BG question to Paragons

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  • GroundedWisdomGroundedWisdom Member Posts: 36,602 ★★★★★
    altavista said:

    It's got nothing to do with economics. It has to do with appropriate levels of challenge for where a Player is at.
    You look at their Accounts and assume they're getting easier Matches because they're being Matched with easier opponents FOR YOU. You don't take into account their own ability to work where they're at, with what they have. You only make the assertion the Matches would be easier for you, with your own skill set, if you were in their position.
    That's not accurate. Rewards structure is one thing. That may be cause to look at, although everyone is playing for the same currency, save for Ranking.
    The Matches are another subject. Everyone is personally offended because people are being challenged based on their own abilities, which is limited to what they're working with, regardless of what Jerry Longtimer can do with an Alt that isn't as developed as their Main.
    There's a whole lack of perspective going on, and the end result is people who have no business coming up against others who are vastly underdeveloped compared to themselves.

    You kind of have a point, in that Paragon level skill w/ Uncollected Roster vs low skill w/ Uncollected Roster would curbstomp, but Low Skill w/ Uncollected Roster v Low Skill w/ Uncollected Roster should theoretically be equivalent to Paragon Skill w/ Paragon Roster v Paragon Skill w/ Paragon Roster.

    But you are also incorrect at the same time, as there is still a difference in the level of competition.

    The lower level players at the beginning of the season bragged about being able to win with just 15k points scored. Paragon level players facing Paragon level competition have rarely been able to win with just 15k points.

    Lower skilled / smaller roster players facing lower skilled / smaller roster players, typically have to put up less points to win a match since there should be more health loss, and slower play (slower play can result simply by not doing intercepts, which lower skilled players can't do consistently).

    Higher skilled / bigger roster play typically requires a certain style of play - keeping your health as close to 100%, and finishing the fights quickly. The difference of KO'ing a champion by a few seconds matters more in higher level play than in lower level play.

    Based on how narrow victory vs defeat can be at Paragon level, means that it is harder to string together consecutive victories at the Paragon level compared to low level.
    That's an entirely different subject, and I've spoken about how unsportsmanlike that is. So has Kabam. While their hands are tied with not being able to take away Pause, I suggested some form of Degen when paused that made it disadvantageous to use it too long. I think that advantage is wrong, regardless of where a Player is at.
    What you're describing is exactly what happens when people advance in the game. Competitions get tighter. It's supposed to be that way. Not the inverse. Making a system that's harder for people starting out isn't how any game I can think of operates. Progress is accelerated earlier on, and slows down as you advance. Otherwise that's a broken progression model that becomes a perpetual motion machine. The more you exert, the faster it goes. No one ever progresses.
  • GroundedWisdomGroundedWisdom Member Posts: 36,602 ★★★★★
    There's a reason people take longer to progress at higher levels.
  • mgj0630mgj0630 Member Posts: 1,100 ★★★★

    altavista said:

    It's got nothing to do with economics. It has to do with appropriate levels of challenge for where a Player is at.
    You look at their Accounts and assume they're getting easier Matches because they're being Matched with easier opponents FOR YOU. You don't take into account their own ability to work where they're at, with what they have. You only make the assertion the Matches would be easier for you, with your own skill set, if you were in their position.
    That's not accurate. Rewards structure is one thing. That may be cause to look at, although everyone is playing for the same currency, save for Ranking.
    The Matches are another subject. Everyone is personally offended because people are being challenged based on their own abilities, which is limited to what they're working with, regardless of what Jerry Longtimer can do with an Alt that isn't as developed as their Main.
    There's a whole lack of perspective going on, and the end result is people who have no business coming up against others who are vastly underdeveloped compared to themselves.

    You kind of have a point, in that Paragon level skill w/ Uncollected Roster vs low skill w/ Uncollected Roster would curbstomp, but Low Skill w/ Uncollected Roster v Low Skill w/ Uncollected Roster should theoretically be equivalent to Paragon Skill w/ Paragon Roster v Paragon Skill w/ Paragon Roster.

