Alliance Quest Miniboss and Sentinel Refresh - April 2018 - Discussion Thread [Updated April 13]

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  • GroundedWisdomGroundedWisdom Member Posts: 36,500 ★★★★★
    Snizzbar wrote: »
    Lol no I'm not. I'm validating what we all said BEFORE the AQ. We said they'd be harder. The mods said they wouldn't. They were harder. Now they're not.
    Is English not your native tongue?

    Yes before they went live the comment was made they shouldn't be that much harder. That was the plan. Didn't pan out as planned. Not sure what you're asking for. If you would like validation yourself, congrats. You called it. If you're expecting them to turn over their decision-making processes to the Players, you may be short-handed.
  • SomeoneElseSomeoneElse Member Posts: 424 ★★★
    That makes no sense whatsoever. Calling everything a conspiracy theory is a red herring designed to distract us from the real issues plaguing this game. They only responded so quickly because the backlash was massive and they saw what a huge detremental impact it was having just in the first week. Taking over every major thread just to be contrary for attention is far worse than ranting.
  • GroundedWisdomGroundedWisdom Member Posts: 36,500 ★★★★★
    It's a conspiracy theory plain and simple and its based on conjecture. The evidence and comments made support that they never intended to make it that much more difficult. They responded to let people know they were aware and gathering data and feedback. You're asserting they planned it and you have no basis for that.
  • SnizzbarSnizzbar Member Posts: 2,169 ★★★★★
    edited April 2018
    You're asserting they planned it and you have no basis for that.

    Who said that? All we're saying is that we knew the sentinels would be harder to fight. No one mentioned a plan except you. From my point of view, what the devs did was the very worst sort of unplanned changes with very predictable consequences. Predictable to everyone except the devs themselves. How hard is that to understand?
  • GroundedWisdomGroundedWisdom Member Posts: 36,500 ★★★★★
    Snizzbar wrote: »
    You're asserting they planned it and you have no basis for that.

    Who said that? All we're saying is that we knew the sentinels would be harder to fight. No one mentioned a plan except you. From my point of view, what the devs did was the very worst sort of unplanned changes with very predictable consequences. Predictable to everyone except the devs themselves. How hard is that to understand?
    Wrong. You can read the descriptions and easily determine that the challenge will be more difficult. They are designed to adapt to repetitive actions, something no other character in the game has done so far. Each type has countermeasures built in that must taken into account. It is much more difficult than the simple symboids. Anyone should be able to figure that out without any data collection. They fully intended the make AQ more difficult for us without increasing the rewards. It was a bad decision, and they went way too far. The backlash is completely warranted.

    Pretty sure it was clear what I was responding to.
  • SomeoneElseSomeoneElse Member Posts: 424 ★★★
    Snizzbar wrote: »
    You're asserting they planned it and you have no basis for that.

    Who said that? All we're saying is that we knew the sentinels would be harder to fight. No one mentioned a plan except you. From my point of view, what the devs did was the very worst sort of unplanned changes with very predictable consequences. Predictable to everyone except the devs themselves. How hard is that to understand?
    Don’t bother. Purposefully misrepresenting what people say to make a point is par for the course. It weakens the argument, not strengthens it.
  • GroundedWisdomGroundedWisdom Member Posts: 36,500 ★★★★★
    "They fully intended to make AQ more difficult for us without increasing the rewards."

    Care to point out how I misrepresented that? You made the comment. I'm sure you're fully aware of what you were implying.
  • TheBlackDefenseTheBlackDefense Member Posts: 103
    To think kabam forums said "we are not at the time or place to make a full AQ revamp" but seem to be right enough to change the champs and then knock out 2 different sets of champions out of AQ with their changes and the have the audacity to say there hasn't been a difficulty change. Then say " we understand that this tales out your bleed and poison champs, but the sentinels are highly vulnerable to armor break" when they're about 3 good armor break champs and 2 of those 3 are Iron Fist. And the nail in the coffin is a large portion of the community is saying they should just increase rewards. And kabam look at it as if it was completely impossible like adding superman into the roster..... either I smell a cash grab or kabam grabbing cash :neutral:
  • Speeds80Speeds80 Member Posts: 2,013 ★★★★
    edited April 2018
    There is still a massive thing we have overlooked, swiping back should not build charges, I’m having to bait l1s until I build up dozens of charges, and to evade the l1s I need to use 2-3 swipes back, it’s still bs, they are an unfair mechanic
  • GroundedWisdomGroundedWisdom Member Posts: 36,500 ★★★★★
    edited April 2018
    Kromestone wrote: »
    "They fully intended to make AQ more difficult for us without increasing the rewards."

