There is still a little time left but as of right now it looks like the usual issue of releasing something with problems in it close to a weekend and then not providing info on an actual resolution/course of action before shutting down for the weekend once we have brought it to your attention (when we shouldn't have needed to anyways because it was obvious enough that you should have caught it prior to releasing the content) is about to happen again. There are around 3 hours left for the West Coast time zone work day so hopefully this isn't the case.
It would really be appreciated if there was greater communication when things like this happen than either ignoring us for a while or posting a brief message that you are aware after a little time and then again not providing more info until later instead of updates on the progress of your working on the issues/decision making.
I am absolutely in the boat of suffering with this adjustment. Conqueror (formerly "Master") was a straight up challenge using the same type/level of champions that I would've previously used for it.
Same for Uncollected, I'm using my top champs and noticing it a considerable spike up in difficulty compared to before - which feels downright crazy since the underwhelming rewards haven't changed. I used to be able to do just *ONE* run in Cavalier EQ difficulty to get those rewards but I'm guessing I'm not even going to be able to do so anymore.
If there was a spike up in rewards, that would be one thing. But they're the same. I'd think with the newer higher difficulty that they wouldn't make the previous ones *MORE* difficult??? Especially considering the grind for those rewards.
I find the difficulty level for proven to uncollected to be way to high. Cavalier and TB seem appropriate.
I used to get a lot of pleasure from watching my 3 accounts all autofighting at the same time!
This will probably end up similar to when AQ was updated and resulted in Map 6 being way to difficult and frustrating.
At least this issue has been acknowledged early, rather than waiting for 2 weeks and 16 pages of complaint's from the community before responding. Communication last time was terrible.
Kabam eventually made changes that made the experience much better. Hopefully the same happens here. Fingers Crossed.
For context, if you had a roster that could easily auto fight previously but now can’t, imagine what it’s like for those who previously could complete each month, but only by a little. Or maybe with a revive or two. This isn’t about Paragon and Thronebreakers who can’t auto fight the Master Equivalent quest. It’s about conquerer and low level uncollected who now can’t get through.
Which they will grow into.
How are we supposed to grow when we can't even grind out a 4 star on an event quest anymore
I don't know that it has gotten more difficult per se, just longer. Attack values in the quest seem fine, but the health pools definitely increased a bunch, at least in uncollected (global +300% atk, +800%def). It may be that the added node to increase atk of certain classes was meant to counter it, but I don't see why either change was warranted.
Ok... I just find this hilarious. 7hr Mystic Combat is on... 22hr EQ Solo completion is on. So I throw some mystics into "Proven" to Auto-Fight thru it. Proven is the 2nd difficulty - equatable to what was Heroic yet the 3-Star Absorbing Man boss in 3.2 is knocking out my max sig r4 6-Star Tigra and max sig r4 6-Star Doom 😆
I am not going to put out complaints about any difficulty because 1. I don't mind things being a challenge and 2. I have not actually fought anything but Proven (aka Heroic) 3-star champs knocking out r4s... I know Auto-Fight Ai is not great but something just doesn't seem right 🤷🏼♂️. For anyone to say it's the same difficulty - it surely is not because Auto-Fight results will say otherwise.
Luckily my max sig r4 Longshot Auto-Fighter could clean up... Barely! 🤪
I'm about the power level that would have done heroic last month and used one or two potions/revives. Absorbing man on proven one shots even my highest level champion with any special attack he uses.
let's fast forward to next month where difficulty will be decreased but will still be significantly higher than previous months. people will stop complaining and thank Kabam for decreasing difficulty....
This will have been their plan all along...have people so grateful that difficulty finally got decreased (from this month) that they wont complain when it's still a lot higher than previous months
Wait a min... I saw a ton of brag posts flexing their banquet pulls... From players of all progressions.. even conquerors getting top notch 6* champs... Well put them to use... Yay i pulled god tier champs.. oh no content is hard!! Rofl..
God tier champs ≠ beating every single quest with them, especially with how restricting some nodes and champ abilities can be. You can go in with a 6* Hulkling against Absorbing Man in UC and it won't matter because all the damage from a single sp2 rotation will be healed after he drops two sp1s and refines his form. That wasn't the W take you think it was.
