This is ridiculous...it takes around 100 matches to reach gladiator circuit, maybe even more Playing 10matches a day takes more than 1.5hrs... And this takes 10-15 days and rewards are not worth the grind... I'll just take a step back and play when I can from now on...goodbye to rewards
Please just change for participated on this event its payable one time or all time with or for exemple there is the only problem not 2 3 4 etc. Just paid only at shop battleground
I think it’s positive Kabam are focus grouping this now with select players. I think they should do this with every major release. Keep a few on payroll as consultants with NDA’s. Reduce the level of groupthink at Kabam. They can choose to go there own way anyway to put our content as they see fit, but I think having different voices as part of the planning process will really help with the final implementation that provides a monetised income stream for kabam, that is fair and enjoyable for the majority of the players. I say majority as you can’t please everyone.
I think it’s positive Kabam are focus grouping this now with select players. I think they should do this with every major release. Keep a few on payroll as consultants with NDA’s. Reduce the level of groupthink at Kabam. They can choose to go there own way anyway to put our content as they see fit, but I think having different voices as part of the planning process will really help with the final implementation that provides a monetised income stream for kabam, that is fair and enjoyable for the majority of the players. I say majority as you can’t please everyone.
I believe the select players are probably unpaid CCP members. Downside is they are mostly at the endgame stage of the game and may not represent the views of the majority of players (which I am guessing is f2p cavalier).
Please just change for participated on this event its payable one time or all time with or for exemple there is the only problem not 2 3 4 etc. Just paid only at shop battleground
Please fix the mastery load out issue. That is a major plus for the game mode but it is not working. Arena masteries are not compatible with this current meta
Good morning everyone Since english is not my first language i will try to do my best to make everything clear to be understood.
First of all, this is my first ever long text posted here, and i will take some precious minutes of my life to do it.
I have already saw every comment here and i don't need to say what is very clear, about the rewards and how the system works.
Lets see this mode by another perspective - ENERGY AND TIMELIFE CONSUMING.
Lets make the perspective by a almost f2p account that buys the monthly units card and some promotions around the year, like cyber monday and so on. To be honest with you, at this state of the last year of the game, i have no aim to keep giving some kind of money to keep helping this game to survive anymore.
One of the MAJOR issue at this gamemode is to use the same energy you has to use in other contet (Monthly quest, side quest, farm potions, etc..) and the time it takes to achieve 1/2 of the milestones
For the ENERGY issue.
1 - It has been since 3/4/5 years that we have the same amount of energy max (70) no matter how often do you use your energy or not. 2 - You keep increasing the amount of time we need to achieve all the things into the game.
So lets do the maths
So we assume that you will NEVER leave the energy accumulated into your account.
Each energy costs you 6 minutes to refill, so 70x6 = 420 minutes, or 7 hours. 1 day (24 hours) has 1440 minutes. So the max amount of energy you could get waiting is 240 ENERGY To use this 7 hours waiting energy, lets say you play for around 15 minutes (Monthly event quest, side event quest, or whatever) For each 7 hours of waiting, you can play around 15 minutes. Fair enough? What about a day of waiting energy, you can play for around 50 minutes? Yes, this is the max amount you can play using your energy without use anything (aka refill).
Lets say you win 2 out of 3 matches in battlegrounds. You win 2 matches, and you loose, and you keeping doing this record. To achieve bronze 2 you will need 2 matches = 30 energy To achieve bronze 1 you will need 2 matches = 30 energy To achieve silver 3, you will need 5 matches = 75 energy To achieve silver 2 you will need 5 matches = 75 energy To achieve silver 1 you will need 5 matches = 75 energy To achieve gold 3 you will need 5 matches = 75 energy To achieve gold 2 you will need 5 matches = 75 energy To achieve gold 1 you will need 5 matches = 75 energy To achieve platinum 3 you will need 5 matches = 75 energy To achieve platinum 2 you will need 5 matches = 75 energy To achieve platinum 1 you will need 5 matches = 75 energy To achieve Diamond 3 you will need 5 matches = 75 energy To achieve Diamond 2 you will need 5 matches = 75 energy To achieve Diamond 1 you will need 5 matches = 75 energy To achieve Vibranium you will need 15 matches = 225 energy
79 matches with a win ratio of 2 out of 3 (you win 2 matches and you lost 1 match). This is not worth for many of us, and i think is more than 100 matches to reach the vibranium tbh, but lets keep this 79 matches.