    Care to point out how I misrepresented that? You made the comment. I'm sure you're fully aware of what you were implying.

    The reason kabam listened and changed their stance was because, the backlash was massive and people weren't interested in playing AQ any more and their intended game plan of milking the player base was failing, simple.

    You have this confused with 12.0. Neither of which were intended to milk anyone. That's the only response people have here. "Kabam is trying to milk the Players!". Gets redundant after a while.
  • GroundedWisdomGroundedWisdom Member Posts: 36,500 ★★★★★
    Just because it's a business doesn't mean their every decision and change is a sinister plot to milk people for all they're worth.
  • Vincew80Vincew80 Member Posts: 196 ★★
    Kromestone wrote: »
    "They fully intended to make AQ more difficult for us without increasing the rewards."

    Care to point out how I misrepresented that? You made the comment. I'm sure you're fully aware of what you were implying.

    The reason kabam listened and changed their stance was because, the backlash was massive and people weren't interested in playing AQ any more and their intended game plan of milking the player base was failing, simple.

    Completely agree that was their goal & I don’t think them simply reducing the difficulty of sentinels was the right answer either. Sentinels are so boring & repetitive, it’s ridiculous kabam could think it would make aq more fun. I’m currently sitting at the 2nd MS close to 90% health on my lowest health champ & it’s still not the least little bit enjoyable. Goal #1 should’ve been fixing all the existing problems & making a consistent gaming experience & then testing changes on their own to see if they make the game more fun.
  • Blitzkilla420Blitzkilla420 Member Posts: 561 ★★★
    guys seriously just stick to the topic on hand. this is how threads get closed when we derail eachother by baiting.

    the fact is kabam thought these changes to aq were gonna make it fun and flat-out it didnt.

    the community, rightfully so, lashed out and kabam had to listen to nerf the sentinels cause these sentinels were overpowered and well they should listen to the customer as any successful company should.

    moving forward they need to keep doing this: LISTENING TO THE CUSTOMER WHEN THOUSANDS UPON THOUSANDS OF PEOPLE COMPLAIN ABOUT THE SAME THING

    and

    WORKING FAST ON FIXING BUGS.
  • BitterSteelBitterSteel Member Posts: 9,264 ★★★★★
    Really. Based on what? Fighting them in EQ with Nodes on them? Based on their Immunity? They're going to be "harder" is not a quantitative analysis to adjust anything on. There's usually a reaction to every change. "Oh, well since the reaction is that it will be harder, we've decided not to go through with it.". Doesn't exactly fly. They need something to go on to make adjustments.

    @GroundedWisdom I fought sentinels (minions) in uncollected, I have fought symbioids in quests as well. I can then comparatively look at both of them and realise that sentinels are clearly more difficult to fight. It’s not rocket science.
  • ChuckiebklynChuckiebklyn Member Posts: 1
    The adjustments coming all at one time has made getting through Quest almost impossible for some of us. Map3 shouldn't be that difficult; but it is.
    Some of the characters are good at beating the Sentinels but I don't have all those characters and I can't get them using the lottery. And I won't be able to promote them if I can't finish quest, war and other quest.
    THE GAME IS LOSING ITS LUSTER.
  • GroundedWisdomGroundedWisdom Member Posts: 36,500 ★★★★★
    Really. Based on what? Fighting them in EQ with Nodes on them? Based on their Immunity? They're going to be "harder" is not a quantitative analysis to adjust anything on. There's usually a reaction to every change. "Oh, well since the reaction is that it will be harder, we've decided not to go through with it.". Doesn't exactly fly. They need something to go on to make adjustments.

    @GroundedWisdom I fought sentinels (minions) in uncollected, I have fought symbioids in quests as well. I can then comparatively look at both of them and realise that sentinels are clearly more difficult to fight. It’s not rocket science.

