Dude! Lighten up. This is objectively a good offer for where the game economy is. If you don’t want/cannot spend then it’s ok. Don’t have to feel sad because of that. It’s just a game. Enjoy what the F2P have.
Seeing that Cav got only 1 10% in the offer, it seems like a mistake unless there is now that big of a divide between the two.
There is a big divide now, people have multiple r4s, 20+ r3 isn’t uncommon. Thronebreaker title is nearly two years old and if you haven’t achieved it you aren’t ready, don’t care to push, or haven’t played long enough. No reason cav players need things that aren’t required for the content they are on.
It made me spend money on it and that’s super rare…pulled 1 mutant and 1 science T5CC From the cav nexus I pulled 1 6* nexus, 1 5* nexus and 3 5* champs
There is also another view point, established TBs dont have many ways to get resources anymore aside from eq and sq and ally events…which to be clear is still a good steady source…but after those, there’s no more content for shards and rank up resources. A deal like this is great for TBs and i hope more of these persist… as mentioned above, what can be gotten isnt account changing in this deal…
That said, a cav player has plenty of content still to get resources for free, they just have to do the work. I pushed from cav to TB story content in about 4 days, just watched mcoc noob vids and did the easy path with whatever counters i could, this was a while ago with a much worse roster than i have now. TB isn’t going to be handed to cavs… it almost is but still… complete some content and become TB.. easy
@Burrito2525 I put up a post on this recently on late game champ acquisition for TBs.
I have only 100% 7.3, 7.2 act 6 and abyss in static content to get additional 6*. That's 4 nexus and the abyss nexus. No other 6* shards left, bar one 7.2 and one 7.3 path.
Similar for t5b and t5cc; it's really just the glory store and monthly EQ once I get act 7 done.
I am *really* tempted by this offer, but I have 6 unused whole t5cc that I don't have anyone I feel worth using on. The t5b are tempting too. But I just know the 6* will be duds and then I'll have 8 t5cc, with a good chance of mutant or cosmic going into overflow.
While this is kind of off topic, there are a lot of TBs who won't necessarily see great value here.
It's an amazing offer but I agree with KT1 about how it really highlights how difficult it is to earn those resources in the game just by playing content. We're seeing Thronebreaker money offers but no Thronebreaker monthly content/rewards. That irks me a bit.
It's an amazing offer but I agree with KT1 about how it really highlights how difficult it is to earn those resources in the game just by playing content. We're seeing Thronebreaker money offers but no Thronebreaker monthly content/rewards. That irks me a bit.
I echo these thoughts and concerns as well. The real divide I see if between spenders and non spenders in the TB title class. With resources harder to come by in game for a lot of these materials it’s pushing the higher tier of the game to a place where you NEED to spend on a regular basis to keep up with your roster development.
Where is the routine solo content where equivalent resources can be earned through skill? Content that allows talented low spenders/FTP players to have rosters that makes them competitive at high tiers?
Why hasn’t there been more SoP like content that allows us to earn R4 resources?
I am only going by a photo but it show only 1 10% selector.
Yes?
So if Someone want to spend 50 bucks, you really think most would prefer that 10% to form a t5c over 2 full t5c? I don’t think so.
No one has that choice, and the offers are not structured that way. You think anyone would prefer the Proven offers to the Thronebreaker offers in general? Of course not. But Proven players get Proven offers, Cavalier players get Cav offers, and Thronebreaker players get TB offers. Would I spend on the Cav offer? Not as a TB. But as a Cav, I might have, because that offer presents reasonable value for Cav players. Not everyone would agree, but not everyone agrees the TB offer is worth buying either.
If you're comparing the Cav offer to the TB offer directly, you're doing it wrong. If you're a Cav player and you prefer the TB offer, become TB. If you're a TB player and you prefer the TB offer, of course you do.
For Cavalier players, the first T5CC they form is worth more to them than any T5CC I get now. Between all my R3s and all the T5CC I have now, the two in the offer will be R3 #25 and #26. Do you think my 25th and 26th R3 is worth more to me than the first R3 means to a Cav player? Proportionately speaking, I'm increasing my R3 roster by about 8%. A player who hasn't formed their first R3 yet is increasing their progress towards their first R3 by at least 10% if not more with every 10% selector. I have 8% more of what I already have a lot of. A Cav player picking up the offer is bound to be at least 10% closer to a game-changing event.