I’m not terribly concerned about the new difficulty. However my roster is diverse. My problem was a the champs used on lines with node interactions. In 3.2 you have to use mystics, on one line is memphisto, on another line with conflictor node is Longshot. Both those fights are incredibly long with the champs and nodes. I’m sure there are more. But I’m currently exploring 3.2
This will have been their plan all along...have people so grateful that difficulty finally got decreased (from this month) that they wont complain when it's still a lot higher than previous months
That's amazing. Kabam with their nefarious plots. I'd love to have been in the room when they concocted their evil plan. I can picture Kabam Miike reporting to the devs with an evil laugh that the plan worked perfectly as the thank you posts start rolling in.
For all the talk of increased difficulty at lower levels, and the struggle players at that level will have, people seem to be forgetting how much banquet impacted those same lower level players. Conquerors with rank 3 6*? UC players with multiple rank 3’s? Granted it’s not every single player but progression has been accelerated greatly. It’s all relative.
What about people like me who took a break and completely missed banquet
With the r4 materials cut from cav difficulty, this is like getting twice as much work to do and your paycheck getting cut in half. Put the r4 materials back on cav too and put the difficulty back. This is **** bull ****.
And for the record, I have — ALWAYS — said I have absolute respect for people who grind Arena for that exact reason. I have said those Arena grinders deserve all the gold and Units they can carry, more resources and rank-ups and rewards, because they get in there and put in the effort, even if it’s just clearing milestones.
That’s absolutely how the game should work, especially if you are F2P — you have the ability to get something simply by working.
As I said, I went into these modes last night. They are harder, but they can be done, even with a 3/30 4-star on at least the first chapter of Uncollected.
So to me, you can still clear the content.
But at the same time, I do admit that it’s harder and that the rewards were reduced. So I would restore UC and below, and just remove Autoplay, and that should be the end of it because certainly no one should complain that actually having to play the game is a requirement to get rewards.
If rewards weren't meant to be earned through no effort, why does autoplay exist in the first place?
So, then if that’s what this is about — “I can’t Autoplay for Units anymore, and that’s what I want to do,” then just say that instead of hiding behind “Oh, it’s too hard for all of us developing players! Why does Kabam hate everyone who isn’t spending money or a Thronebreaker!!!!!”
Just say what it is, and not act like the content is so hard that it cannot be cleared with a developing roster
I autoplay easy content for the rewards boost. I also have so much time to actually play. So if UC and Cav are more of a time suck and effort, yet the rewards are the same, then why do I want to play them?
For me it's not about developing players. It's about what I expect reward wise for my time and effort. So if you're increasing my time and effort and not increasing my rewards, then why will I bother? And I'm not even talking about TB. I'd treat that like I treated Cav early on. Work for completion, then do early exploration until the resource suck becomes too much. And then do a little more each month.
It's like Christmas Vacation. When the boss takes away bonuses people have gotten for many years. It becomes part of their expected compensation.
For context, if you had a roster that could easily auto fight previously but now can’t, imagine what it’s like for those who previously could complete each month, but only by a little. Or maybe with a revive or two. This isn’t about Paragon and Thronebreakers who can’t auto fight the Master Equivalent quest. It’s about conquerer and low level uncollected who now can’t get through.
Which they will grow into.
They were already growing into just fine. Now they may not be able to because the content has increased in difficulty, without any additional incentive to complete it.
How can there accounts grow if the monthly events quests, a key part of the game for resources has been so significantly up tuned that people who could complete before now can’t? This isn’t like a side quest where they change each month and it’s not always easy to keep parity with the difficulty. Monthly event quest difficulty should remain stable. If they are going to increase the difficulty the rewards should increase as well. It’s not fair to the cohort of players that do that level of content.
Personally I don’t think the rewards should increase but the difficulty revert back to its previous state.
