**KNOWN AW ISSUE**
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
**KNOWN BUG - SPRING OF SORROW ANNIHILUS**
Currently, Annihilus has their Signature ability erroneously set to 1 - it should be 0.
The team will be fixing this issue ASAP.
Thank you for your patience.
Currently, Annihilus has their Signature ability erroneously set to 1 - it should be 0.
The team will be fixing this issue ASAP.
Thank you for your patience.
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Comments
With such a rich QB class this draft, if there's a guy that the staff really falls in love with, I think they have to figure out a way to move up and grab him. I have a feeling it's going to end up being JJ McCarthy.
I'm not arguing difficulty in general, I'm arguing fun. I don't find your challenges or Fintech's fun, I think they are extremely annoying unlike Lagacy's challenges.
I want challenging content, I'm all for it, but I want it to be fun in the same way Necropolis was.
Want to create a challenge for the 0.1% ? (I keep seeing 1% but it's less than that)
Fine. Give them a profile pic or emote, like we got grief incarnate. Nobody complained about this piece of content, yet it was released for the 0.1%. I went for it myself when I had nothing else to do, I knew what I was going for, nothing but a flex profile pic. You just released this challenge in this specific piece of content which had just a profile pic attached and added shards and a part of the selectors. Hence modifying the purpose of this specific content, from optional and just for a PFP to a bit more than just that.
Like someone said, CCP don't wait for in-game challenges to create their own. If you need a little extra, I think PFP, emotes or titles is where it's at.
Want to give unique set of rewards such as a unique 7 star champ selector ? Fine. But don't lock it behind the 0.1%. While they are not game breaking champs, they are still quite good. And outside of meta relevance, they may be someone favorite marvel character.
This challenges landed somewhere in the middle, in a grey zone, not good enough rewards to motivate the largest and justify the pain, too good to be seen as optional (while there is nothing in this game that can be considered optional, I mean the game in itself is so I find it silly to use that argument, I consider PFP, titles and emotes to be optional).
So a piece of advice for future challenges, fix the rewards or fix the target. Or a bit of both.
Stuff like Necropolis will have a far longer lifespan similar to how Abyss became the go to for people not yet Thronebreaker for a long while (by then Abyss had already been 10 months old) because the design offers large jumps in progression that are unique to the given piece of content.
This is not the case with the Carinas despite the fact a large portion of them would generally present equal or greater difficulty than milestone content like Necropolis for the average player. I strongly believe this was lost in translation for both KarateMike's and Fintech's challenges. Fintech especially came off as rather inconsiderate especially with how he stated that the content was soloable with the right strategy. Considering that Fintech had won the most prestigious event in MCOC last year, his statement loses all meaning when the fact is that virtually almost any player that can do these challenges will never have the same skill as Fintech and will end up burning revives that oddly were made harder to obtain.
If I remember correctly, it was said that revive farming was removed so that content wouldn't be trivialised by ham-fisted revive usage. It's strange then that the current endgame content demands ham-fisted revive usage for most of the players doing the challenge.
So which is it then? Is revive-farming trivialising content, or is the content already trivialised? It can't be both.
I say this with complete respect for the company, but you guys really need to think the recent direction of endgame content through again. Necropolis was great, the 7 for 7 was fun, hell the Lagacy challenges allow people to put a challenging but fun spin on more recent content. However WoW and most of these challenges aren't great and has seemed to drain the fun out of playing endgame content.
So I'll be very blunt with this.
If players aren't willing to do some of these challenges now. I highly doubt that they will ever do them.
But doesn't KararateMike's challenge required is to do that, too?
The original Avengers; or at least those who haven't been reworked..
Black Widow (one ability - Subtlety)
Thor (one ability - Armour Break)
Iron Man
Hawkeye I think if the rewards have landed in a grey zone, that sounds ideal.
This is insanely difficult content; and I've no plans to try Mike's or Fintech's. I've started casually ranking up Sparky, though...
One perspective is that: what you want gated behind difficult challenges needs to be not worth the effort. If it's sufficiently rewarding to do, then the pressure to do it (and keep up/get ahead) is real.
I don't want that kind of pressure. For a challenge like this, I want the rewards to be something I can safely ignore.
