When we're talking about making choices between using all Loyalty to run Wars, or saving for Mats, that's a choice. Not everyone is going to run high Tier Wars.
the problem is its not really a choice, because you get more rewards for not doing war then you do for using your loyalty trying to compete. Trying to be competitive in the competitive gamemode is quite literally DETRIMENTAL to you progressing your account. Do you see how that is a problem?
It IS a choice. You get Loyalty for doing War regardless of what Tier you're playing. This is a way for people who are trying to advance to have another avenue, who aren't getting the Master Rewards regardless. Don't see how people think it's a bad thing.
so when does this become active? lol i have a stash ready. still, i don't use boosts in war so i don't understand the battle cry over this. demanding players to spend or spend on certain things has always been just off to me so we don't do it.
war should be fun first and foremost. i like these updates although i do agree that loyalty return should be more.
When we're talking about making choices between using all Loyalty to run Wars, or saving for Mats, that's a choice. Not everyone is going to run high Tier Wars.
the problem is its not really a choice, because you get more rewards for not doing war then you do for using your loyalty trying to compete. Trying to be competitive in the competitive gamemode is quite literally DETRIMENTAL to you progressing your account. Do you see how that is a problem?
It IS a choice. You get Loyalty for doing War regardless of what Tier you're playing. This is a way for people who are trying to advance to have another avenue, who aren't getting the Master Rewards regardless. Don't see how people think it's a bad thing.
Of course you dont see why its a problem, you dont do high tier war. Talk to anyone doing high tier war and they will try to explain it to you
Saying you "Don't see how people think it's a bad thing" when this thread is filled with people explaining how its a bad thing is pretty funny tho
The only change I do like is to the power boosts. They've been a basically broken component in this game for far too long and people basically rely on them (especially in war) to cheese fights with poor matchups. I wish they'd just nerf the amount of power you can get from them but I guess this is better than nothing.
The additional store items are ridiculous considering the loyalty situation in general however.
But I’m agerd could just lock them so sole conctest and make new bots like those grey ones
When we're talking about making choices between using all Loyalty to run Wars, or saving for Mats, that's a choice. Not everyone is going to run high Tier Wars.
the problem is its not really a choice, because you get more rewards for not doing war then you do for using your loyalty trying to compete. Trying to be competitive in the competitive gamemode is quite literally DETRIMENTAL to you progressing your account. Do you see how that is a problem?
It IS a choice. You get Loyalty for doing War regardless of what Tier you're playing. This is a way for people who are trying to advance to have another avenue, who aren't getting the Master Rewards regardless. Don't see how people think it's a bad thing.
If Master Rewards represent how lucrative materials are, this update devalues Master Rewards. This would be akin to being able to purchase r4 materials using Glory as opposed to ranking high in AQ.
When we're talking about making choices between using all Loyalty to run Wars, or saving for Mats, that's a choice. Not everyone is going to run high Tier Wars.
the problem is its not really a choice, because you get more rewards for not doing war then you do for using your loyalty trying to compete. Trying to be competitive in the competitive gamemode is quite literally DETRIMENTAL to you progressing your account. Do you see how that is a problem?
It IS a choice. You get Loyalty for doing War regardless of what Tier you're playing. This is a way for people who are trying to advance to have another avenue, who aren't getting the Master Rewards regardless. Don't see how people think it's a bad thing.
Of course you dont see why its a problem, you dont do high tier war. Talk to anyone doing high tier war and they will try to explain it to you
Saying you "Don't see how people think it's a bad thing" when this thread is filled with people explaining how its a bad thing is pretty funny tho
I don't do High Tier War....yes, that seems to be the default argument. Perhaps if people are spending every ounce of Loyalty they have on running War, they're playing above their own capabilities. The point I'm making is it's about choices. We can choose to spend on War, or we can choose to save for the Mats. We don't always have the given right to choose to have it all.
When we're talking about making choices between using all Loyalty to run Wars, or saving for Mats, that's a choice. Not everyone is going to run high Tier Wars.
I had to stop and re think this argument when I realized I'm in agreement with grounded wisdom, but facts are facts and an enormous part of this game is resource management and deciding where you want to use your resources.
