Yeah I have r3 6*s and I have to supervise the auto fight because they are taking more damage I can't auto fight the 1st 2 quests in Uncollected and having trouble auto fighting Master difficulty. This is ridiculous Kabam. I have to supervise the auto fight instead of letting it go on it's own so there is literally no point in even auto fighting anymore if I have to supervise the fights. Very frustrating. I am getting sick of this ****.
I agree, the ramp up is too much especially for newer players.
But also, now there are 6 difficulties each month, Contender and Proven difficulties should be changes to 1 energy per tile. This used to be the case a while back when there were 5 difficulties and the easiest option was 1 energy. Some people like to 100% everything but the extra energy spend on the easier quests in unnecessary.
My son got level 40 and Conqueror for the gifting event and just asked why did they make the monthly EQ for lower difficulty so much harder out of nowhere. He used to be able to finish off the first 2 difficulty levels each month as a progressing player and now is feeling the struggle WAYYY earlier than any other month. This change doesn't make any sense. Make a difficulty for Paragon and Thronebreaker players is a good move, but why punish the lower tier progressing players in the process?
I'm not saying I'm a great player, but previous I was able to get through uncollected monthly quest with a modicum of heals/revives to 100% it. I used about half of my total revives in and healing pots just on that Absorbing effer on whatever the third level difficulty is called now. I don't think I can afford to fully explore this now, so ultimately I will get fewer rewards and stagnate growth even more. I thought it was just me, and this boss, but reading here I see I'm not the only one getting smoked now doing the same contents we used to be able to complete.
Same here. EQ is no longer enjoyable. The amount of effort required now for mediocre rewards compared to before is painful. I used to enjoyed using auto fight to slowly save up some units to use later in the year and get a little bit of extra gold.
I’m time limited as I have a family and a job, so can’t put the time aside to spend hours grinding arena, as well as AQ, AW, Story, BG’s, Side quest, gauntlet….
I have the roster for the updated uncollected difficulty. A lot of players would auto fight first chapters at least. I did too. Now that’s impossible. With much higher health pools and attack rating, class advantage/disadvantage nodes etc it will take at least twice as long to 100%. Probably more like three times as long. I have no interest in spending any more time on the game than I already do. For the first time I’m thinking of quitting because of an update. Not rage quitting, just no incentive to spend so much more time for no gain in rewards. I don’t even care if Kabam do increase the rewards I just don’t want to spend that much time on it. I feel sorry for those newly uncollected players. I’ve seen several complaints on global. Dial it back Kabam.
tldr: The team is actively discussing this topic, we're hoping to know more soon.
When we announced Thronebreaker difficulty was coming to the contest, we also announced there would be a rework to all the other difficulties as well.
We've received a lot of feedback that the new difficulties feel overtuned, and is something I've experienced as well; it's something we have brought to the game team.
Hi Jax Will there be any further feedback before the weekend on this? If it's going to get nerfed at some point would be good to know.
I just completed Act 5.4.4 yesterday on my alt & realized that it was significantly easier than UC eq. That’s bizarre.
I’ll be honest, I try not to complain whenever game modes are too hard (*cough* BG) but I do quiet quit. If I wanted everything to be hard, I might as well live real life lol.
For context, if you had a roster that could easily auto fight previously but now can’t, imagine what it’s like for those who previously could complete each month, but only by a little. Or maybe with a revive or two. This isn’t about Paragon and Thronebreakers who can’t auto fight the Master Equivalent quest. It’s about conquerer and low level uncollected who now can’t get through.
Which they will grow into.
They won't grow at all now because they can't complete things now that they used 100%, new people will just quit increasing the timeline for the death of the game.
New people will grow and adapt, the same way we grow and adapt, and have done since the beginning of playing. If we all quit the second we couldn't do something 100% the day that it came out, there would be no game. This game has had an infinite number of "deaths", pretty much everytime something comes along that people are uncomfortable with. Life goes on, and so will the game.
