I'll wait to see ALL the details on the new event before I judge Kabam and decide if I want to spend money this holiday season. I don't like making long term decisions based off a short term feeling.
I cannot believe that Kabam are now removing the LAST fun and interactive event remaining in this poxy game! I have played this game since its inception, and year after year, change after change, I have endured, and I have stayed.....
Now before you all jump down my neck and say its "abit extreme", let me tell you the reason I am disappointed (along with many many other of us OG players)....
My ingame alliance and friends are THE ONLY reason I have endured week after week, month after month of repetitive and obsolete content.
Our daily conversations and banter is what keeps this game alive for me. The Xmas gifting event is THE ONLY event which puts EVERYONE on that even keel. A newer player has the SAME CHANCE to get that Weapon X or Thanos from a crystal. And we have sweated ALL YEAR to grind out units on our accounts ready for the event. And now kabam leaves it until SEPTEMBER to tell us???
This is diabolical. Alot of my alliance feels the same and I am seeing alot of uproar in chat rooms and fb pages. Many saying they'll wait to see what this update to the event will be, but if there's not a SUFFICIENT adjustment to keep that fairness for all, then maybe it's time to hang up the thumbs....
Interested to hear from anyone who is feeling and seeing the same within their circles....
Sounds like you have a hatred for this game 💀 Just quit if it's that deep for you. You can always stay in contact with your mates without having to play the game.
If you have alt accounts, just be prepared to gift whatever "Consumables" to your main or whoever. If you have been putting off Abyss, Carina's challenges, or story content, December will be the month for you to complete it without having to grind for revives or potions.
Given that this might be quite a lot of consumables, it would be a nice point at which to extend the time things can spend in the stash.
Or at least have some rank-up materials in there; not just potions and energy refills.
I cannot believe that Kabam are now removing the LAST fun and interactive event remaining in this game! I have played this game since its inception, and year after year, change after change, I have endured, and I have stayed.....
Now before you all jump down my neck and say its "abit extreme", let me tell you the reason I am disappointed (along with many many other of us OG players)....
My ingame alliance and friends are THE ONLY reason I have endured week after week, month after month of repetitive and obsolete content.
Our daily conversations and banter is what keeps this game alive for me. The Xmas gifting event is THE ONLY event which puts EVERYONE on that even keel. A newer player has the SAME CHANCE to get that Weapon X or Thanos from a crystal. And we have sweated ALL YEAR to grind out units on our accounts ready for the event. And now kabam leaves it until SEPTEMBER to tell us???
This is diabolical. Alot of my alliance feels the same and I am seeing alot of uproar in chat rooms and fb pages. Many saying they'll wait to see what this update to the event will be, but if there's not a SUFFICIENT adjustment to keep that fairness for all, then maybe it's time to hang up the thumbs....
Interested to hear from anyone who is feeling and seeing the same within their circles....
I'd expect mastery cores to still be giftable, as well as potions and boosts. As a rule of thumb, I'd look at my inventory tab. Anything that shows up under "Items" that is normally giftable (meaning not including things like sig stones and awakening gems) will likely remain that way for this last event.
I like that they are trying to finally after 7 years weed out the scammers, bots, and frauds. But I will be sad to see this event go because so many looked forward to GGC every December. But I sort of seen the writing on the wall this past December when for the first time they offered you a chance to buy 10 GGC for yourself for $50USD twice during the event. They probably took the sale numbers they got back from that and realized that they will make just as much if they just make a crystal that is basically the same as a GGC, take "Gifting" out of the name and just sell it in the crystal store or unit store straight up. Because we all have to agree those GGC crystals are great they have awesome materials and are extremely valuable. So as long as they have something equivalent to those that I can still get this Holiday season I'm ok with this. I am anxious to see how they will replace the rank rewards from alliance and solo gifting though? Because those rewards were a HUGE part of how fast this game started progressing over the past 2 years. I mean the majority of the first group of Paragon players would not of had those 3 rank 4 6* champs if it wasn't for gifting rank rewards. So let's be honest we all want to see less cheating but we also want the same juicy rewards and that's where Kabam needs to be smart about how they handle this event now. IMO they can't miss on this event this year or it could be really bad for them going into 2023 because the community already is split on how they feel about Kabam and the trust level is not what it used to be.
Personally I am not a fan of the change. For the last 8 months I have spent 6.99 a month across 4 accounts to save units for the gifting events. Now that we are nearing X-mas I am to find out all these months of spending and saving were useless. I find it very unfair that to punish those who do not follow the rules, those that do follow the rules are SOL. I have 4 accounts but only 1 "main" account.
Why not tell us sooner? We've seen the criticisms stating that this should have been mentioned immediately after the last gifting event concluded. Ultimately, until very recently, we weren't sure what this year's holiday event would look like. With the amount of fraudulent activity, we weren't able to analyze the full impact until months into 2022. I know there were internal conversations about ways to provide an adjusted gifting event, but every avenue the game team explored lead to more problems. As was stated in the original post, we wanted to give everyone the opportunity to make decisions about how they'd spend their time; we did this as soon as we had an idea that the gifting event wouldn't happen this year, even with limited information about what the new event looks like. This communication came three months prior to a normal communication cadence for in-game events.