If the rewards aren't worth it, but do have some kind of value to getting them (a solid but not God-tier attacking champion, for example) then that sounds about right.
Satisfying to finish, a nightmare to get done. Someone cooked here and fried my brain in the process. Thank you Fintech for reigniting my love in this beautiful creature.
I am not tip-top 0.01%, but consider myself endgame player. My roster always feel behind just because I highly ever buy any offers or units and don't grind arena too much - it is fine though, it is my choice how much I spend/engage. My point is not about whether I should go for the avenger challenge or not - but I think there are other valiant players out there in my shoe. It would be nice if players could come to gold/iso a bit easier in the future.
It’s going down hill fast.
For example, in the screenshot below, I initially thought that the Zemo fight against Domino would be near impossible. But you took the time to explain it on the forums, and also pointed out that you didn't (and Fintech) just slap together random stuff.
So thank you again for your interaction on the forums, even when a good chunk is slamming it.
Im not annoyed by any of it. Geez, are we supposed to be able to do everything?
As I said Im going to do Miike ones after I finish the second one of Lags, Fintechs challenge is outrageous for me, but the diff I think it is supposed to be by the info Kabam stated, was that this is not like Necro since there is no "new" rewards, or no sustantial ones at least if you complete this objectives, unlike Necro that is really gamechanging.
I saw some Kabam's posts about the feedback about this objectives, maybe this isnt what they wanted to be like, and if so, then yeah, thats an L for them, if they were expecting this reaction from the community and it is, indeed, their intention to make this nearly impossible for 99% of us to do, then its just another content that is not going to be taking my time.
Depending on what Kabam wanted this to be, we should be either neutral, or angry, but as I say, it completely depends on what they wanted this content to be and for who.
Fun content doesn't need force feeding or explanation, it doesn't require pages and pages of convincing people to enjoy it. Fun content is automatically enjoyed, and people flock to it with excitement.
Even if you think this content is fun, the majority of people who care about the game enough to come to forums do not think it is fun. I'm not even arguing that it is too difficult, it's simply lazy design that added absolutely nothing to the MCOC experience.
Some people are naturally more gifted at playing the game than others, it's as simple as that.
Back in my mid 20's I had been playing guitar for 10+ years, played quite often, had jam space, the whole but.
My friend and I who always jammed met this 16 year old kid who had been playing guitar for probably 2 years, and he blew me out of the water. Why? Because he was just that naturally gifted at playing guitar.
Not because he spent 24/7 playing, he was just damn good.
The same can be said about most things.
Some people are just more naturally gifted at things, they don't need to practice 24/7 to be godly at something.
I’m not scrambling over anything - and I most certainly was not asked to do “damage control.”
And I’m actually very chill currently despite receiving hundreds of comments over the past 48 hours of people calling me a “c*nt” over an optional objective in a mobile video game.
If you don’t find it fun, that’s fine!
I’m not your dad and I can’t force you to like or do anything you don’t want to.
It’s an optional permanent objective geared toward the players who miss this style of content, and it was never going to be received well by “the majority.”
I had a metric **** ton of fun doing my challenges - probably the most fun I’ve had playing this game so far, tbh.
This may be a shocking concept, but the primary goal of the challenge objective here wasn’t simply “fun.”
It was to create a very difficult challenge while still giving the tools to get through it without much item use.
With skilled play & proper strategy, both of my challenges can be done in under 5 revives.
Every character on the team has a specific role & counters the fight PERFECTLY.
You may not like the objective - or be interested in this style of content - but regardless of that fact, the mark was met.
Calling it “lazy design” is simply a lazy take.
I actually like and respect how you are responding to this. You are forgiven 😆 (by me at least) I still won't (be able to) do your challenges and I think they are a bit over the top, but at least now I know your heart is in a good place. Much love and light
I played just as often, if not more often than he did, he was just NATURALLY better than I was.
Did it make it more clear?
Nobody said they don't play the game a few hours daily sometimes, but you sure as hell don't need to play "24/7" to be great at the game, especially if you are naturally good at it whether it's due to finger dexterity, understanding how all champs work and who's the best for what, etc etc..