**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
The difficulty increase is ridiculous
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Comments
BG = a waste of my time
and now,
EQ = a waste of my time
I am not aware of Kabam's reasoning behind this change to EQ, haven't read the forums in a while, mostly just interested in playing the game, but just this morning, after exploring the various difficulties and rewards and nodes and such over the last week or so, I decided that EQ was now a persistent waste of my increasingly valuable time. The effort compared with rewards simply do not equate to what I consider to be value. And so I decided to come here and add my 2 cents to the rather long discussion.
A similar situation occurred with Arena changes a while ago now, and we got some traction there, so keep talking about it, Peeps.
Good luck to still developing accounts.
TrapKill
1) Newly Unc players who have time but lack champs or skills
2) Old Unc players who have champs but may lack time or skills
3) Old Unc players who have champs & skills but lack time (or interest)
They each have different reasons for being “stuck” at their progression level. Group 3 should be ignored as outliers, as they are probably happy to autoplay indefinitely. Imo, the tuning should aim to be between Group 1 & 2’s capabilities. If Kabam wants the game to be sticky, they can’t make low EQ levels a clown fiesta ultramarathon.
I also think they should have renamed the EQ levels all new non-progression based names to avoid the obvious complaints like “Cav eq is too hard for Cav players” etc. Just my 2 cents.