Actions speak louder than words… it’s clear Kabam wants money which they can get from 1% who they cater content for. Everyone else can get lost… “time is not a relevant resource” = creating a fun game is not the goal, well congrats Kabam in this you have succeeded!!
Man, I'm glad my words resonated so loudly within the community. But I don't think I've ever been quite so terribly misquoted before. I never said "your time wasn't valuable", as many have claimed...
When discussing economical balance within the game, the game team has to manage a cost associated with attempting to gain rewards. A cost in the form of units, energy, consumables... Time isn't on that list, because it is not an in-game item and the game team doesn't have control over it. So, making the argument that Summoners are "spending" their time, doesn't qualify as a cost. That is the only context in which I explained time doesn't count as a resource. In the literal sense. When discussing the in-game economy.
Feels a lot like a high school teacher trying to stop the kids in the class from making fun of them for the one thing they've stuck to, and I'm sure it'll just cause the same kids to flare up and get louder and bolder, but I just felt I'd set the record straight.
You've been meme'd. It will never go away. You will wear this like a tattoo forever, and all of the context (which is spot on, by the way) will be lost to the recesses of the internet.
Nobody will ever dethrone you as the biggest meme in this entire game, your title is safe.
Actions speak louder than words… it’s clear Kabam wants money which they can get from 1% who they cater content for. Everyone else can get lost… “time is not a relevant resource” = creating a fun game is not the goal, well congrats Kabam in this you have succeeded!!
Man, I'm glad my words resonated so loudly within the community. But I don't think I've ever been quite so terribly misquoted before. I never said "your time wasn't valuable", as many have claimed...
When discussing economical balance within the game, the game team has to manage a cost associated with attempting to gain rewards. A cost in the form of units, energy, consumables... Time isn't on that list, because it is not an in-game item and the game team doesn't have control over it. So, making the argument that Summoners are "spending" their time, doesn't qualify as a cost. That is the only context in which I explained time doesn't count as a resource. In the literal sense. When discussing the in-game economy.
Feels a lot like a high school teacher trying to stop the kids in the class from making fun of them for the one thing they've stuck to, and I'm sure it'll just cause the same kids to flare up and get louder and bolder, but I just felt I'd set the record straight.
You've been meme'd. It will never go away. You will wear this like a tattoo forever, and all of the context (which is spot on, by the way) will be lost to the recesses of the internet.
Actions speak louder than words… it’s clear Kabam wants money which they can get from 1% who they cater content for. Everyone else can get lost… “time is not a relevant resource” = creating a fun game is not the goal, well congrats Kabam in this you have succeeded!!
Man, I'm glad my words resonated so loudly within the community. But I don't think I've ever been quite so terribly misquoted before. I never said "your time wasn't valuable", as many have claimed...
When discussing economical balance within the game, the game team has to manage a cost associated with attempting to gain rewards. A cost in the form of units, energy, consumables... Time isn't on that list, because it is not an in-game item and the game team doesn't have control over it. So, making the argument that Summoners are "spending" their time, doesn't qualify as a cost. That is the only context in which I explained time doesn't count as a resource. In the literal sense. When discussing the in-game economy.
Feels a lot like a high school teacher trying to stop the kids in the class from making fun of them for the one thing they've stuck to, and I'm sure it'll just cause the same kids to flare up and get louder and bolder, but I just felt I'd set the record straight.
You've been meme'd. It will never go away. You will wear this like a tattoo forever, and all of the context (which is spot on, by the way) will be lost to the recesses of the internet.
When discussing economical balance within the game, the game team has to manage a cost associated with attempting to gain rewards. A cost in the form of units, energy, consumables... Time isn't on that list, because it is not an in-game item and the game team doesn't have control over it. So, making the argument that Summoners are "spending" their time, doesn't qualify as a cost. That is the only context in which I explained time doesn't count as a resource. In the literal sense. When discussing the in-game economy.
Just to offer a bit of a clarification here. It is true that the game economy designers do not account for player time as a "cost" in the economic sense, because player time is not an in-game resource that can be managed. However, it is important to state that the game economy team does consider player time spent on activities when considering certain kinds of activities. Arena grinding, for example, is balanced in part relative to time spent (I was one of the players contributing testing feedback during the arena refactor process, and time spent was an explicit consideration).
Actions speak louder than words… it’s clear Kabam wants money which they can get from 1% who they cater content for. Everyone else can get lost… “time is not a relevant resource” = creating a fun game is not the goal, well congrats Kabam in this you have succeeded!!
Man, I'm glad my words resonated so loudly within the community. But I don't think I've ever been quite so terribly misquoted before. I never said "your time wasn't valuable", as many have claimed...