    Adding them to AQ is the direction they chose to go. Having it that much more difficult wasn't what they wanted, which is why they made adjustments. Until they went live, it wasn't possible to gauge how much they had to make those adjustments. Whether people knew they would be harder or not is irrelevant. Adding them is the decision they made.
  • GroundedWisdomGroundedWisdom Member Posts: 36,500 ★★★★★
    edited April 2018
    They listened to feedback. That doesn't mean they could stop everything. They had to gather data to make adjustments. Once things are set in place, you wouldn't really find a total rollback. History shows this. They take the feedback as the data as apply it to the template implemented.

    Had they listened they would never have pushed the server side update for AQ.

    Had it been a client side update that would be a different story, there's a lot more moving parts and dealing with the play/app stores.

    It makes me cring that there's no roll back plan for any software updates or a way to block a push to production. That's just dangerous development practices, but I digress.

    There's a difference between taking in feedback and obeying orders. They haven't removed Sentinels. They're adjusting them. Their intentions weren't to have it as difficult. There was no way for us to gauge that until it went live. They're making adjustments to be closer to what they wanted.

    You are right there is a difference.

    Taking feedback they would have done a testing phase like LC/RH proposed update, and not a push to production without user acceptance testing.

    There's absolutely no need to go live with a change like this without player based testing. They proved post 12.0 they have the capability to do UAT. If they are doing UAT and still released these changes then their player sample is severely flawed.

    This was a situation is the same as the update to AW where the player based looked at the proposed changes, pointed out flaws in the plan which were ignored. The result was an absurd change that had alliances placing no to few defenders and winning.

    The Beta Program is not working right now, which was explained at the beginning of the month. You can't reasonably expect them to not make any changes without consulting us first. It's their game. I don't consider Players trying to find a loophole to War as a flaw. Part of that whole bit was in protest to the changes. That loophole didn't last long. Regardless of how we feel entitled, it's their choice what they want to do.
  • teekqteekq Member Posts: 190
    Looks like a lot of people will drop tier.
  • teekqteekq Member Posts: 190
    Usually over 100mil in aq everytime. We only scored 87mil this round. People get so intimidated with senti
  • pseudosanepseudosane Member, Guardian Posts: 3,947 Guardian
    What Kabam fails to understand is, difficulty aside, Sentinels are incredibly boring to fight. Games need to be both engaging and fun to keep a captive audience. I am not captivated by these boring and tedious fights. Nerfing them somewhat and exposing them on the map does not increase the fun factor.

    Kill sentinels off! They are boring to fight!! They are tedious to fight!!! They plain suck!!!!

    I am looking for a game to replace MCoC because it is not fun anymore.
  • GroundedWisdomGroundedWisdom Member Posts: 36,500 ★★★★★
    99% of the Player Base is not an accurate statement. 99% of the Forum might be closer. Which is nothing new considering the majority of comments on here are complaints. It was harder for some. The fact that people are still arguing this is just repetitive and moot. If you think they changed a week or two of AQ just to make a couple bucks, then I'm afraid you have been watching too much Fox News. They're adjusting it. What's interesting to me is how people have become so comfortable in running AQ that they are personally offended at the thought of putting work into it. Nevermind the fact that they have so many Cats they can't use them and complain about the imbalance in Resources, even though they devote most of their time to getting Champs and Cats by focusing on Prestige only. No, has to be the game. Lol. Arguing with me about whether it was harder or not really serves no purpose. There are more than a couple people in the Player Base that weren't bothered regardless. The loudest voices are the ones that aren't happy.
    BDLH wrote: »
    Really. Based on what? Fighting them in EQ with Nodes on them? Based on their Immunity? They're going to be "harder" is not a quantitative analysis to adjust anything on. There's usually a reaction to every change. "Oh, well since the reaction is that it will be harder, we've decided not to go through with it.". Doesn't exactly fly. They need something to go on to make adjustments.

    @GroundedWisdom I fought sentinels (minions) in uncollected, I have fought symbioids in quests as well. I can then comparatively look at both of them and realise that sentinels are clearly more difficult to fight. It’s not rocket science.

    Adding them to AQ is the direction they chose to go. Having it that much more difficult wasn't what they wanted, which is why they made adjustments. Until they went live, it wasn't possible to gauge how much they had to make those adjustments. Whether people knew they would be harder or not is irrelevant. Adding them is the decision they made.