To put it another way, a 10% T5CC selector for a player who is still working to form their first R3 has similar value to a Cavalier player as 60% of a T6B has to a Thronebreaker player working to form their first R4 (10% of the R4 cats is 10% of 300% of each, or about 30% of each, or roughly 60% of one on average). That's the real equivalency, but the TB offer doesn't contain that. Instead, the Cav offer contains a selector for the highest value catalyst appropriate for Cav players, but it only contains a pair of crystals for moderately high value catalysts for Thronebreakers. Because the Cav offer contains ultra high value catalyst fragments for Cavs, but the TB offer doesn't contain ultra high value catalyst fragments for Thronebreakers, you can't just compare the two directly and claim one falls short of the other. That's not an apples to apples comparison, even though the name of the thing is the same.
I think the reality is this. I already have 22R3 champions. The deal allowed me to open a 6* Featured and luckily duped Hyperion, which I already took to R3. But ultimately having a duped R3 Hyperion doesn’t actually make that much of a difference given the number of options I already have available. The 2 T5CC will wait in my inventory with the T5CC I already owned, until I can pull some more champs I want to rank up. Even though the deal has amazing value, all it does is expand my roster and inventory without making any real difference to my ability to complete content in the game.
If I was cavalier and needed the T5CC to get to Thronebreaker, then the Cav deal provides something that would materially impact more on the game.
Seeing that Cav got only 1 10% in the offer, it seems like a mistake unless there is now that big of a divide between the two.
The divide looks larger because the earning rates of Cavaliers and Thronebreakers are different. Most Cavalier players don't have their first R3 yet and still working towards it. Most Thronebreakers have a lot of R3 and one or two more won't be a big difference because they are forming R3s at a relatively high rate.
But Cavalier players *become* Thronebreaker players when they form their first R3 (or generally soon afterwards, depending on when they complete Act 6). Their R3 earning rates immediately jump to Thronebreaker rates when they form that first R3.
If you've ever watched a triathalon, the racers start with a swim, then transition to a bicycle leg, then finish with a run. Obviously, racers swim much slower than they bike, so when the leader finishes the swim and jumps on a bike they rapidly speed away from the second place racer who is still in the water. He can translate a ten meter lead in the water into a hundred meter lead on the bike. But you can't say that the hundred meter lead is unfair, it is just that the same lead in *time* looks like a smaller lead in the water and a bigger lead on land, and if you snapshot the race at a moment when one racer is on land and another racer is in the water the difference creates a gap that is tricky to understand.
Thronebreakers have made it to the bike leg of the race and are earning T5CC at a much higher rate than Cavaliers who haven't made it there yet. Their rates make sense in the water, before reaching TB. You cannot compare their swim speed with the TB bike speed directly. The Cavs are not trying to catch up to the TBs by swimming. All they need to do is swim to the end of the water leg, pick up a bike, and start peddling.
The gap is not between what TBs get and what Cavs get. The gap is between those that got TB yesterday and those that will get TB tomorrow.
Hopefully these offers don't become the normal from now on.
Its so disgusting to see this happening
To be fair, there are those who have the same opinion about these kinds of statements. And while I understand some of the concern, if I'm being honest if I'm forced to pick a side I'd probably lean towards them.
Balancing the different player groups in monetization and resource balancing systems is never an easy task. No one gets it perfectly right, no one gets it absolutely wrong. But by in large literally *everything* you can do at all in this game you can do as a free to play player. The only things you can't easily do free to play is compete head to head against large spenders for the simple and obvious reason that if everyone could compete against the large spenders, that would be proof spending had no benefit (unless literally all of the large spenders were skillless, which is a nonsensical assumption).
This is not an easy property to engineer into a free to play game like this: not all such games do. And it is the most important one when it comes to actual game play. In fact, I would say this is 95% of what a free to play game should offer to its free to play players; no artificial spending gates to game content. Everything else is gravy.
When I hear people say that it frustrates, sickens, or disgusts them that this game which has let millions of people play it completely for free with almost no barriers to their gameplay at all has the gall to monetize top 10% progression speed, top 1% roster progression, and top 0.1% competition in a way that just doesn't meet their game design utopia benchmarks, I find it increasingly difficult to sympathize with them.
Hopefully these offers don't become the normal from now on.
Its so disgusting to see this happening
To be fair, there are those who have the same opinion about these kinds of statements. And while I understand some of the concern, if I'm being honest if I'm forced to pick a side I'd probably lean towards them.
