**UPDATE - iPAD STUCK FLICKERING SCREEN**
The 47.0.1 hotfix to address the issue of freezing & flashing lights on loading screens when trying to enter a fight, along with other smaller issues, is now ready to be downloaded through the App Store on IOS.
More information here.
The 47.0.1 hotfix to address the issue of freezing & flashing lights on loading screens when trying to enter a fight, along with other smaller issues, is now ready to be downloaded through the App Store on IOS.
More information here.
Comments
Looks like the event was removed & replaced with a new one as I believe it previously only had paragon milestones & now it has valiant milestones too.
I restarted the game, even killed abs man again & no change.
Really discourages testing and experimentation with diff champs.. Especially with tagged champ objectives
Please take care of these 3 things If you want us not to get disappointed, atleast from next fight.
1 - If the difficulty is going to be similar, just reduce the energy cost already, We still have to try 100 times to get a solo, and energy cost is not needed.
2 - Please remove any type of regeneration based opponents. Fights like these, most players actually chip out health , we feel worse when opponent regen the small damage we did.
3 - Don't include a tag if only one or two champs are useful, Like you said sinister 6 champs for valiant, but only 2 out of 12 sinister 6 champs are actually useful. Lmao, Atleast make 6 out of 12 champs (half) usable. We deserve better kabam.
Everyone makes mistakes, This abs man is a mistake from your team, in every damn way. Take our suggestions and atleast try to not make the entire winter of woe a mistake, you still got time, don't let this event get spoiled for god's sake.
The Good:
I really enjoy the fight itself, it's definitely difficult, but way better than Peni + Kree objective for example. There are lots of things to keep an eye on: the form timer, unstoppable timer, brute force, managing your damage type, etc. That's nothing new for this content, and I really like how it rewards good understanding of champion kits, and allows you to see noticeable improvement as you play it more and more. If this will be the average difficulty of WoW, it will be a step up from EoP, but not an enormous one. I'm very happy to have regular, difficult content coming to the game for the next year.The rewards are also great, I love seeing 7* sigs coming from content first, instead of offers. It's also the first t4a we've gotten from content, which is nice to see. The addition of an unneeded bonus point allows for a bit of flexibility, and some interesting planning as to which objective you skip (though I will probably do them all anyway).
The Bad:
WOW the energy cost sucks. A full refill is only enough for 7 attempts, if you're waiting for it to recharge that's only a single attempt per hour. When I started practicing I had full energy, I burned through that and a full refill in half an hour. At this point, is it even economical to do well? It's not inconceivable that it will be cheaper to get 2 revives daily and brute force through every objective instead of practicing and grinding for a good run.If I were to stay perfectly on top of my energy, I could get a maximum of 168 attempts per week, of course that assumes that I can do some attempts while at work, and never sleep more than 7 hours. So in that perfect world, I have an average of 56 attempts per objective. There will undoubtedly be many objectives that take more than that, so refills are going to be mandatory if I want to do these fights skillfully. We can't farm energy, so I'll need to be spending units. Am I really going to be forced into a situation where the cheap option is spamming revives? I have no problem with using items, I loved necropolis and I used hundreds of revives. With that content however, there's always the knowledge that I can reduce the cost with skill and practice. In WoW I know that I have the skills to one or two shot these fights within the one week time limit, I've kept records of every fight and only 4 times has an objective cost me more than 2 revives. The cheapest option has gone from spending time practicing and building your abilities, to throwing revives at the fights until they're down.
I dug up my thoughts on the original Summer of Pain:
I stand by that opinion, Summer/Eternity of Pain remains my favorite content ever for those reasons. With this iteration though, the practice aspect is completely gutted. I sincerely hope that the energy cost is at least reduced, ideally removed.
Unfortunately, I think the current energy cost will dissuade many of them from investing the time and resources to produce this kind of content.
The worst event in the game. Congrats.
You (Kabam):
Increased difficulty significantly.
Increased health pool significantly.
Increased energy cost significantly.
Reduced counters significantly.
Reduced skill required because, let’s be honest, you have to be lucky enough the AI behaves correctly.
Released content with a node that requires a certain level of aggressiveness from the AI knowing full well there’s a bug that makes AI hold specials and act passive.
#For_whales_only_Event 😄
You know that little tidbit above.