To some this may seem like a sweeter deal, but in reality it's the same terrible marketing practice that many businesses use. Mark up an item 10x higher than it was worth a week ago, then paint themselves as the good guys when they "lower" the price down to 5x more expensive than it was a month ago. You're telling me that even in a Tier 3, Plat 4 alliance, if we win, we earn enough loyalty to buy 1.5 health potions per war? This amount of loyalty earned to the cost of potions, let alone anything else you need to buy with loyalty like boosts or 5 and 6 star exclusive champs just become unobtainable. You think earning gold is tough? Just wait until potions become unobtainable without cracking open your wallets.
Even if you are never losing in tier 1, you must average 2,5 or less potions per war with this proposal and that is assuming you never use war boosts or class boosts.
This change does little to sort out the situation. It is nowhere good enough of a solution in my, and most of my teammates opinion.
So forget about buying class boosts (200/150% and 12/8%) that can easily be used more than once a war and only rotates every so often in the stores. Or getting additional gray boosts because 2 from compensation a week when you may be realistically using 1 or 2 per war…
Really a problematic solution that doesn’t really solve anything.
What is so surprising is the numbers they used were before the compensation started, which was the START of proliferation of r3s in war. Who is incharge of these delusional decisions? now exclusively r3s are used in war, with r4s as well. 9.5 heals NOTHING. Upon that, you have delayed the start of these potions to AFTER war season start, so we are starting with ZERO potions. Incompetence at its finest, what a joke of a change. To think i actually had hope in this announcement. You guys just killed the flourishing war scene.
What is so surprising is the numbers they used were before the compensation started, which was the START of proliferation of r3s in war. Who is incharge of these delusional decisions? now exclusively r3s are used in war, with r4s as well. 9.5 heals NOTHING. Upon that, you have delayed the start of these potions to AFTER war season start, so we are starting with ZERO potions. Incompetence at its finest, what a joke of a change. To think i actually had hope in this announcement. You guys just killed the flourishing war scene.
We did not ignore the inflation of HP from Rank 3 to Rank 4, and included those in our calculations. We based it on the average number of potions used, then inflated for the change.
Wow great, so for one Win in Tier 1 u can afford half of ONE potion
Great overwork kabam - so satisfied
For one win in t1 with 3 bgs you can buy 3 potions
My Bad, only read the numbers left and thought that would be the small Update..
So what if you are t3 and don’t win your first war? You have to spend units again. Still a useless fix and does not put war back to what it was before enjoyment wise . Rewards aren’t worth the units you need to spend to get anything decent . Really disappointed in this . Cost of potions should have been massively reduced . Very greedy and a lot won’t do war now
What is so surprising is the numbers they used were before the compensation started, which was the START of proliferation of r3s in war. Who is incharge of these delusional decisions? now exclusively r3s are used in war, with r4s as well. 9.5 heals NOTHING. Upon that, you have delayed the start of these potions to AFTER war season start, so we are starting with ZERO potions. Incompetence at its finest, what a joke of a change. To think i actually had hope in this announcement. You guys just killed the flourishing war scene.
We did not ignore the inflation of HP from Rank 3 to Rank 4, and included those in our calculations. We based it on the average number of potions used, then inflated for the change.
So tell me Miike, r4 apoc, unboosted, is 52k health. boosted, 70-80k health. The potions you guys are offering us, heal 9.5k. One near death/death bankrupts us now? healing him also equates to 3 wins in war. What sort of calculations/justifications has the team done?
Alliance War Potions are still to expensive. This new announcement may seem like a sweeter deal, but in reality it's the same terrible marketing practice that many businesses use. Mark up an item 10x higher that in was worth a week ago, then paint themselves as the good guys when they "lower" the price down to 5x more expensive than it was 1 month ago. You're telling me that even in a Tier 3, Plat 4 alliance, if we win, we earn enough loyalty to buy 1.5 health potions per war? This amount of loyalty earned is a joke and cannot sustain the cost of using at minimum 3 potions a war. Let alone earning loyalty to buy boosts and loyalty exclusive 5 and 6 star champs. Kabam's math team has either messed up a second time, or they are massively price gouging us on purpose.
Wow great, so for one Win in Tier 1 u can afford half of ONE potion
Great overwork kabam - so satisfied
For one win in t1 with 3 bgs you can buy 3 potions
My Bad, only read the numbers left and thought that would be the small Update..