When discussing economical balance within the game, the game team has to manage a cost associated with attempting to gain rewards. A cost in the form of units, energy, consumables... Time isn't on that list, because it is not an in-game item and the game team doesn't have control over it. So, making the argument that Summoners are "spending" their time, doesn't qualify as a cost. That is the only context in which I explained time doesn't count as a resource. In the literal sense. When discussing the in-game economy.
Feels a lot like a high school teacher trying to stop the kids in the class from making fun of them for the one thing they've stuck to, and I'm sure it'll just cause the same kids to flare up and get louder and bolder, but I just felt I'd set the record straight.
You've been meme'd. It will never go away. You will wear this like a tattoo forever, and all of the context (which is spot on, by the way) will be lost to the recesses of the internet.
When discussing economical balance within the game, the game team has to manage a cost associated with attempting to gain rewards. A cost in the form of units, energy, consumables... Time isn't on that list, because it is not an in-game item and the game team doesn't have control over it. So, making the argument that Summoners are "spending" their time, doesn't qualify as a cost. That is the only context in which I explained time doesn't count as a resource. In the literal sense. When discussing the in-game economy.
Just to offer a bit of a clarification here. It is true that the game economy designers do not account for player time as a "cost" in the economic sense, because player time is not an in-game resource that can be managed. However, it is important to state that the game economy team does consider player time spent on activities when considering certain kinds of activities. Arena grinding, for example, is balanced in part relative to time spent (I was one of the players contributing testing feedback during the arena refactor process, and time spent was an explicit consideration).
Honestly Jax, the response is appreciated so much more than you would realise, even just an acknowledgement is more than most expected.
But unfortunately, this just sounds like you and the other community managers see our complaints, push for change but those with the power to introduce this change don't care.
You've seen our complaints of back to back war season node being unplayable, BG rewards not being updated for nearly a year and a half and still needing another month or two, stores not being updated and when they do the update is almost pointless ie incursions leaving 6* crystals at same price but just add a 7* crystal, loyalty just adding a new potion level and increase amount to spend but not reducing price of potions or anything else, BG store adding valiant offers but leaving Paragon untouched.
Just a few things that can and need to be changed and I honestly have NO DOUBT you and the others are pushing this because it will only make your lives easier but it seems to be falling on death ears. You, Miike and the others are the front and take the blunt of the community frustration and that is unfair especially if you cannot push change, which is exactly how this sounds.
Now, I think you might be misrepresenting the interactions with your own head-canon, which is dangerous.
The community management team doesn't do anything because "it will only make [our] lives easier"... or any time the community decided to yell about something, we'd see a change. The community doesn't run the game, and I assure you, you're more grateful for that than you realize. I think we all might need to accept the fact that we can't have things exactly the way we want them.
We see concerns, yes; we advocate for the community, yes; we care, yes. But that doesn't mean we give every community member exactly what they want, exactly when they want it. When a subset of the community is upset about something and wants to see a change, that doesn't mean it's automatically going to see one. As I said in my original post: you must always consider the difference between what the community wants and what the game needs - and the game team are the ones who ultimately make that decision. It doesn't mean we're not listening.
Sometimes it's even simpler than that: there are cases of changes requiring a lot of time and effort to pull together, so, just because something is brought up as a concern, doesn't mean everything gets changed at the drop of a hat.
This seems to be getting said a lot, we want something but the game 'needs' something else... what exactly does the game 'need' when only 5% of allies are taking war seriously for 3 seasons straight? What does the game 'need' when BG participation is down 60-70%?
Because what the players needs is a playable war node and a reason to grind BG's and we don't have that and because of this the players are leaving or massively reducing play time which we all know the game does NOT need.
Realistically if we ignore the stores for now, the biggest areas of the game are War, AQ, BG and solo. AQ is meh but raids is a HUGE win, after the nerf. Solo has necro which was great, 8.4 on route (eventually) and strides are being made to improve this but war is terrible, 2 seasons of unplayable nodes and you've learned nothing and just top yourselves with and even worse node. BG has been left to rot for at least 6 months, great you added some attacker node that nobody has cared about since the second season it was introduced but the lack of reward updates, store updates and any real change has left it stale, dated and not worth it.
This has been said a lot, but we keep getting shot down by 'for the good of the game' this isn't helping the game its killing it
The best example is RAID, it was released, the community hated it and complained you listened, nerfed it along with what was said and now everyone loves it, it's a requirement for allies and a demand from new recruits because you listened.
Realistically if changes weren't made it wouldn't be played. The same needs to be applied War, BG and stores. Listen to the player base and doing something
Actions speak louder than words… it’s clear Kabam wants money which they can get from 1% who they cater content for. Everyone else can get lost… “time is not a relevant resource” = creating a fun game is not the goal, well congrats Kabam in this you have succeeded!!
Feels a lot like a high school teacher trying to stop the kids in the class from making fun of them for the one thing they've stuck to, and I'm sure it'll just cause the same kids to flare up and get louder and bolder, but I just felt I'd set the record straight.
