There's an easy solution that will get Kabam's attention, stop spending money on the game. I got the monthly sigil & regularly bought crystals because I could save up & buy things to help me progress in the game. These changes impact my ability to get the crystal shards I'd use to buy from the black iso market. I welcome new challenges like Thronebreaker difficulty being added but there was no reason to change the lower difficulty levels.
I’m PRETTY sure they have changed input controls so it keeps dropping blocks, sometimes it’s impossible to block continuously.
Yep..doesnt matter about difficulty...no matter what level, inputs will flake out to either make you lose or almost lose. You can tell when its about to happen too..i feel the new difficulties are not bad and are fun, but even winter soldier fight has the same inputs issue, so as long as the inputs issue exist, you can never be 100% in control, cuz kabam won't let you...u could NEVER have summoner showdown in this condition unless inputs issue is being controlled.
There's an easy solution that will get Kabam's attention, stop spending money on the game. I got the monthly sigil & regularly bought crystals because I could save up & buy things to help me progress in the game. These changes impact my ability to get the crystal shards I'd use to buy from the black iso market. I welcome new challenges like Thronebreaker difficulty being added but there was no reason to change the lower difficulty levels.
I tried Proven last night, whilst I admit to making mistakes in a couple of the fights, I got wrecked using r3 4*s in the first quest. I used to do the first two quests with r3 or maxed 3*s. I can see I'm going to have to use my 5*s going forward. This, the side quest first week and doing Contender has eaten into my l1 and l2 health pots which I normally use a few of to top up health in the monthly EQ, hoarding my higher ones for story mode. I am getting very frustrated with this. This absolute nonsense is making me seriously consider quitting playing the game after 7 years. I'm happy being a conqueror, I'm happy being able to do lower difficulty quests so I can get rewards, feel I've achieved something and HAVE FUN. This isn't feeling like FUN.
For those of you against the difficulty rework. Please try to understand that while a lot of us do love the game and wish to progress in it, we are not committed to devoting our undivided attention to it, due to work/college running simultaneously. While some of you may be gamers and love the challenge, a lot of us come here for a break/chill and vent off. If this too becomes an unnecessarily arduous task...
For those of you against the difficulty rework. Please try to understand that while a lot of us do love the game and wish to progress in it, we are not committed to devoting our undivided attention to it, due to work/college running simultaneously. While some of you may be gamers and love the challenge, a lot of us come here for a break/chill and vent off. If this too becomes an unnecessarily arduous task...
For those of you against the difficulty rework. Please try to understand that while a lot of us do love the game and wish to progress in it, we are not committed to devoting our undivided attention to it, due to work/college running simultaneously. While some of you may be gamers and love the challenge, a lot of us come here for a break/chill and vent off. If this too becomes an unnecessarily arduous task...
Ive been paying more attention to Miley Cyrus than the new music video
My main issue with this is that the difficulty increase was not communicated, and if it was, it was done so quietly that many people didn't realize it was happening. Seems like this was an attempt to try to get in more difficult content without people noticing by hiding the changes behind some sort of rebrand. Maybe the plan was "push it through and deal with the backlash". That plan has never worked well in the past and contributes to a major reason players don't trust Kabam in the first place. Kabam promises continued transparency, then goes and does something like this. To top it off, there was no increase in rewards to the lower difficulties that got harder. This is discouraging, to say the least.
The difficulty rework was communicated in Inside the Contest, in the same place as the TB difficulty announcement.
Yeah but never mentioned that the rework means everything will be harder . Always the rework meant that since the new difficulty release the previous ones will become easier since cavalier was getting harder to keep up with thronebreaker and paragons. That is what happen with the uncollected release and cavalier back in the day.
