**BANQUET EVENT PSA**
To fully participate in the upcoming Banquet's Alliance Event you will need to be in your alliance for 14 days prior to the event's start date on December 20th. That means, stay in your alliance from December 6th onwards to enjoy all there is to offer in the Banquet event.
To fully participate in the upcoming Banquet's Alliance Event you will need to be in your alliance for 14 days prior to the event's start date on December 20th. That means, stay in your alliance from December 6th onwards to enjoy all there is to offer in the Banquet event.
**Not Another Anime Reference Solo Event Returning**
This solo event has been fixed and will appear in game again on December 10th and will run through the 17th.
Reminder: This event is available to Paragon+ Summoners
This solo event has been fixed and will appear in game again on December 10th and will run through the 17th.
Reminder: This event is available to Paragon+ Summoners
INCOMING BUG FIX:
We'll fixing an issue with the Side Quests where all difficulties had the same Selector rewards.
We've fixed the Selectors in Threat Levels 4, 3, 2 and 1 to no longer contain rewards for Progression levels above the target audience.
Threat Level 4 rewards cap out at Thronebreaker
Threat Level 3 caps out at Cavalier
Threat Level 2 caps out at Uncollected
And Threat Level 1 has rewards for Proven
We'll fixing an issue with the Side Quests where all difficulties had the same Selector rewards.
We've fixed the Selectors in Threat Levels 4, 3, 2 and 1 to no longer contain rewards for Progression levels above the target audience.
Threat Level 4 rewards cap out at Thronebreaker
Threat Level 3 caps out at Cavalier
Threat Level 2 caps out at Uncollected
And Threat Level 1 has rewards for Proven
The difficulty increase is ridiculous
This discussion has been closed.
Comments
Stop bickering or we close up shop on this thread.
I think this is an important conversation where people need to be able to share their experiences. It is not a playground for two people to run around bickering.
Seriously,
Stop it.
Now, today, you’re making it like we’re the same when one person has been insulting us all weekend?
That’s not right.
Originally, it was quite excessive. I've been playing UC since the changes and it's not that unreasonable compared to what it was. It's much more doable.
No idea why time is a factor. We have a month to clear it, and a Path takes what it takes. The Fights haven't been extended that much. It's not a mini-AoL.
I think there's an unreasonable expectation that if any challenge level is altered, there MUST be an IMMEIDATE increase in Rewards, and that is a steep hill to die on.
2) can you explain why the change in difficulty was necessary in the first place?
3) can you ask the game team whether rewards will be increased for the increased difficulty?
4) can anyone who has played both the difficulty before it was nerfed and today after it was confirm it is indeed nerfed? Any difficulty you've done
So it’s been changed. If I had to guess, that’s probably 30 or so fewer hits you will have to do
Unfortunately, some internet strangers can be trolls, it’s just a reflection on how unhappy they are with their lives. Don’t take it personally and you really can’t expect anyone to come save you. The best way to deal with trolls is to ignore them.
Unfortunately, some internet strangers can be trolls, it’s just a reflection on how unhappy they are with their lives. Don’t take it personally and you really can’t expect anyone to come save you. The best way to deal with trolls is to ignore them.
I realize you’re trying to generate some kind of response by calling me “kid,” but no need. It’s just a forum.
There have been many posts asking about updating the solo and alliance objective rewards and the scoring to include things you left out, overlooked and failed to keep up to date with, not sure where any posts were that requested existing progression level quest difficulty increase with no reward increase.
A detailed explanation of why you needed to increase UC and below difficulty AND also not increase rewards would be appreciated to go along with the occasional statement of you guys seeing the importance of increased communication and transparency.
Is anyone going to say WHY there would be an increase to difficulty but consistent rewards? Master rewards for 100% completion were already unnecessary for my current level but I still did it because I had the time. Now? Even Uncollected is a challenge where previously id never have to use revives or health potions. I'd save those for Cavalier and Act 6 progression. Why waste valuable resources for rewards that aren't worth it?
Also, I just have to LOL at the statement that it'll be a complicated and long process to implement the changes, and then an hour later reveal that you've made changes. So things like this *can't* be solved swiftly and simply. Oh, oops. I guess they can.
You never start with buffing Rewards. You address the content itself. Then you look at how appropriate the Rewards are.
I just thought it was funny - and also proof that sometimes, simple changes CAN be made, and quickly.