The same way their Accounts grow with anything else. By doing the best they can with it, and advancing through as many areas as possible. Ranking Champs, doing Story, playing Alliance Events, doing Arenas, Incursions, BGs, etc. The difficulty increase isn't that insurmountable. It's a step up. Relying on one source is one thing. Relying on it month after month as a one-stop shop for everything, and expecting to progress, is another.
A step up? Right, cause going from 65k health pools to 120k on regular opponents is just a step up and not that big of a deal at all... Of course it's a big deal most people become UC with maxed out 4*, now you can't do UC EQ without maxed out 5* and the right counters cause not only did they increase the health pools but they also gave them bs nodes, boss nodes being the worst. A small step up would be either only increasing the health pools or adding the bs nodes but not doing both at the same time that's just ridiculous.
Even Kabam Jax said it got overtuned, why are you over here acting like it isn't?
For context, if you had a roster that could easily auto fight previously but now can’t, imagine what it’s like for those who previously could complete each month, but only by a little. Or maybe with a revive or two. This isn’t about Paragon and Thronebreakers who can’t auto fight the Master Equivalent quest. It’s about conquerer and low level uncollected who now can’t get through.
Which they will grow into.
How are we supposed to grow when we can't even grind out a 4 star on an event quest anymore
To be fair, I do think it's a bit extreme, so that comment was premature. In general, I think it's not a bad thing to increase the challenge level of repetitive content, as long as the increase is at a reasonable level.
TB EQ is ridiculous for Mystic chapter 3/quest 2 ,wth is that meant to be, with guillotine on every path in every fight you just spam heavy attack for easy win but with any other mystic champ it is Hell. On one path you got mr sinister and Kitty pyrde etc with some divine protection and some crazy nodes that cuts damage in half.. unless we have guillotine. I’m not enjoying this, the stress is not worth the effort for the decent rewards that will be dated in 6 months
For context, if you had a roster that could easily auto fight previously but now can’t, imagine what it’s like for those who previously could complete each month, but only by a little. Or maybe with a revive or two. This isn’t about Paragon and Thronebreakers who can’t auto fight the Master Equivalent quest. It’s about conquerer and low level uncollected who now can’t get through.
Which they will grow into.
How are we supposed to grow when we can't even grind out a 4 star on an event quest anymore
To be fair, I do think it's a bit extreme, so that comment was premature. In general, I think it's not a bad thing to increase the challenge level of repetitive content, as long as the increase is at a reasonable level.
What is repetitive content for you, is not for someone at that progression or skill level. They needed to leave the existing tiers alone, including the r4 mats on cav and then add TB difficulty with additional rewards.
Now everyone has to work harder and longer for the same or less pay. Well Elon, that's bull ****.
the rewards don't match the difficulty level...they took away the bonus for Cav and applied it to Throne and makes you spend energy...the difficulty from Cav to Throne is just health pool which takes time away from everything else....I use Auto-fight a lot because it's time consuming and really just a money grab for users to buy energy, this is more about efficiency for users, not skill or being lazy but its bad enough FTPs and some spenders "grind" arena, but the now we need to "grind" this?
Someone at Kabam is an idiot and trying to climb the corporate ladder, introducing this is just dumb, my nephew is new and he has a crew of 20 kids that just started the game, they are not staying in this game.
I'm relatively higher levels, the difficulty is not much of an issue but if I can't use my Auto...I won't be running any of these and just sticking to AQ, AW and EOPs/Gaunlet and side quests....I don't grind arenas anymore and I'm def not grinding this garbage for the garbage rewards.
This will have been their plan all along...have people so grateful that difficulty finally got decreased (from this month) that they wont complain when it's still a lot higher than previous months
That's amazing. Kabam with their nefarious plots. I'd love to have been in the room when they concocted their evil plan. I can picture Kabam Miike reporting to the devs with an evil laugh that the plan worked perfectly as the thank you posts start rolling in.
I am kidding of course but I wouldn't put it past them. And yes Dr Devil must be laughing in their headquarters
For context, if you had a roster that could easily auto fight previously but now can’t, imagine what it’s like for those who previously could complete each month, but only by a little. Or maybe with a revive or two. This isn’t about Paragon and Thronebreakers who can’t auto fight the Master Equivalent quest. It’s about conquerer and low level uncollected who now can’t get through.