How are we supposed to get trophy champs, now? We haven't seen anything to suggest the replacement crystals would remove opportunity to acquire trophy champs. We will continue to keep an eye on the development of this event and will communicate as we have more information, likely closer to the holiday season.
What consumables can we gift? As the details about the new holiday event are still falling into place and there is still a lot to consider, we don't have a definitive list of what will be available. Expect more information closer to the launch of the new event.
“Tell us what stuff you want to be able to gift and we’ll make sure it’s not on the list”
This is going to create a nightmarish 2-week window where you can revive your way through whatever un-fun content you want for outdated rewards (Carina vol 1…what up)
How does this event will fix the problem with fraudulent units or exploiter's? Do you plan to not make the crystals purchasable at all or to set up a cap on them?
gifting promoted shady behavior in this game since it was introduced. good riddance.
i seem to remember @DNA3000 stating that he was surprised that gifting even existed in this game as it was pretty uncommon with other games.
I think any old farts like me around here who lived through the golden age of MMOs will be experiencing a bit of deja vu.
Fraud and exploitive exchange are the biggest threats to player to player gift/trades in games like this with non-trivial progression based resource economies. Stuff that's super hard to earn for a low level player is trivial to earn for a high level player: that allows lots of opportunities for power leveling. Conversely, there are times when stuff that is hard to earn for high level players is proportionately easier to earn for low level players, because the resource earning curve is faster. Gifting upwards could sometimes be economy-breaking in some situations because of this imbalance (when the devs revamped the low Acts to accelerate low level player progress, this created exactly this situation).
This was always a problem, but when MMOs moved to the F2P or F2P hybrid models circa 2006 or so, the problem was massively amplified. In the old days, you subscribed to games. That means every account you had you had to pay for. You had skin in the game: losing an account because it was banned was costly, literally. Also, you had to have things like credit cards on file: a game operator could not just ban your account, they could ban *you* - or at least any credit card with your name on it - making replacing banned accounts more difficult. But once games became free to play, anyone could make any number of accounts without limit and without the possibility of being explicitly barred from creating new ones. It was very difficult to police. So most MMOs I played instituted restrictions on in-game trading and gifting. You had to meet certain criteria to do it, all of which were intended to make sure the player had sufficient skin in the game that the threat of a ban was meaningful. That meant being around for a year or more, or actually being on record as having spent money on the game, or something similar. To participate, you had to be "bannable." A free to play account anyone can roll up with a burner Gmail account is not really bannable - it is, but it is a ban with no consequences.
Basically, if the consequences of breaking the rules is lower than the benefit of breaking the rules, you have an unstable situation that will eventually get exploited to its ultimate limits. Gifting has to exist within those parameters, and clearly it hasn't up to now.
MCOC lives in a very weird place where it is in all but name an MMO, but wearing the costume of a mobile fighting game. As a result, Kabam doesn't develop MCOC as if it was an MMO, subject to MMO rules, and with two decades of MMO life lessons. They develop it as if it is a unique work where everything is seemingly happening for the very first time. Anyone who lived through the MMO transition to F2P would know gifting was doomed, it was just a matter of time. You're ultimately betting on the restraint of your worst players, and that's a bet you're always going to lose.
Thousands will sleep better tonight knowing less grandparents aren't going to be fleeced to pay their outstanding tax bill by itunes cards over the phone or risk going to jail. Well done on getting rid and shutting down the scam operations which thrived on this event.
This is a big plus true.
Yeah cause scammers only sell to mcoc players....🤣
I meant from the game's aspect, not from the scammer's aspect. There will always be scammers - always have, always will. Less will be able to scam in game during gifting.
Can the full details of the gifting replacement event be out before black friday so we can make an informed chocie on how to spend units?
It felt like the unit deals from black friday were short last year compared to the gifting but I guess that was because it was before Paragon existed so the need for r4 mats were different.
“Tell us what stuff you want to be able to gift and we’ll make sure it’s not on the list”
This is going to create a nightmarish 2-week window where you can revive your way through whatever un-fun content you want for outdated rewards (Carina vol 1…what up)
At last... The most powerful champ in mcoc got a nerf...
If half the playerbase leaves because they prevented Fraud from occurring, then that's not the half we want to save. Did I say that? #sorry
Why do you spin everything negative then run with that negative assumption? I've grinded thousands of units over the last year on my alt account. I did it for gifting... am I a fraud in some way? Are the 97%+ of people just like me also frauds to you? Or does that 3% fraud that needs to be stomped out supersede all of the rest of us?
You implied in your Title that they cut the playerbase in half. The reasons for taking this route have been outlined. I've witnessed all kinds of shady, and in some cases illegal, behavior. Unfortunately, the negatives outweigh the benefits. That's just where we've come to.