Actions speak louder than words… it’s clear Kabam wants money which they can get from 1% who they cater content for. Everyone else can get lost… “time is not a relevant resource” = creating a fun game is not the goal, well congrats Kabam in this you have succeeded!!
Man, I'm glad my words resonated so loudly within the community. But I don't think I've ever been quite so terribly misquoted before. I never said "your time wasn't valuable", as many have claimed...
When discussing economical balance within the game, the game team has to manage a cost associated with attempting to gain rewards. A cost in the form of units, energy, consumables... Time isn't on that list, because it is not an in-game item and the game team doesn't have control over it. So, making the argument that Summoners are "spending" their time, doesn't qualify as a cost. That is the only context in which I explained time doesn't count as a resource. In the literal sense. When discussing the in-game economy.
Feels a lot like a high school teacher trying to stop the kids in the class from making fun of them for the one thing they've stuck to, and I'm sure it'll just cause the same kids to flare up and get louder and bolder, but I just felt I'd set the record straight.
You've been meme'd. It will never go away. You will wear this like a tattoo forever, and all of the context (which is spot on, by the way) will be lost to the recesses of the internet.
Well to be fair miike. Most people (as of 3/18/2024) know the context and are memeing it with that context in mind. I will guess that within a few months the context will disappear and it will devolve into the Cyclops meme though if it hasn't already
The best example is RAID, it was released, the community hated it and complained you listened, nerfed it along with what was said and now everyone loves it, it's a requirement for allies and a demand from new recruits because you listened.
Realistically if changes weren't made it wouldn't be played. The same needs to be applied War, BG and stores. Listen to the player base and doing something
This is oversimplified to the point of being wrong. There were many issues with RAIDS that were not just based on players complaining, there were evidence-based issues with direct solutions. The notion that every problem is like that is false.
Let's take Battlegrounds. One of the biggest complaints is "unfair matchups." How would you fix that? Do you expect Kabam to listen to "the playerbase?" It was listening to the playerbase that caused them to change it to what it is now in the first place. So what now? Do they listen to the other players and change it back?
There is no "the playerbase." How many times does this need to be said before it is properly acknowledged? Maybe if fewer people believed the nonsense that there is a "the playerbase" to listen to, problems might get solved quicker, because more players would understand just how complex the trade offs in any solution actually are and incorporate that into their feedback.
Whenever I see someone say "listen to the playerbase" I always substitute the word "me" for "the playerbase" and reread it. Rarely do I see any difference in the apparent message being delivered.
The best example is RAID, it was released, the community hated it and complained you listened, nerfed it along with what was said and now everyone loves it, it's a requirement for allies and a demand from new recruits because you listened.
Realistically if changes weren't made it wouldn't be played. The same needs to be applied War, BG and stores. Listen to the player base and doing something
This is oversimplified to the point of being wrong. There were many issues with RAIDS that were not just based on players complaining, there were evidence-based issues with direct solutions. The notion that every problem is like that is false.
Let's take Battlegrounds. One of the biggest complaints is "unfair matchups." How would you fix that? Do you expect Kabam to listen to "the playerbase?" It was listening to the playerbase that caused them to change it to what it is now in the first place. So what now? Do they listen to the other players and change it back?
There is no "the playerbase." How many times does this need to be said before it is properly acknowledged? Maybe if fewer people believed the nonsense that there is a "the playerbase" to listen to, problems might get solved quicker, because more players would understand just how complex the trade offs in any solution actually are and incorporate that into their feedback.
Whenever I see someone say "listen to the playerbase" I always substitute the word "me" for "the playerbase" and reread it. Rarely do I see any difference in the apparent message being delivered.
I imagine "The player base" is whatever echo chamber someone manages to find themselves in that day
The best example is RAID, it was released, the community hated it and complained you listened, nerfed it along with what was said and now everyone loves it, it's a requirement for allies and a demand from new recruits because you listened.
Realistically if changes weren't made it wouldn't be played. The same needs to be applied War, BG and stores. Listen to the player base and doing something
This is oversimplified to the point of being wrong. There were many issues with RAIDS that were not just based on players complaining, there were evidence-based issues with direct solutions. The notion that every problem is like that is false.
Let's take Battlegrounds. One of the biggest complaints is "unfair matchups." How would you fix that? Do you expect Kabam to listen to "the playerbase?" It was listening to the playerbase that caused them to change it to what it is now in the first place. So what now? Do they listen to the other players and change it back?
There is no "the playerbase." How many times does this need to be said before it is properly acknowledged? Maybe if fewer people believed the nonsense that there is a "the playerbase" to listen to, problems might get solved quicker, because more players would understand just how complex the trade offs in any solution actually are and incorporate that into their feedback.
Whenever I see someone say "listen to the playerbase" I always substitute the word "me" for "the playerbase" and reread it. Rarely do I see any difference in the apparent message being delivered.