79 matches * 15 energy = 1185 energy or 7110 minutes or 118.5 hours or almost 5 days. For the example of 100 matches 100 matches *15 energy = 1500 energy or 9000 minutes or 150 hours or 6.25 days
So you must play around 5/6 days ONLY TO ACHIEVE the main reason of this mode has become? Thats non sense at all.
Ofc you can buy the shield to prevent it, but its not worthing and i am doing the perspective of a freetoplay.
Lets somme with another game modes.
Monthly event quest
1.1 = 40*3 = 120 energy 1.2 = 34*4 = 136 energy 1.3 = 34*5 = 170 energy 1.4 = 34*5 = 170 energy 1.5 = 57*6 = 342 energy 1.6 = 57*6 = 342 energy
to complete monthly event quest, you will need 1280 energy 1280*6 = 7680 minutes or 128 hours or 5.33 days
Ofc you need to farm revives.
lets assume you run 10 times to get revive and you get 80% of the time so 10 runs to get 8 revives
Each run you need to spend 40 energy, so 40*10 = 400 energy to get 8 revives Lets do it twice to have 16 revive monthly, so 800 energy at all.
800*6 = 4800 minutes = 80 hours or 3.33 days to have 16 revives lvl 1.
Side event quest? I have no idea why its keep charging, but lets do the math of this side event quest (september)
Lendary 9 energy*6 ways = 54 energy Epic 9 energy*6 ways = 54 energy 108 energy weekly = 4 weeks = 432 energy
432 energy = 2592 minutes or 43.2 hours or 1.8 days
Battlegrounds you must have 5/6 days of your life waiting energy to achieve the circuit Monthly event quest (cavalier) you must have 5.33 days of your life waiting energy to achieve 100% Monthly event quest (uncollected) you must have 5.33 days of your life waiting energy to achieve 100% Monthly side event quest (Epic and legendary difficult) you must have 1.8 days of your life waiting energy to achieve it. Farm revives you must have 3.33 days of your life waiting energy to achieve it.
Battlegrounds = 6 days Monthly event quest (cavalier) = 5.33 days Monthly event quest (Uncollected) = 5.33 days Monthly side event quest (Epic and legendary) = 1.8 days Farm revives (16 revives lvl 1) = 3.33 days
Totally amount of time waiting to get energy to achieve all of this things together = 21.79 days
Obviously this math is not 100% worth, because you will never ever will have the opportunity to use your energy all the time (You can go out with some friends and not playing at all, weekend doing something different, you can sleep more, you can do whatever you want and you still wont use the energy 100% efficiently.)
I cannot say more how toxic and life consuming this game is having at this moment. You cannot relax because you need to spend your energy to achieve everything at this game. The first ever thing i do when i wake up is to enter in some game mode and walk (to have a couple of minutes to do the things i usually do at morning) and after i can play.
To solve this i can give you 2 tips
- Why the heck you dont increase the amount of energy we can earn? What about having a max of 140/200/300, i dont know, and you can increase the price of energy refill to solve this issue for you? - Why we still having lvl 60 cap? What about the masteries 2.0? You can start increasing the energy by giving us more lvl too.
Please, give a specific energy to battlegrounds, like AQ/AW when somebody told you to do.
Battlegrounds is clearly designed with only the whales in mind. This has to be the biggest cash grab event ever put on by Kabam. Seriously don’t waste your money on this ****. The matchups are complete garbage. The bugs are worse (block and evade). The problems just continue. Yes, The rewards are nice. But the stress level to get even close to those aren’t worth it. Very one sided event. The vetting in the game is horrible. You could be uncollected and go against a paragon player. Clearly not gonna work out. The match ups wouldn’t be so bad if they kept it the players within their own ranking. Paragon v. Paragon Thronebreaker v Thronebreaker Kabam has dropped the ball again. No matter how inflated it may be. Get smart Kabam.