When we're talking about making choices between using all Loyalty to run Wars, or saving for Mats, that's a choice. Not everyone is going to run high Tier Wars.
the problem is its not really a choice, because you get more rewards for not doing war then you do for using your loyalty trying to compete. Trying to be competitive in the competitive gamemode is quite literally DETRIMENTAL to you progressing your account. Do you see how that is a problem?
It IS a choice. You get Loyalty for doing War regardless of what Tier you're playing. This is a way for people who are trying to advance to have another avenue, who aren't getting the Master Rewards regardless. Don't see how people think it's a bad thing.
Of course you dont see why its a problem, you dont do high tier war. Talk to anyone doing high tier war and they will try to explain it to you
Saying you "Don't see how people think it's a bad thing" when this thread is filled with people explaining how its a bad thing is pretty funny tho
I don't do High Tier War....yes, that seems to be the default argument. Perhaps if people are spending every ounce of Loyalty they have on running War, they're playing above their own capabilities. The point I'm making is it's about choices. We can choose to spend on War, or we can choose to save for the Mats. We don't always have the given right to choose to have it all.
No you are ignorant on this topic. Why make a competitive game mode non competitive with an update. That defeats the whole point of what makes aw so great.
When we're talking about making choices between using all Loyalty to run Wars, or saving for Mats, that's a choice. Not everyone is going to run high Tier Wars.
I had to stop and re think this argument when I realized I'm in agreement with grounded wisdom, but facts are facts and an enormous part of this game is resource management and deciding where you want to use your resources.
Precisely. That's exactly my point. Which means we can't choose to buy them if we're choosing to dedicate those Resources to Wars. That's not a bad thing. That's choices.
When we're talking about making choices between using all Loyalty to run Wars, or saving for Mats, that's a choice. Not everyone is going to run high Tier Wars.
the problem is its not really a choice, because you get more rewards for not doing war then you do for using your loyalty trying to compete. Trying to be competitive in the competitive gamemode is quite literally DETRIMENTAL to you progressing your account. Do you see how that is a problem?
It IS a choice. You get Loyalty for doing War regardless of what Tier you're playing. This is a way for people who are trying to advance to have another avenue, who aren't getting the Master Rewards regardless. Don't see how people think it's a bad thing.
Of course you dont see why its a problem, you dont do high tier war. Talk to anyone doing high tier war and they will try to explain it to you
Saying you "Don't see how people think it's a bad thing" when this thread is filled with people explaining how its a bad thing is pretty funny tho
I don't do High Tier War....yes, that seems to be the default argument. Perhaps if people are spending every ounce of Loyalty they have on running War, they're playing above their own capabilities. The point I'm making is it's about choices. We can choose to spend on War, or we can choose to save for the Mats. We don't always have the given right to choose to have it all.
but its not a choice. the rewards to not compete are quite literally better than the rewards you could get from war
The game is evolving to those FTP have a chance to catch up the paragon players. Come on now…. Some people on YouTube with 5..6…7 rank 4s and ur average player can’t even get one or two rank 4s. Don’t hate…. I’m a paragon myself working hard and completing act 7 100%. Im happy with the changes.
Enough of buying urself fights to win in war. Time to truly put ur skills in play and not bring ur 200% cosmic booster with ur rank 4 maxed Corvus and walk on the park in war lol. Now winning in war will be key to ge the loyalty we need to rank up based on skill. Fair enough.
For those complaining on the people that hoarded 10 million of loyalty….well guess what… they can only claim very little per 40 plus days so it will take time before they spend it all.
For those war master alliances…. Time to put the real skill in place and see what u guys are really about. Every time I watch their war fights…. There is at least 4…5..6 boosters on…. Time to spend it and use it wisely now.
When we're talking about making choices between using all Loyalty to run Wars, or saving for Mats, that's a choice. Not everyone is going to run high Tier Wars.
the problem is its not really a choice, because you get more rewards for not doing war then you do for using your loyalty trying to compete. Trying to be competitive in the competitive gamemode is quite literally DETRIMENTAL to you progressing your account. Do you see how that is a problem?