I'm sorry, kabam release raids in a terrible state, would they have done that purposely? No of course not, they believed it was fair and fun, it wasn't, the PLAYERBASE complained, it got fixed and now we enjoy it...
Did I say the match ups are unfair? No, the matches are literally based off the band you're in, if you get into Quantum and are up against bigger rosters then your skill has carried you as far as it can and now you need to focus on roster progression... matchups isn't the issue, motivation to earn poor rewards is the issue and the reason why participation is so low; a year ago match up complaints were still around but rewards were worth it and people played, now they're not worth it and people don't play... pretty simple deduction really.
What would you call the players then? Are we not a base of people who play the game and give feedback? Is that not a large portion of the forums?
The fact the you exchange 'playerbase' for 'me' is pure insanity, if there are daily threads being created on forums by different people, videos being made by content creators and a general aggreeance across the PLAYERBASE then it isn't just the thought of one person it's of many.
Your entire response is just pointless and makes zero sense in guna be honest...
Did I say the match ups are unfair? No, the matches are literally based off the band you're in, if you get into Quantum and are up against bigger rosters then your skill has carried you as far as it can and now you need to focus on roster progression... matchups isn't the issue, motivation to earn poor rewards is the issue and the reason why participation is so low; a year ago match up complaints were still around but rewards were worth it and people played, now they're not worth it and people don't play... pretty simple deduction really.
And you think the problem with Battlegrounds is there's not enough incentive to play it? Just exactly how much resource inflation do you think is healthy for MCOC? That's not a rhetorical question. I feel a "I'm just saying" type response, but if you want to make the case that Kabam is ignoring Battlegrounds and you think they should be listening to "the playerbase" which apparently you've decided you're a legitimate representative of, you should be able to state how much rewards Battlegrounds should have, and what will happen to the rest of the game economy when it is added. Because this worked so well the first time around.
Did I say the match ups are unfair? No, the matches are literally based off the band you're in, if you get into Quantum and are up against bigger rosters then your skill has carried you as far as it can and now you need to focus on roster progression... matchups isn't the issue, motivation to earn poor rewards is the issue and the reason why participation is so low
Also, you say the devs should listen to the players, and yet even though there are lots of players who complain about unfair match ups, you seem to disagree. So when you say Kabam should listen to the players, you don't mean those players, the ones making complaints about things you disagree with. You mean the other players the ones you happen to agree with. Because if a player complains about unfair match ups and decides to quit, that's not the real problem. It is the players who quit because the rewards are too low that are the real problem.
The people complaining about "unfair match ups" want nothing more than to have the rewards for Battlegrounds buffed, because *that* will help their situation out. Why think it is impossible to win, when you can think it is impossible to win and miss out on even better rewards?
When I started this thread, my hope wasn't memeing, or to not have this taken as real feedback, yet pretty much all I'm seeing is no changes and jokes on what I feel is an important topic for the health of the game for non valiant players. You have a big part of your playerbase that wants to enjoy these contents, and turning a blind eye to that want doesnt seem right to me. Meh. I tried.
Did I say the match ups are unfair? No, the matches are literally based off the band you're in, if you get into Quantum and are up against bigger rosters then your skill has carried you as far as it can and now you need to focus on roster progression... matchups isn't the issue, motivation to earn poor rewards is the issue and the reason why participation is so low; a year ago match up complaints were still around but rewards were worth it and people played, now they're not worth it and people don't play... pretty simple deduction really.
And you think the problem with Battlegrounds is there's not enough incentive to play it? Just exactly how much resource inflation do you think is healthy for MCOC? That's not a rhetorical question. I feel a "I'm just saying" type response, but if you want to make the case that Kabam is ignoring Battlegrounds and you think they should be listening to "the playerbase" which apparently you've decided you're a legitimate representative of, you should be able to state how much rewards Battlegrounds should have, and what will happen to the rest of the game economy when it is added. Because this worked so well the first time around.
So what you're essentially saying it is perfectly fine to go 16 months without a single rewards update? The game economy moves on and so do rewards, it is very simple to solve replace 6* shards with 7* maybe 7.5k total possibly even a full 7* but I doubt it.
People complained that BG rewards were greater than other areas of the game, which they were because Kabam are too slow to rollout buffs and now those game modes got rewards buffs and BGs has not. Do you really think at the rate the economy moves not bothering to buff rewards for nearly a year and half is acceptable? A year ago 7* weren't even in the game, that's how long it has been and you think that's a positive move from Kabam?
