**KNOWN AW ISSUE**
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
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Removal of Revive Farming and the Apothecary Discussion
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Comments
HAHAHAHAHAHAHAHAHAHA
Someone wrote that this is a slap to the face for FtP players. I disagree, most of the players that are also spenders in the game (casual to medium, not whale level or youtubers), don't buy units. We buy other stuff like shards, crystals, catalysts etc, but never units, we farm those, and we don't want to use them for just revives.
Plus, if this is actually going to happen, add lvl 1 revives for purchase, for 10 units each maybe, not just the more expensive options. U ll get our units eitherway, and make this a little less sufferable.
This rings so true, please relay this to the devs or admit that you want people to actually spend on revives opposed to farming them.
We're calling you out
Game controls are a mess, cheaters aren’t punish at all, modders aren’t punish at all but they focus on the farming method most people use…. Day by day this game become very hard to enjoy…
Great work Kabam!
There are loads of players like me who grind revives/potions to clear content and save their units for big purchase events every year, but also still use real money to buy deals as well. But there's no way I'm going to be buying units just to clear content, and if there's no way to clear content other than spend real money, then I'm just not going to clear the content. And if I'm not clearing any new content, there's no point in playing anymore. And there goes all the money players like me spend on July 4 and Cyber Weekend. If this decision goes ahead it will 1000% come back to haunt Kabam and they will point to this as the moment when the game started dying.
The way for Kabam to make more money is better content, fixing the bugs, and enticing deals that players will be willing to spend real money on. They have to make you WANT to spend money, rather than FORCING you to do it.
What I'd like to see is having the hard quest progression tuned so TB+ or Cav+ players get a level 4 potion minimum, preferably a level 5 or 6 potion.
Welp no more end game content for me then 🤡
Kabam, I think you should consider other alternatives, or at least sweeten the deal on the player side. Remove the cap on the revive stash, or something. There's no way I'm going to try to complete the next Abyss if I can only hold 15 revives plus whatever insignificant amount the Apothecary gives me over a two week period before the revives start to expire. Maybe make the Apothecary constantly farmable since it costs energy and energy refills won't spawn. And leave the auto fight button alone!
Time to run the quest, and energy cost to run the quest.
It seems to me that Kabam have decided now that those costs are not high enough any more.
The irony of them saying that content is not designed to be spammed with revives is laughable. If that is true then 1) why don't you limit purchasable revives and 2) why don't they make content that isn't dependent on revives.
Come on Kabam, this is a bad move. You have to give at this point or you will be looking at a mass exodus of experienced paying summoners.
Also like another person already have stated. If you don't want players to SPAM revives, put revive spending limits on every quest. BUT NOOOOO YOU WANT YOUR WHALES TO STILL SPAM REVIVES RIGHT KABAM, BUT NOT FROM THEIR STASHES, FROM THEIR WALLETS.