I only played the game for fun in the EQs. Quit alliance war and quest because of all the hassle. I waste money on the game occasionally in hope for favourite Marvel characters. But no fun to be had in EQs anymore. AI has gone nuts and it’s all stress. Those nodes in 3.2 Thronebreaker are designed to be a unit drain if they were ‘designed’ at all. I’ve been playing since 2015. Please sort it out Kabam. It’s a game about collecting Marvel characters and having fun with them; it’s not an Olympic sport.
I am so sorry to say but Kabam needs to hear it. I found myself logging in and not want to play the new content. When playing Uncollected, I feel like I am playing Cavalier and the rewards are not worth the effort. If this will be the way the content will be moving forward, probably won't play the monthly content anymore. Not because I can't do it, but because the effort does not equal the rewards.
The overall intention when adjusting difficulties: "We wanted players' opponents to more closely match the power we (incorrectly) assumed those players had at their disposal. To get an idea of that power, we pulled data on what Rank/Rarity of Champion players were using in Monthly Content based on their PRG vs. The Difficulty they were playing in (Uncollected playing in Cavalier Difficulty vs. Uncollected player in Uncollected Difficulty). There was always the risk this data was overinflated by players sitting in a PRG longer than they were supposed to (especially in Uncollected and Cavalier) but we hadn't estimated how much they were hurting the high volume of players who were fresher to that difficulty."
This discovery is what lead to the follow up adjustment yesterday. The result was, "threat levels 1-3 had their health tuned down for the [side] Quest, and all difficulties of EQ had their health tuned down, with some attack modifications on Contender, Proven and Conqueror EQ."
Looking at EQ specifically: "The champs in the early quests of some difficulties may have higher attack than they used to. The champs in the later quests though actually have less attack than they used to when looking at the old (December) tuning. We bumped up the baseline a bit but flattened stuff out as the EQ progresses."
To massively over-simplify... if we were to give each quest a difficulty value between 1-5, previous iterations would have been 1-2-3-4-5, now we're looking closer to 2-2-3-4-4.
Thanks for this, but I’m confused.
First of all, there has been a clear bump in AI behavior and this has not been included in your reply. I’m occasionally getting punished after successfully landing specials and literally getting chased all the way across the screen trying to dex out of getting pummeled while the defender swings non-stop, chasing me across the screen, catches up, and goes for a full 5 hit combo. I mean, we’re talking about experiencing AI behavior that includes immediately dashing back or going into block after a successful Sp3 because the AI will attack THE SECOND the Sp3 animation is over. I took a long break, but I don’t ever remember this behavior happening before.
And with the plague of dropped inout complaints this game still has, the decision to tune up the defender speed and reaction time is mind boggling to me.
Second, with every other addition of a new difficulty, the tradition has always been to slightly tune down the current highest difficulty, and then slowly ramp up the new difficulty until it was time to add another one. In addition, rewards were almost always baffled slightly across the board. This formula has clearly worked for 8 years … why the change?
I am so sorry to say but Kabam needs to hear it. I found myself logging in and not want to play the new content. When playing Uncollected, I feel like I am playing Cavalier and the rewards are not worth the effort. If this will be the way the content will be moving forward, probably won't play the monthly content anymore. Not because I can't do it, but because the effort does not equal the rewards.
Going to have to disagree with this one. I respect that you feel that way. I don't debate feelings. Just the comparison to Cavalier. Uncollected really isn't that much more amped up after the most recent adjustment. We have a couple of challenging Bosses in 3.1 and 3.2, but otherwise it's not that much harder.
I am so sorry to say but Kabam needs to hear it. I found myself logging in and not want to play the new content. When playing Uncollected, I feel like I am playing Cavalier and the rewards are not worth the effort. If this will be the way the content will be moving forward, probably won't play the monthly content anymore. Not because I can't do it, but because the effort does not equal the rewards.
Going to have to disagree with this one. I respect that you feel that way. I don't debate feelings. Just the comparison to Cavalier. Uncollected really isn't that much more amped up after the most recent adjustment. We have a couple of challenging Bosses in 3.1 and 3.2, but otherwise it's not that much harder.