It IS a choice. You get Loyalty for doing War regardless of what Tier you're playing. This is a way for people who are trying to advance to have another avenue, who aren't getting the Master Rewards regardless. Don't see how people think it's a bad thing.
Of course you dont see why its a problem, you dont do high tier war. Talk to anyone doing high tier war and they will try to explain it to you
Saying you "Don't see how people think it's a bad thing" when this thread is filled with people explaining how its a bad thing is pretty funny tho
I don't do High Tier War....yes, that seems to be the default argument. Perhaps if people are spending every ounce of Loyalty they have on running War, they're playing above their own capabilities. The point I'm making is it's about choices. We can choose to spend on War, or we can choose to save for the Mats. We don't always have the given right to choose to have it all.
but its not a choice. the rewards to not compete are quite literally better than the rewards you could get from war
Those Mats are not the only Rewards you get, and it's not the only reason people play to reach the top in War.
Kabam will easily solve this problem by introducing r5 materials to war rewards.
Then missing out on a few r4 materials, which are good but very high price in loyalty, will become worthless. They are already dishing out r4 materials everywhere now, they are no longer scared resource.
Changes are so absurd its kinda insane. Virtually everyone is better off now just not trying hard , using 1 loyalty revives and ranking better rewards than top 10 masters. (Not to mention top 10 masters nets you less thank half of r4 materials you get just by doing cav eq and side event).
I understand how more casual aw players might enjoy this change for them personally, but for everyone who actually wants to try in alliance war these are absolutely devastating changes.
When we're talking about making choices between using all Loyalty to run Wars, or saving for Mats, that's a choice. Not everyone is going to run high Tier Wars.
the problem is its not really a choice, because you get more rewards for not doing war then you do for using your loyalty trying to compete. Trying to be competitive in the competitive gamemode is quite literally DETRIMENTAL to you progressing your account. Do you see how that is a problem?
It IS a choice. You get Loyalty for doing War regardless of what Tier you're playing. This is a way for people who are trying to advance to have another avenue, who aren't getting the Master Rewards regardless. Don't see how people think it's a bad thing.
Of course you dont see why its a problem, you dont do high tier war. Talk to anyone doing high tier war and they will try to explain it to you
Saying you "Don't see how people think it's a bad thing" when this thread is filled with people explaining how its a bad thing is pretty funny tho
I don't do High Tier War....yes, that seems to be the default argument. Perhaps if people are spending every ounce of Loyalty they have on running War, they're playing above their own capabilities. The point I'm making is it's about choices. We can choose to spend on War, or we can choose to save for the Mats. We don't always have the given right to choose to have it all.
but its not a choice. the rewards to not compete are quite literally better than the rewards you could get from war
Those Mats are not the only Rewards you get, and it's not the only reason people play to reach the top in War.
The game is evolving to those FTP have a chance to catch up the paragon players. Come on now…. Some people on YouTube with 5..6…7 rank 4s and ur average player can’t even get one or two rank 4s. Don’t hate…. I’m a paragon myself working hard and completing act 7 100%. Im happy with the changes.
Enough of buying urself fights to win in war. Time to truly put ur skills in play and not bring ur 200% cosmic booster with ur rank 4 maxed Corvus and walk on the park in war lol. Now winning in war will be key to ge the loyalty we need to rank up based on skill. Fair enough.
For those complaining on the people that hoarded 10 million of loyalty….well guess what… they can only claim very little per 40 plus days so it will take time before they spend it all.
For those war master alliances…. Time to put the real skill in place and see what u guys are really about. Every time I watch their war fights…. There is at least 4…5..6 boosters on…. Time to spend it and use it wisely now.
If they really wanted to go this route then turn off boosts in aw completely. They wont though because they're monetizing it.
When we're talking about making choices between using all Loyalty to run Wars, or saving for Mats, that's a choice. Not everyone is going to run high Tier Wars.
the problem is its not really a choice, because you get more rewards for not doing war then you do for using your loyalty trying to compete. Trying to be competitive in the competitive gamemode is quite literally DETRIMENTAL to you progressing your account. Do you see how that is a problem?
It IS a choice. You get Loyalty for doing War regardless of what Tier you're playing. This is a way for people who are trying to advance to have another avenue, who aren't getting the Master Rewards regardless. Don't see how people think it's a bad thing.
