**KNOWN AW ISSUE**
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
**KNOWN BG ISSUE**
We are aware of an issue with the seeding for the beginning of the BG season.
We are adding rewards to higher progression brackets to offset the additional grind.
More information here.
We are aware of an issue with the seeding for the beginning of the BG season.
We are adding rewards to higher progression brackets to offset the additional grind.
More information here.
**Arcade is being extra tricky with his Murder Box...**
It appears Arcade has been non-cooperative in his approach to this month's side quest and presented his clues in a nonsensical order. Lucky you, Summoners, we have our best and brightest on the case and those clues should now be a lot more straightforward. While messing around in Arcade's files we came across a phrase, highlighted and bolded, with sparkles and pointy arrows: "the abode for the dead" ... Maybe that will help you along the way!
It appears Arcade has been non-cooperative in his approach to this month's side quest and presented his clues in a nonsensical order. Lucky you, Summoners, we have our best and brightest on the case and those clues should now be a lot more straightforward. While messing around in Arcade's files we came across a phrase, highlighted and bolded, with sparkles and pointy arrows: "the abode for the dead" ... Maybe that will help you along the way!
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In the last 3 years you modified the AI constantly and gaslight everyone that you haven't.
You are releasing more and more garbage defenders with slim to none counters to the point where everyone is losing resources no matter the skill.
Your idea of end game content is unavoidable damage coupled with passive AI so that players lose health and revives and invest their money in garbage.
This is not about skill, it's about who is lucky enough and has enough money to invest for generally out of dated rewards.
It is the first game content I will not do in this entire game who has become not worth playing more than casually.
You added elements to beef up that potential.
You added elements to prevent us from effectively punishing SPs which is crucial for the fight.
You added an element to make us die while we waited for the AI to behave.
You gimp the champs damage that can actually be played.
I’m sorry, but I’m failing to see what’s “fun” about this.
For the vast majority of players this is basically a revive/energy sink.
I went in with my 6r3 sandman yesterday, blew about 10 revives and 100 lvl 3-4 potions and at one point had him down to 23%, just for him to end up back at 60%.
I nearly threw my phone.
This is far more difficult than necropolis even offered. If you don’t one shot this guy the potential for losing progress is enormous and soul crushing to watch that health bar go from 50% first run to 80+. I have yet to succeed and on top of that spent 500 units trying to finish this fight but after the initial run nothing but negative progress. Sure skill issue might be a thing or maybe we call it as it is and it’s just overly and unnecessarily punishing when you fail and try to restart. I spend 8 minutes with 7* sandman doing 450 hits and that was only 50% damage honestly not being able to use a champ to their fullest makes me appreciate other content that isn’t so restrictive and punishing. Like this just makes me think, why do champs have abilities if we are going to be slapped with a fight that turns off 50% or more of their kits.
Still only have 2 points (for initial clearance and gamma). Just curious when the free robot point will appear?
If i skip the #Robot, as a Parangon, what is the maximum amount of point i can get ? Take into account that i own Deathless Guillotine. Also please describe clearly where does the point come from.
From what i understood, we are given the point for the #Robot, so assuming i make all other objectives, i will have just enough point for the Deathless King Groot piece ? And if i do the bonus mission using Deathless Guillotine, i will have a bonus point and be able to skip another eventual terrible objective ?
I really want to not mess up
Thanks
This is the post I made in the WoW Community Thread chat… and since having now completed the gamma objective. I thought I’d update, it cost me about 15 energy refills to rinse and repeat the fight. Shame on Kabam for making this quest 10 energy to run, with the difficulty and complexity of the content it should be a low energy quest, 2 energy per tile at max!. Also, the AI is sooo not cooperative from one fight to the next, it’s pot luck if you get a fight that works out for you. Using SheHulk, when stacking furies, on several occasions I had over 15 stacks, I had him down to 30-35% health… her ability kit says 15% increased chance the opponent launches specials … so anything over 7 fury’s is surely a 100% chance the opponent launches specials. So I don’t understand why the opponent turtles into the corner and refuses to launch his special, and holds off for 15 seconds, when I have 15+ stacks of furies.!?? I mean how and why does that happen?? The first 60-70% of his health pool he was cooperative on some occasions. Unbelievably frustrating that you lose your damage output from the furies dropping off due to him turtling and blocking in the corner. Therefore you’re forced to quit and restart the fight as his regen is so overpowering that reviving at retrying is suicide!
Please listen to the community Kabam, there is fun and challenging content… and then there is this fight!! There are plenty of frustrated players across the many chats on the forums for this WoW fight. Bring back the original act 6 boss fights over this fight anytime!!
I have a similar problem with the intimidate mechanic.
From my experience the Ai in end-game content is way too smart to be random. Turtling when it knows you have taunts that will drop off and a bane timer almost up is not how it is supposed to behave.
The new carinas are permanent content.