpool hacking the forums) and moving forward, stop releasing champs to us in the month of their in-game debut. Push them to the next month. That way we haven't spent any money or time on them so no complaining there from feeling ripped off and you get the extra time to get their stuff dialed in.
How can you expect to keep adding to the game when you can't actually get the basics right in the first place.!!
Personally, I agree with @DNA3000's interpretation that the ratings are intended to show what devs intended for a champ and not serve as an official rating. So yes, they open the door to better communication but also open a can of worms with people complaining left and right about being cheated by a balance on a champ they whaled out on in the preview bundles. How that is handled remains to be seen.
I'm seeing this as a new direction in the buff program and will reserve judgement since it doesn't affect how I will be playing the game. But I think it would help everyone if we could understand exactly what is intended rather than just having to wait for 8 months for the results to land.
Still a phenomenal champion through and through.
The rating system seems like something put in place so that there is something to give an excuse for nerfs. I don't see how it could be useful for experienced players.
And as someone who has bought plenty of preview bundles, this is completely demotivating. Why use real world money if they could change in 6 months? Why use rank up resources, if that champ could be different in 6 months? Why waste time learning a champ, if they'll play different in 6 months? I get the desire to take bigger risks and pull back if necessary, but as many have said before, do that BEFORE releasing them to us.
All I can say is the rework program has some controversies as not all changes were for the better of the majority or totally welcomed but not so for a few ...
So if the rework program is so controversial do we still need another balancing program ? Truly a food for everyone's thoughts.
However, right now no matter who disagrees, this is still gonna happen anyways whether we like it or not ...
As this reality is being set in and shoved down our throats to accept ...
If I wanted to bring renewed interest on OG champions, maybe not all but the majority of OG champions should get an animation update cadence. Till today. Winter Soldier and Punisher still have same Special 3 animations, same goes for Hulk and Red Hulk. Just hoping the love going out is to all OG champions at the very least as so far karnak's special 1 animation is still as disappointing as spider gwen's original special 1 animation.
If raids ever to come into existence, hopefully celestials can be included as they are gigantic as well.
Strikers were awesome but its technically and potential are still not fully drawn out due to bugs and interactions unforeseen, maybe due to lack of extensive tests before rolling it out.
Also hopefully all champions in summoner's choice 21 and 22 gets added into this game eventually regardless so as to hype up and carry on this game's passion forth into eternity and beyond !
Lastly what is the deal with 2* star champions bring so rare and almost non-existence in the game despite being shown available in the vault for collection, yet they are not even added to the premium vaults for crying out loud.
Thank you for reading my lengthy post and Tarh Tarh.
Your ever-passionate summoner of MCoC !
Firstly, I’m extremely surprised that this rating system wasn’t already in place, I mean how else do you analyse a champion’s place in the contest and from there whether they need a buff or not. The fact that this hasn’t always been in place probably contributes to the frightening differences in champion usability/abilities with Ghost at one and Groot at the other. I hope that this will result in more balanced champions being produced.
The second part of my response is, do the players have the ability to rate these champions? Much of a champion’s usability is down to players working out the best rotations and areas the excel or fall short. We are also - certainly at the higher levels of the game - more able to correctly place these champions. I think this can be seen quite clearly in the classification of Hercules having a 2 to 2.5 on the utility scale when I would argue that his immortality alone puts him at a 4, let alone his other bells and whistles.
Let's see the "totally revamped" AW (we don't even have working AW of the old system)
Let's see the "Wish crystal" (which seems like just something you flat out lied about pursuing to placate people)
Let's see this recognition that sig stones being hard to come by was a problem expanded to 6 stars 2 years out and get some more in the game so we can sig up champs we like and not just our top prestige options.
Let's see you actually release something that works for a change.
Let's continue to see the buffs you over-promised and fell woefully short on.
Once you get those basics down, you can start adding "fluff" like this that nobody gives a hoot about.
If you want to "rebalance" something, rebalance the masteries. And do at least one major buff or overhaul/month. 25% at least of the champions need overhauls anyway.
And one last thought about the "beloved community representative", I guess this is going to be a youtuber. Make that three or four or five of them, the X content creator may be one I like to watch, I like his view on the game etc, but I may not agree with his champions' choices or that he thinks that some masteries and buffs are more important from others that personally like to use.