Balancing the different player groups in monetization and resource balancing systems is never an easy task. No one gets it perfectly right, no one gets it absolutely wrong. But by in large literally *everything* you can do at all in this game you can do as a free to play player. The only things you can't easily do free to play is compete head to head against large spenders for the simple and obvious reason that if everyone could compete against the large spenders, that would be proof spending had no benefit (unless literally all of the large spenders were skillless, which is a nonsensical assumption).
This is not an easy property to engineer into a free to play game like this: not all such games do. And it is the most important one when it comes to actual game play. In fact, I would say this is 95% of what a free to play game should offer to its free to play players; no artificial spending gates to game content. Everything else is gravy.
When I hear people say that it frustrates, sickens, or disgusts them that this game which has let millions of people play it completely for free with almost no barriers to their gameplay at all has the gall to monetize top 10% progression speed, top 1% roster progression, and top 0.1% competition in a way that just doesn't meet their game design utopia benchmarks, I find it increasingly difficult to sympathize with them.
Well said. For me, I don’t have a problem with the cash offers as they currently are constructed, but it does feel out of balance with what can be achieved in reoccurring monthly rewards. Spenders would still have the edge of completing this content AND purchasing these type of offers. Where it feels out of balance at the moment is I can take a month off of playing (except daily log ins) and still earn more in game rewards that a FTP who does all the content in January.
Theoretically I don't see anything wrong with spenders being able to progress more than F2P - this allows the game to thrive ad-free, keep going etc.
I guess the real issue here is that the progress being offered for spending on a daily card is "literally" 20x more than what you can earn playing free in the same time period if you are only completing new content.
Now as someone who spends very moderately but regularly I can safely say this is the best daily card I've ever seen/purchased, but it still rubs me wrong that I can get all this so easily. I still grind like a F2P also, outside of doing arena to milestones (as do many if not all spenders I'd guess), so I know the graft it takes to get what's offered for free each month.
I can see why it's disgusting. On one hand I can say this is the sort of value real money should have been getting before this... but on the other hand if they don't also up the rewards of general content that F2P can access then it really makes the already present divide even wider, and discourages a large proportion of the player base.
Of course spenders should have an edge vs F2P, if there wasn’t an edge then why would anyone spend… thank all the spenders on this game or it would go the way of many other f2p games… ads galore or the game dies..
Is this the best daily card every… you bet, can the same rewards be grinded…. Nope, but oh well.. i bought it, it doesn’t change my account at all and now my account is 2 r3s stronger than before which means nothing to anyone…doesn’t change my war or aq status, just makes me happy. F2P players seems to want the same benefits as someone who drops 1000s on the game, its not going to happen, f2p need to come to terms with that. Spend or be happy with the extra money in your pockets
Theoretically I don't see anything wrong with spenders being able to progress more than F2P - this allows the game to thrive ad-free, keep going etc.
I guess the real issue here is that the progress being offered for spending on a daily card is "literally" 20x more than what you can earn playing free in the same time period if you are only completing new content.
Now as someone who spends very moderately but regularly I can safely say this is the best daily card I've ever seen/purchased, but it still rubs me wrong that I can get all this so easily. I still grind like a F2P also, outside of doing arena to milestones (as do many if not all spenders I'd guess), so I know the graft it takes to get what's offered for free each month.
I can see why it's disgusting. On one hand I can say this is the sort of value real money should have been getting before this... but on the other hand if they don't also up the rewards of general content that F2P can access then it really makes the already present divide even wider, and discourages a large proportion of the player base.
Exactly my thinking. The problem isn’t spenders, it’s the proportional access to these materials in routine content.
Hopefully these offers don't become the normal from now on.
Its so disgusting to see this happening
To be fair, there are those who have the same opinion about these kinds of statements. And while I understand some of the concern, if I'm being honest if I'm forced to pick a side I'd probably lean towards them.
Balancing the different player groups in monetization and resource balancing systems is never an easy task. No one gets it perfectly right, no one gets it absolutely wrong. But by in large literally *everything* you can do at all in this game you can do as a free to play player. The only things you can't easily do free to play is compete head to head against large spenders for the simple and obvious reason that if everyone could compete against the large spenders, that would be proof spending had no benefit (unless literally all of the large spenders were skillless, which is a nonsensical assumption).