Comments
Or at least have some rank-up materials in there; not just potions and energy refills.
🤔🤷♂️ I guess we'll find out in a few months...
Now before you all jump down my neck and say its "abit extreme", let me tell you the reason I am disappointed (along with many many other of us OG players)....
My ingame alliance and friends are THE ONLY reason I have endured week after week, month after month of repetitive and obsolete content.
Our daily conversations and banter is what keeps this game alive for me. The Xmas gifting event is THE ONLY event which puts EVERYONE on that even keel. A newer player has the SAME CHANCE to get that Weapon X or Thanos from a crystal. And we have sweated ALL YEAR to grind out units on our accounts ready for the event. And now kabam leaves it until SEPTEMBER to tell us???
This is diabolical. Alot of my alliance feels the same and I am seeing alot of uproar in chat rooms and fb pages. Many saying they'll wait to see what this update to the event will be, but if there's not a SUFFICIENT adjustment to keep that fairness for all, then maybe it's time to hang up the thumbs....
Interested to hear from anyone who is feeling and seeing the same within their circles....
I sure won’t miss it.
I hope that at least a few rank-up materials and mastery cores can be gifted.
I also hope that they review inventory limits; as otherwise an awful lot of stuff will still get wasted as it'll expire.
But we'll find out closer to the time, I guess.
Following up to answer some FAQs.
Why not tell us sooner?
We've seen the criticisms stating that this should have been mentioned immediately after the last gifting event concluded. Ultimately, until very recently, we weren't sure what this year's holiday event would look like. With the amount of fraudulent activity, we weren't able to analyze the full impact until months into 2022. I know there were internal conversations about ways to provide an adjusted gifting event, but every avenue the game team explored lead to more problems. As was stated in the original post, we wanted to give everyone the opportunity to make decisions about how they'd spend their time; we did this as soon as we had an idea that the gifting event wouldn't happen this year, even with limited information about what the new event looks like. This communication came three months prior to a normal communication cadence for in-game events.
How are we supposed to get trophy champs, now?
We haven't seen anything to suggest the replacement crystals would remove opportunity to acquire trophy champs. We will continue to keep an eye on the development of this event and will communicate as we have more information, likely closer to the holiday season.
What consumables can we gift?
As the details about the new holiday event are still falling into place and there is still a lot to consider, we don't have a definitive list of what will be available. Expect more information closer to the launch of the new event.
This is going to create a nightmarish 2-week window where you can revive your way through whatever un-fun content you want for outdated rewards (Carina vol 1…what up)
Because otherwise, this will be a big fail again
Fraud and exploitive exchange are the biggest threats to player to player gift/trades in games like this with non-trivial progression based resource economies. Stuff that's super hard to earn for a low level player is trivial to earn for a high level player: that allows lots of opportunities for power leveling. Conversely, there are times when stuff that is hard to earn for high level players is proportionately easier to earn for low level players, because the resource earning curve is faster. Gifting upwards could sometimes be economy-breaking in some situations because of this imbalance (when the devs revamped the low Acts to accelerate low level player progress, this created exactly this situation).
This was always a problem, but when MMOs moved to the F2P or F2P hybrid models circa 2006 or so, the problem was massively amplified. In the old days, you subscribed to games. That means every account you had you had to pay for. You had skin in the game: losing an account because it was banned was costly, literally. Also, you had to have things like credit cards on file: a game operator could not just ban your account, they could ban *you* - or at least any credit card with your name on it - making replacing banned accounts more difficult. But once games became free to play, anyone could make any number of accounts without limit and without the possibility of being explicitly barred from creating new ones. It was very difficult to police. So most MMOs I played instituted restrictions on in-game trading and gifting. You had to meet certain criteria to do it, all of which were intended to make sure the player had sufficient skin in the game that the threat of a ban was meaningful. That meant being around for a year or more, or actually being on record as having spent money on the game, or something similar. To participate, you had to be "bannable." A free to play account anyone can roll up with a burner Gmail account is not really bannable - it is, but it is a ban with no consequences.
Basically, if the consequences of breaking the rules is lower than the benefit of breaking the rules, you have an unstable situation that will eventually get exploited to its ultimate limits. Gifting has to exist within those parameters, and clearly it hasn't up to now.
MCOC lives in a very weird place where it is in all but name an MMO, but wearing the costume of a mobile fighting game. As a result, Kabam doesn't develop MCOC as if it was an MMO, subject to MMO rules, and with two decades of MMO life lessons. They develop it as if it is a unique work where everything is seemingly happening for the very first time. Anyone who lived through the MMO transition to F2P would know gifting was doomed, it was just a matter of time. You're ultimately betting on the restraint of your worst players, and that's a bet you're always going to lose.
It felt like the unit deals from black friday were short last year compared to the gifting but I guess that was because it was before Paragon existed so the need for r4 mats were different.
Did I say that? #sorry
We demand rank down tickets for this champ