So, you are making it more difficult yet not adjusting anything like rewards or even glory? Can I ask why? How does this benefit the players?
As we said in that post, we are working on a full refresh. We are not at a place or time where we can increase the rewards or fully refresh the mode right now.
If you aren't at a place or time to refresh the rewards then you shouldn't be at a place or time to refresh the difficulty. One should not go without the other. This is a great example of pure laziness
But how are you so sure that the difficulty has gotten worse?
Granted, Bleed and Poison champions may not be as effective in Alliance Quests as they were before, but Sentinels melt at the power of a Armor Break Champion, and a lot of the new Mini-Bosses have very common counters!
That's not actually true. Go against a Mornignstar without a bleed immune champ or blade. You're gonna get wrecked. She's not a champ with common counters.
Nightcrawler is annoying yes but you can defeat him with any champ. He's not the problem.
And of course Setinels are more difficult. His specials are more difficult to evade than those of the majority of the Symbiod, and he's immune to poison and bleed. Regardless, I do think Sentinels is a good change, but maybe you could make some slight changes between classes. Otherwise is gonna get real boring cuz every fight with them on any path is the same.
So, you are making it more difficult yet not adjusting anything like rewards or even glory? Can I ask why? How does this benefit the players?
As we said in that post, we are working on a full refresh. We are not at a place or time where we can increase the rewards or fully refresh the mode right now.
If you have time to make the maps harder you have time to buff the rewards.
So, you are making it more difficult yet not adjusting anything like rewards or even glory? Can I ask why? How does this benefit the players?
As we said in that post, we are working on a full refresh. We are not at a place or time where we can increase the rewards or fully refresh the mode right now.
Then don't do anything... If you are going to suddenly make champs which were relied in for use in AQ less effective without also increasing the rewards, then you are better off to do nothing at all other then announce when a new AQ season is going to occur and these are the pending changes for the upcoming season.
So, you are making it more difficult yet not adjusting anything like rewards or even glory? Can I ask why? How does this benefit the players?
As we said in that post, we are working on a full refresh. We are not at a place or time where we can increase the rewards or fully refresh the mode right now.
If you aren't at a place or time to refresh the rewards then you shouldn't be at a place or time to refresh the difficulty. One should not go without the other. This is a great example of pure laziness
But how are you so sure that the difficulty has gotten worse?
Granted, Bleed and Poison champions may not be as effective in Alliance Quests as they were before, but Sentinels melt at the power of a Armor Break Champion, and a lot of the new Mini-Bosses have very common counters!
I'm almost speechless. The one thing I zoomed in on is the NC mini-boss. You know or you should know that auto evade remains broken. So a champion with a broken mechanic is chosen as a mini boss? Yes there are counters to him but to choose him knowing that auto evade is broken to me is a poor decision.
I understand the team you represent is working on a full refresh so what was the purpose of this small one really? It makes things more annoying IMO and I believe that opinion is shared by many and yet no increase in rewards which is something many of us have been waiting for since the AW rewards were changed.
IMO if the team is not in a place to refresh the rewards then they shouldn't do things half way like this. Had this change come with far greater rewards I think it would be accepted more readily. We've been given an incomplete system, a broken champion to fight and told to enjoy it until such time as they can actually do a complete job? Do I understand that correctly?
@will-o-wisp That is good but what about the bosses? They can at least hold off until they decide the rewards first then release it all at once instead of making us fight them for the same ones. Wouldn't you agree?
You left out quake. Also a lot of people already bring bleed immune for map 5 since there are bleed nodes. There’s plenty of other bleed immune champs to bring. What’s wrong with needing different champs for different minis? Starlord just wrecks all the current ones. I like that they are adding some newer champs to the current season. Takes away a little bit of the monotonyof map 5. Sentinel was really easy to fight and has an easy to evade sp1. It’s about time they remove symbioids anyway
So, you are making it more difficult yet not adjusting anything like rewards or even glory? Can I ask why? How does this benefit the players?
As we said in that post, we are working on a full refresh. We are not at a place or time where we can increase the rewards or fully refresh the mode right now.