Of course you dont see why its a problem, you dont do high tier war. Talk to anyone doing high tier war and they will try to explain it to you
Saying you "Don't see how people think it's a bad thing" when this thread is filled with people explaining how its a bad thing is pretty funny tho
I don't do High Tier War....yes, that seems to be the default argument. Perhaps if people are spending every ounce of Loyalty they have on running War, they're playing above their own capabilities. The point I'm making is it's about choices. We can choose to spend on War, or we can choose to save for the Mats. We don't always have the given right to choose to have it all.
but its not a choice. the rewards to not compete are quite literally better than the rewards you could get from war
Those Mats are not the only Rewards you get, and it's not the only reason people play to reach the top in War.
I’m sorry but for somebody who doesn’t play Top Tier war to make an assumption as to why other people play Top Tier seems ignorant of you to say.
So we now have a store that has all these awesome things to buy, except due to the amount of resources available almost no one can buy anything. Even if you don’t run high Plat/Masters alliance, we still use loyalty to buy health pots. Unless the amount of loyalty available for is probably quadrupled, this store update is feels pretty pointless. Or like others have said. War becomes non competitor and just a way to farm loyalty without using for health pots and becomes an pointless game mode.
The game is evolving to those FTP have a chance to catch up the paragon players. Come on now…. Some people on YouTube with 5..6…7 rank 4s and ur average player can’t even get one or two rank 4s. Don’t hate…. I’m a paragon myself working hard and completing act 7 100%. Im happy with the changes.
Enough of buying urself fights to win in war. Time to truly put ur skills in play and not bring ur 200% cosmic booster with ur rank 4 maxed Corvus and walk on the park in war lol. Now winning in war will be key to ge the loyalty we need to rank up based on skill. Fair enough.
For those complaining on the people that hoarded 10 million of loyalty….well guess what… they can only claim very little per 40 plus days so it will take time before they spend it all.
For those war master alliances…. Time to put the real skill in place and see what u guys are really about. Every time I watch their war fights…. There is at least 4…5..6 boosters on…. Time to spend it and use it wisely now.
You literally have no idea what your talking about. There are nodes in AW where you take damage for NO reason. What kind of skill is that? There are defenders in AW that deal damage to you constantly. Especially with banned champions. You are literally clueless.
When we're talking about making choices between using all Loyalty to run Wars, or saving for Mats, that's a choice. Not everyone is going to run high Tier Wars.
the problem is its not really a choice, because you get more rewards for not doing war then you do for using your loyalty trying to compete. Trying to be competitive in the competitive gamemode is quite literally DETRIMENTAL to you progressing your account. Do you see how that is a problem?
It IS a choice. You get Loyalty for doing War regardless of what Tier you're playing. This is a way for people who are trying to advance to have another avenue, who aren't getting the Master Rewards regardless. Don't see how people think it's a bad thing.
Of course you dont see why its a problem, you dont do high tier war. Talk to anyone doing high tier war and they will try to explain it to you
Saying you "Don't see how people think it's a bad thing" when this thread is filled with people explaining how its a bad thing is pretty funny tho
Best not to reply or communicate with that person; you’re just wasting your time and energy.
Changes are so absurd its kinda insane. Virtually everyone is better off now just not trying hard , using 1 loyalty revives and ranking better rewards than top 10 masters. (Not to mention top 10 masters nets you less thank half of r4 materials you get just by doing cav eq and side event).
I understand how more casual aw players might enjoy this change for them personally, but for everyone who actually wants to try in alliance war these are absolutely devastating changes.
There have to be better balance and solutions!
I’m understanding that’s. For me I’m going from plat2 to a g3 alliance simple not worth AW. Hopefully a changed to balance it for those we really enjoying the game mode I’m hoping the changes stays just for one session but do’s sick those who like the competition in AW is just really isn’t fun now
When we're talking about making choices between using all Loyalty to run Wars, or saving for Mats, that's a choice. Not everyone is going to run high Tier Wars.
the problem is its not really a choice, because you get more rewards for not doing war then you do for using your loyalty trying to compete. Trying to be competitive in the competitive gamemode is quite literally DETRIMENTAL to you progressing your account. Do you see how that is a problem?