Which they will grow into.
How are we supposed to grow when we can't even grind out a 4 star on an event quest anymore
To be fair, I do think it's a bit extreme, so that comment was premature. In general, I think it's not a bad thing to increase the challenge level of repetitive content, as long as the increase is at a reasonable level.
What is repetitive content for you, is not for someone at that progression or skill level. They needed to leave the existing tiers alone, including the r4 mats on cav and then add TB difficulty with additional rewards.
Now everyone has to work harder and longer for the same or less pay. Well Elon, that's bull ****.
You're talking about two separate subjects. What you're saying is the Rewards justify the increase, and that's separate from what I'm talking about. EQ has been relatively the same for years. While I understand what you're saying about people growing into it, by the time they've grown into it, it's easy and repetitive. Unless they challenge themselves in other areas of the game. That gap is quite large, and EQ is the same thing over and over. It really does little, for example at the Master level, to prepare someone for UC. It's an after-thought. At that point, it's sink or swim. So yes, sooner or later they may want to look at increasing the difficulty because not only are people growing from it, Champions are much more available at lower levels. Therefore the challenge level is decreasing. Players are coming by 5*s and 6*s much easier than before. They're gaining the Mats to Rank them easier than many of us did. Something needs to evolve. Albeit this may have been overtuned. As for the Objectives, that's been covered. It's never been intended for Cavs, and a Cav has no need of R4 Mats.
For context, if you had a roster that could easily auto fight previously but now can’t, imagine what it’s like for those who previously could complete each month, but only by a little. Or maybe with a revive or two. This isn’t about Paragon and Thronebreakers who can’t auto fight the Master Equivalent quest. It’s about conquerer and low level uncollected who now can’t get through.
Which they will grow into.
How are we supposed to grow when we can't even grind out a 4 star on an event quest anymore
To be fair, I do think it's a bit extreme, so that comment was premature. In general, I think it's not a bad thing to increase the challenge level of repetitive content, as long as the increase is at a reasonable level.
What is repetitive content for you, is not for someone at that progression or skill level. They needed to leave the existing tiers alone, including the r4 mats on cav and then add TB difficulty with additional rewards.
Now everyone has to work harder and longer for the same or less pay. Well Elon, that's bull ****.
You're talking about two separate subjects. What you're saying is the Rewards justify the increase, and that's separate from what I'm talking about. EQ has been relatively the same for years. While I understand what you're saying about people growing into it, by the time they've grown into it, it's easy and repetitive. Unless they challenge themselves in other areas of the game. That gap is quite large, and EQ is the same thing over and over. It really does little, for example at the Master level, to prepare someone for UC. It's an after-thought. At that point, it's sink or swim. So yes, sooner or later they may want to look at increasing the difficulty because not only are people growing from it, Champions are much more available at lower levels. Therefore the challenge level is decreasing. Players are coming by 5*s and 6*s much easier than before. They're gaining the Mats to Rank them easier than many of us did. Something needs to evolve. Albeit this may have been overtuned. As for the Objectives, that's been covered. It's never been intended for Cavs, and a Cav has no need of R4 Mats.
For context, if you had a roster that could easily auto fight previously but now can’t, imagine what it’s like for those who previously could complete each month, but only by a little. Or maybe with a revive or two. This isn’t about Paragon and Thronebreakers who can’t auto fight the Master Equivalent quest. It’s about conquerer and low level uncollected who now can’t get through.
Which they will grow into.
How are we supposed to grow when we can't even grind out a 4 star on an event quest anymore
To be fair, I do think it's a bit extreme, so that comment was premature. In general, I think it's not a bad thing to increase the challenge level of repetitive content, as long as the increase is at a reasonable level.
What is repetitive content for you, is not for someone at that progression or skill level. They needed to leave the existing tiers alone, including the r4 mats on cav and then add TB difficulty with additional rewards.
Now everyone has to work harder and longer for the same or less pay. Well Elon, that's bull ****.