When we grew and adapted in the "beginning of playing", the difficulty was compatible with skill and rosters at that time and level of progression. At the moment, it is not for newer accounts, if they were skilled enough, they would have been at least Thronebreakers already. But, they are good enough for Uncollected.
... Or so they thought...
You mention "compatible with skill and rosters at that time". I'm curious, do you see that rosters now develop at the same rate as yours did way back when?
Just 1 post below yours is a newly minted cavalier. With 2 6* rank 3's. Not sure about you, but I didn't have any 6* rank 3's at cavalier. My first was when I beat Grandmaster. It is infinitely easier to get ahold of 5* and 6* shards now- and that's a fact.
Yes, if you don't count the Christmas crystlas it is. A normal player who don't buy a bunch of GBcs or GCCs (don't forget the rng factor in them as well) don't get a 6 star before level 40. Let s not also forget that 80% of the player base is ftp, so having 2 6* rank 3 is not that usual, and, even if they do, they don't have the skills yet.
But it’s not just banquet that gives greater access to shards and rank up materials is it. BG’s does, incursions does, AW and AQ also do.
And getting rank 3’s is no longer the mission that it was when first introduced. It’s much easier to get them now.
I’ve just seen a guy on global with a rank 3 6* duped Hercules. And he’s finding passing story 5.2.6 hard.
Bgs are for Uncollected players and up, Conquerors that used to be able, with a struggle, complete the EQ uncollected now they can't. Also, Conquerors don't have access to 6* shards (I believe Uncollected as well) through Incursions, and most of them are in silver alliances at best.
tldr: The team is actively discussing this topic, we're hoping to know more soon.
When we announced Thronebreaker difficulty was coming to the contest, we also announced there would be a rework to all the other difficulties as well.
We've received a lot of feedback that the new difficulties feel overtuned, and is something I've experienced as well; it's something we have brought to the game team.
Hi Jax Will there be any further feedback before the weekend on this? If it's going to get nerfed at some point would be good to know.
Would not expect a nerf this month, friend. Maybe they’ll tune her down next month, but we’re stuck with this difficulty.
tldr: The team is actively discussing this topic, we're hoping to know more soon.
When we announced Thronebreaker difficulty was coming to the contest, we also announced there would be a rework to all the other difficulties as well.
We've received a lot of feedback that the new difficulties feel overtuned, and is something I've experienced as well; it's something we have brought to the game team.
Good to hear this! Thanks for your feedback. Even if my roster is quite big and I'm Paragon, I perceived this over tuning (attack, nodes, HPs), not only in TB but even in lower difficulties, It was clear to me that progressing players would have had a hard time.
I usually could auto-fight Master and focus on Cavalier challenges. Not anymore.
Also one detail worth mentioning is that the AI feels tuned up and more reactive and unpredictable: sidestepping, weird pauses, light intercepting, re-parrying a lot... it's like CPU-controlled champs went to a @DorkLessons Holiday Training Camp.
My point is: if you make quests harder, you need to increase the rewards. Fair and simple.
Kabam have lost all their imagination. If thats the best they can come up with for Thronebreaker, just increase attack and health pools and reskin as Thronebreaker then they could have done that a year ago.
tldr: The team is actively discussing this topic, we're hoping to know more soon.
When we announced Thronebreaker difficulty was coming to the contest, we also announced there would be a rework to all the other difficulties as well.
We've received a lot of feedback that the new difficulties feel overtuned, and is something I've experienced as well; it's something we have brought to the game team.
Good to hear this! Thanks for your feedback. Even if my roster is quite big and I'm Paragon, I perceived this over tuning (attack, nodes, HPs), not only in TB but even in lower difficulties, It was clear to me that progressing players would have had a hard time.
I usually could auto-fight Master and focus on Cavalier challenges. Not anymore.