This is not an easy property to engineer into a free to play game like this: not all such games do. And it is the most important one when it comes to actual game play. In fact, I would say this is 95% of what a free to play game should offer to its free to play players; no artificial spending gates to game content. Everything else is gravy.
When I hear people say that it frustrates, sickens, or disgusts them that this game which has let millions of people play it completely for free with almost no barriers to their gameplay at all has the gall to monetize top 10% progression speed, top 1% roster progression, and top 0.1% competition in a way that just doesn't meet their game design utopia benchmarks, I find it increasingly difficult to sympathize with them.
Well said. For me, I don’t have a problem with the cash offers as they currently are constructed, but it does feel out of balance with what can be achieved in reoccurring monthly rewards. Spenders would still have the edge of completing this content AND purchasing these type of offers. Where it feels out of balance at the moment is I can take a month off of playing (except daily log ins) and still earn more in game rewards that a FTP who does all the content in January.
I get that. Someone recently asked me a question which required me to consider (as a component of answering it) how much R4 would I have added to the game if I was in charge of such decisions. My very rough estimate is that I would have added about 25% less R4 materials in in-game rewards and 50% less R4 materials in cash offers. I think the overall rate is higher than I would do, and the cash vs in-game resource ratio is somewhat higher than I would prefer.
Whether that makes the current numbers "wrong" is a separate issue, because these are not decisions that have one right answer. It depends on what your goals are. So I think it is fine if people think the goals represented by the current resource availability situation doesn't match their own.
As to the notion that the rewards in a single offer can dwarf the rewards you can earn in-game in a month, I can see how that can be something people would focus on, but I tend to take a larger and longer term perspective. Most cash offers aren't like that: most actually suck. And while some players "skim" only the best cash offers that arrive, a lot of players spend more on a budget (particularly a higher percentage of the whales) and so they tend to see an average return on investment far lower than the value of the best offers.
People need to feel like they are getting something for their efforts, whether it is general gameplay, grinding, or spending. But it is extremely difficult to do this with a constant set of "ok" rewards. People don't work that way. Instead, it is much easier if you take those average rewards, throw them into a big pile, and then make a couple of great bundles and a bunch of sad ones. Because sad sad sad ohmygod sad sad sad sad holycrap is actually much more impactful. We do this with in-game rewards: most rewards are just stuff but occasionally we get the big banana. Most offers are like this: a bunch of low value rewards and then occasionally a few big ones.
We need those Abyss rewards occasionally to keep our reptilian brain in the game, and I think the spenders need the occasional high value offer to keep them excited to spend. Because we can't microtarget cash offers, we will sometimes have offers like the card where some players look at two T5CC and think that's a mega blockbuster thing that would take so long to earn in the game it is borderline broken, and other players think that's just two more of something they are getting tons of over the course of a year.
Hopefully these offers don't become the normal from now on.
Its so disgusting to see this happening
No, hopefully next month Kabam doesn't go back to offering trash. I didn't even get it, but come on! Why shouldn't the game progress already? They need to improve in-game rewards you can earn from beating content though too. Not just crazy good deals you can buy sometimes. Give people a reason to PLAY the game, not just SPEND on the game. I don't want to spend on a game I am losing the joy of playing.
That was an amazing offer. The best offer ever in my opinion. A year ago I would have bought it, but for me this game isn’t worth spending money on anymore.
Hopefully these offers don't become the normal from now on.
Its so disgusting to see this happening
No, hopefully next month Kabam doesn't go back to offering trash. I didn't even get it, but come on! Why shouldn't the game progress already? They need to improve in-game rewards you can earn from beating content though too. Not just crazy good deals you can buy sometimes. Give people a reason to PLAY the game, not just SPEND on the game. I don't want to spend on a game I am losing the joy of playing.
In-game rewards should be always better than the one's behind a paywall. Its not the case for this game weirdly.
Is not balanced when one is able to get more rewards without playing the game at all, compared to someone who constantly grinds everyday. And of all things, we're talking about MONEY, which isn't even related to the game at all.
Is just disgusting that the game isn't going backwards with this. Especially after all the fiascos that have happened, and will continue to happen
Hopefully these offers don't become the normal from now on.
Its so disgusting to see this happening
No, hopefully next month Kabam doesn't go back to offering trash. I didn't even get it, but come on! Why shouldn't the game progress already? They need to improve in-game rewards you can earn from beating content though too. Not just crazy good deals you can buy sometimes. Give people a reason to PLAY the game, not just SPEND on the game. I don't want to spend on a game I am losing the joy of playing.
