**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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The difficulty increase is ridiculous
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An incremental update on this topic.
The game team has continued to look into the changes in difficulty and the impact it's had on accounts at each difficulty level. They are considering changes but are trying to make sure the adjustments they would make would hit the sweet spot.
Overall, this will likely still result in an increase to each difficulty, but to a more palatable level. We should specify that being able to auto-run content is not a priority in these tunings. That doesn't mean you will be unable to do so, it just means it is not a guiding element.
Any changes to the difficulty tuning would require a mid-build update, which, to over-simplify, is fairly rare and will require some time and a particular process to implement.
Please continue to be patient as we reevaluate these changes.
And if so why would one of those players want to focus on doing a relatively difficult EQ if it ends up giving them a few 4* shards that they have little to no use for because of the easier availability of 5 and 6 stars?
I know you specifically won't be able to answer this question but I'm very curious as to why these decisions have been made
You mean videos where Paragon level players are doing it? Yes if course THEY can do it, you're still however for some weird reason ignoring the fact that we are taking about UC PLAYERS you donut. Maybe if you spent majority of your day improving your reading comprehension skills you wouldn't be giving nonsensical responses like these and then patting yourself in the back thinking you did something.
But I had just finished Titania and was looking forward to taking down that Zemo and Absorbing Man, exactly as they were — and it was gonna happen TODAY.
Happy to report that changes to EQ and SQ difficulty tuning have been made in-game. As previously mentioned, you will still notice an increase to the difficulty but it should be much more approachable now.
So, IDK. There’s clearly a gap in how people see that — if you came up like we did, that’s not really a big deal. Because that’s what some of us were clearing with 4-stars and 5r3.
IDK, man. From the way people were talking, I was thinking these lanes were gonna have Masochism or some of the really nasty nodes and combinations. I still need to do the final two chapters so maybe those are there, waiting.
Up to now, though, it’s just been like clearing Act 5.
For real, though. Real talk: You know the nastiest fight/lane I have seen so far in Uncollected? It’s actually the “Easy” path in the Modok chapter — man, now that one, I understood completely why some people might be salty. That Ikaris to start it off is no freaking joke if you are coming at that with a 4-star
Nobody here is arguing the content shouldn't be harder, it should due to the fact people can obtain 5* and 6* a lot earlier and easier now, the argument here however is that the difficulty has been overtuned. Something Kabam Jax has already acknowledged, yet you're over here still trying to argue against that, is this really the hill you wanna die on? Lmao
I know there have been incremental updates to uncollected EQ rewards along the way, but how can the game team and the comms team justify taking something like this and adding this much to the time needed to complete, while doing nothing about the rewards, which are more dated with each passing month?