Did I say the match ups are unfair? No, the matches are literally based off the band you're in, if you get into Quantum and are up against bigger rosters then your skill has carried you as far as it can and now you need to focus on roster progression... matchups isn't the issue, motivation to earn poor rewards is the issue and the reason why participation is so low
Also, you say the devs should listen to the players, and yet even though there are lots of players who complain about unfair match ups, you seem to disagree. So when you say Kabam should listen to the players, you don't mean those players, the ones making complaints about things you disagree with. You mean the other players the ones you happen to agree with. Because if a player complains about unfair match ups and decides to quit, that's not the real problem. It is the players who quit because the rewards are too low that are the real problem.
The people complaining about "unfair match ups" want nothing more than to have the rewards for Battlegrounds buffed, because *that* will help their situation out. Why think it is impossible to win, when you can think it is impossible to win and miss out on even better rewards?
Not at all, but 'unfair matchups' doesn't exist, I'm Paragon with a fairly sizable roster, my deck is mostly r2/r5 with about 10/12 r4 and I get into GC within a week or 10 days, get stacked against decks with full r3/r2/r6 and its hard, I out play and our draft them and win with a smaller deck because my skill and game knowledge carries me through. Do I need to get to GC and contend against some of the top players in the world? No, do I do it to push myself? Yes.
The reality is, BG allows small accounts to access the same rewards as big accounts and you have to earn it. Just because you've been playing for 3 years and just got Paragom does not mean you automatically deserve to make it all the way through VT fighting people of the same level and get to avoid people like me... that's like saying I should be able to contend with people of my skill level/ability and win gold medals at the Olympics, screw those that have dedicated 10× more time, effort and are naturally good at it I should get the same rewards competing against people that aren't as good... no, you improve and learn as you play and grow your roster; therefore Kabam CAN'T do anything to change it, that's the whole idea of the game mode
Did I say the match ups are unfair? No, the matches are literally based off the band you're in, if you get into Quantum and are up against bigger rosters then your skill has carried you as far as it can and now you need to focus on roster progression... matchups isn't the issue, motivation to earn poor rewards is the issue and the reason why participation is so low
Also, you say the devs should listen to the players, and yet even though there are lots of players who complain about unfair match ups, you seem to disagree. So when you say Kabam should listen to the players, you don't mean those players, the ones making complaints about things you disagree with. You mean the other players the ones you happen to agree with. Because if a player complains about unfair match ups and decides to quit, that's not the real problem. It is the players who quit because the rewards are too low that are the real problem.
The people complaining about "unfair match ups" want nothing more than to have the rewards for Battlegrounds buffed, because *that* will help their situation out. Why think it is impossible to win, when you can think it is impossible to win and miss out on even better rewards?
Not at all, but 'unfair matchups' doesn't exist, I'm Paragon with a fairly sizable roster, my deck is mostly r2/r5 with about 10/12 r4 and I get into GC within a week or 10 days, get stacked against decks with full r3/r2/r6 and its hard, I out play and our draft them and win with a smaller deck because my skill and game knowledge carries me through. Do I need to get to GC and contend against some of the top players in the world? No, do I do it to push myself? Yes.
The reality is, BG allows small accounts to access the same rewards as big accounts and you have to earn it. Just because you've been playing for 3 years and just got Paragom does not mean you automatically deserve to make it all the way through VT fighting people of the same level and get to avoid people like me... that's like saying I should be able to contend with people of my skill level/ability and win gold medals at the Olympics, screw those that have dedicated 10× more time, effort and are naturally good at it I should get the same rewards competing against people that aren't as good... no, you improve and learn as you play and grow your roster; therefore Kabam CAN'T do anything to change it, that's the whole idea of the game mode
Don't tell me, I've been saying that for as long as roster matching has existed. Tell it to the players complaining about it, and explain to them how you do in fact care about them, but because they are wrong there's nothing you can do about their problem.
I'm going to run with this "we" thing a bit, because I actually think it is the most important thing in the entire thread. … PS: @DrZola, this is a DNA-length post.
Yep…1,767 words to Jax’ minuscule 749, by my count.
I'm going to run with this "we" thing a bit, because I actually think it is the most important thing in the entire thread. … PS: @DrZola, this is a DNA-length post.
Yep…1,767 words to Jax’ minuscule 749, by my count.
Dr. Zola
Jax needs to step it up. Those are rookie numbers in this racket
Like.. at all? Literally all I see is unfair match ups in bgs, horrible events, cash grab offers that put whales years beyond everyone else, and incredibly mediocre rewards for actual content. Like seriously? I've seen nothing but posts about how bad the content and bgs are in 3-4 months and yall legit have no good response? I've seen more "I'm done" posts in the past 3 months than in 7 years because of the bad content and bg B.S
Humor me, if they came out and said “no”, would that, in any way, change how you interact with the game? This is purely for personal curiosity
So, back on track, let me ask the difficult question: how do we show Summoners we care? Well, that's a tough one to consider, as everyone has their own standards and we circle back to not being able to please everyone. But! There are constant internal conversations about community sentiment, a consistent feedback loop between the community team and the game team to discuss how everyone is feeling and (everyone's favourite!) data! These conversations happen outside the eye of the community, but there are always people advocating for the community needs. At the end of the day - and this likely isn't the first time you're seeing this - sometimes what the community wants conflicts with what the game needs.