Is just disgusting that the game isn't going backwards with this. Especially after all the fiascos that have happened, and will continue to happen
Then it’s time to leave the game. Because spending has been part of the game for a long time and actually allows the game to continue to exist in the manner it does.
Hopefully these offers don't become the normal from now on.
Its so disgusting to see this happening
No, hopefully next month Kabam doesn't go back to offering trash. I didn't even get it, but come on! Why shouldn't the game progress already? They need to improve in-game rewards you can earn from beating content though too. Not just crazy good deals you can buy sometimes. Give people a reason to PLAY the game, not just SPEND on the game. I don't want to spend on a game I am losing the joy of playing.
Is just disgusting that the game isn't going backwards with this. Especially after all the fiascos that have happened, and will continue to happen
Then it’s time to leave the game. Because spending has been part of the game for a long time and actually allows the game to continue to exist in the manner it does.
Actually, no. Thats just an excuse that most people give, and it doesn't justify this behaviour at this level
Hopefully these offers don't become the normal from now on.
Its so disgusting to see this happening
No, hopefully next month Kabam doesn't go back to offering trash. I didn't even get it, but come on! Why shouldn't the game progress already? They need to improve in-game rewards you can earn from beating content though too. Not just crazy good deals you can buy sometimes. Give people a reason to PLAY the game, not just SPEND on the game. I don't want to spend on a game I am losing the joy of playing.
Is just disgusting that the game isn't going backwards with this. Especially after all the fiascos that have happened, and will continue to happen
Then it’s time to leave the game. Because spending has been part of the game for a long time and actually allows the game to continue to exist in the manner it does.
Actually, no. Thats just an excuse that most people give, and it doesn't justify this behaviour at this level
Actually, yes. That’s just a fact that most people can’t take, and doesn’t justify their behaviour at this level.
Comments
Even I noticed this.
From the cav nexus I pulled 1 6* nexus, 1 5* nexus and 3 5* champs
I certainly can’t complain…
That said, a cav player has plenty of content still to get resources for free, they just have to do the work. I pushed from cav to TB story content in about 4 days, just watched mcoc noob vids and did the easy path with whatever counters i could, this was a while ago with a much worse roster than i have now. TB isn’t going to be handed to cavs… it almost is but still… complete some content and become TB.. easy
I have only 100% 7.3, 7.2 act 6 and abyss in static content to get additional 6*. That's 4 nexus and the abyss nexus. No other 6* shards left, bar one 7.2 and one 7.3 path.
Similar for t5b and t5cc; it's really just the glory store and monthly EQ once I get act 7 done.
I am *really* tempted by this offer, but I have 6 unused whole t5cc that I don't have anyone I feel worth using on. The t5b are tempting too. But I just know the 6* will be duds and then I'll have 8 t5cc, with a good chance of mutant or cosmic going into overflow.
While this is kind of off topic, there are a lot of TBs who won't necessarily see great value here.
Shards are ok, but with such a big champ pool your 98% getting rubbish.
T2a is already massively available in game - can’t even use what have.
T5b - would be very useful, but 3 is not enough.
6* stones are ok. Not going make any difference to prestige in short term.
T5cc - have about 11 of these already, so come very easy from Aq.
What we need is more r4 materials!
Where is the routine solo content where equivalent resources can be earned through skill? Content that allows talented low spenders/FTP players to have rosters that makes them competitive at high tiers?
Why hasn’t there been more SoP like content that allows us to earn R4 resources?
And I say this as a spender
If I was cavalier and needed the T5CC to get to Thronebreaker, then the Cav deal provides something that would materially impact more on the game.
But Cavalier players *become* Thronebreaker players when they form their first R3 (or generally soon afterwards, depending on when they complete Act 6). Their R3 earning rates immediately jump to Thronebreaker rates when they form that first R3.
If you've ever watched a triathalon, the racers start with a swim, then transition to a bicycle leg, then finish with a run. Obviously, racers swim much slower than they bike, so when the leader finishes the swim and jumps on a bike they rapidly speed away from the second place racer who is still in the water. He can translate a ten meter lead in the water into a hundred meter lead on the bike. But you can't say that the hundred meter lead is unfair, it is just that the same lead in *time* looks like a smaller lead in the water and a bigger lead on land, and if you snapshot the race at a moment when one racer is on land and another racer is in the water the difference creates a gap that is tricky to understand.