They can do what they want but fact of the matter is they will lose quite a few players. I really feel bad for the ones that just became uncollected. They are going to suffer the most by this change. PI going from 12 to 20k to 20 to 30k. Health has just about double. This isn't a skill issue. It's an unfair increase in difficulty for them.
Just my 2 cents. I’m not going anywhere but my playtime and desire to play are way down after 8 years. Honestly it makes me sad. But the combo of continued issues with inputs and controls, the current meta of BGs and now the overturning of EQ without improved rewards has pushed me to my limit. Hope things change for the better sooner than later.
Happy to report that changes to EQ and SQ difficulty tuning have been made in-game. As previously mentioned, you will still notice an increase to the difficulty but it should be much more approachable now.
Why can’t Kabam just hold their hands up and admit they made a mistake instead of getting their mods to come on here and try to defend the indefensible! They continually try this kind of nonsense, with the same result every time IT GETS THE PLAYERS BACKS UP!!! Was there an in game communication about these changes? If there was then i and it seems many others missed it and yet we are constantly bombarded with almost useless information/offers that many don’t need/want in game on a daily basis. But somehow they think that making these kind of changes to the monthly event without notice is ok, well it isn’t and it’s about time they accepted that and changed their ways!!!
I am so sorry to say but Kabam needs to hear it. I found myself logging in and not want to play the new content. When playing Uncollected, I feel like I am playing Cavalier and the rewards are not worth the effort. If this will be the way the content will be moving forward, probably won't play the monthly content anymore. Not because I can't do it, but because the effort does not equal the rewards.
Going to have to disagree with this one. I respect that you feel that way. I don't debate feelings. Just the comparison to Cavalier. Uncollected really isn't that much more amped up after the most recent adjustment. We have a couple of challenging Bosses in 3.1 and 3.2, but otherwise it's not that much harder.
I don’t think the OP said anything about harder. In last months cavalier, I would bring the attackers who benefitted from the global node and the fight would last for about 20-30 hits for most of them. This month some of the uncollected fights last for equal or more number of hits. If it’s consuming more time then what cavalier from last month was, clearly the OP is right in comparing the uncollected difficulty to last months difficulty. If by harder you mean how many revives/items need to be used then that’s not the right comparison. It’s just more tedious and labor intensive to do what was less time consuming for the same amount of rewards.
I am so sorry to say but Kabam needs to hear it. I found myself logging in and not want to play the new content. When playing Uncollected, I feel like I am playing Cavalier and the rewards are not worth the effort. If this will be the way the content will be moving forward, probably won't play the monthly content anymore. Not because I can't do it, but because the effort does not equal the rewards.
Going to have to disagree with this one. I respect that you feel that way. I don't debate feelings. Just the comparison to Cavalier. Uncollected really isn't that much more amped up after the most recent adjustment. We have a couple of challenging Bosses in 3.1 and 3.2, but otherwise it's not that much harder.
There's actually a button to do that without having to talk about yourself at all. Just under the post of another person you'll see little yellow words. You can click the one that best captures your opinion and never have to type anything. Serious question though, are you saying it's not comparable to cav now with the adjustment, cav before the adjustment, or cav last month? Because I'd say uc is fairly close to cav from last month, certainly a lot closer than uc last month was to cav last month.
The Paths aren't that much more difficult. The Bosses are a bit more amped up, particularly in Chapter 3. It's not similar to Cavalier.
That's also not a personal quip so much as it is the result of seeing people argue against umpteen things on here, that we grew into and were better off for in the end.
Is it people argiing with umpteen things or you arguing with umpteen people? Seriously, you dont have to argue with every person whose opinion differs from yours in a thread. Especially a big thread.
I'm free to express my opinion, like everyone else.
what i see that it isnt discussed at all, what about QoL? kabam should reduce the ENERGY COST from most of the monthly events! all we get is more and more content and the lower difficulty content needs too much energy for nothing.
