**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
Or at least have some rank-up materials in there; not just potions and energy refills.
🤔🤷♂️ I guess we'll find out in a few months...
Now before you all jump down my neck and say its "abit extreme", let me tell you the reason I am disappointed (along with many many other of us OG players)....
My ingame alliance and friends are THE ONLY reason I have endured week after week, month after month of repetitive and obsolete content.
Our daily conversations and banter is what keeps this game alive for me. The Xmas gifting event is THE ONLY event which puts EVERYONE on that even keel. A newer player has the SAME CHANCE to get that Weapon X or Thanos from a crystal. And we have sweated ALL YEAR to grind out units on our accounts ready for the event. And now kabam leaves it until SEPTEMBER to tell us???
This is diabolical. Alot of my alliance feels the same and I am seeing alot of uproar in chat rooms and fb pages. Many saying they'll wait to see what this update to the event will be, but if there's not a SUFFICIENT adjustment to keep that fairness for all, then maybe it's time to hang up the thumbs....
Interested to hear from anyone who is feeling and seeing the same within their circles....
I sure won’t miss it.
I hope that at least a few rank-up materials and mastery cores can be gifted.
I also hope that they review inventory limits; as otherwise an awful lot of stuff will still get wasted as it'll expire.
But we'll find out closer to the time, I guess.
Following up to answer some FAQs.
Why not tell us sooner?
We've seen the criticisms stating that this should have been mentioned immediately after the last gifting event concluded. Ultimately, until very recently, we weren't sure what this year's holiday event would look like. With the amount of fraudulent activity, we weren't able to analyze the full impact until months into 2022. I know there were internal conversations about ways to provide an adjusted gifting event, but every avenue the game team explored lead to more problems. As was stated in the original post, we wanted to give everyone the opportunity to make decisions about how they'd spend their time; we did this as soon as we had an idea that the gifting event wouldn't happen this year, even with limited information about what the new event looks like. This communication came three months prior to a normal communication cadence for in-game events.
How are we supposed to get trophy champs, now?
We haven't seen anything to suggest the replacement crystals would remove opportunity to acquire trophy champs. We will continue to keep an eye on the development of this event and will communicate as we have more information, likely closer to the holiday season.
What consumables can we gift?
As the details about the new holiday event are still falling into place and there is still a lot to consider, we don't have a definitive list of what will be available. Expect more information closer to the launch of the new event.
This is going to create a nightmarish 2-week window where you can revive your way through whatever un-fun content you want for outdated rewards (Carina vol 1…what up)
Because otherwise, this will be a big fail again
Fraud and exploitive exchange are the biggest threats to player to player gift/trades in games like this with non-trivial progression based resource economies. Stuff that's super hard to earn for a low level player is trivial to earn for a high level player: that allows lots of opportunities for power leveling. Conversely, there are times when stuff that is hard to earn for high level players is proportionately easier to earn for low level players, because the resource earning curve is faster. Gifting upwards could sometimes be economy-breaking in some situations because of this imbalance (when the devs revamped the low Acts to accelerate low level player progress, this created exactly this situation).
This was always a problem, but when MMOs moved to the F2P or F2P hybrid models circa 2006 or so, the problem was massively amplified. In the old days, you subscribed to games. That means every account you had you had to pay for. You had skin in the game: losing an account because it was banned was costly, literally. Also, you had to have things like credit cards on file: a game operator could not just ban your account, they could ban *you* - or at least any credit card with your name on it - making replacing banned accounts more difficult. But once games became free to play, anyone could make any number of accounts without limit and without the possibility of being explicitly barred from creating new ones. It was very difficult to police. So most MMOs I played instituted restrictions on in-game trading and gifting. You had to meet certain criteria to do it, all of which were intended to make sure the player had sufficient skin in the game that the threat of a ban was meaningful. That meant being around for a year or more, or actually being on record as having spent money on the game, or something similar. To participate, you had to be "bannable." A free to play account anyone can roll up with a burner Gmail account is not really bannable - it is, but it is a ban with no consequences.
Basically, if the consequences of breaking the rules is lower than the benefit of breaking the rules, you have an unstable situation that will eventually get exploited to its ultimate limits. Gifting has to exist within those parameters, and clearly it hasn't up to now.
MCOC lives in a very weird place where it is in all but name an MMO, but wearing the costume of a mobile fighting game. As a result, Kabam doesn't develop MCOC as if it was an MMO, subject to MMO rules, and with two decades of MMO life lessons. They develop it as if it is a unique work where everything is seemingly happening for the very first time. Anyone who lived through the MMO transition to F2P would know gifting was doomed, it was just a matter of time. You're ultimately betting on the restraint of your worst players, and that's a bet you're always going to lose.
It felt like the unit deals from black friday were short last year compared to the gifting but I guess that was because it was before Paragon existed so the need for r4 mats were different.
Did I say that? #sorry
We demand rank down tickets for this champ