**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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The people actually at "the top" in Battlegrounds are battling it out in GT, and they are doing so using ELO matching. If you're a low progress account and attempting to challenge them, you can't hide behind your roster size. The game ignores roster size in GT. Those players have absolutely nothing to worry about or concern themselves about with regard to VT matching.
The strong roster players that aren't reaching GT but currently near the top of VT also have nothing to worry about. They are getting there through the current competition, which is *harder* than any likely competition pool they would likely face in any altered match system.
There's only one group of Battleground players that can possible feel "entitled" to rewards because of their currently "locked in their placement." And that would be low roster players currently catapulting into Diamond and above. No other group of players a) is placing high and b) would place lower if things changed.
So yeah, maybe we should address those problems you have highlighted.
I said people earned the Rewards they did in the current system. Full stop.
I'm not arguing for a continuation of the system as it is, and no one is claiming entitlement to Rewards that are undeserving. The argument is that people who progressed don't deserve their Rewards. This I disagree with. They earned them, they deserve them. I can't argue with that any more than I can argue with a 20 year-old millionaire having more money than myself.
When you're talking about how such a well-balanced and fair system is like War for example, I'd argue that it's not helping anyone progress, besides the upper crust. That's not just opinion. That's experience. So the idea that the higher you go the more Rewards you earn is not always an example of helping progress. That directly relates to my statement about progress slowing down. Yet we have a system that does the opposite. Consequently, the only people who call it a good system are the ones benefitting. The rest range from playing now and then to not caring at all, really. Not because they're not putting enough effort in. Because their BEST effort in that system doesn't progress their Accounts enough to care.
If I beat MSD, I don't care if they beat my grandmother with one hand tied behind their back while juggling bowling pins. They did not earn the same rewards I did, even though they did one match and I did one match. The reason you think I'm not addressing your points is because 90% of my arguments, along with 80% of the game itself, is invisible to you.
Yes, we absolutely had it easier than Paragon players which is dumb but me personally, I had to face a ton of TB players with r3 6* to make it to Vibranium (I barely have 7 r5 5*). While a fight like that one would be extremely easy for a Paragon player, it won't be that easy for an UC player.
With that being said though, I really do hope they just give us completely random matchmaking. Don't see why they refuse to do this, it's the healthiest thing for this game mode.