That's also not a personal quip so much as it is the result of seeing people argue against umpteen things on here, that we grew into and were better off for in the end.
Is it people argiing with umpteen things or you arguing with umpteen people? Seriously, you dont have to argue with every person whose opinion differs from yours in a thread. Especially a big thread.
I'm free to express my opinion, like everyone else.
Except you are trying to defuse their points of view. No one is talking to you! They are letting their point of view be know to Kabam. Not you!
This Forum is first and foremost here for us to discuss the game amongst ourselves. It's not just a direct outlet to Kabam. If we express our views on here, people can and will discuss them.
I am so sorry to say but Kabam needs to hear it. I found myself logging in and not want to play the new content. When playing Uncollected, I feel like I am playing Cavalier and the rewards are not worth the effort. If this will be the way the content will be moving forward, probably won't play the monthly content anymore. Not because I can't do it, but because the effort does not equal the rewards.
Going to have to disagree with this one. I respect that you feel that way. I don't debate feelings. Just the comparison to Cavalier. Uncollected really isn't that much more amped up after the most recent adjustment. We have a couple of challenging Bosses in 3.1 and 3.2, but otherwise it's not that much harder.
There's actually a button to do that without having to talk about yourself at all. Just under the post of another person you'll see little yellow words. You can click the one that best captures your opinion and never have to type anything. Serious question though, are you saying it's not comparable to cav now with the adjustment, cav before the adjustment, or cav last month? Because I'd say uc is fairly close to cav from last month, certainly a lot closer than uc last month was to cav last month.
The Paths aren't that much more difficult. The Bosses are a bit more amped up, particularly in Chapter 3. It's not similar to Cavalier.
You’re joking right? Uncollected always had a non-noded path with the other paths having nodes that were easily manageable for a roster new to uncollected.
Now you have all nodes paths that are class based which means for an easier time you need 5 of each class to not spend longer in a fight. And the P.I of those champs is double what they were originally.
Now you argue that roster expansion for account is quicker so yes you could say changes to event quest were needed but this was not it. Plus the increase hasn’t equaled to more rewards. How is that even fair. Everyone has an opinion sadly some opinions are questionable
That's also not a personal quip so much as it is the result of seeing people argue against umpteen things on here, that we grew into and were better off for in the end.
Is it people argiing with umpteen things or you arguing with umpteen people? Seriously, you dont have to argue with every person whose opinion differs from yours in a thread. Especially a big thread.
I'm free to express my opinion, like everyone else.
Didnt say you weren't. Believe me we are all aware of how free you are to express your opinion and what that opinion is.
1.Kabam did what they did for a reason. 2. They have data to back it up. 3. Its there game and they can do what they want. 4. MCOC is great and we should be happy with what they give us.
Always the same thing with you.
But there is a difference between expressing your opinion on a topic and arguing with every person in a thread who doesn't share yours.
Do you work for Kabam? What they did and how they did it is totally out of order and downright disrespectful towards the players that fund and keep their business going!
1.Kabam only do what benefits Kabam unfortunately. 2.If there is data then share it. 3.It is their game but if they want people to play then these kind of things need to be communicated properly. 4.MCOC is not great but it could be if only they would focus on fixing the bugs etc. instead of trying to fleece their loyal players of all their cash and time!
This is not the first time this kind of thing has happened and Kabam need to start owning and learning from their mistakes!
what i see that it isnt discussed at all, what about QoL? kabam should reduce the ENERGY COST from most of the monthly events! all we get is more and more content and the lower difficulty content needs too much energy for nothing.
@Kabam Miike is this something that could be brought up to the game team. With the amount of content out the energy reduction required for lower eqs sounds like a great idea. If not reduced energy how about reducing the number of paths per chapter by 1 for the lowest 2 eqs.
