Enter the Battlegrounds this May! Open Beta Starts May 9th!
MCOC Team
Administrator, Admin [en] Administrator › Posts: 612
Let the Games Begin!
Greetings Contenders!This month, we’ll be hosting a month-long Battlegrounds event, complete with new rewards and Buffs!
Challenge other Summoners from across the world, and take part in Battlegrounds matches to earn Trophy Tokens from Special Objectives, and spend them on valuable rewards in the all-new Battlegrounds store!
This event will start on May 9th at 10am PT and conclude on June 6th at 10am PT.
Buffs
Each week will feature a different set of Buffs to compliment the Defenders of the match.Week One
- Masochism - Every 7 seconds the next Debuff triggered on the Defender is immediately removed. Each time this effect triggers they Regenerate 5% of their Max Health.
- Power Snack 2 - Every 7 seconds the next Buff triggered by the Attacker is immediately Nullified. Each time this effect triggers, the Defender gains 50% of a bar of power.
- Rise to Power 2 - When the Defender is knocked down a 4-second timer starts. While active, each time the Defender lands a hit or strikes into the block, they gain 30% of a bar of Power.
- Safeguard - Prevents champion from losing more than 1% of Health from a single source.
- ??? (To be Announced!)
Special Objectives
For this event, we’ve created special Objectives that reward you for playing, and for winning matches!Every 48 Hours:
Play 2 Battlegrounds Matches - 100 Trophy Tokens
Play 4 Battlegrounds Matches - 100 Trophy Tokens
Play 6 Battlegrounds Matches - 100 Trophy Tokens
Play 8 Battlegrounds Matches - 100 Trophy Tokens
Play 10 Battlegrounds Matches - 100 Trophy Tokens
Every 7 Days:
Win 5 Battlegrounds Matches - 500 Trophy Tokens
Win 10 Battlegrounds Matches - 1000 Trophy Tokens
Win 15 Battlegrounds Matches - 1500 Trophy Tokens
Win 20 Battlegrounds Matches - 1500 Trophy Tokens
Win 25 Battlegrounds Matches - 500 Trophy Tokens
Win 30 Battlegrounds Matches - 500 Trophy Tokens
Battlegrounds Store
After you’ve collected your Trophy Tokens, you can spend them in the Battlegrounds Store to obtain resources to empower your team!Changelog:
- Champion Recharge costs 45 Units for a full recharge
- Can only pay Units to recharge when Champion Charges are completely depleted
- Champion Charges replenish on a 6 hour timer
Regarding 3rd Party Software and Cheating
Over the course of the past two Battlegrounds stress tests, we have observed a some malicious behaviour within the mode. We hear your concerns and have been working to ramp up our enforcement actions as we approach the Battlegrounds Open Beta.Being a competitive mode, it’s very important to us to reinforce its integrity by acting on these users on a regular basis.
As a reminder, here is an excerpt from our policy on cheating and player conduct:
“While most summoners are honest and play the game legitimately, some players may be tempted to use exploits or mods to unbalance the game in their favor.
We do not ignore these concerns, and we are continuously investigating any cases that arise or are reported to us. We will punish those that break the rules. This means that using exploits or applications that modify the experience of the game, or upset the balance of fair play, can result in being banned from the game permanently as well as our forums.
Players that have used a 3rd Party Hack or Modification to beat another Alliance or Player can see their account immediately banned.
Let us be clear - if you hack, cheat, share your account, attempt to sell your account or commit fraud, we will find you and punish you in order to protect the game playing experience for our honest and dedicated players."
Post edited by Kabam Miike on
12
Comments
I’m more then willing to throw a bunch of energy refills and buy those to keep playing this mode, but when you add on top the champ recharge cost, that makes it not feasible for most people.
Let’s say you only had 6 champions in your deck. Clearly you have 30, but say you use the same 6 every fight. That means you can do 3 matches every 6 hours.
If you did your 12 matches a day then you’d only need a win rate of 33% to get 4 wins a day. And remember that you have 30 champions in your deck. If you’re only using 6 then I’d advise you diversify.
With a full deck of 30, and considering you can win the first 2 rounds (hence only taking energy of 4 of your champions), you can see how with a full deck you can get 10 or so matches in one 6 hour period without even worrying about the reset.
I'm basically gonna play those matches then spend the rest of the day sandbagging to try to keep my score low enough to win enough matches w/o having to refresh.
That's a really horrible way to set up a gamemode.
If it was a 6 hour refresh instead of an 18 hour one, do you think you'd change your mind?
Champion Recharge costs 45 Units for a full recharge
Can only pay Units to recharge when Champion Charges are completely depleted
Champion Charges replenish on a 6 hour timer
But you didn't answer my question, if it was 6 hours instead of 18 do you think that would be more reasonable, being able to do 9-15 match ups a day instead of just 3-5 as you suggested?
I will say this view will vary based on people's needs. I don't really do the monthly event very often so I usually have extra energy although I know others never have any energy at all as they try and do everything.
45 units of value, but you can only use them in BGs and it allows you to do your BG spree?
This is just Incursions with Arena added. Terrible idea.
I really appreciate the point structure where there is a limit that is set to get the majority of rewards, and then if you push farther than that, you still receive some rewards. It doesn't incentivize ridiculous grinding to avoid fomo, but still rewards those that push farther.
The fact that they are asking for large amounts of units and energy to participate in a Beta though is honestly appalling. It is counterproductive to the point of the Beta which should be to encourage participation so that they can compile as much Data as they need. I understand that there are rewards available that may attempt to justify the entry cost but it just seems backwards to me.