    But you are also incorrect at the same time, as there is still a difference in the level of competition.

    The lower level players at the beginning of the season bragged about being able to win with just 15k points scored. Paragon level players facing Paragon level competition have rarely been able to win with just 15k points.

    Lower skilled / smaller roster players facing lower skilled / smaller roster players, typically have to put up less points to win a match since there should be more health loss, and slower play (slower play can result simply by not doing intercepts, which lower skilled players can't do consistently).

    Higher skilled / bigger roster play typically requires a certain style of play - keeping your health as close to 100%, and finishing the fights quickly. The difference of KO'ing a champion by a few seconds matters more in higher level play than in lower level play.

    Based on how narrow victory vs defeat can be at Paragon level, means that it is harder to string together consecutive victories at the Paragon level compared to low level.
    Making a system that's harder for people starting out isn't how any game I can think of operates. Progress is accelerated earlier on, and slows down as you advance. Otherwise that's a broken progression model that becomes a perpetual motion machine. The more you exert, the faster it goes. No one ever progresses.
    You're not wrong, but to truly be right, BGs would have to be the only mode in the game.

    That's not the case in MCoC. MEQ and story quests are meant for progression.

    I'll revert to another sports analogy as I have in the past...

    The Houston Texans aren't beating the Kansas City Chiefs anytime soon....but if they want to win the superbowl, they may have to play teams like that. They may win, but they'll probably lose.

    If they win enough games (matches) through the season (victory track) they make the playoffs (gladiator circuit).

    Regardless, if they want to compete for that title, they have to play the opponent they're scheduled to play (matchmaking) and there's no handicap saying "Well the Texans aren't very good, so they can play the Cardinals, Colts, Bears, and Broncos. If they have a winning record we'll put them in the playoffs."

    Instead, they'll play really good teams (Paragons with stacked decks) and really bad teams (newly minted Cavs). If they don't make the playoffs, hopefully they learn from their mistakes and improve for next season.
  • GroundedWisdomGroundedWisdom Member Posts: 36,602 ★★★★★
    I honestly hate sports analogies because they're entirely different beasts, but even sports have an average size of athletes. There's training, advancements, all kinds of hoops to jump through. You wouldn't pit a bunch of 15 year-olds against an NFL team and just say they learned a lesson. You would pit NFL teams against other NFL teams. There are still criteria to ensure an even playing field.
    In terms of the game, just because someone with the skill of a Paragon can take a lower Account and hang doesn't mean it's just skill-based. The Roster is, has, and will always be, a reflection of the capabilities of a Player, to some extent. Rosters represent many things, besides skill. Time and energy spent in the game, milestones achieved to develop, content completed, etc. You can't say that people are entitled to use their hefty progress elsewhere in the game and still argue that Roster has no bearing in the same argument. That's hypocrisy.
    We're not playing a sport. We're playing a game, and there absolutely has to be some form of reason when creating a playing field. People have no control who they match. They're trusting the system to place them in a match that IS based on skill, and not by being overpowered by various factors. The bottom line is, there IS a point where a Match is unfair. There is no skill that a mid to newer Player can possess to overcome a Match with a Paragon full of R4s (and amassing R5s). The CR alone means they're working twice as hard.
    If both football teams were relatively the same size, that's fair game. If a team of an average of 160lbs. is going against an average of 250lbs., there is no chance. They go down like a sack of sand.
  • phillgreenphillgreen Member Posts: 4,168 ★★★★★
    edited January 2023
    BG's is a competition, its very nature means stronger accounts/skill levels should rise further and faster than weaker accounts. It's unfortunate but we all have to face the big accounts at some point.

    We should be "thankful" that we only lose a token but can stay in the tier when that happens. In most sports or even games, there comes a point in a competition where you go home. No buy backs, no do-overs, no second chance.

    You talked ALOT in another thread about growing a roster, taking the time to progress and that too many people are "rushing content" then getting disgruntled when something changes and they can't do what they did yesterday, well, in BG's, this tells you where you stand against everyone else, not just those at your equivalent progression or a fixed difficulty where you can choose to go to an easier level.