Thronebreakers have made it to the bike leg of the race and are earning T5CC at a much higher rate than Cavaliers who haven't made it there yet. Their rates make sense in the water, before reaching TB. You cannot compare their swim speed with the TB bike speed directly. The Cavs are not trying to catch up to the TBs by swimming. All they need to do is swim to the end of the water leg, pick up a bike, and start peddling.
The gap is not between what TBs get and what Cavs get. The gap is between those that got TB yesterday and those that will get TB tomorrow.
Balancing the different player groups in monetization and resource balancing systems is never an easy task. No one gets it perfectly right, no one gets it absolutely wrong. But by in large literally *everything* you can do at all in this game you can do as a free to play player. The only things you can't easily do free to play is compete head to head against large spenders for the simple and obvious reason that if everyone could compete against the large spenders, that would be proof spending had no benefit (unless literally all of the large spenders were skillless, which is a nonsensical assumption).
This is not an easy property to engineer into a free to play game like this: not all such games do. And it is the most important one when it comes to actual game play. In fact, I would say this is 95% of what a free to play game should offer to its free to play players; no artificial spending gates to game content. Everything else is gravy.
When I hear people say that it frustrates, sickens, or disgusts them that this game which has let millions of people play it completely for free with almost no barriers to their gameplay at all has the gall to monetize top 10% progression speed, top 1% roster progression, and top 0.1% competition in a way that just doesn't meet their game design utopia benchmarks, I find it increasingly difficult to sympathize with them.
I guess the real issue here is that the progress being offered for spending on a daily card is "literally" 20x more than what you can earn playing free in the same time period if you are only completing new content.
Now as someone who spends very moderately but regularly I can safely say this is the best daily card I've ever seen/purchased, but it still rubs me wrong that I can get all this so easily. I still grind like a F2P also, outside of doing arena to milestones (as do many if not all spenders I'd guess), so I know the graft it takes to get what's offered for free each month.
I can see why it's disgusting. On one hand I can say this is the sort of value real money should have been getting before this... but on the other hand if they don't also up the rewards of general content that F2P can access then it really makes the already present divide even wider, and discourages a large proportion of the player base.
Is this the best daily card every… you bet, can the same rewards be grinded…. Nope, but oh well.. i bought it, it doesn’t change my account at all and now my account is 2 r3s stronger than before which means nothing to anyone…doesn’t change my war or aq status, just makes me happy. F2P players seems to want the same benefits as someone who drops 1000s on the game, its not going to happen, f2p need to come to terms with that. Spend or be happy with the extra money in your pockets
Whether that makes the current numbers "wrong" is a separate issue, because these are not decisions that have one right answer. It depends on what your goals are. So I think it is fine if people think the goals represented by the current resource availability situation doesn't match their own.
As to the notion that the rewards in a single offer can dwarf the rewards you can earn in-game in a month, I can see how that can be something people would focus on, but I tend to take a larger and longer term perspective. Most cash offers aren't like that: most actually suck. And while some players "skim" only the best cash offers that arrive, a lot of players spend more on a budget (particularly a higher percentage of the whales) and so they tend to see an average return on investment far lower than the value of the best offers.
People need to feel like they are getting something for their efforts, whether it is general gameplay, grinding, or spending. But it is extremely difficult to do this with a constant set of "ok" rewards. People don't work that way. Instead, it is much easier if you take those average rewards, throw them into a big pile, and then make a couple of great bundles and a bunch of sad ones. Because sad sad sad ohmygod sad sad sad sad holycrap is actually much more impactful. We do this with in-game rewards: most rewards are just stuff but occasionally we get the big banana. Most offers are like this: a bunch of low value rewards and then occasionally a few big ones.
We need those Abyss rewards occasionally to keep our reptilian brain in the game, and I think the spenders need the occasional high value offer to keep them excited to spend. Because we can't microtarget cash offers, we will sometimes have offers like the card where some players look at two T5CC and think that's a mega blockbuster thing that would take so long to earn in the game it is borderline broken, and other players think that's just two more of something they are getting tons of over the course of a year.
Is not balanced when one is able to get more rewards without playing the game at all, compared to someone who constantly grinds everyday. And of all things, we're talking about MONEY, which isn't even related to the game at all.
Is just disgusting that the game isn't going backwards with this. Especially after all the fiascos that have happened, and will continue to happen
Works both ways, my guy.