It IS a choice. You get Loyalty for doing War regardless of what Tier you're playing. This is a way for people who are trying to advance to have another avenue, who aren't getting the Master Rewards regardless. Don't see how people think it's a bad thing.
Of course you dont see why its a problem, you dont do high tier war. Talk to anyone doing high tier war and they will try to explain it to you
Saying you "Don't see how people think it's a bad thing" when this thread is filled with people explaining how its a bad thing is pretty funny tho
I don't do High Tier War....yes, that seems to be the default argument. Perhaps if people are spending every ounce of Loyalty they have on running War, they're playing above their own capabilities. The point I'm making is it's about choices. We can choose to spend on War, or we can choose to save for the Mats. We don't always have the given right to choose to have it all.
but its not a choice. the rewards to not compete are quite literally better than the rewards you could get from war
Those Mats are not the only Rewards you get, and it's not the only reason people play to reach the top in War.
I’m sorry but for somebody who doesn’t play Top Tier war to make an assumption as to why other people play Top Tier seems ignorant of you to say.
Let's look at this logically. How many Alliances score high enough to earn R4 Mats? How many Players within that small number need those R4 Mats as much as TB Players trying to reach Paragon? Wouldn't it be a fair assumption that they predominantly have a number of R4s?
I do not see the logic in these loyalty store updates. Class boosts are used in every content except arena - making them less accessible (and more expensive for the 200% boosts) is not a plus. Also given how little loyalty you get (even with the update last season) the price of the new store items is pretty expensive. How many war seasons of even no loyalty use would it take to get even one of these r4 mat items?
In all seriousness as someone who doesn’t play war it incentivizes me to want to play again. If the goal is to get war participation numbers up this will work.
If the goal is to reward current war players, especially high tier, the loyalty earned needs to be drastically increased as they use all their loyalty already. And if that doesn’t happen, it’s a big swing and a miss.
Came here to confirm that this loyalty change is as bad as I thought and sure enough everyone…except a few normal contrarians that will not be named…agrees.
For those who don’t “understand” the problem, here it is. Kabam created a competitive game mode that lots of people enjoy. There are certain fights on that competitive game mode that you LITERALLY have to use certain boosts on to clear without dying and that require certain champs. Furthermore, the only way to play that competitive game mode successfully is to plan out each war start to finish which takes time.
By limiting the class boosts to one per war, kabam is again putting even more work on the shoulders of the officers that already use their time (for free) to make alliance wars successful. In many allies, people agree who should be ranked for war defense/attack. Then, the officer can generally know which fights people can take with the champs they have. By limiting the purchase of boosts to one per week, it either requires the officer to take extra time to move people around every war or the ally to just say screw it and accept deaths bc of this arbitrary change. It’s not about “playing above abilities,” it’s how the game is designed.
Additionally, the change to using loyalty to just buy materials is a slap in the face to competition. With how rare loyalty continues to be combined with the insanity for buying health potions for loyalty, there is literally no incentive rewards-wise to do anything but just clear with 40% boosts and buy r4 materials. The change to the glory store on potions was insane and this change exacerbates the potion buying problem. It’s basically ensuring that FTP players cannot compete in master war by taking away all viable ftp options besides units and making them spend hours upon hours grinding for units.
If you claim to not “understand” those concepts, then I don’t know what to tell you. You’re either ignoring the obvious or you’re not being honest.
When we're talking about making choices between using all Loyalty to run Wars, or saving for Mats, that's a choice. Not everyone is going to run high Tier Wars.
the problem is its not really a choice, because you get more rewards for not doing war then you do for using your loyalty trying to compete. Trying to be competitive in the competitive gamemode is quite literally DETRIMENTAL to you progressing your account. Do you see how that is a problem?
It IS a choice. You get Loyalty for doing War regardless of what Tier you're playing. This is a way for people who are trying to advance to have another avenue, who aren't getting the Master Rewards regardless. Don't see how people think it's a bad thing.