    You want fairness based on your roster, go do AQ or an EQ of appropriate level. Or Arena, but maybe not because eventually you'll blow the streak on a death team and thats probably not fair either.

    Not everyone deserves a prize just for showing up. We're not 10 years old anymore.

    Oh BTW, Congrats on becoming Paragon!

  • GroundedWisdomGroundedWisdom Member Posts: 36,602 ★★★★★
    I know it's a common misconception that the people on top "own the game", but the game is populated by a wide variety of progress levels. Battlegrounds is a new aspect of the game that is open for many Players. That's not a reasonable argument.
    Also, I'm not Paragon. I'm TB. I'm sure you're aware of that. I wasn't aware that this was a gated conversation.
  • phillgreenphillgreen Member Posts: 4,168 ★★★★★
    edited January 2023
    BG's should be open to everyone, and it is, but there shouldn't be late TB's/early Paragons getting roadblocked in gold while UC cruise past.

    If the matchmaking treated everyone equally that wouldn't happen apart from exceptional circumstances.

    I got no dog in this fight, I won't even get to GC, you know why?

    Because I'm not good enough and my roster too shallow. I need to put in the work.

    My mistake on the Paragon thing, I just read the thread title and made an assumption.
  • GroundedWisdomGroundedWisdom Member Posts: 36,602 ★★★★★
    All good. Sorry if I was defensive. I thought it was a shot.
  • ChatterofforumsChatterofforums Member Posts: 1,779 ★★★★★
    edited January 2023

    It's got nothing to do with economics. It has to do with appropriate levels of challenge for where a Player is at.
    You look at their Accounts and assume they're getting easier Matches because they're being Matched with easier opponents FOR YOU. You don't take into account their own ability to work where they're at, with what they have. You only make the assertion the Matches would be easier for you, with your own skill set, if you were in their position.
    That's not accurate. Rewards structure is one thing. That may be cause to look at, although everyone is playing for the same currency, save for Ranking.
    The Matches are another subject. Everyone is personally offended because people are being challenged based on their own abilities, which is limited to what they're working with, regardless of what Jerry Longtimer can do with an Alt that isn't as developed as their Main.
    There's a whole lack of perspective going on, and the end result is people who have no business coming up against others who are vastly underdeveloped compared to themselves.

    Hate to break it to you, but your wrong. The lower players are much easier to get easier matchups than the stronger players based on 2 facts.

    First fact, there are very small roster differences most of the time between smaller players, meaning a UC or 8k -9k prestige player won't usually have massive differences in their rosters, meaning when they only play each other, they will be getting pretty even matchups most the time.

    However in Paragon, there's an enormous spread between rosters from a new Paragon who only has 3 or 4 r4s or who did prestige rankups for AQ or alliance needs and has a 15.8 prestige but only had a million account rating has has very little more than their top 5 high prestige pushes.

    Compare those Paragon situations to a more hardcore Paragon player, or one who does competitive war and/or spends a decent amount (to Include early access bundles on new champs). This puts players that have 20+ R4s, maybe even some r5 at this point and often all of the newest champs in the game (which makes a massive difference based on how new champs have been designed).

    Your trying to tell me that UC or Cav players with relatively similar rosters aren't getting an easier matchups as compared to the enormous swings in Paragon rosters and keeping in mind that lower Paragon is getting matched with the higher ones constantly and in every tier starting in bronze?

    Lets look at fact #2. You don't (or very rarely) get to paragon without getting good at the game. It's safe to safe most Paragon are above average players or they wouldn't be at that level of the game. Spending alone doesn't get you to the end as some content can't be beat by money alone.

    However, kabam has made this game ridiculously easy for new players which is counterproductive for them learning how to actually ay the game well. How often do we see posts how act 5 being "impossible" then you see their roster and they have r2 6 stars and lately sometimes even r3 6 stars while still trying to beat act 5!