So what if you are t3 and don’t win your first war? You have to spend units again. Still a useless fix and does not put war back to what it was before enjoyment wise . Rewards aren’t worth the units you need to spend to get anything decent . Really disappointed in this . Cost of potions should have been massively reduced . Very greedy and a lot won’t do war now
There would be a lot more credibility if they just said what they mean. I'll give it a shot: "We have recalculated these numbers to ensure that the most competitive alliances are required to use units to achieve that goal. Every game mode needs to include some type of monetization. This is how we have determined we will monetize Alliance War moving forward. Also....those dev diaries that suggest an overhaul of AW? Scrap that. We are happy where we have landed."
What is so surprising is the numbers they used were before the compensation started, which was the START of proliferation of r3s in war. Who is incharge of these delusional decisions? now exclusively r3s are used in war, with r4s as well. 9.5 heals NOTHING. Upon that, you have delayed the start of these potions to AFTER war season start, so we are starting with ZERO potions. Incompetence at its finest, what a joke of a change. To think i actually had hope in this announcement. You guys just killed the flourishing war scene.
We did not ignore the inflation of HP from Rank 3 to Rank 4, and included those in our calculations. We based it on the average number of potions used, then inflated for the change.
So tell me Miike, r4 apoc, unboosted, is 52k health. boosted, 70-80k health. The potions you guys are offering us, heal 9.5k. One near death/death bankrupts us now? healing him also equates to 3 wins in war. What sort of calculations/justifications has the team done?
That's not the question we set out to answer. The question was "How many Glory Potions did Summoners use on a regular basis". That is what we based our calculations on. People were not regularly fully healing their Champions with potions they got from the Glory store.
What is so surprising is the numbers they used were before the compensation started, which was the START of proliferation of r3s in war. Who is incharge of these delusional decisions? now exclusively r3s are used in war, with r4s as well. 9.5 heals NOTHING. Upon that, you have delayed the start of these potions to AFTER war season start, so we are starting with ZERO potions. Incompetence at its finest, what a joke of a change. To think i actually had hope in this announcement. You guys just killed the flourishing war scene.
We did not ignore the inflation of HP from Rank 3 to Rank 4, and included those in our calculations. We based it on the average number of potions used, then inflated for the change.
So tell me Miike, r4 apoc, unboosted, is 52k health. boosted, 70-80k health. The potions you guys are offering us, heal 9.5k. One near death/death bankrupts us now? healing him also equates to 3 wins in war. What sort of calculations/justifications has the team done?
That's not the question we set out to answer. The question was "How many Glory Potions did Summoners use on a regular basis". That is what we based our calculations on. People were not regularly fully healing their Champions with potions they got from the Glory store.
What is so surprising is the numbers they used were before the compensation started, which was the START of proliferation of r3s in war. Who is incharge of these delusional decisions? now exclusively r3s are used in war, with r4s as well. 9.5 heals NOTHING. Upon that, you have delayed the start of these potions to AFTER war season start, so we are starting with ZERO potions. Incompetence at its finest, what a joke of a change. To think i actually had hope in this announcement. You guys just killed the flourishing war scene.
We did not ignore the inflation of HP from Rank 3 to Rank 4, and included those in our calculations. We based it on the average number of potions used, then inflated for the change.
So I assume you are aware that some of us doing 13 fights a war might use 10+ potions a war to make sure we don’t give away an attack bonus and cost our allinace unnecessary deaths ? Cos your maths don’t seem to understand that. Add to that the constant game crashes and lag and parry fails and it makes for a lot of item use per war if you are unlucky. You need to do something different . Potions should be costing 2k loyalty as a base point . So people can actually build up a stock of them
I have a really easy solution that would help a lot of people. Boost the amount of loyalty we can earn a day by helping alliance mates from 1K to 10K. That hasn't been updated since it was introduced and it allows players to earn loyalty without being tied to a certain tier of war. That allows you to earn 3.5 potions a week or to use that loyalty on boosts, AQ tickets, or buying those 5 and 6 star champs for collection purposes.
I'd like to say I'm surprised, but I'm not. Took them 1 week to come up with an equally useless proposal that does nothing but make AW a fully pay to win mode. Whoever is doing the math really needs to use a calculator since it seems that they aren't doing it properly. And the replies on the thread just show that the team in general still isn't able to understand the problem.