If you aren't at a place or time to refresh the rewards then you shouldn't be at a place or time to refresh the difficulty. One should not go without the other. This is a great example of pure laziness
But how are you so sure that the difficulty has gotten worse?
Granted, Bleed and Poison champions may not be as effective in Alliance Quests as they were before, but Sentinels melt at the power of a Armor Break Champion, and a lot of the new Mini-Bosses have very common counters!
It's not that hard to see that everyone in the game has said AQ rewards have been outdated for over 4 months. Either give us better rewards with this stupid change that doesn't benefit the players at all or reduce the the cost for items in the glory store.
I know you wont change anything but that's the way kabam runs. Instead of fixing existing issues and pleasing all they just give us this damn modoks lab and it ends up being more of a task than being fun
Symbiods vs Sentinels ?
we fought Sentinels in EQand they are way harder than Symbiods. Give them 2 combos and they would be high in their analysis and then you can't do anything to them, while they will be unblockable, kick you through block, high attack and all those craps.
Now you want us to throw away our AQ team and build a new one, and make sure the paths are assigned and everyone MUST have champs of specific class based on the paths.
This totally sucks, right now we can bring any champ and take any path (except for immune must paths).
All the sentinels MUST be un-awakened to be bit less annoying.
So, you are making it more difficult yet not adjusting anything like rewards or even glory? Can I ask why? How does this benefit the players?
As we said in that post, we are working on a full refresh. We are not at a place or time where we can increase the rewards or fully refresh the mode right now.
but you are at a place and time to increase the difficulty? I call shenanigans.
You left out quake. Also a lot of people already bring bleed immune for map 5 since there are bleed nodes. There’s plenty of other bleed immune champs to bring. What’s wrong with needing different champs for different minis? Starlord just wrecks all the current ones. I like that they are adding some newer champs to the current season. Takes away a little bit of the monotonyof map 5. Sentinel was really easy to fight and has an easy to evade sp1. It’s about time they remove symbioids anyway
What happens if you don't have one. While one path is bleed the other 7 aren't. And you shouldn't rely on the one person that goes on that path to defeat de mini-boss. That's why NC or GG aren't that bad. You wont automatically die if you don't have a specific champ. With Mornignstar is a most.
Everyone on your BG should be able to defeat any mini-boss. If not, anyone without a decent bleed immune champion is just gonna get sidelined and not be able to attempt a mini-boss kill to increase his skill. We all like to be the ones that defeated the mini-boss.
Updating AQ is welcome. Clearly making changes that make most common teams no longer valid is an increase in difficulty, the bleed immune throughout the map (and required champs for minibosses) is a measure of that.
To make changes without even a token change to rewards is not pleasant. Several are easy.
Change Alliance Question Completion Milestones - Add more 5* and maybe 6* as a final milestone.
Increase drop rates in map crystals.
Add t4b or t1a fragments/full to the milestones through the AQ run.
Tweak the rewards for placement, add some t1a, more t4b, toss in some 5* shards.
Or at least make it permanent 30 min energy so we don't have to coordinate as much.
But how are you so sure that the difficulty has gotten worse?
Granted, Bleed and Poison champions may not be as effective in Alliance Quests as they were before, but Sentinels melt at the power of a Armor Break Champion, and a lot of the new Mini-Bosses have very common counters!
You know there's gonna be Sentinels on the Bleed and Poison paths, right? Do you have any champions who Armor Break AND are Bleed or Poison Immune?
By adding a champ like Morningstar your are requiring specific champs to be used. For me, this is you picking our champs and taking choice away from us. I can see the arguments that will be made to my comment, none of them wrong. But this is just my own personal opinion on it
Sentinels are a counter to the most popular AQ champ Wolverine, and have unpunishable specials, among other things. Really not hard to grasp that the difficulty got increased
Just do a poll and it will be easier for you to see how many of us don't like the change without buffed rewards.
They won't do a poll because they don't really care. Had they really cared they would have done a poll with proposed changes and gone over these with the community before implementing them instead of springing it on us this way.