Battlegrounds is clearly designed with only the whales in mind. This has to be the biggest cash grab event ever put on by Kabam. Seriously don’t waste your money on this ****. The matchups are complete garbage. The bugs are worse (block and evade). The problems just continue. Yes, The rewards are nice. But the stress level to get even close to those aren’t worth it. Very one sided event. The vetting in the game is horrible. You could be uncollected and go against a paragon player. Clearly not gonna work out. The match ups wouldn’t be so bad if they kept it the players within their own ranking. Paragon v. Paragon Thronebreaker v Thronebreaker Kabam has dropped the ball again. No matter how inflated it may be. Get smart Kabam.
To separate matchmaking like this you'd have to also bracket off the reward tiers based on progression. Can you imagine the crying when Cavs or TBs were gated out of top tier rewards regardless of whether they had any chance of ever getting them in reality?
300% is a lot against some defenders like r3 rintrah would have little counters making it to where you can have champs like sassy and other insane health pools with regen bann the counters and your screwed just find it highly unfair
Hello @Kabam Miike@Kabam Zibiit I have an idea, you should change the rating to get solo and alliance points all players will appreciate and it's a very good idea. That is to say, with energies made to ensure that there are also points of participation and Victory like that there will be no more problem, I hope you will think about it.
Battlegrounds is clearly designed with only the whales in mind. This has to be the biggest cash grab event ever put on by Kabam. Seriously don’t waste your money on this ****. The matchups are complete garbage. The bugs are worse (block and evade). The problems just continue. Yes, The rewards are nice. But the stress level to get even close to those aren’t worth it. Very one sided event. The vetting in the game is horrible. You could be uncollected and go against a paragon player. Clearly not gonna work out. The match ups wouldn’t be so bad if they kept it the players within their own ranking. Paragon v. Paragon Thronebreaker v Thronebreaker Kabam has dropped the ball again. No matter how inflated it may be. Get smart Kabam.
To separate matchmaking like this you'd have to also bracket off the reward tiers based on progression. Can you imagine the crying when Cavs or TBs were gated out of top tier rewards regardless of whether they had any chance of ever getting them in reality?
I sympathize for the Cavaliers/new TB's trying to play this game mode. I'm Paragon, 4 R4's, mostly R3's in my deck. I'm putting up 52K-54K in a fight and that is barely scraping victories for me in Bronze. Should there be a system that restricts matchmaking to Paragon vs Paragon, TB vs TB, Cav vs Cav? Absolutely not, that's ridiculous and not how competitive game modes work. However, I do think Kabam dropped the ball a bit by not doing something to separate us at the beginning. A lot of competitive games have something like a Placement Phase where you performance for a small number of games is used to determine where your starting rank should be. Kabam just put everyone at the bottom and there are obviously people who don't belong there.
Battlegrounds is clearly designed with only the whales in mind. This has to be the biggest cash grab event ever put on by Kabam. Seriously don’t waste your money on this ****. The matchups are complete garbage. The bugs are worse (block and evade). The problems just continue. Yes, The rewards are nice. But the stress level to get even close to those aren’t worth it. Very one sided event. The vetting in the game is horrible. You could be uncollected and go against a paragon player. Clearly not gonna work out. The match ups wouldn’t be so bad if they kept it the players within their own ranking. Paragon v. Paragon Thronebreaker v Thronebreaker Kabam has dropped the ball again. No matter how inflated it may be. Get smart Kabam.
To separate matchmaking like this you'd have to also bracket off the reward tiers based on progression. Can you imagine the crying when Cavs or TBs were gated out of top tier rewards regardless of whether they had any chance of ever getting them in reality?
I sympathize for the Cavaliers/new TB's trying to play this game mode. I'm Paragon, 4 R4's, mostly R3's in my deck. I'm putting up 52K-54K in a fight and that is barely scraping victories for me in Bronze. Should there be a system that restricts matchmaking to Paragon vs Paragon, TB vs TB, Cav vs Cav? Absolutely not, that's ridiculous and not how competitive game modes work. However, I do think Kabam dropped the ball a bit by not doing something to separate us at the beginning. A lot of competitive games have something like a Placement Phase where you performance for a small number of games is used to determine where your starting rank should be. Kabam just put everyone at the bottom and there are obviously people who don't belong there.
The initial separation is definitely something I'm on board with. I suggested the same thing in the betas before they staggered initial BG ratings. I don't think gatekeeping high skilled lower progression level players from competing for top rewards is the answer at all though.