Also one detail worth mentioning is that the AI feels tuned up and more reactive and unpredictable: sidestepping, weird pauses, light intercepting, re-parrying a lot... it's like CPU-controlled champs went to a @DorkLessons Holiday Training Camp.
My point is: if you make quests harder, you need to increase the rewards. Fair and simple.
That dork works for Kabam now 🤣, he’s been training the ai!!!
I understand that difficulties are changed. But what is not acceptable is the ISO rewards. NC is giving Iso 1300. On the last it was 3k . How can we grow up ours players without iso?
If Kabam decides to not really change the difficulty, then the rewards definitely need to be changed to make it worth the effort.
Is there reasoning why both Cavalier and TB difficulty don't have units in them? I know historically Cav didn't have it, which I accepted since it was the top difficulty with different rewards. If they are removing player's ability to easily get some units from autofighting Master difficulty, seems it should be balanced out by adding some units to Cav or TB.
Between Bg being totally unenjoyable this season and this month eq being absolutely annoying I thank kascam for the month of time to pursue other interests
I have just finished completing Uncollected event quest. I see that the difficulty has been brought up to the story quest level equivalent. My issue is not about the difficulty per se, even though I think that a rise in difficulty deserved at least an improvement in rewards, which did not happen, but with the heavy toll exploring the event quest has become. It takes double the time now to complete a lane. Before, defenders were finished off with a 30-50 hit combo, now it's like 70+ hits, meaning fights take much longer. I think the point of the event quest's previous difficulty was so people could enjoy other game modes as well. Story quests are lenghty and for that they're always there. Having event quests difficulty a notch down allowed players to enjoy other modes as well. They could casually play EQ and also play other stuff. Side quests were suposed to be an extra challenge and for that they're considerably shorter. I personally found the new difficulty made EQ heavy, tedious and boring and the lack of increase in rewards does not bring motivation to play it.
Wait a min... I saw a ton of brag posts flexing their banquet pulls... From players of all progressions.. even conquerors getting top notch 6* champs... Well put them to use... Yay i pulled god tier champs.. oh no content is hard!! Rofl..
I may be off base but the game design is migrating more towards spenders and grinders and those who are already paragon. Probably not much financial benefit for the company to focus on the causal/FTP who aren’t spending lots of money or time in the game. So you either
Agree with a lot of the comments. I’ve got a decent roster (8 rank 4s, 30 odd rank 3s) so was looking forward to the new difficulty, but it just wasn’t really enjoyable.
A lot of the fights were a total grind (I’ve got a couple paths left for 100%) and the node combinations didn’t feel imaginative or rewarding.
I don’t mind grinding fights in the story quests, but not for monthly content.
Hopefully this month was sort of testing the water and there will be tweaks in future months but if this is what it’s to be then I don’t think I’ll bother with 100% each month.
Even bringing in champs with the right tags and class didn’t really feel that rewarding. Just felt it was all a bit ‘meh’.
Genuine question (not being smart) but do the devs play or test monthly content before release?
Just played the easiest EQ and SQ missions and, dude, I think someone just missed up something and doubled and maybe cuadrupled some amounts of data, 3 star bosses doing 6 star lvl damage, kinda crazy hahahaha
I think this was just a bug, not intentional, this is way hard for the low level players even right now when is way easier to get 5 stars for low level accounts, Im 1 R4 away from Paragon and I have a quite big roster so I just used some of my R1 that Im not used to play to have some fun and damn, for me is nice because I dont oneshot them life before but dude, this shouldnt be like this for the people that really need to do this difficulties
Wait a min... I saw a ton of brag posts flexing their banquet pulls... From players of all progressions.. even conquerors getting top notch 6* champs... Well put them to use... Yay i pulled god tier champs.. oh no content is hard!! Rofl..
Doesnt matter what you pull if you cant lvl him up, I have maybe 20 champs that are going between R2 and R3 but I dont have enough ISO or Gold for them
Comments
But also, now there are 6 difficulties each month, Contender and Proven difficulties should be changes to 1 energy per tile. This used to be the case a while back when there were 5 difficulties and the easiest option was 1 energy. Some people like to 100% everything but the extra energy spend on the easier quests in unnecessary.