@Kabam Miike the reason why it’s an increase in difficulty is that everyone has already built an AQ team around this seasons enemies. Taking out the mini bosses and symboids are almost automatic. Changing things means a complete reorganization of players strategies. Also not everyone has every champ to counter the new minis. Furthermore symboids are the easiest enemies in the game because they are vulnerable to everything and are easily evaded while sentinels are not. But then there are the debuff immune symboids on tier 2. If the sentinels are debuff immune then that’s going to make it ridiculously hard.
I actually had a similar dream it was raining but I never let it get to me then suddenly to make things harder it starting raining fire drops rapidly. No reward changes in the dream though.
Comments
That's not actually true. Go against a Mornignstar without a bleed immune champ or blade. You're gonna get wrecked. She's not a champ with common counters.
Nightcrawler is annoying yes but you can defeat him with any champ. He's not the problem.
And of course Setinels are more difficult. His specials are more difficult to evade than those of the majority of the Symbiod, and he's immune to poison and bleed. Regardless, I do think Sentinels is a good change, but maybe you could make some slight changes between classes. Otherwise is gonna get real boring cuz every fight with them on any path is the same.
If you have time to make the maps harder you have time to buff the rewards.
Then don't do anything... If you are going to suddenly make champs which were relied in for use in AQ less effective without also increasing the rewards, then you are better off to do nothing at all other then announce when a new AQ season is going to occur and these are the pending changes for the upcoming season.
I'm almost speechless. The one thing I zoomed in on is the NC mini-boss. You know or you should know that auto evade remains broken. So a champion with a broken mechanic is chosen as a mini boss? Yes there are counters to him but to choose him knowing that auto evade is broken to me is a poor decision.
I understand the team you represent is working on a full refresh so what was the purpose of this small one really? It makes things more annoying IMO and I believe that opinion is shared by many and yet no increase in rewards which is something many of us have been waiting for since the AW rewards were changed.
IMO if the team is not in a place to refresh the rewards then they shouldn't do things half way like this. Had this change come with far greater rewards I think it would be accepted more readily. We've been given an incomplete system, a broken champion to fight and told to enjoy it until such time as they can actually do a complete job? Do I understand that correctly?
@Kabam Miike
It's not that hard to see that everyone in the game has said AQ rewards have been outdated for over 4 months. Either give us better rewards with this stupid change that doesn't benefit the players at all or reduce the the cost for items in the glory store.
I know you wont change anything but that's the way kabam runs. Instead of fixing existing issues and pleasing all they just give us this damn modoks lab and it ends up being more of a task than being fun
we fought Sentinels in EQand they are way harder than Symbiods. Give them 2 combos and they would be high in their analysis and then you can't do anything to them, while they will be unblockable, kick you through block, high attack and all those craps.
Now you want us to throw away our AQ team and build a new one, and make sure the paths are assigned and everyone MUST have champs of specific class based on the paths.
This totally sucks, right now we can bring any champ and take any path (except for immune must paths).
All the sentinels MUST be un-awakened to be bit less annoying.
but you are at a place and time to increase the difficulty? I call shenanigans.
No Sentinels.
What happens if you don't have one. While one path is bleed the other 7 aren't. And you shouldn't rely on the one person that goes on that path to defeat de mini-boss. That's why NC or GG aren't that bad. You wont automatically die if you don't have a specific champ. With Mornignstar is a most.
Everyone on your BG should be able to defeat any mini-boss. If not, anyone without a decent bleed immune champion is just gonna get sidelined and not be able to attempt a mini-boss kill to increase his skill. We all like to be the ones that defeated the mini-boss.
To make changes without even a token change to rewards is not pleasant. Several are easy.
Change Alliance Question Completion Milestones - Add more 5* and maybe 6* as a final milestone.
Increase drop rates in map crystals.
Add t4b or t1a fragments/full to the milestones through the AQ run.
Tweak the rewards for placement, add some t1a, more t4b, toss in some 5* shards.
Or at least make it permanent 30 min energy so we don't have to coordinate as much.
Something, please.
You know there's gonna be Sentinels on the Bleed and Poison paths, right? Do you have any champions who Armor Break AND are Bleed or Poison Immune?
They won't do a poll because they don't really care. Had they really cared they would have done a poll with proposed changes and gone over these with the community before implementing them instead of springing it on us this way.
Hahaha yes!!!! Literally shake!