Battlegrounds is clearly designed with only the whales in mind. This has to be the biggest cash grab event ever put on by Kabam. Seriously don’t waste your money on this ****. The matchups are complete garbage. The bugs are worse (block and evade). The problems just continue. Yes, The rewards are nice. But the stress level to get even close to those aren’t worth it. Very one sided event. The vetting in the game is horrible. You could be uncollected and go against a paragon player. Clearly not gonna work out. The match ups wouldn’t be so bad if they kept it the players within their own ranking. Paragon v. Paragon Thronebreaker v Thronebreaker Kabam has dropped the ball again. No matter how inflated it may be. Get smart Kabam.
To separate matchmaking like this you'd have to also bracket off the reward tiers based on progression. Can you imagine the crying when Cavs or TBs were gated out of top tier rewards regardless of whether they had any chance of ever getting them in reality?
I sympathize for the Cavaliers/new TB's trying to play this game mode. I'm Paragon, 4 R4's, mostly R3's in my deck. I'm putting up 52K-54K in a fight and that is barely scraping victories for me in Bronze. Should there be a system that restricts matchmaking to Paragon vs Paragon, TB vs TB, Cav vs Cav? Absolutely not, that's ridiculous and not how competitive game modes work. However, I do think Kabam dropped the ball a bit by not doing something to separate us at the beginning. A lot of competitive games have something like a Placement Phase where you performance for a small number of games is used to determine where your starting rank should be. Kabam just put everyone at the bottom and there are obviously people who don't belong there.
IMO, the matches should be set by the current bracket and not the roster. It'll suck for the low players at first, but the end game players will soon tier themselves out. Eventually, it will all balance out and people will settle in the tiers that they belong. It might not seem fair to face rosters full of R4s and R3s in Bronze to new Paragons but on the flip side, an end gamer only facing other end gamers and at those low levels isn't fair either. Obviously, it would have made much more sense to start the different titles at different tiers, but Kabam doesn't think like that.
Battlegrounds is clearly designed with only the whales in mind. This has to be the biggest cash grab event ever put on by Kabam. Seriously don’t waste your money on this ****. The matchups are complete garbage. The bugs are worse (block and evade). The problems just continue. Yes, The rewards are nice. But the stress level to get even close to those aren’t worth it. Very one sided event. The vetting in the game is horrible. You could be uncollected and go against a paragon player. Clearly not gonna work out. The match ups wouldn’t be so bad if they kept it the players within their own ranking. Paragon v. Paragon Thronebreaker v Thronebreaker Kabam has dropped the ball again. No matter how inflated it may be. Get smart Kabam.
To separate matchmaking like this you'd have to also bracket off the reward tiers based on progression. Can you imagine the crying when Cavs or TBs were gated out of top tier rewards regardless of whether they had any chance of ever getting them in reality?
I sympathize for the Cavaliers/new TB's trying to play this game mode. I'm Paragon, 4 R4's, mostly R3's in my deck. I'm putting up 52K-54K in a fight and that is barely scraping victories for me in Bronze. Should there be a system that restricts matchmaking to Paragon vs Paragon, TB vs TB, Cav vs Cav? Absolutely not, that's ridiculous and not how competitive game modes work. However, I do think Kabam dropped the ball a bit by not doing something to separate us at the beginning. A lot of competitive games have something like a Placement Phase where you performance for a small number of games is used to determine where your starting rank should be. Kabam just put everyone at the bottom and there are obviously people who don't belong there.
IMO, the matches should be set by the current bracket and not the roster. It'll suck for the low players at first, but the end game players will soon tier themselves out. Eventually, it will all balance out and people will settle in the tiers that they belong. It might not seem fair to face rosters full of R4s and R3s in Bronze to new Paragons but on the flip side, an end gamer only facing other end gamers and at those low levels isn't fair either. Obviously, it would have made much more sense to start the different titles at different tiers, but Kabam doesn't think like that.
100%. Whether it's by Tier or a Battlegrounds specific rating. That will allows be the best matchmaking criteria. Let an individual's success in the mode determine the quality of competition that they face. Although even in the last Beta, Kabam did a little bit to help by having your Progression Title start you with a different rating. I know it will all even out eventually but when you have time specific rewards (i.e. win 5 matches every 48 hours), it does encourage everyone to hop in immediately and some people will then be undoubtedly overmatched.
