So like I've had some issues, but not alll of these to the extent others have, usually I chalk it up to me being bad, but on uncollected taskmaster i just had 2 of them happen.
With Angela I dashed back to get out of range of his sp2, and when I went to dash back the second time nothing happenned. She just stood there, I still had a little distance so I was not hit and when I tried to dash back again, yet again nothing happened and the last hit of his special landed. Dead. Yay.
Then the next fight to finish him off I evaded a heavy, intercepted it like always, but my hit went through his, head and suddenly I was taking a special 1. Dead.
Glad OP is bring this up in the thread with plenty of videos, and glad some folks are facing the same issues like some of us (although may not be everyone). Although I didn't face all of them, I did experience some of them from time to time as well. There are always some trolls in this forum (always the same few), just ignore them, let's keep this thread going without being ruined.
GroundedWisdom
December 2017
They've responded to Threads, including one made by the OP. Posting it over and over won't help anything.
Yes. I was making a point. Once you bring it to their attention, they're aware. Reposting won't help them fix anything faster. I'm not saying there aren't issues. The lag is bad. The controls are operating at a different speed than the AI. I've had Champs that just stop mid-Combo and stand there. I never said the problems didn't exist. I'm not buying into, or feeding into, the idea that they are ignoring it, doing it on purpose, or any other conspiracy. However, I know it's off. What I'm saying is once they're made aware, that's all we can do. Filling the Forum with Posts on it won't help it get fixed.
IDK but when I'm fighting a female hero with heavy attack (spin kick or whatever that is), they are moving and acquiring large space unlike the previous was like in their stationary position.
GroundedWisdom
December 2017
They've responded to Threads, including one made by the OP. Posting it over and over won't help anything.
Yes. I was making a point. Once you bring it to their attention, they're aware. Reposting won't help them fix anything faster. I'm not saying there aren't issues. The lag is bad. The controls are operating at a different speed than the AI. I've had Champs that just stop mid-Combo and stand there. I never said the problems didn't exist. I'm not buying into, or feeding into, the idea that they are ignoring it, doing it on purpose, or any other conspiracy. However, I know it's off. What I'm saying is once they're made aware, that's all we can do. Filling the Forum with Posts on it won't help it get fixed.
Why are you posting again and again and doing the same. Lol
This issue is getting worse and worse,i am keep trying to go forward in the act5,the parry is awful,the opponents are like unstoppable.still no reaction from the kabam team.......
GroundedWisdom
December 2017
They've responded to Threads, including one made by the OP. Posting it over and over won't help anything.
Yes. I was making a point. Once you bring it to their attention, they're aware. Reposting won't help them fix anything faster. I'm not saying there aren't issues. The lag is bad. The controls are operating at a different speed than the AI. I've had Champs that just stop mid-Combo and stand there. I never said the problems didn't exist. I'm not buying into, or feeding into, the idea that they are ignoring it, doing it on purpose, or any other conspiracy. However, I know it's off. What I'm saying is once they're made aware, that's all we can do. Filling the Forum with Posts on it won't help it get fixed.
Why are you posting again and again and doing the same. Lol
he spends his time,with pointless and empty comments.thats why i love this forum.just imagine it,without him,lol.
This game is like a beta version of a very cheap game,with a beginner developer team.they give the heroes for us and after that,they nerf them,’cause they didn’t test them properly.waste of money,time and trust.the performance of the game,the business marketing and the customer service are awful and very poor.i do not get it,why few of you are supporting this company.
I’ve been playing the game since Dec. 2014. This is the worst state of game play and game mechanics that I have seen. I’ve already moved to a semi-retirement Alliance because it is too frustating to try to play this game every day at a high level. We’re getting requests to join every week from top rated players who are fed up with what has happened to the game. Kabam needs to see multiple threads like this one. Its customers aren’t happy. If that doesn’t cause Kabam to be concerned and address the problems then they will destroy the economic viability of the game.
I'm not a troll so I hope you'll understand this is not a troll post.
Op is wrong imo. The game just got harder. The AI can't block you after they use a medium or a heavy attack, you just gotta act faster. It's still very doable. Most of us noticed that the AI has become more aggressive and has been moving faster lately, you just have to adapt and react faster.
If they sped up the ai, then they need to speed us up too.
@Sinister7th go back and enjoy your perfect game and stop to troll here please.thank you!
Sigh...
I'm not a troll, just telling the truth. The game is far from perfect, but if you're having this issue, you should probably work on your game.
and what if half the people playing are having these issues? What if top tier players are having these issues? Is this still your response? Such a douche. go troll reddit or something
Yeah I just run my 5.4 levels when I have revives and potions in stash now, it's terrible blocks break mid combo, parry doesn't work half the time , swipe back doesn't work half the time
If these issues are global, then why are there players that sail through high end content?