I have a really easy solution that would help a lot of people. Boost the amount of loyalty we can earn a day by helping alliance mates from 1K to 10K. That hasn't been updated since it was introduced and it allows players to earn loyalty without being tied to a certain tier of war. That allows you to earn 3.5 potions a week or to use that loyalty on boosts, AQ tickets, or buying those 5 and 6 star champs for collection purposes.
3.5 pots a week is still nothing. You'd use that in a single war.
What is so surprising is the numbers they used were before the compensation started, which was the START of proliferation of r3s in war. Who is incharge of these delusional decisions? now exclusively r3s are used in war, with r4s as well. 9.5 heals NOTHING. Upon that, you have delayed the start of these potions to AFTER war season start, so we are starting with ZERO potions. Incompetence at its finest, what a joke of a change. To think i actually had hope in this announcement. You guys just killed the flourishing war scene.
We did not ignore the inflation of HP from Rank 3 to Rank 4, and included those in our calculations. We based it on the average number of potions used, then inflated for the change.
So tell me Miike, r4 apoc, unboosted, is 52k health. boosted, 70-80k health. The potions you guys are offering us, heal 9.5k. One near death/death bankrupts us now? healing him also equates to 3 wins in war. What sort of calculations/justifications has the team done?
That's not the question we set out to answer. The question was "How many Glory Potions did Summoners use on a regular basis". That is what we based our calculations on. People were not regularly fully healing their Champions with potions they got from the Glory store.
Most people passionate about war DO heal all their champs to max health every war in between fights . Apoc is a great example. If you fall unlucky to a Kabam bug and lose 75% of your health it costs you well over 5/6 potions to max his health back up. Those people that weren’t doing that is simple because they don’t care about war or have run out of potions
What is so surprising is the numbers they used were before the compensation started, which was the START of proliferation of r3s in war. Who is incharge of these delusional decisions? now exclusively r3s are used in war, with r4s as well. 9.5 heals NOTHING. Upon that, you have delayed the start of these potions to AFTER war season start, so we are starting with ZERO potions. Incompetence at its finest, what a joke of a change. To think i actually had hope in this announcement. You guys just killed the flourishing war scene.
We did not ignore the inflation of HP from Rank 3 to Rank 4, and included those in our calculations. We based it on the average number of potions used, then inflated for the change.
So tell me Miike, r4 apoc, unboosted, is 52k health. boosted, 70-80k health. The potions you guys are offering us, heal 9.5k. One near death/death bankrupts us now? healing him also equates to 3 wins in war. What sort of calculations/justifications has the team done?
That's not the question we set out to answer. The question was "How many Glory Potions did Summoners use on a regular basis". That is what we based our calculations on. People were not regularly fully healing their Champions with potions they got from the Glory store.
@Kabam Miike while you so vehemently stated that based your calculations on "How many Glory Potions did Summoners use on a regular basis" you do realize that number would dramatically go up without compensation. I apologize, I should not assume you would realize such a simple calculation. Maybe take a second to think about that or maybe take some time to actually play alliance war competitively to realize what your "fix" doesn't fix.
The amount of loyalty from other sources like AW participation / alliance help / daily alliance events needs a big (5-10x) increase and it should be done ASAP before season starts or some players may choose to skip the season.
Consider changing potion levels as well, 9.5k is not enough anymore to avoid exceeding item limit. Replace 9.5k loyalty potions with 14k ones and lower their price
The cost of potions is extremely high vs the amount of loyalty we get, even winning all wars in tier 1 won’t guarantee enough to cover a small number of potions and some grey boosts.
Please look into it some more, get feedback from players. Wars will stay afloat while compensation is a thing, when it’s not without big changes to the proposed system the entire game mode can be killed off with this
What is so surprising is the numbers they used were before the compensation started, which was the START of proliferation of r3s in war. Who is incharge of these delusional decisions? now exclusively r3s are used in war, with r4s as well. 9.5 heals NOTHING. Upon that, you have delayed the start of these potions to AFTER war season start, so we are starting with ZERO potions. Incompetence at its finest, what a joke of a change. To think i actually had hope in this announcement. You guys just killed the flourishing war scene.
We did not ignore the inflation of HP from Rank 3 to Rank 4, and included those in our calculations. We based it on the average number of potions used, then inflated for the change.
So tell me Miike, r4 apoc, unboosted, is 52k health. boosted, 70-80k health. The potions you guys are offering us, heal 9.5k. One near death/death bankrupts us now? healing him also equates to 3 wins in war. What sort of calculations/justifications has the team done?