You're talking about two separate subjects. What you're saying is the Rewards justify the increase, and that's separate from what I'm talking about. EQ has been relatively the same for years. While I understand what you're saying about people growing into it, by the time they've grown into it, it's easy and repetitive. Unless they challenge themselves in other areas of the game. That gap is quite large, and EQ is the same thing over and over. It really does little, for example at the Master level, to prepare someone for UC. It's an after-thought. At that point, it's sink or swim. So yes, sooner or later they may want to look at increasing the difficulty because not only are people growing from it, Champions are much more available at lower levels. Therefore the challenge level is decreasing. Players are coming by 5*s and 6*s much easier than before. They're gaining the Mats to Rank them easier than many of us did. Something needs to evolve. Albeit this may have been overtuned. As for the Objectives, that's been covered. It's never been intended for Cavs, and a Cav has no need of R4 Mats.
...may have been overtuned....smh...
Yes, that's what I said, as in that "may have been the case", as in it was the case. I understand English isn't a first language for everyone, but that was a manner of speaking.
Comments
It would really be appreciated if there was greater communication when things like this happen than either ignoring us for a while or posting a brief message that you are aware after a little time and then again not providing more info until later instead of updates on the progress of your working on the issues/decision making.
Same for Uncollected, I'm using my top champs and noticing it a considerable spike up in difficulty compared to before - which feels downright crazy since the underwhelming rewards haven't changed. I used to be able to do just *ONE* run in Cavalier EQ difficulty to get those rewards but I'm guessing I'm not even going to be able to do so anymore.
If there was a spike up in rewards, that would be one thing. But they're the same. I'd think with the newer higher difficulty that they wouldn't make the previous ones *MORE* difficult??? Especially considering the grind for those rewards.
I used to get a lot of pleasure from watching my 3 accounts all autofighting at the same time!
This will probably end up similar to when AQ was updated and resulted in Map 6 being way to difficult and frustrating.
At least this issue has been acknowledged early, rather than waiting for 2 weeks and 16 pages of complaint's from the community before responding. Communication last time was terrible.
Kabam eventually made changes that made the experience much better. Hopefully the same happens here. Fingers Crossed.
This will have been their plan all along...have people so grateful that difficulty finally got decreased (from this month) that they wont complain when it's still a lot higher than previous months
For me it's not about developing players. It's about what I expect reward wise for my time and effort. So if you're increasing my time and effort and not increasing my rewards, then why will I bother? And I'm not even talking about TB. I'd treat that like I treated Cav early on. Work for completion, then do early exploration until the resource suck becomes too much. And then do a little more each month.
It's like Christmas Vacation. When the boss takes away bonuses people have gotten for many years. It becomes part of their expected compensation.
A small step up would be either only increasing the health pools or adding the bs nodes but not doing both at the same time that's just ridiculous.
Even Kabam Jax said it got overtuned, why are you over here acting like it isn't?
Now everyone has to work harder and longer for the same or less pay. Well Elon, that's bull ****.
Someone at Kabam is an idiot and trying to climb the corporate ladder, introducing this is just dumb, my nephew is new and he has a crew of 20 kids that just started the game, they are not staying in this game.
I'm relatively higher levels, the difficulty is not much of an issue but if I can't use my Auto...I won't be running any of these and just sticking to AQ, AW and EOPs/Gaunlet and side quests....I don't grind arenas anymore and I'm def not grinding this garbage for the garbage rewards.
Just my 2 cents
EQ has been relatively the same for years. While I understand what you're saying about people growing into it, by the time they've grown into it, it's easy and repetitive. Unless they challenge themselves in other areas of the game. That gap is quite large, and EQ is the same thing over and over. It really does little, for example at the Master level, to prepare someone for UC. It's an after-thought. At that point, it's sink or swim.
So yes, sooner or later they may want to look at increasing the difficulty because not only are people growing from it, Champions are much more available at lower levels. Therefore the challenge level is decreasing. Players are coming by 5*s and 6*s much easier than before. They're gaining the Mats to Rank them easier than many of us did. Something needs to evolve. Albeit this may have been overtuned.
As for the Objectives, that's been covered. It's never been intended for Cavs, and a Cav has no need of R4 Mats.