If they really wanted to make the lower difficulties harder, why the hell didn't they just increase the rank/level of the defenders? I mean, they took out the 1*s from what was Normal and replaced them with 2*s, that's fine. The 2*s are rank 2 level 8. Again fine. 2*s in Normal were often r2 level 8 or maybe 15 or something. Why not just make them all maxed out 2*S and not screw about with these stupid over the top global nodes? Heroic could've been made similarly more difficult by not pratting about with the ridiculous nodes by simply upping the 3*s in it to r3 level 10 or something and upping the 4*s to a higher level.
And I don't even get why the Hel they thought anyone on the lower progressions would need it made more difficult. If you're after a bigger challenge, try the next level up and kick on to the next progression.
That's also not a personal quip so much as it is the result of seeing people argue against umpteen things on here, that we grew into and were better off for in the end.
Is it people argiing with umpteen things or you arguing with umpteen people? Seriously, you dont have to argue with every person whose opinion differs from yours in a thread. Especially a big thread.
I'm free to express my opinion, like everyone else.
Didnt say you weren't. Believe me we are all aware of how free you are to express your opinion and what that opinion is.
1.Kabam did what they did for a reason. 2. They have data to back it up. 3. Its there game and they can do what they want. 4. MCOC is great and we should be happy with what they give us.
Always the same thing with you.
But there is a difference between expressing your opinion on a topic and arguing with every person in a thread who doesn't share yours.
Do you work for Kabam? What they did and how they did it is totally out of order and downright disrespectful towards the players that fund and keep their business going!
1.Kabam only do what benefits Kabam unfortunately. 2.If there is data then share it. 3.It is their game but if they want people to play then these kind of things need to be communicated properly. 4.MCOC is not great but it could be if only they would focus on fixing the bugs etc. instead of trying to fleece their loyal players of all their cash and time!
This is not the first time this kind of thing has happened and Kabam need to start owning and learning from their mistakes!
You kinda jumped into the middle of a conversation. I do not work for Kabam. And thos comments are not my opinion. I was just stating what @GroundedWisdom always states a variaton of.
To anyone reading your post it would appear that those are your opinions whether or not you are in a conversation with someone else and if they are indeed not your opinion then why would you post them like that?
There's an easy solution that will get Kabam's attention, stop spending money on the game. I got the monthly sigil & regularly bought crystals because I could save up & buy things to help me progress in the game. These changes impact my ability to get the crystal shards I'd use to buy from the black iso market. I welcome new challenges like Thronebreaker difficulty being added but there was no reason to change the lower difficulty levels.
First battlegrounds fiasco, now this. I’ve stopped sigil subscription and will not renew. I’ve also been buying 5 bucks deals everyday. So I’m Kabam’s best customer. Well, it’s time to decide with my money if good talk doesn’t stick.
Comments
Word.
Particularly the Zemo/AM fights.
If by harder you mean how many revives/items need to be used then that’s not the right comparison. It’s just more tedious and labor intensive to do what was less time consuming for the same amount of rewards.
Now you have all nodes paths that are class based which means for an easier time you need 5 of each class to not spend longer in a fight. And the P.I of those champs is double what they were originally.
Now you argue that roster expansion for account is quicker so yes you could say changes to event quest were needed but this was not it. Plus the increase hasn’t equaled to more rewards. How is that even fair. Everyone has an opinion sadly some opinions are questionable
1.Kabam only do what benefits Kabam unfortunately.
2.If there is data then share it.
3.It is their game but if they want people to play then these kind of things need to be communicated properly.
4.MCOC is not great but it could be if only they would focus on fixing the bugs etc. instead of trying to fleece their loyal players of all their cash and time!
This is not the first time this kind of thing has happened and Kabam need to start owning and learning from their mistakes!
And I don't even get why the Hel they thought anyone on the lower progressions would need it made more difficult. If you're after a bigger challenge, try the next level up and kick on to the next progression.