All I'm saying is, the smaller window is part of the increase in difficulty, it's not a bug. Heavies aren't broken, parries are not broken. That's good news. The game's just a bit harder. You can't beat bugs, but you can become better at the game.
I'm far from a god tier player, but I noticed a few things after completing LOL yesterday. Intercepting mechanics randomly fail, both with using quick and swipe strikes to intercept. You even hear the sound of your champion hitting your opponent despite your opponent's attack connecting instead of your champion's attack connecting (similar to when Quake charges her heavy attack but you interrupt it before she releases it). Bugs are more and more common, my 4/55 duped Star Lord's attack is 34,000+ once he reaches a 400 hit combo. LOL Ant-Man's max sig ability gives him a 62-63% chance to make your attacks "glancing", but once I reached 300+ hits all of Star Lord's critical attacks did less than 1,200 damage, usually around 1,177 damage. Anyone who can justify Star Lord's critical hits with 34,000+ attack doing less than 1,200 damage, please let me know what I'm missing. Also, backing up before War Machine releases his heavy attack and not connecting with an immediate return attack because he activates his sp1 before my attack connects is sketchy.
The OP's points are valid. At the absolute least, Kabam should have made an announcement about game mechanics being changed. With a daily revenue of $200K+ (https://thinkgaming.com/app-sales-data/9653/marvel-contest-of-champions/), you would think Kabam employees and technical support are paid well enough to stay on top of these issues.
Evade length has been so reduced and the AI tuned to be so aggressive that evading just once or even twice or three times in a row isn't enough anymore. AI keeps chases you down.
Comments
With Angela I dashed back to get out of range of his sp2, and when I went to dash back the second time nothing happenned. She just stood there, I still had a little distance so I was not hit and when I tried to dash back again, yet again nothing happened and the last hit of his special landed. Dead. Yay.
Then the next fight to finish him off I evaded a heavy, intercepted it like always, but my hit went through his, head and suddenly I was taking a special 1. Dead.
Thanks expiring revives.
December 2017
They've responded to Threads, including one made by the OP. Posting it over and over won't help anything.
Yes. I was making a point. Once you bring it to their attention, they're aware. Reposting won't help them fix anything faster. I'm not saying there aren't issues. The lag is bad. The controls are operating at a different speed than the AI. I've had Champs that just stop mid-Combo and stand there. I never said the problems didn't exist. I'm not buying into, or feeding into, the idea that they are ignoring it, doing it on purpose, or any other conspiracy. However, I know it's off. What I'm saying is once they're made aware, that's all we can do. Filling the Forum with Posts on it won't help it get fixed.
Why are you posting again and again and doing the same. Lol
he spends his time,with pointless and empty comments.thats why i love this forum.just imagine it,without him,lol.
If they can’t fix it - no point in continuing with the game.
If they sped up the ai, then they need to speed us up too.
and what if half the people playing are having these issues? What if top tier players are having these issues? Is this still your response? Such a douche. go troll reddit or something
I keep telling everyone that if they want to finish their old stuff (LOL, 5.2, 5.3, etc..) they need to do it NOW before it gets worse.
Nope. No surprise there. They hate to be slapped with facts and proof.
I'm far from a god tier player, but I noticed a few things after completing LOL yesterday. Intercepting mechanics randomly fail, both with using quick and swipe strikes to intercept. You even hear the sound of your champion hitting your opponent despite your opponent's attack connecting instead of your champion's attack connecting (similar to when Quake charges her heavy attack but you interrupt it before she releases it). Bugs are more and more common, my 4/55 duped Star Lord's attack is 34,000+ once he reaches a 400 hit combo. LOL Ant-Man's max sig ability gives him a 62-63% chance to make your attacks "glancing", but once I reached 300+ hits all of Star Lord's critical attacks did less than 1,200 damage, usually around 1,177 damage. Anyone who can justify Star Lord's critical hits with 34,000+ attack doing less than 1,200 damage, please let me know what I'm missing. Also, backing up before War Machine releases his heavy attack and not connecting with an immediate return attack because he activates his sp1 before my attack connects is sketchy.
The OP's points are valid. At the absolute least, Kabam should have made an announcement about game mechanics being changed. With a daily revenue of $200K+ (https://thinkgaming.com/app-sales-data/9653/marvel-contest-of-champions/), you would think Kabam employees and technical support are paid well enough to stay on top of these issues.