Of course you dont see why its a problem, you dont do high tier war. Talk to anyone doing high tier war and they will try to explain it to you
Saying you "Don't see how people think it's a bad thing" when this thread is filled with people explaining how its a bad thing is pretty funny tho
I don't do High Tier War....yes, that seems to be the default argument. Perhaps if people are spending every ounce of Loyalty they have on running War, they're playing above their own capabilities. The point I'm making is it's about choices. We can choose to spend on War, or we can choose to save for the Mats. We don't always have the given right to choose to have it all.
but its not a choice. the rewards to not compete are quite literally better than the rewards you could get from war
Those Mats are not the only Rewards you get, and it's not the only reason people play to reach the top in War.
I’m sorry but for somebody who doesn’t play Top Tier war to make an assumption as to why other people play Top Tier seems ignorant of you to say.
Let's look at this logically. How many Alliances score high enough to earn R4 Mats? How many Players within that small number need those R4 Mats as much as TB Players trying to reach Paragon? Wouldn't it be a fair assumption that they predominantly have a number of R4s?
So you want a participation ticket that is more valuable than the winning ticket, is that right? Where is the GW that wants to "earn" rewards?
Comments
war should be fun first and foremost. i like these updates although i do agree that loyalty return should be more.
Saying you "Don't see how people think it's a bad thing" when this thread is filled with people explaining how its a bad thing is pretty funny tho
The point I'm making is it's about choices. We can choose to spend on War, or we can choose to save for the Mats. We don't always have the given right to choose to have it all.
Enough of buying urself fights to win in war. Time to truly put ur skills in play and not bring ur 200% cosmic booster with ur rank 4 maxed Corvus and walk on the park in war lol. Now winning in war will be key to ge the loyalty we need to rank up based on skill. Fair enough.
For those complaining on the people that hoarded 10 million of loyalty….well guess what… they can only claim very little per 40 plus days so it will take time before they spend it all.
For those war master alliances…. Time to put the real skill in place and see what u guys are really about. Every time I watch their war fights…. There is at least 4…5..6 boosters on…. Time to spend it and use it wisely now.
Then missing out on a few r4 materials, which are good but very high price in loyalty, will become worthless. They are already dishing out r4 materials everywhere now, they are no longer scared resource.
The 6* gem is decent addition
I understand how more casual aw players might enjoy this change for them personally, but for everyone who actually wants to try in alliance war these are absolutely devastating changes.
There have to be better balance and solutions!
I’m hoping the changes stays just for one session but do’s sick those who like the competition in AW is just really isn’t fun now
It's like we are being pushed to use units....
In all seriousness as someone who doesn’t play war it incentivizes me to want to play again. If the goal is to get war participation numbers up this will work.
If the goal is to reward current war players, especially high tier, the loyalty earned needs to be drastically increased as they use all their loyalty already. And if that doesn’t happen, it’s a big swing and a miss.
For those who don’t “understand” the problem, here it is. Kabam created a competitive game mode that lots of people enjoy. There are certain fights on that competitive game mode that you LITERALLY have to use certain boosts on to clear without dying and that require certain champs. Furthermore, the only way to play that competitive game mode successfully is to plan out each war start to finish which takes time.
By limiting the class boosts to one per war, kabam is again putting even more work on the shoulders of the officers that already use their time (for free) to make alliance wars successful. In many allies, people agree who should be ranked for war defense/attack. Then, the officer can generally know which fights people can take with the champs they have. By limiting the purchase of boosts to one per week, it either requires the officer to take extra time to move people around every war or the ally to just say screw it and accept deaths bc of this arbitrary change. It’s not about “playing above abilities,” it’s how the game is designed.
Additionally, the change to using loyalty to just buy materials is a slap in the face to competition. With how rare loyalty continues to be combined with the insanity for buying health potions for loyalty, there is literally no incentive rewards-wise to do anything but just clear with 40% boosts and buy r4 materials. The change to the glory store on potions was insane and this change exacerbates the potion buying problem. It’s basically ensuring that FTP players cannot compete in master war by taking away all viable ftp options besides units and making them spend hours upon hours grinding for units.
If you claim to not “understand” those concepts, then I don’t know what to tell you. You’re either ignoring the obvious or you’re not being honest.