Outwardly, we communicate as effectively as we can. But that doesn't mean we hop into every thread in the forum to provide one-on-one consolation with every issue, especially when they're about larger concepts/gripes with systems such as Battlegrounds matchmaking. That's just not what the forums are for. The forums are one of many factors that contribute to the previously mentioned internal conversations. Yes, we hop into conversations where we're able, and address bugs when they happen. And we always see the call for constant updates, even to just say "we're still working on it" - but that's just an unrealistic expectation to set, because we're doing a lot of things (like telling the gameteam about conversations and trends on behalf of the community!) and there are limited number of hours in a day.
At the end of the day, I love our livestreams and events like Battlerealm Brawl most because they allow us to connect with all of you in a much more engaging, live setting. I know not all of our forums-folks love the livestreams, and not everyone can fly to attend a live event, and that's okay. But it is our way of reaching out and showing the community we care. We care enough to not only communicate, but to connect and share a laugh and bond over a mutual love for this game and this community.
Thank you for reading this borderline nonsensical monologue about how we care about you. It might not always be in the way you want, but we're humans and we're doing our best.
TLDR - We care. We try to show it by: communicating when we're able, advocating for the community internally and connecting with you all through livestreams and events (and more).
The message that you at Kabam care about the community is getting very muddled by a few things.
1)Certain bugs have been in the game for a very long time without being so much as acknowledged (i.e. galan missing 2 incinerates for over a year and it hasn't even been mentioned or put on the trello board)
2)The defenders are definitely becoming way too harsh. We have had hard defenders before. A great example would be Peni. She was really difficult at first but the community learned to hit into her block to reduce her shields so that she wouldn't autoblock and powerdrain you. Also, technically any champion can beat her. Additionally she was a rarity, a once in a while really tough defender. By contrast, these new defenders are unfair with unblockable AND undexable specials AND deal automatic damage just for being near them. Photon, Kindred, Maestro, Bullseye, Onslaught, Dust, Destroyer, Serpent, 8 nearly back to back crazy defenders with no time to learn them before the next obstacle smacks you in the face. Additionally it's forcing you into a vicious cycle of making OP attackers to compensate and then you need to make more OP defenders and the whole things starts over again.
3)There is the push for more energy consumption on the players part. It started with EQ which while it definitely costs less to complete something like thronebreaker difficulty, it costs way more to explore the lower levels which used to be a great source of units. Then there is WoW costing 10 energy per attempt. Now the AW Showcase is 5 energy per tile. I can assume that this trend is only going to continue or even get worse in the future. The current decreased energy refill time is much appreciated but is only temporary.
4)Taking away a good resource of revives from players and replacing it with a much more inferior but approved version and then doing all the above which requires more revives than ever before
5)AQ and Arena are frustrating slogs of content that players still need to do to compensate for losses and to advance with resources and contribute to alliances. AW is becoming much worse with all these very difficult nodes that is just making it frustrating and unfun. I've had quite a few alliance members quite because they are now so frustrated by these nodes. BG is also becoming very unfun with all these new defenders.
6)The recent carina challenges were definitely overly difficult while the rewards are not worth it.
7)AW showcase you specifically placed the most annoying combination of nodes and champions. Having photon as the boss when she is clearly bugged at the moment is not cool. And that red skull is a pain. How was this designed to get players who specifically don't play war interested in playing war. If anything they are probably glad that they don't do war now.
I don't deny you have done some great stuff recently. 1)Necropolis was fun and had really good rewards especially in regards to becoming valiant and the effort feels well worth it. 2)Raids - extremely awful start but it became much better and actually is very fun (still miffed watching my alliance members pull 20,000 titan shards or a 7* ultron for doing very little work and I pull 1/4th of a t6cc while doing most of the work) 3)That valentines calendar was great 4) I really like how much easier it is to get specific 7*s with all the different methods for acquisitions in different areas. (I still don't think it's good enough yet though since it is still rng and you might not get the one or two champions you really want. Personally the only champion from the incursions crystal I really wanted was Hulkbuster but I've already got Ronin, Angela, CapIW, and Namor, none of which I ever use aside from Angela once in a while) 5)The international women's day challenges were really fun even though they were very tuned down in terms of rewards. But the effort felt worth the rewards
Just can we have a better balance than the heavily skewed way it currently is?
Like.. at all? Literally all I see is unfair match ups in bgs, horrible events, cash grab offers that put whales years beyond everyone else, and incredibly mediocre rewards for actual content. Like seriously? I've seen nothing but posts about how bad the content and bgs are in 3-4 months and yall legit have no good response? I've seen more "I'm done" posts in the past 3 months than in 7 years because of the bad content and bg B.S
Humor me, if they came out and said “no”, would that, in any way, change how you interact with the game? This is purely for personal curiosity
Literally yes. It would. I would know this game isn't for me and I would move onto other things, as I don't like the current direction.
