**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Servers down [Merged Threads]
Svain
Posts: 453 ★★
Title says it all
Post edited by Kabam Miike on
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Comments
There’s only one answer to this - better hardware, more resources. The players deserve it. No other mobile game (and I’ve played them all) goes offline as frequently as MCOC does.
This issue is never properly addressed, just the usual “we’re working hard to restore service”. I work in the hosting industry, what you mean is that you’re waiting for the servers to stabilise and for some of the players to simply give up trying to connect, you’re not plugging in faster drives or CPUs. My guess is an overloaded database, that’s usually the issue with software such as this.
Please invest in a solid hosting platform capable of delivering the game your players (and product) deserve.
Pretty much. The game data is stored in a database, too many people on at once means too many simultaneous database queries and the hard drives are usually the slowest component, i.e. the most likely point of failure.
I know it's not on my end since I have full bars and everything else is working but on and off on both my phone's it keeps saying problems with network connection and the wheel spinning then it will go back to normal for awhile then crop up later.
Till when are you going to torture us with broken game? Can’t finish 8 hour quest, had to use randomizers since every opponent has some form of degeneration, either thorns, bleed, poison, caltrops, portion of the health blasted, some percent of the opponent’s health regenerated... I mean come on, think of something smarter than taking health from us for no aparent reason... I get that time to time we have to use randomizer but then connection issues come along, if it’s not connection then parry isn’t working, or my champs are moving on their own, or they won’t react on my commands, or I don’t know what... As if you’re testing how much we can tolerate... ffs
But yet again it seems like right before maintenance it's going down again, I wouldn't be surprised if this bleeds into the maintenance and extends it.
It now seems intermittent for me as well. It was stable for me until just now.