**UPDATES TO ENLISTMENT GIFTING EVENT:**
To prevent exploitation, we will prevent new Accounts from being able to Gift enlistment crystals. We will also be taking action on those who are using 3rd Party Sellers, Bots and other farms to gift themselves mass amounts of Enlistment Crystals. Lastly, we will be adding an expiration timer to Enlistment Crystals. All unopened Enlistment Crystals will expire on Oct 18 @ 17:00 UTC. For more information, please see this post: https://forums.playcontestofchampions.com/en/discussion/346104/updates-to-enlistment-gifting-event
To prevent exploitation, we will prevent new Accounts from being able to Gift enlistment crystals. We will also be taking action on those who are using 3rd Party Sellers, Bots and other farms to gift themselves mass amounts of Enlistment Crystals. Lastly, we will be adding an expiration timer to Enlistment Crystals. All unopened Enlistment Crystals will expire on Oct 18 @ 17:00 UTC. For more information, please see this post: https://forums.playcontestofchampions.com/en/discussion/346104/updates-to-enlistment-gifting-event
**KNOWN ISSUE**
We have adjusted the node placement of the new AW maps to better allow path traversal. As a result, defender placements have been reset. Please, take a moment to re-place your defender setup. We will be pushing out a message in-game shortly.
We have adjusted the node placement of the new AW maps to better allow path traversal. As a result, defender placements have been reset. Please, take a moment to re-place your defender setup. We will be pushing out a message in-game shortly.
The difficulty increase is ridiculous
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Comments
But also, now there are 6 difficulties each month, Contender and Proven difficulties should be changes to 1 energy per tile. This used to be the case a while back when there were 5 difficulties and the easiest option was 1 energy. Some people like to 100% everything but the extra energy spend on the easier quests in unnecessary.
I used about half of my total revives in and healing pots just on that Absorbing effer on whatever the third level difficulty is called now. I don't think I can afford to fully explore this now, so ultimately I will get fewer rewards and stagnate growth even more.
I thought it was just me, and this boss, but reading here I see I'm not the only one getting smoked now doing the same contents we used to be able to complete.
I’m time limited as I have a family and a job, so can’t put the time aside to spend hours grinding arena, as well as AQ, AW, Story, BG’s, Side quest, gauntlet….
I have no interest in spending any more time on the game than I already do. For the first time I’m thinking of quitting because of an update. Not rage quitting, just no incentive to spend so much more time for no gain in rewards. I don’t even care if Kabam do increase the rewards I just don’t want to spend that much time on it.
I feel sorry for those newly uncollected players. I’ve seen several complaints on global. Dial it back Kabam.
Will there be any further feedback before the weekend on this?
If it's going to get nerfed at some point would be good to know.
I’ll be honest, I try not to complain whenever game modes are too hard (*cough* BG) but I do quiet quit. If I wanted everything to be hard, I might as well live real life lol.
Jinx
A cav player in my alliance can’t complete UC now.
Even if my roster is quite big and I'm Paragon, I perceived this over tuning (attack, nodes, HPs), not only in TB but even in lower difficulties, It was clear to me that progressing players would have had a hard time.
I usually could auto-fight Master and focus on Cavalier challenges. Not anymore.
Also one detail worth mentioning is that the AI feels tuned up and more reactive and unpredictable: sidestepping, weird pauses, light intercepting, re-parrying a lot... it's like CPU-controlled champs went to a @DorkLessons Holiday Training Camp.
My point is: if you make quests harder, you need to increase the rewards. Fair and simple.
Is there reasoning why both Cavalier and TB difficulty don't have units in them? I know historically Cav didn't have it, which I accepted since it was the top difficulty with different rewards. If they are removing player's ability to easily get some units from autofighting Master difficulty, seems it should be balanced out by adding some units to Cav or TB.
My issue is not about the difficulty per se, even though I think that a rise in difficulty deserved at least an improvement in rewards, which did not happen, but with the heavy toll exploring the event quest has become. It takes double the time now to complete a lane. Before, defenders were finished off with a 30-50 hit combo, now it's like 70+ hits, meaning fights take much longer.
I think the point of the event quest's previous difficulty was so people could enjoy other game modes as well. Story quests are lenghty and for that they're always there. Having event quests difficulty a notch down allowed players to enjoy other modes as well. They could casually play EQ and also play other stuff.
Side quests were suposed to be an extra challenge and for that they're considerably shorter.
I personally found the new difficulty made EQ heavy, tedious and boring and the lack of increase in rewards does not bring motivation to play it.
Yay i pulled god tier champs.. oh no content is hard!! Rofl..
A lot of the fights were a total grind (I’ve got a couple paths left for 100%) and the node combinations didn’t feel imaginative or rewarding.
I don’t mind grinding fights in the story quests, but not for monthly content.
Hopefully this month was sort of testing the water and there will be tweaks in future months but if this is what it’s to be then I don’t think I’ll bother with 100% each month.
Even bringing in champs with the right tags and class didn’t really feel that rewarding. Just felt it was all a bit ‘meh’.
Genuine question (not being smart) but do the devs play or test monthly content before release?
Just my two cents (or pence as I’m Scottish!)
I think this was just a bug, not intentional, this is way hard for the low level players even right now when is way easier to get 5 stars for low level accounts, Im 1 R4 away from Paragon and I have a quite big roster so I just used some of my R1 that Im not used to play to have some fun and damn, for me is nice because I dont oneshot them life before but dude, this shouldnt be like this for the people that really need to do this difficulties