When I started this thread, my hope wasn't memeing, or to not have this taken as real feedback, yet pretty much all I'm seeing is no changes and jokes on what I feel is an important topic for the health of the game for non valiant players. You have a big part of your playerbase that wants to enjoy these contents, and turning a blind eye to that want doesnt seem right to me. Meh. I tried.
To be fair, you didn't provide any real feedback so there wasn't any danger of that happening.
I’m getting tired of the game. I play 20-30hrs a week. They have been so focused on getting people to sign in daily it is such a drag and I already sign in daily. Even for things I’ve already paid for like the fast track. I can’t even collect it on my own time I have to wait ( when it first came out it wasn’t like that). I have to login every day and remember to collect rewards ( serpent giveaway arena). You can’t complete all the content in the game they are asking us to play. I understand they want us to choose but it’s just too much. Side quest and eq should be simple, but they are some of the most time consuming things each month, mostly because I have to wait everyday until 10am. They’ve let relics die, you can’t even find t4 genetic materials for relics in the game to do rank ups.
I like how much time was brought up in Jax post. Spenders save time in game acquiring resources, the game team doesn’t have enough time in a day. Well, neither do the players. We don’t have enough the time that is expected of us to play all your new content. I wish our time in game was valued more. Acknowledge that TIME is thee major resource by all summoners in this game, cuz we spend a ton of it ingame. Daily rewards are nice but the game is getting less fun to play because all this content that you say isn’t mandatory actually is, because it’s relevant currently for rewards ( deathless groot pieces, wow, etc.). It’s no longer as fun.
Comments
Because what the players needs is a playable war node and a reason to grind BG's and we don't have that and because of this the players are leaving or massively reducing play time which we all know the game does NOT need.
Realistically if we ignore the stores for now, the biggest areas of the game are War, AQ, BG and solo. AQ is meh but raids is a HUGE win, after the nerf. Solo has necro which was great, 8.4 on route (eventually) and strides are being made to improve this but war is terrible, 2 seasons of unplayable nodes and you've learned nothing and just top yourselves with and even worse node. BG has been left to rot for at least 6 months, great you added some attacker node that nobody has cared about since the second season it was introduced but the lack of reward updates, store updates and any real change has left it stale, dated and not worth it.
This has been said a lot, but we keep getting shot down by 'for the good of the game' this isn't helping the game its killing it
Realistically if changes weren't made it wouldn't be played. The same needs to be applied War, BG and stores. Listen to the player base and doing something
Let's take Battlegrounds. One of the biggest complaints is "unfair matchups." How would you fix that? Do you expect Kabam to listen to "the playerbase?" It was listening to the playerbase that caused them to change it to what it is now in the first place. So what now? Do they listen to the other players and change it back?
There is no "the playerbase." How many times does this need to be said before it is properly acknowledged? Maybe if fewer people believed the nonsense that there is a "the playerbase" to listen to, problems might get solved quicker, because more players would understand just how complex the trade offs in any solution actually are and incorporate that into their feedback.
Whenever I see someone say "listen to the playerbase" I always substitute the word "me" for "the playerbase" and reread it. Rarely do I see any difference in the apparent message being delivered.
Did I say the match ups are unfair? No, the matches are literally based off the band you're in, if you get into Quantum and are up against bigger rosters then your skill has carried you as far as it can and now you need to focus on roster progression... matchups isn't the issue, motivation to earn poor rewards is the issue and the reason why participation is so low; a year ago match up complaints were still around but rewards were worth it and people played, now they're not worth it and people don't play... pretty simple deduction really.
What would you call the players then? Are we not a base of people who play the game and give feedback? Is that not a large portion of the forums?
The fact the you exchange 'playerbase' for 'me' is pure insanity, if there are daily threads being created on forums by different people, videos being made by content creators and a general aggreeance across the PLAYERBASE then it isn't just the thought of one person it's of many.
Your entire response is just pointless and makes zero sense in guna be honest...
By September, people were complaining that BG rewards were now outdated, in part specifically *because* those rewards were buffed. For example: https://forums.playcontestofchampions.com/en/discussion/347927/will-battlegrounds-rewards-get-buffed-next-season
And you think the problem with Battlegrounds is there's not enough incentive to play it? Just exactly how much resource inflation do you think is healthy for MCOC? That's not a rhetorical question. I feel a "I'm just saying" type response, but if you want to make the case that Kabam is ignoring Battlegrounds and you think they should be listening to "the playerbase" which apparently you've decided you're a legitimate representative of, you should be able to state how much rewards Battlegrounds should have, and what will happen to the rest of the game economy when it is added. Because this worked so well the first time around.