I used about half of my total revives in and healing pots just on that Absorbing effer on whatever the third level difficulty is called now. I don't think I can afford to fully explore this now, so ultimately I will get fewer rewards and stagnate growth even more.
I thought it was just me, and this boss, but reading here I see I'm not the only one getting smoked now doing the same contents we used to be able to complete.
I’m time limited as I have a family and a job, so can’t put the time aside to spend hours grinding arena, as well as AQ, AW, Story, BG’s, Side quest, gauntlet….
I have no interest in spending any more time on the game than I already do. For the first time I’m thinking of quitting because of an update. Not rage quitting, just no incentive to spend so much more time for no gain in rewards. I don’t even care if Kabam do increase the rewards I just don’t want to spend that much time on it.
I feel sorry for those newly uncollected players. I’ve seen several complaints on global. Dial it back Kabam.
Will there be any further feedback before the weekend on this?
If it's going to get nerfed at some point would be good to know.
I’ll be honest, I try not to complain whenever game modes are too hard (*cough* BG) but I do quiet quit. If I wanted everything to be hard, I might as well live real life lol.
Jinx
A cav player in my alliance can’t complete UC now.
Even if my roster is quite big and I'm Paragon, I perceived this over tuning (attack, nodes, HPs), not only in TB but even in lower difficulties, It was clear to me that progressing players would have had a hard time.
I usually could auto-fight Master and focus on Cavalier challenges. Not anymore.
Also one detail worth mentioning is that the AI feels tuned up and more reactive and unpredictable: sidestepping, weird pauses, light intercepting, re-parrying a lot... it's like CPU-controlled champs went to a @DorkLessons Holiday Training Camp.
My point is: if you make quests harder, you need to increase the rewards. Fair and simple.
Is there reasoning why both Cavalier and TB difficulty don't have units in them? I know historically Cav didn't have it, which I accepted since it was the top difficulty with different rewards. If they are removing player's ability to easily get some units from autofighting Master difficulty, seems it should be balanced out by adding some units to Cav or TB.
My issue is not about the difficulty per se, even though I think that a rise in difficulty deserved at least an improvement in rewards, which did not happen, but with the heavy toll exploring the event quest has become. It takes double the time now to complete a lane. Before, defenders were finished off with a 30-50 hit combo, now it's like 70+ hits, meaning fights take much longer.
I think the point of the event quest's previous difficulty was so people could enjoy other game modes as well. Story quests are lenghty and for that they're always there. Having event quests difficulty a notch down allowed players to enjoy other modes as well. They could casually play EQ and also play other stuff.
Side quests were suposed to be an extra challenge and for that they're considerably shorter.
I personally found the new difficulty made EQ heavy, tedious and boring and the lack of increase in rewards does not bring motivation to play it.
Yay i pulled god tier champs.. oh no content is hard!! Rofl..
A lot of the fights were a total grind (I’ve got a couple paths left for 100%) and the node combinations didn’t feel imaginative or rewarding.
I don’t mind grinding fights in the story quests, but not for monthly content.
Hopefully this month was sort of testing the water and there will be tweaks in future months but if this is what it’s to be then I don’t think I’ll bother with 100% each month.
Even bringing in champs with the right tags and class didn’t really feel that rewarding. Just felt it was all a bit ‘meh’.
Genuine question (not being smart) but do the devs play or test monthly content before release?
Just my two cents (or pence as I’m Scottish!)
I think this was just a bug, not intentional, this is way hard for the low level players even right now when is way easier to get 5 stars for low level accounts, Im 1 R4 away from Paragon and I have a quite big roster so I just used some of my R1 that Im not used to play to have some fun and damn, for me is nice because I dont oneshot them life before but dude, this shouldnt be like this for the people that really need to do this difficulties