**UPDATES TO ENLISTMENT GIFTING EVENT:**
To prevent exploitation, we will prevent new Accounts from being able to Gift enlistment crystals. We will also be taking action on those who are using 3rd Party Sellers, Bots and other farms to gift themselves mass amounts of Enlistment Crystals. Lastly, we will be adding an expiration timer to Enlistment Crystals. All unopened Enlistment Crystals will expire on Oct 18 @ 17:00 UTC. For more information, please see this post: https://forums.playcontestofchampions.com/en/discussion/346104/updates-to-enlistment-gifting-event
To prevent exploitation, we will prevent new Accounts from being able to Gift enlistment crystals. We will also be taking action on those who are using 3rd Party Sellers, Bots and other farms to gift themselves mass amounts of Enlistment Crystals. Lastly, we will be adding an expiration timer to Enlistment Crystals. All unopened Enlistment Crystals will expire on Oct 18 @ 17:00 UTC. For more information, please see this post: https://forums.playcontestofchampions.com/en/discussion/346104/updates-to-enlistment-gifting-event
**KNOWN ISSUE**
We have adjusted the node placement of the new AW maps to better allow path traversal. As a result, defender placements have been reset. Please, take a moment to re-place your defender setup. We will be pushing out a message in-game shortly.
We have adjusted the node placement of the new AW maps to better allow path traversal. As a result, defender placements have been reset. Please, take a moment to re-place your defender setup. We will be pushing out a message in-game shortly.
Comments
Constantly? I made one post, ONE post about having unfair matchups what are you in about? You're weirdly obsessed man go touch some grass.
Of course I tried it genius what else was I supposed to do? Sit there and keep watching as thronebreakers and paragons did it to me preventing me from getting points?
To gain an advantage? Did you read my reply at all? I tried it to see if my rating was low enough I'd get people who were at my level because nobody could've possibly been below me all I have is maxed out 4* lol. I also never said I wouldn't do it in general, what I said was I wouldn't do it just to get easy matches and get my rewards quick, which isn't what I was trying to do because for the tenth time my roster is at the bottom, you have some serious reading comprehension issues.
Cause I had no choice, the others did, do you not see the difference in "not having a choice" and "having one". It's like talking to a wall, you're malding this bad you can't even process a sentence.
It wouldn't have worked for me because I'm at the bottom, I was fully aware of that so I knew it wouldn't harm anyone cause I was already at the bottom, and I wasn't wrong.
I'm not triggered lmao you're the one that's been going after me non stop for weeks now, every single time you see me in the forums you just reply with some L take and think you really did something. You have issues, go work on them
Do you not see how flawed that is? That's what you're essentially saying.
So it's unfair for you then but when stronger alliance face weaker alliances who don't stand a chance it's not fair. You're biased and it shows.
Right what skill? The skill of throwing 15 nearly maxed out 6* in your deck, face someone who barely has rank 4 5* and automatically win? You can't be serious
In a world where we match alliances based purely on rating, and ignoring things like alliance shells and other forms of rating manipulation, there's no advantage to losing because there are only twelve wars in a season. In effect, every loss is one less win. For the most part winning has an advantage and losing has a disadvantage.
However, that's not true in BG, at least not in the Victory track. In the Victory track you are rewarded for wins, but you aren't penalized for losses, because the number of matches is not fixed. My rating relative to everyone else has basically zero impact on my rewards. What matters in the Victory track is wins in a row. Three losses followed by three wins is far more valuable than three pairs of win/loss sequences. So if BG matched purely by rating, the best possible strategy would be to deliberately lose three in a row - or six, or twelve, or however many it takes to bottom out rating - and then proceed to win three in a row against much weaker competition. There's absolutely no penalty for doing this, except the energy it takes to do it which is a trivial (and for some basically zero) expense.
If you ignore deck in the victory track, I can arrange to have an arbitrarily strong deck and arbitrarily weak rating, which guarantees me wins. In fact, this would be a much stronger strategy than sandbagging is now.
If the objection to sandbagging is that it allows players to seek matches with weaker players because they can manipulate deck strength, the problem with matching by rating alone is that at least in the Victory track rating is equally vulnerable to manipulation.
To be candid, it would be in my best interests if the devs make this mistake and set matching purely by rating. if BG matched by rating rather than deck strength, I'd have cleared Vibranium easily by now.
1. Make matching completely random within the same tier. Anyone is fair game within the given tier.
2. Eliminate victory track and objectives altogether. You get nominal trophy tokens and elder marks for each win and there are rewards for end of season based on where you place. This gives motivation/incentive for people to try to win. You move up the leader board by winning and you match those closest to your rating to win. There is no benefit to tanking your rating except to collect easy wins and get trophy tokens you get for victory.
What you, and may others, won't understand is that we're all in the same league and fighting for the same rewards.
However, I'm all for matching everyone randomly within track as well, because it simply means everyone with gigantic roster will simply obliterate everyone in the process of moving up through the tracks. But this will never happen, because the developers are game developers, not a lunatic competition committee, and they need to make a game mode where 98% of their players don't get consistently destroyed by the veterans every season and decide to quit the mode altogether. This particular option I don't need to spend too much time considering the ramifications of, because if they were to implement that one the mode won't be around long enough for it to be worth spending time theorycrafting.
Let me race u to the corner … here is some running shoes…. I’m driving there. Let’s see who wins. Bruh…..
What you don't understand is that what you think the objective of the game mode is, is not what Kabam have in mind. They don't want Paragon fighting Cavalier, they don't want Thronebreaker fighting Uncollected, hence they're changing the matchmaking system once again very soon. You're wrong
There seems like a new thread every day from some Cav or TB who is pissed because they got the the GC and can't win a match. Those threads are annoying because of how much harder it is for Paragons to get there when it should be the opposite. I have a ~80% win rate and even with that it was a slog to get out of the VT.
I'd be 100% fine with only matching Paragons in Bronze3 again if beating a Paragon gave 4 points instead of 1.
As far as I'm concerned, given my experience with BG, there are a couple of things I won't do as I find them unethical. For example, I will not construct a top heavy deck that has super high champs at the top and super low champs at the bottom, trying to match against players with moderate strength decks and hoping the random draw allows them to match their strongest champs against far weaker ones. Unless Kabam fully endorses this as an acceptable deck strategy, that's off the table for me. But aside from such things, if Kabam chooses to implement any of the match algorithms I keep reading on the forums, I won't complain. I will simply optimize my way past them.
BGs has enough frustrating oddities as it is. Outside of things I decide for myself are unethical, my sole responsibility is to do whatever it takes to win, given whatever rules the game decides to implement. And if people want to suggest mode changes that will make that task easier, I'm fine with that sort of meta-gaming.
I've worked my way to plat 1 and am really enjoying the mode. I find that I play against people with weaker rosters as much as those with rosters far superior to my own.
I don't want to try and build a better house than a Carpenter just because neither of us get power tools.
I don't want try to outdraw a graphic designer just because we both only have pencils.
An independent game mode rating just makes it so you are far more likely to face someone who is having the same level of success as you. Stop advocating for Deck Rating to be the driving criteria because that can be easily manipulated.