**UPDATES TO ENLISTMENT GIFTING EVENT:**
To prevent exploitation, we will prevent new Accounts from being able to Gift enlistment crystals. We will also be taking action on those who are using 3rd Party Sellers, Bots and other farms to gift themselves mass amounts of Enlistment Crystals. Lastly, we will be adding an expiration timer to Enlistment Crystals. All unopened Enlistment Crystals will expire on Oct 18 @ 17:00 UTC. For more information, please see this post: https://forums.playcontestofchampions.com/en/discussion/346104/updates-to-enlistment-gifting-event
To prevent exploitation, we will prevent new Accounts from being able to Gift enlistment crystals. We will also be taking action on those who are using 3rd Party Sellers, Bots and other farms to gift themselves mass amounts of Enlistment Crystals. Lastly, we will be adding an expiration timer to Enlistment Crystals. All unopened Enlistment Crystals will expire on Oct 18 @ 17:00 UTC. For more information, please see this post: https://forums.playcontestofchampions.com/en/discussion/346104/updates-to-enlistment-gifting-event
**KNOWN ISSUE**
We have adjusted the node placement of the new AW maps to better allow path traversal. As a result, defender placements have been reset. Please, take a moment to re-place your defender setup. We will be pushing out a message in-game shortly.
We have adjusted the node placement of the new AW maps to better allow path traversal. As a result, defender placements have been reset. Please, take a moment to re-place your defender setup. We will be pushing out a message in-game shortly.
The difficulty increase is ridiculous
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Comments
I used to do the side quests on easy, normal, master and some of uncollected - but now it looks like I can barely finish the 3rd side quest (master/conqueror). So this will mean I’ll spend less time on the game (probably like many other people).
I just miraculously became cavalier, but the side quest Absorbing Man fight is harder than some of the fights I just did - and I spent more units against him than I did on those fights.
Also it’s pretty odd that these 4-star opponents are so powerful. Their hero rating is in double figures? My highest 4-star’s hero rating is 6000.
I hope things will get back to normal next month.
Conversely, a minority of insufferable acolytes, career apologists and habitual contrarians have made repeated attempts to downplay the complaints and derail the thread by introducing non sequiturs, red herrings and strawmen into the conversation.
There's an issue with this month's EQ and SQ; it's been acknowledged by Jax. There really is nothing more to say until we receive a response from one of the administrators..
If you think the average UC player can 100% UC EQ with 100k-210k health pools, with 4* and without using a ton of revives you are absolutely delusional. No wonder you're getting ratioed left and right.
(yes, I know, git gud and wtf, 7 years and you're only Conqueror? Well, I spent that time slowly building my roster and doing content other than story mode.)
There is always a threshold at which a roster may not have sufficient strength to clear content on Auto Play. But there really isn’t any way to argue that Auto Play is anything other than a substitute for actually playing.
Dr. Zola
It's never been intended as a substitute for skill development and growth.
Dr. Zola
If kabams reasoning for changing the difficulty was to stop auto fighting for people to farm units, I’d personally rather they put the difficulty back to what it was so it’s fair for lower level players and then just disable auto fight altogether. Then we can get into a discussion with Kabam about auto fight as a QOL mechanic as a singular issue and we can see how that one goes. You can’t separate auto fighting with farming for resources.
I don’t think its entitled to think the difficulty in MEQ should match the corresponding act difficulty, that Conquerer should be act 4 difficulty. I don’t think it’s entitled to think that my roster should be able to auto fight this content as it always has. Mostly because knowing I can auto fight makes it fair for those at the level and allows for them progress in the game. For me that’s the bigger concern, it’s not difficult for me to do that level of content, it’s brain dead though. But I don’t think you can separate the 2 points, if it’s to difficult to auto-fight (for highly ranked rosters) it’s to difficult for the players who are at that actual level.
However if the increase to EQ UC difficulty is anything like the increase to the SQ difficulty then that’s ABSOLUTELY RIDICULES.
It’s completely pushed new players out let’s compare SQ threat level one boss to act 5.1.1 boss
They’re almost identical in attack and health how can kabam justify this? I’m not angry/complaining for me (in free time when bored on the main I do some pretty stupid/time wasting stuff in game
Example;
I see players trying to justify it by saying “well I can do it using low champs so they should too” That’s not how it works! They don’t have the experience, the masteries, the champions and the resources you do (an experienced player almost always has health pots and revives expiring) newer players don’t have that luxury. This is a ridiculous change that wasn’t needed and needs to be corrected asap if I was a newer player facing this I’d knock the game on the head and move on.