    Many Paragon like myself been playing for long time and had to learn nodes and defenders to beat act 5 with 4 stars, now they don't have to learn anything, they just muscle through with r5 5*s of op champs.like Herc or doom or kitty or lately muscle through with r2 and sometimes even r3 6*s. This is content that was literally designed for 4 star champs! How are they going to learn the game muscling through content that was designed for 4 stars when using ranked up 6 stars?

    Leading to the point, there are many UC and Cav players that are just not good at the game, don't understand champs outside of the handful they use and haven't figured out identifying specific counters when needed. Which is fine, however, there are some UC and Cav players that took the time to learn the game or had worse pull luck and had to learn how to play and couldn't muscle through everything. This gives those players who learned how to play at UC and Cav insanely easier matches.

    An above average UC or Cav player will very often get matched with players who haven't learned the game yet, haven't learned champ abilities and interactions and nodes well and just want to use their same regular team while doing not much more than parry and 5 hit combos with everyone.

    This means an above average UC or Cav will get far easier matchups more often and will have an easy path to GC. However, being an above average players in Paragon men's nothing when going against the best of the best starting all the way in bronze. Sure you can be above average and even win more than you lose but won't progress well or fast when everyone you fight against is just as good as you (meaning it comes.down to the draft way too often).

    It is impossible to deny that lower players have an easier path to progressing in BG current matchmaking system and anyone who thinks his is excluding essential facts that prove this argument otherwise.

    Under normal circumstances I wouldn't care at all that weaker players are getting easier matches, but since we are all fighting for same rewards then I do care. Additionally I find it extremely unfair that there are many UC and Cav players already in GC because of these easier matchups and already with better rewards than the countless amount of TB and Paragon players who are still in victory track because of the much harder matchups path they have to take while going for same rewards as those players they would easily squash if faces head to head.
  • _Pez__Pez_ Member Posts: 278 ★★★
    Yes, the current approach is not great, people should fight anyone in their league by chance regardless of roster when competing for same rewards.

    No, they won't change it to this, because they want the bigger accounts to have constant 50:50 matches because this group (I would guess), is probably more likely to spend, it will prolong the victory track for them and increase chance of buying victory shields and elder marks which is the way this is monetized.
  • Jkw634Jkw634 Member Posts: 296 ★★
    Since we are vying for the same rewards there should be no matchups based on how big or small your account is. Everyone in same matchmaking pot in each bracket. You win you move on and progress. As the weeks go on lower end match making gets easier for lower accounts.
  • AdevatiAdevati Member Posts: 439 ★★★
    Prestige based matchmaking is why I do not play the game mode beyond the objectives. I don’t have the time to 60% win rate up the ranks.

    Remove all variable based matchmaking. Add rewards to lower tiers for the “play 3 match” objective to entice smaller accounts to participate. Big accounts move out of the lower tiers very quickly. Then only smaller accounts are left to face each other.

    I tried BG on my UC account and the matchmaking takes forever. I couldn’t even do the 3 match objective because the matchmaking kept timing out and I gave up.
  • mgj0630mgj0630 Member Posts: 1,100 ★★★★
    _Pez_ said:

    Yes, the current approach is not great, people should fight anyone in their league by chance regardless of roster when competing for same rewards.

    No, they won't change it to this, because they want the bigger accounts to have constant 50:50 matches because this group (I would guess), is probably more likely to spend, it will prolong the victory track for them and increase chance of buying victory shields and elder marks which is the way this is monetized.

    I honestly don't think it has anything to do with monetary impacts. They're getting that money anyway from the folks vying for top ranks in GC.

    I think they recognized the uproar caused by sandbaggers, came up with a solution to it, and didn't consider the ramifications of the "fixed" system.

    Perhaps the next attempt at a fix will get it right.
  • K00shMaanK00shMaan Member Posts: 1,289 ★★★★
    Dukenpuke said:

    They should just have different tiers of battlegrounds and completely randomize the matchmaking. Anyone can join any level they want, but the lower tiers will have lower rewards. If proven players want to enter the highest tier to get the best rewards, they're welcome to, but they'll have to beat the best accounts in the game.