Also, because BGs are pay-to-play it doesn't make sense to not sandbag. You only get so many free matches before HAVING to pay to continue, so it only makes sense that you'd do everything possible to ensure you win those finite number of matches.
Battlegrounds is clearly designed with only the whales in mind. This has to be the biggest cash grab event ever put on by Kabam. Seriously don’t waste your money on this ****. The matchups are complete garbage. The bugs are worse (block and evade). The problems just continue. Yes, The rewards are nice. But the stress level to get even close to those aren’t worth it. Very one sided event. The vetting in the game is horrible. You could be uncollected and go against a paragon player. Clearly not gonna work out. The match ups wouldn’t be so bad if they kept it the players within their own ranking. Paragon v. Paragon Thronebreaker v Thronebreaker Kabam has dropped the ball again. No matter how inflated it may be. Get smart Kabam.
To separate matchmaking like this you'd have to also bracket off the reward tiers based on progression. Can you imagine the crying when Cavs or TBs were gated out of top tier rewards regardless of whether they had any chance of ever getting them in reality?
What happened to the old “performance” section of end of fight screen where I can see mine and the other players hit streak?
I know that picture doesn’t show the performance section. It might not be as important as some other stats but you can usually know someone is cheating if they have a super low hit streak
Comments
Playing 10matches a day takes more than 1.5hrs...
And this takes 10-15 days and rewards are not worth the grind...
I'll just take a step back and play when I can from now on...goodbye to rewards
My ally member(Cavalier) lost 5matches(75EM) to higher progression players(3 Paragon, 2 Thronebreaker).. And he is still in Bronze 3..
Since english is not my first language i will try to do my best to make everything clear to be understood.
First of all, this is my first ever long text posted here, and i will take some precious minutes of my life to do it.
I have already saw every comment here and i don't need to say what is very clear, about the rewards and how the system works.
Lets see this mode by another perspective - ENERGY AND TIMELIFE CONSUMING.
Lets make the perspective by a almost f2p account that buys the monthly units card and some promotions around the year, like cyber monday and so on. To be honest with you, at this state of the last year of the game, i have no aim to keep giving some kind of money to keep helping this game to survive anymore.
One of the MAJOR issue at this gamemode is to use the same energy you has to use in other contet (Monthly quest, side quest, farm potions, etc..) and the time it takes to achieve 1/2 of the milestones
For the ENERGY issue.
1 - It has been since 3/4/5 years that we have the same amount of energy max (70) no matter how often do you use your energy or not.
2 - You keep increasing the amount of time we need to achieve all the things into the game.
So lets do the maths
So we assume that you will NEVER leave the energy accumulated into your account.
Each energy costs you 6 minutes to refill, so 70x6 = 420 minutes, or 7 hours.
1 day (24 hours) has 1440 minutes. So the max amount of energy you could get waiting is 240 ENERGY
To use this 7 hours waiting energy, lets say you play for around 15 minutes (Monthly event quest, side event quest, or whatever)
For each 7 hours of waiting, you can play around 15 minutes. Fair enough? What about a day of waiting energy, you can play for around 50 minutes? Yes, this is the max amount you can play using your energy without use anything (aka refill).
Lets say you win 2 out of 3 matches in battlegrounds. You win 2 matches, and you loose, and you keeping doing this record.
To achieve bronze 2 you will need 2 matches = 30 energy
To achieve bronze 1 you will need 2 matches = 30 energy
To achieve silver 3, you will need 5 matches = 75 energy
To achieve silver 2 you will need 5 matches = 75 energy
To achieve silver 1 you will need 5 matches = 75 energy
To achieve gold 3 you will need 5 matches = 75 energy
To achieve gold 2 you will need 5 matches = 75 energy
To achieve gold 1 you will need 5 matches = 75 energy
To achieve platinum 3 you will need 5 matches = 75 energy
To achieve platinum 2 you will need 5 matches = 75 energy
To achieve platinum 1 you will need 5 matches = 75 energy
To achieve Diamond 3 you will need 5 matches = 75 energy
To achieve Diamond 2 you will need 5 matches = 75 energy
To achieve Diamond 1 you will need 5 matches = 75 energy
To achieve Vibranium you will need 15 matches = 225 energy
79 matches with a win ratio of 2 out of 3 (you win 2 matches and you lost 1 match). This is not worth for many of us, and i think is more than 100 matches to reach the vibranium tbh, but lets keep this 79 matches.
