**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Personally All I'm saying is the game would be more fun for me if I could do a bit more senseless ranking with the resources I have backlogging, But it's not worth doing r3s and r2/5* because my alphas are needed for upcoming more meaningful ranks, esp w r5s and r4s coming really soon. ive not done a levelling event in weeks, my game feels stale. Ie less fun. I've also considered leaving my alliance because we don't always do perfect arena and those t1as I'm missing several weeks a month are so precious... again taking away from the fun of the game and the cameraderie I have built with almost 2 years as officer in said alliance. I've grinded alpha arena and medium eq for the least 3/4 months and have to admit at this stage in the game having to do the menial autogrinds over alphas is not helping my attitude towards the fun of the game.
Yes the simple solution is don't rank average champs at all and spend lots of your glory on t1as... or if you complain your just whinging.
I'm just saying my goal isn't to whinge it's to possibly create change to create a bit more fun in the game for the people like me who mostly run map 5. And would not like to be doing more menial grinding and considering changing my alliance over the simple t1a, and would love to spend glory more than once a month on some t2a shards
Gaming should be about fun
Everyone who says it will take X amount of T1A to use up their supply of T4CC or to rank up their existing 5* champions is comparing backlog. While it might imply how long the problem has existed, it says nothing about the severity or the solution to the problem.
We have to forget about those because we are not comparing back log. We also have to forget about 5.4 for the most part because that is not repeatable. If you had enough T1A to do all the upgrades you think are reasonable for the monthly event *and* all the rewards in 5.4, then there would obviously be far more availability than necessary in the next month. At best, we can speculate on how often story quests will be released and how much rewards could accumulate from them, assuming players completed them about as fast as they were released. But how long ago was the last chapter of Act 4 released, and how quickly are we likely to see an Act 6 after the conclusion of Act 5?
There are 20k 5* fragments within the rewards for 5.4 and an additional 5* basic crystal for full completion of Act 5. Ranking up those champions has to be amortized across a long period of time: you aren't likely to get that kind of opportunity again for a very long time. Outside of bursts of rewards like that you're more likely to average two 5* champions per month for a high earning player. If you count all other one shot ways to get 5* champions and average them out over time, that number might climb to three, maybe. I do not believe anyone I would care to balance the game around could possibly sustain four per month.
With the current T1A availability in the game, it is possible to take three 5* champions from rank 1 to rank 2, plus one of them to rank 3. That's assuming taking advantage of all reasonable ways to earn T1A. A player that is able to earn 5* champions far above the average but unable to take advantage of T1A earning opportunities will of course fall behind, but that's an intractable problem. I hesitate to call it a problem: it is a circumstance under which you won't be able to do everything you want to do as fast as you want to do it.
That might be a bug or an extremely lucky opening. There is a persistent bug that causes the display to incorrectly show two crystals when one is formed from fragments. You could be seeing that.
To figure out what the actual Map 3 average was, I used two crystal opening videos to base my estimates on for T1A within Map 3 crystals. The first was one by Brian Grant from December 2016: https://www.youtube.com/watch?v=fjATzGRQMQg . He opened 113 Map 3 crystals and received an average of 422.6 T1A fragments per Map 3 crystal, which is about one T1A out of seven Map 3 crystals. I also used another more recent video to see if the odds might have shifted from Season 3. This video: https://www.youtube.com/watch?v=uyDi-16trmA&t=3s is from just a few months ago and opens a huge amount of map crystals including 299 Map 3 crystals. I did not count fragments individually but the end result was 54 T1A crystals net, which is about one out of six crystals.
I believe this is enough data to say with reasonable certainty that the average player is going to get the equivalent of one T1A out of every six or seven Map 3 crystals. If you do Map3x5 you will get 15 Map 3 crystals for completion, which is between two and three more T1A per AQ week.
I would be interested to see hard concrete data from anyone claiming to be running Map 3x5 and getting significantly more than that.
@Wil6541 I got 12 from this post. And look at you with all those 5s arguing you’ll be pulling 4 new 5s to rank up when you have so many and so many already ranked. If you want all your 4s at r3 you’ll get there eventually cause all your alpha appears to go to your 5s. Jealous but failing to see how you claim shortage with that roster. #muhaplhashortage
I’m smelling what could be the equivalent of enough bs to fill a stadium but don’t have the time to investigate due to new content. Toodles.
I am truly ranking faster on break in a 6m alliance than I do in my normal 17m alliance because of alphas nothing more.
Edit to add I rank them from r1 to r3 soon as I get 10 t1a.