    If people are concerned about whales joining lower tiers, then consider making it like incursions where once you hit a certain number of 5*/6* (or eventually 7*) champs, you're not eligible to join the lowest tiers.

    I've mentioned something like this in the past as well. Something similar to how Incursions hands out rewards. You can have different tiers of rewards but don't put anything in place to stop someone from competing at the highest possible tier that they're comfortable with. If you're roster is small but you have the skills and knowledge to succeed at the top levels, go for it. I'm also an advocate for an Unranked mode (different than Friendly).

    The important thing is that if you're not as strong as a player (combination of roster, skill, knowledge, etc.), there needs to be an opportunity in this game to queue up a match and quite often get someone of similar strength. If you open up the option for these players to have to face elite level Paragon players when it comes to getting the best rewards, you need to give them an option to at least forgo some of those rewards for a more competitive matchup. It doesn't need to be forced upon them but it needs to be available. And Friendlys isn't that option because of it's own requirements. Unranked could be that answer though.
  • Ironman3000Ironman3000 Member Posts: 1,966 ★★★★★
    I just went 16-1 from Plat 2 to Vibranium now that the matchmaking has a smaller pool and matches people by tier. Have gotten matches with people from 12.5k to 16k prestige. The one loss was due to draft RNG. This is how it should be the whole time. Get people at my level out of the VT instead of propelling them to tiers where they can't compete.
  • Ironman3000Ironman3000 Member Posts: 1,966 ★★★★★

    So...let us take advantage of weaker Players or we won't pay? Right.

    If they want to play they have to face the players in their tier. Should the best high school football team be awarded the Super Bowl trophy without having to play an NFL team along the way?
  • ChatterofforumsChatterofforums Member Posts: 1,779 ★★★★★
    @Kabam Miike @kabam Jax
    @Kabam Zibiit @Kabam Porthos @Kabam Vydious @Kabam Lyra

    I've asked a couple times so this time, sorry but I'm just tagging everyone that comes up on my at kabam list here.

    Every time the lower players have complained or forwarded concerns about BG matchmaking I've seen Kabam mods get involved in the discussion so I'm requesting the same here. It really feels like everything in BG is being favored to weaker players even to include responses to concerns here in forums, which so far have been ignored by the mods on concerns from the end game players. I'm not saying it's intentional but it is mine, and I'm sure others, perception.

    Can we please get someone from Kabam to at least acknowledge this concern, it would be greatly appreciated.

    I've seen mods quickly jump on forums complaints about weaker accounts facing bigger accounts, about complaints of sand bagging, about complaints of the pause and time out that works works against lower accounts, etc. I would greatly appreciate an acknowledgement of the current situation that has been caused.to larger players based on constantly trying to adjust everything to the lower players complaints.
  • MoosetiptronicMoosetiptronic Member Posts: 2,161 ★★★★
    @Kabam Miike and @Kabam Jax

    As @Chatterofforums mentions above, it would be useful to have some comment here.

    @DNA3000 has explained on this thread and I recall at least 2 others, how prestige matchmaking is a nonsense with the current VT and GC reward structure and the paragon community is broadly united in that belief too.

    If you can review this and drop in some form of reply, even if you can't acknowledge it, that would be great.

    (Particularly as the usual suspect is already trying to derail the thread.)
  • Denslo500Denslo500 Member Posts: 905 ★★★
    I think their system works, from a "developing talent" perspective and "growing a base" perspective.

    another way to think of it:
    Victory track is the regular season.
    Gladiator circuit is the post-season.
    Being #1 is winning the Super Bowl.

    The NFL frequently allows "unworthy" teams into the post-season.
    If you win your division, you can get in the post-season (even with a losing record).
  • ChatterofforumsChatterofforums Member Posts: 1,779 ★★★★★
    Denslo500 said:

    I think their system works, from a "developing talent" perspective and "growing a base" perspective.

    another way to think of it:
    Victory track is the regular season.
    Gladiator circuit is the post-season.
    Being #1 is winning the Super Bowl.