The people complaining about "unfair match ups" want nothing more than to have the rewards for Battlegrounds buffed, because *that* will help their situation out. Why think it is impossible to win, when you can think it is impossible to win and miss out on even better rewards?
People complained that BG rewards were greater than other areas of the game, which they were because Kabam are too slow to rollout buffs and now those game modes got rewards buffs and BGs has not. Do you really think at the rate the economy moves not bothering to buff rewards for nearly a year and half is acceptable? A year ago 7* weren't even in the game, that's how long it has been and you think that's a positive move from Kabam?
The reality is, BG allows small accounts to access the same rewards as big accounts and you have to earn it. Just because you've been playing for 3 years and just got Paragom does not mean you automatically deserve to make it all the way through VT fighting people of the same level and get to avoid people like me... that's like saying I should be able to contend with people of my skill level/ability and win gold medals at the Olympics, screw those that have dedicated 10× more time, effort and are naturally good at it I should get the same rewards competing against people that aren't as good... no, you improve and learn as you play and grow your roster; therefore Kabam CAN'T do anything to change it, that's the whole idea of the game mode
Dr. Zola
Humor me, if they came out and said “no”, would that, in any way, change how you interact with the game? This is purely for personal curiosity
1)Certain bugs have been in the game for a very long time without being so much as acknowledged (i.e. galan missing 2 incinerates for over a year and it hasn't even been mentioned or put on the trello board)
2)The defenders are definitely becoming way too harsh. We have had hard defenders before. A great example would be Peni. She was really difficult at first but the community learned to hit into her block to reduce her shields so that she wouldn't autoblock and powerdrain you. Also, technically any champion can beat her. Additionally she was a rarity, a once in a while really tough defender.
By contrast, these new defenders are unfair with unblockable AND undexable specials AND deal automatic damage just for being near them. Photon, Kindred, Maestro, Bullseye, Onslaught, Dust, Destroyer, Serpent, 8 nearly back to back crazy defenders with no time to learn them before the next obstacle smacks you in the face. Additionally it's forcing you into a vicious cycle of making OP attackers to compensate and then you need to make more OP defenders and the whole things starts over again.
3)There is the push for more energy consumption on the players part. It started with EQ which while it definitely costs less to complete something like thronebreaker difficulty, it costs way more to explore the lower levels which used to be a great source of units. Then there is WoW costing 10 energy per attempt. Now the AW Showcase is 5 energy per tile. I can assume that this trend is only going to continue or even get worse in the future. The current decreased energy refill time is much appreciated but is only temporary.
4)Taking away a good resource of revives from players and replacing it with a much more inferior but approved version and then doing all the above which requires more revives than ever before
5)AQ and Arena are frustrating slogs of content that players still need to do to compensate for losses and to advance with resources and contribute to alliances. AW is becoming much worse with all these very difficult nodes that is just making it frustrating and unfun. I've had quite a few alliance members quite because they are now so frustrated by these nodes. BG is also becoming very unfun with all these new defenders.
6)The recent carina challenges were definitely overly difficult while the rewards are not worth it.
7)AW showcase you specifically placed the most annoying combination of nodes and champions. Having photon as the boss when she is clearly bugged at the moment is not cool. And that red skull is a pain. How was this designed to get players who specifically don't play war interested in playing war. If anything they are probably glad that they don't do war now.
I don't deny you have done some great stuff recently.
1)Necropolis was fun and had really good rewards especially in regards to becoming valiant and the effort feels well worth it.
2)Raids - extremely awful start but it became much better and actually is very fun (still miffed watching my alliance members pull 20,000 titan shards or a 7* ultron for doing very little work and I pull 1/4th of a t6cc while doing most of the work)
3)That valentines calendar was great
4) I really like how much easier it is to get specific 7*s with all the different methods for acquisitions in different areas. (I still don't think it's good enough yet though since it is still rng and you might not get the one or two champions you really want. Personally the only champion from the incursions crystal I really wanted was Hulkbuster but I've already got Ronin, Angela, CapIW, and Namor, none of which I ever use aside from Angela once in a while)
5)The international women's day challenges were really fun even though they were very tuned down in terms of rewards. But the effort felt worth the rewards
Just can we have a better balance than the heavily skewed way it currently is?
I like how much time was brought up in Jax post. Spenders save time in game acquiring resources, the game team doesn’t have enough time in a day. Well, neither do the players. We don’t have enough the time that is expected of us to play all your new content. I wish our time in game was valued more. Acknowledge that TIME is thee major resource by all summoners in this game, cuz we spend a ton of it ingame. Daily rewards are nice but the game is getting less fun to play because all this content that you say isn’t mandatory actually is, because it’s relevant currently for rewards ( deathless groot pieces, wow, etc.). It’s no longer as fun.