That's not the question we set out to answer. The question was "How many Glory Potions did Summoners use on a regular basis". That is what we based our calculations on. People were not regularly fully healing their Champions with potions they got from the Glory store.
@Kabam Miike while you so vehemently stated that based your calculations on "How many Glory Potions did Summoners use on a regular basis" you do realize that number would dramatically go up without compensation. I apologize, I should not assume you would realize such a simple calculation. Maybe take a second to think about that or maybe take some time to actually play alliance war competitively to realize what your "fix" doesn't fix.
No, we based this on what was used before the Compensation started.
That’s not what I used or anyone else in my allinace
What is so surprising is the numbers they used were before the compensation started, which was the START of proliferation of r3s in war. Who is incharge of these delusional decisions? now exclusively r3s are used in war, with r4s as well. 9.5 heals NOTHING. Upon that, you have delayed the start of these potions to AFTER war season start, so we are starting with ZERO potions. Incompetence at its finest, what a joke of a change. To think i actually had hope in this announcement. You guys just killed the flourishing war scene.
We did not ignore the inflation of HP from Rank 3 to Rank 4, and included those in our calculations. We based it on the average number of potions used, then inflated for the change.
So tell me Miike, r4 apoc, unboosted, is 52k health. boosted, 70-80k health. The potions you guys are offering us, heal 9.5k. One near death/death bankrupts us now? healing him also equates to 3 wins in war. What sort of calculations/justifications has the team done?
That's not the question we set out to answer. The question was "How many Glory Potions did Summoners use on a regular basis". That is what we based our calculations on. People were not regularly fully healing their Champions with potions they got from the Glory store.
But based on the available glory they were able to buy the potions to do it . Every week we had 4400 glory (some people get more) .Lets just say someone want to buy only pots from the store because its a wasr focused alliance. So he buys 2 lv4 pots everyday that 550 glory, he is able to buy 7 days 2 lvl 4 pots and still have 550 glory to spend elsewere. Now fora win on war every 2 days that is a tier 4 alliance gets 33k that 1 lvl 4 and not even a lvl 3 pot .I repeat every 2 days . On 7 days that 3lvl 4 pots and lets say 3 lvl 3 pots and nothing to spend elsewere. Before maybe the didnt want to heal but the could if they wanted to now its just not possible. Edit : i know the new potions are bigger but still summing up the numbers it's huge difference.
And your calculations are dumb. People were struggling before, so you made sure that it's even worse now? Rather than making it better? Good way to keep people interested in the game mode. Make the mode harder, increase the cost of surviving in the mode. Perfect plan.
What is so surprising is the numbers they used were before the compensation started, which was the START of proliferation of r3s in war. Who is incharge of these delusional decisions? now exclusively r3s are used in war, with r4s as well. 9.5 heals NOTHING. Upon that, you have delayed the start of these potions to AFTER war season start, so we are starting with ZERO potions. Incompetence at its finest, what a joke of a change. To think i actually had hope in this announcement. You guys just killed the flourishing war scene.
We did not ignore the inflation of HP from Rank 3 to Rank 4, and included those in our calculations. We based it on the average number of potions used, then inflated for the change.
So tell me Miike, r4 apoc, unboosted, is 52k health. boosted, 70-80k health. The potions you guys are offering us, heal 9.5k. One near death/death bankrupts us now? healing him also equates to 3 wins in war. What sort of calculations/justifications has the team done?
That's not the question we set out to answer. The question was "How many Glory Potions did Summoners use on a regular basis". That is what we based our calculations on. People were not regularly fully healing their Champions with potions they got from the Glory store.
They’re not buying from the glory store because they’re getting them from compensation. When the compensation ends and the issues are (finally) fixed, what’s the plan? The only way to get potions will be glory store, and there will be little to no availability. What’s the plan then?
I was gonna post that this is still very bad, but looks like everyone sees that. Price of the potions need to be cut in half, at least. Like the Lv4 single should be like 8k loyalty max. We dont buy just potions with loyalty. We also buy class boosts, and once compensation packages end, we'll also have to buy 3min grey boosts.
Our loyalty cost will be in the range of 400k a week and you're giving us little over 100k. And thats if we win more than we lose. It's also time to bump the daily amount we earn from pressing Help. It's been 1k since the start of the game. Gotta bump that to 10k.
We'll be able to play a couple more seasons with the potions from compensation, but if you dont (re)fix this, AW will die soon.