    The NFL frequently allows "unworthy" teams into the post-season.
    If you win your division, you can get in the post-season (even with a losing record).

    Nice try but bad analogy. Everyone in the NFL plays an NFL caliber team during the season and very common for teams to face once or twice during the regular season (victory track) and then again in post season (GC).

    Never ever has the NFL let pop warner (UC), high school (Cav) or college (TB) teams who finished well against other teams in their field go into the NFL post season to play NFL (Paragon) teams to go for the super bowl championship while getting same or better rewards than the NFL players (Paragon).

    In your example, an unworthy team in the playoffs still earned their spot there by competing against the rest of the professional NFL teams, so you know example only strengths the argument many of us are saying.
  • _Pez__Pez_ Member Posts: 278 ★★★
    mgj0630 said:

    _Pez_ said:

    Yes, the current approach is not great, people should fight anyone in their league by chance regardless of roster when competing for same rewards.

    No, they won't change it to this, because they want the bigger accounts to have constant 50:50 matches because this group (I would guess), is probably more likely to spend, it will prolong the victory track for them and increase chance of buying victory shields and elder marks which is the way this is monetized.

    I honestly don't think it has anything to do with monetary impacts. They're getting that money anyway from the folks vying for top ranks in GC.

    I think they recognized the uproar caused by sandbaggers, came up with a solution to it, and didn't consider the ramifications of the "fixed" system.

    Perhaps the next attempt at a fix will get it right.
    Maybe, I just don't hold out much hopes for a "fix", all of the issues/concerns with prestige based matching were aired by many people before the current system was implemented and this was the route they went down anyway. Stratifying start points with random matchmaking within tier or just completely separate reward structures for different account progressions would have been much preferable.

    It would be very interesting to see at time points throughout the season, how many people broken out my progression level reach gladiator. Ie do a higher proportion of UCs who are doing BG get there sooner than paragon
  • Graves_3Graves_3 Member Posts: 1,558 ★★★★★

    I just went 16-1 from Plat 2 to Vibranium now that the matchmaking has a smaller pool and matches people by tier. Have gotten matches with people from 12.5k to 16k prestige. The one loss was due to draft RNG. This is how it should be the whole time. Get people at my level out of the VT instead of propelling them to tiers where they can't compete.

    Similar to my experience. It was the toughest to get out of silver and gold. It took me almost 2 weeks to get to platinum. Once I reached platinum, it’s been going fairly quickly and now in vibranium.
  • GroundedWisdomGroundedWisdom Member Posts: 36,602 ★★★★★
    mgj0630 said:



    I honestly hate sports analogies because they're entirely different beasts, but even sports have an average size of athletes. There's training, advancements, all kinds of hoops to jump through. You wouldn't pit a bunch of 15 year-olds against an NFL team and just say they learned a lesson. You would pit NFL teams against other NFL teams. There are still criteria to ensure an even playing field.
    In terms of the game, just because someone with the skill of a Paragon can take a lower Account and hang doesn't mean it's just skill-based. The Roster is, has, and will always be, a reflection of the capabilities of a Player, to some extent. Rosters represent many things, besides skill. Time and energy spent in the game, milestones achieved to develop, content completed, etc. You can't say that people are entitled to use their hefty progress elsewhere in the game and still argue that Roster has no bearing in the same argument. That's hypocrisy.
    We're not playing a sport. We're playing a game, and there absolutely has to be some form of reason when creating a playing field. People have no control who they match. They're trusting the system to place them in a match that IS based on skill, and not by being overpowered by various factors. The bottom line is, there IS a point where a Match is unfair. There is no skill that a mid to newer Player can possess to overcome a Match with a Paragon full of R4s (and amassing R5s). The CR alone means they're working twice as hard.
    If both football teams were relatively the same size, that's fair game. If a team of an average of 160lbs. is going against an average of 250lbs., there is no chance. They go down like a sack of sand.

