**UPDATES TO ENLISTMENT GIFTING EVENT:**
To prevent exploitation, we will prevent new Accounts from being able to Gift enlistment crystals. We will also be taking action on those who are using 3rd Party Sellers, Bots and other farms to gift themselves mass amounts of Enlistment Crystals. Lastly, we will be adding an expiration timer to Enlistment Crystals. All unopened Enlistment Crystals will expire on Oct 18 @ 17:00 UTC. For more information, please see this post: https://forums.playcontestofchampions.com/en/discussion/346104/updates-to-enlistment-gifting-event
To prevent exploitation, we will prevent new Accounts from being able to Gift enlistment crystals. We will also be taking action on those who are using 3rd Party Sellers, Bots and other farms to gift themselves mass amounts of Enlistment Crystals. Lastly, we will be adding an expiration timer to Enlistment Crystals. All unopened Enlistment Crystals will expire on Oct 18 @ 17:00 UTC. For more information, please see this post: https://forums.playcontestofchampions.com/en/discussion/346104/updates-to-enlistment-gifting-event
The difficulty increase is ridiculous
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Comments
It would really be appreciated if there was greater communication when things like this happen than either ignoring us for a while or posting a brief message that you are aware after a little time and then again not providing more info until later instead of updates on the progress of your working on the issues/decision making.
Same for Uncollected, I'm using my top champs and noticing it a considerable spike up in difficulty compared to before - which feels downright crazy since the underwhelming rewards haven't changed. I used to be able to do just *ONE* run in Cavalier EQ difficulty to get those rewards but I'm guessing I'm not even going to be able to do so anymore.
If there was a spike up in rewards, that would be one thing. But they're the same. I'd think with the newer higher difficulty that they wouldn't make the previous ones *MORE* difficult??? Especially considering the grind for those rewards.
I used to get a lot of pleasure from watching my 3 accounts all autofighting at the same time!
This will probably end up similar to when AQ was updated and resulted in Map 6 being way to difficult and frustrating.
At least this issue has been acknowledged early, rather than waiting for 2 weeks and 16 pages of complaint's from the community before responding. Communication last time was terrible.
Kabam eventually made changes that made the experience much better. Hopefully the same happens here. Fingers Crossed.
This will have been their plan all along...have people so grateful that difficulty finally got decreased (from this month) that they wont complain when it's still a lot higher than previous months
For me it's not about developing players. It's about what I expect reward wise for my time and effort. So if you're increasing my time and effort and not increasing my rewards, then why will I bother? And I'm not even talking about TB. I'd treat that like I treated Cav early on. Work for completion, then do early exploration until the resource suck becomes too much. And then do a little more each month.
It's like Christmas Vacation. When the boss takes away bonuses people have gotten for many years. It becomes part of their expected compensation.
A small step up would be either only increasing the health pools or adding the bs nodes but not doing both at the same time that's just ridiculous.
Even Kabam Jax said it got overtuned, why are you over here acting like it isn't?
Now everyone has to work harder and longer for the same or less pay. Well Elon, that's bull ****.
Someone at Kabam is an idiot and trying to climb the corporate ladder, introducing this is just dumb, my nephew is new and he has a crew of 20 kids that just started the game, they are not staying in this game.
I'm relatively higher levels, the difficulty is not much of an issue but if I can't use my Auto...I won't be running any of these and just sticking to AQ, AW and EOPs/Gaunlet and side quests....I don't grind arenas anymore and I'm def not grinding this garbage for the garbage rewards.
Just my 2 cents
EQ has been relatively the same for years. While I understand what you're saying about people growing into it, by the time they've grown into it, it's easy and repetitive. Unless they challenge themselves in other areas of the game. That gap is quite large, and EQ is the same thing over and over. It really does little, for example at the Master level, to prepare someone for UC. It's an after-thought. At that point, it's sink or swim.
So yes, sooner or later they may want to look at increasing the difficulty because not only are people growing from it, Champions are much more available at lower levels. Therefore the challenge level is decreasing. Players are coming by 5*s and 6*s much easier than before. They're gaining the Mats to Rank them easier than many of us did. Something needs to evolve. Albeit this may have been overtuned.
As for the Objectives, that's been covered. It's never been intended for Cavs, and a Cav has no need of R4 Mats.