What is so surprising is the numbers they used were before the compensation started, which was the START of proliferation of r3s in war. Who is incharge of these delusional decisions? now exclusively r3s are used in war, with r4s as well. 9.5 heals NOTHING. Upon that, you have delayed the start of these potions to AFTER war season start, so we are starting with ZERO potions. Incompetence at its finest, what a joke of a change. To think i actually had hope in this announcement. You guys just killed the flourishing war scene.
We did not ignore the inflation of HP from Rank 3 to Rank 4, and included those in our calculations. We based it on the average number of potions used, then inflated for the change.
So tell me Miike, r4 apoc, unboosted, is 52k health. boosted, 70-80k health. The potions you guys are offering us, heal 9.5k. One near death/death bankrupts us now? healing him also equates to 3 wins in war. What sort of calculations/justifications has the team done?
That's not the question we set out to answer. The question was "How many Glory Potions did Summoners use on a regular basis". That is what we based our calculations on. People were not regularly fully healing their Champions with potions they got from the Glory store.
But based on the available glory they were able to buy the potions to do it . Every week we had 4400 glory (some people get more) .Lets just say someone want to buy only pots from the store because its a wasr focused alliance. So he buys 2 lv4 pots everyday that 550 glory, he is able to buy 7 days 2 lvl 4 pots and still have 550 glory to spend elsewere. Now fora win on war every 2 days that is a tier 4 alliance gets 33k that 1 lvl 4 and not even a lvl 3 pot .I repeat every 2 days . On 7 days that 3lvl 4 pots and lets say 3 lvl 3 pots and nothing to spend elsewere. Before maybe the didnt want to heal but the could if they wanted to now its just not possible. Edit : i know the new potions are bigger but still summing up the numbers it's huge difference.
In off season last season , I bought 2 potions a day for glory and started war season with 20. During season I bought 3 potions a day with glory and still ended up with 0 potions at end of the season and having to fund some potions with units. I average probably 5 potions plus a war cos of the amount of path fights and miniboss fights I do. I’m gonna start this season with no potions . Doesn’t look very good imo. Maybe the end of allinace wars for many.
So let me get this straight - the cost has been calculated on Pre-Compensation usage, so before the bugs when people were not having issues and having to use so many resources, which has been going on for absolutely ages? It should have been calculated on the current state of the game, not how it was but how it is
Comments
This change does little to sort out the situation. It is nowhere good enough of a solution in my, and most of my teammates opinion.
Really a problematic solution that doesn’t really solve anything.
now exclusively r3s are used in war, with r4s as well. 9.5 heals NOTHING.
Upon that, you have delayed the start of these potions to AFTER war season start, so we are starting with ZERO potions. Incompetence at its finest, what a joke of a change. To think i actually had hope in this announcement.
You guys just killed the flourishing war scene.
boosted, 70-80k health. The potions you guys are offering us, heal 9.5k. One near death/death bankrupts us now? healing him also equates to 3 wins in war. What sort of calculations/justifications has the team done?
Thanks, Kabam!
You will never see a cent of mine ever again.
Whoever is doing the math really needs to use a calculator since it seems that they aren't doing it properly.
And the replies on the thread just show that the team in general still isn't able to understand the problem. 3.5 pots a week is still nothing. You'd use that in a single war.
Consider changing potion levels as well, 9.5k is not enough anymore to avoid exceeding item limit. Replace 9.5k loyalty potions with 14k ones and lower their price
The cost of potions is extremely high vs the amount of loyalty we get, even winning all wars in tier 1 won’t guarantee enough to cover a small number of potions and some grey boosts.
Please look into it some more, get feedback from players. Wars will stay afloat while compensation is a thing, when it’s not without big changes to the proposed system the entire game mode can be killed off with this
Edit : i know the new potions are bigger but still summing up the numbers it's huge difference.
Make the mode harder, increase the cost of surviving in the mode. Perfect plan.
Price of the potions need to be cut in half, at least. Like the Lv4 single should be like 8k loyalty max.
We dont buy just potions with loyalty. We also buy class boosts, and once compensation packages end, we'll also have to buy 3min grey boosts.
Our loyalty cost will be in the range of 400k a week and you're giving us little over 100k. And thats if we win more than we lose.
It's also time to bump the daily amount we earn from pressing Help. It's been 1k since the start of the game. Gotta bump that to 10k.
We'll be able to play a couple more seasons with the potions from compensation, but if you dont (re)fix this, AW will die soon.