    Sports analogies are actually perfectly suited to discuss the inherent problem with BGs. At the end of the day, it comes down to what you're playing for. If you're all competing for the same prize, you face others who are competing for the same prize.

    You asked if I would pit a bunch of 15 year olds against an NFL team...No, but those 15 year olds aren't eligible to play in the superbowl....not playing for the same prize.

    Would a team full of players averaging 160lbs play against a team with players averaging 250lbs? If they're all in the NFL competing for the same prize, yes, they would.

    You can see the fundamental issue here is the rewards and/or player bracketing.

    If Kabam wants to make brackets for Cav players so they don't get steam rolled, that's fine. But the rewards for that bracket should be lower. Watch how fast those players lose their mind if that happened.

    Heck, you could even take title progression out of it, and lock out rarities of champs similar to arenas. Have a bracket with nothing above a 4* champ, another with nothing above 5*, and another with nothing above 6*. In this way, the playing field is leveled, cause those Paragons can't show up with 6*r4 champs and plow through a young cav with his 5/65 champs.

    But again, the rewards have to reflect that with their own bracket, and until that day comes, there's no reason less developed accounts should face other less developed accounts exclusively.
    I've also commented, a number of times here as well as in the case of War, that the Rewards need to be looked at in these cases. Not the Matches. As in this case, it's the Rank Rewards that seem to be the issue because the bulk of Rewards in BGs comes from using currency. People are buying what they want.
    To be precise, I've never supported completely equal Matches. It just happens to be similar to that by way of whatever methods they're employing. What I have been a proponent of is soft limits to the difference between Accounts. Meaning, there shouldn't be such a variation that you have people stonewalled. You can fight to the best of your ability with the skill you have, where you're at. You have no control over coming up against a Roster that makes it highly unlikely you have a chance in hell.
  • GroundedWisdomGroundedWisdom Member Posts: 36,602 ★★★★★
    TL:DR - Too much is too much.
  • K00shMaanK00shMaan Member Posts: 1,289 ★★★★


    For the record, I have no desire to be facing these weaker players, what I want is fairness. Since we are all fighting for same rewards we should all have the same path to the rewards, if they want to avoid massive lopsided matches, I'm fine with that but be fair about it, and don't reward weaker players with easy path to getting same rewards as far stronger players. Simply do what sports do (using your analogy) and keep the different types of players in different leagues only going against themselves while going for lower rewards.

    You've openly disagreed with me the whole time when this quote has been my stance the entire time. I just want a system that acknowledges the fact that my competition maybe more difficult to compete against than someone else, and when that is the case, I'm appropriately better rewarded even if my Wins and Losses suggest that I'm doing worse.

  • MauledMauled Member, Guardian Posts: 3,957 Guardian
    I got through fairly comfortably again this season, sitting around 16k prestige. There hasn’t been a huge amount of difference in terms of matchmaking for me - I’m usually the underdog, sometimes ludicrously so - but I am good at bg, M1 in S2 and C6 in S3 and currently C6 at the mo.

    VT matchmaking needs a real examination though, I took a week off after I got into the circuit so I didn’t match the likes of KT for my early points and was able to casually plough through Thronebreakers and fresh Paragons to ~80 points or so. This means that there’s a good few hundred comparatively small accounts that managed to dodge playing even medium sized paragons like me (10 R4) on their way to the GC, which I just disagree with.
  • Ironman3000Ironman3000 Member Posts: 1,966 ★★★★★
    Denslo500 said:

    I think their system works, from a "developing talent" perspective and "growing a base" perspective.

    another way to think of it:
    Victory track is the regular season.
    Gladiator circuit is the post-season.
    Being #1 is winning the Super Bowl.

    The NFL frequently allows "unworthy" teams into the post-season.
    If you win your division, you can get in the post-season (even with a losing record).

    Wrong.

    They don't let non-NFL teams make the NFL playoffs.
  • GroundedWisdomGroundedWisdom Member Posts: 36,602 ★★★★★
    BG is not the NFL. It's not an elite club. It's a game mode that includes a large number of Players.
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