79 matches * 15 energy = 1185 energy or 7110 minutes or 118.5 hours or almost 5 days.
For the example of 100 matches
100 matches *15 energy = 1500 energy or 9000 minutes or 150 hours or 6.25 days
So you must play around 5/6 days ONLY TO ACHIEVE the main reason of this mode has become? Thats non sense at all.
Ofc you can buy the shield to prevent it, but its not worthing and i am doing the perspective of a freetoplay.
Lets somme with another game modes.
Monthly event quest
1.1 = 40*3 = 120 energy
1.2 = 34*4 = 136 energy
1.3 = 34*5 = 170 energy
1.4 = 34*5 = 170 energy
1.5 = 57*6 = 342 energy
1.6 = 57*6 = 342 energy
to complete monthly event quest, you will need 1280 energy
1280*6 = 7680 minutes or 128 hours or 5.33 days
Ofc you need to farm revives.
lets assume you run 10 times to get revive and you get 80% of the time
so 10 runs to get 8 revives
Each run you need to spend 40 energy, so 40*10 = 400 energy to get 8 revives
Lets do it twice to have 16 revive monthly, so 800 energy at all.
800*6 = 4800 minutes = 80 hours or 3.33 days to have 16 revives lvl 1.
Side event quest? I have no idea why its keep charging, but lets do the math of this side event quest (september)
Lendary 9 energy*6 ways = 54 energy
Epic 9 energy*6 ways = 54 energy
108 energy weekly = 4 weeks = 432 energy
432 energy = 2592 minutes or 43.2 hours or 1.8 days
Battlegrounds you must have 5/6 days of your life waiting energy to achieve the circuit
Monthly event quest (cavalier) you must have 5.33 days of your life waiting energy to achieve 100%
Monthly event quest (uncollected) you must have 5.33 days of your life waiting energy to achieve 100%
Monthly side event quest (Epic and legendary difficult) you must have 1.8 days of your life waiting energy to achieve it.
Farm revives you must have 3.33 days of your life waiting energy to achieve it.
Battlegrounds = 6 days
Monthly event quest (cavalier) = 5.33 days
Monthly event quest (Uncollected) = 5.33 days
Monthly side event quest (Epic and legendary) = 1.8 days
Farm revives (16 revives lvl 1) = 3.33 days
Totally amount of time waiting to get energy to achieve all of this things together = 21.79 days
Obviously this math is not 100% worth, because you will never ever will have the opportunity to use your energy all the time (You can go out with some friends and not playing at all, weekend doing something different, you can sleep more, you can do whatever you want and you still wont use the energy 100% efficiently.)
I cannot say more how toxic and life consuming this game is having at this moment. You cannot relax because you need to spend your energy to achieve everything at this game. The first ever thing i do when i wake up is to enter in some game mode and walk (to have a couple of minutes to do the things i usually do at morning) and after i can play.
To solve this i can give you 2 tips
- Why the heck you dont increase the amount of energy we can earn? What about having a max of 140/200/300, i dont know, and you can increase the price of energy refill to solve this issue for you?
- Why we still having lvl 60 cap? What about the masteries 2.0? You can start increasing the energy by giving us more lvl too.
Please, give a specific energy to battlegrounds, like AQ/AW when somebody told you to do.
So this is my consideration.
Take care.
Yes, The rewards are nice. But the stress level to get even close to those aren’t worth it. Very one sided event. The vetting in the game is horrible. You could be uncollected and go against a paragon player. Clearly not gonna work out. The match ups wouldn’t be so bad if they kept it the players within their own ranking.
Paragon v. Paragon
Thronebreaker v Thronebreaker
Kabam has dropped the ball again. No matter how inflated it may be.
Get smart Kabam.
Your good to you
I know that picture doesn’t show the performance section. It might not be as important as some other stats but you can usually know someone is cheating if they have a super low hit streak