    It is relevant that the players knew it would be harder since it shows how disconnected they and you are from the real game, since apparently you and the mods spend your whole time in the forums instead of the game so wouldn't know the difference. You have dozens if not hundreds of comments by top tier players and alliances who have fought these same encounters countless times telling you before you released the changes there would be a major difference. Your company reps adamantly argue there is no difference with absolutely 0 evidence to support this. Shortly after it's released the data and evidence immediately indicates all the high level players were right and the mods and low level players were wrong. Again it does not mean any of the top teams are having trouble clearing, it means there was an objective difference in items used and deaths which Kabam has clearly confirmed. When you're used to clearing for free for months even a small number of items and extra deaths is a very significant indication that something has changed especially if they refuse to adjust rewards to match it. Obviously Kabam also agrees with this or the changes wouldn't be taking place.

    And the few guys left still arguing that there is no difference between symbioids and Sentinels, why in the world would a huge for profit company retract all their statements looking like ignorant fools after weeks of arguing with the player base if all the evidence didn't point toward the same conclusion the rest of us already made. Now we have the company itself confirm there was a major difficulty difference, the vast majority of the player base agreeing to this, and a few random people claiming the opposite. Which side has more evidence?

    We've jumped up over 100 rank keeping the same score right at 125M, meaning over 100 teams did not finish their maps. And these are not casual teams who randomly clear and not clear. At this bracket the scores and clearing percentage are nearly fixed with tiny changes each time another member adds another 5/65 or R2 6 star for a little prestige bump. ~120 teams in this bracket dropping off when they have never not cleared a map in months indicates something unless you're in make-believe land. Even the company itself making huge profits over the extra items these teams lost has agreed to the same conclusion.''

    The fact that 1 or 2 guys feels there was no difference is incredibily insignificant compared to the 120 teams X 30 members each at a relatively high rank who could not clear maps like they've been doing for several months. Maybe to some weird awkward guys symbioids were actually harder, but these decisions are based on how the 99% of the player base feels as supported by their evidence, not the few who somehow felt symbioids were as hard or harder.

  • LBSLBS Member Posts: 4
    Jaded wrote: »
    Mcord117 wrote: »
    Jaded wrote: »
    BDLH wrote: »
    BDLH wrote: »
    Demonzfyre wrote: »
    DNA3000 wrote: »

    We aren't ever going to be able to agree regardless on this. I will always personally feel that they weren't harder, just different. You are going to be opposite. They changed them and the community got what they wanted. It is what it is and nothing i'll ever be able to say will change yours or anyone of the same opinion differently.
    Plus your last post was super long and no one needs to read that much on a mobile gaming forum lol

    All the posters who claim there is no difficulty difference between the old and new AQ despite Kabam finally acknowledging this after weeks of the mods arguing that they were the same difficulty making them basically look like chumps. Why would the company retract all these statements from multiple mods from a thousand thread post arguing back and forth with the players if their conclusion wasn't the same as that of the overwhelming majority of the player base? My first instinct is to just assume all the ppl claiming there is no difficulty change are like the mods making these statements - they either barely play the game and spend more time makng posts, or play at a very low level so it is not so obvious to them. At a low enough map and prestige level probably nothing can feel that hard. All the guys arguing that there is no difficulty change despite the company itself acknowledging all their collected data indicates the opposite, why don't you post your war and AQ scores so we have some idea of what level of progression your opinion is coming from?

    Most higher tier players are pushing through just fine but there is a definite difficulty difference and increased number of deaths and items used as confirmed by Kabam. We aren't complaining they are not beatable or not able to adjust to them, we are just stating the obvious which Kabam is finally agreeing to. So now we have the vast majority of the player base stating there is a difficulty difference and the developpers acknowledging such, then a few players claiming the opposite... Something smells fishy...

    Funny how quiet it got from all the posters stating they find the Sentinels to be no different than the symbioids when asked to show what map and prestige they are fighting at. I guess doing Map 3 where their sig is already reduced to 1 and at tiny prestige levels may have something to do with it.

    Actually I run in 5.5k starting prestige 5x5 and don’t have a problem with current sentinels. Day 4 I cleared lane 4 section 1 + Morningstar, section 2 lane 7, section 3 lane 1 + solo on Dormmamu.

    Day 4 team consisted of 5* r5 blade + 4* r4 gr + 6* LC. But day 5 will be 5* r4 star lord + 6* Luke cage + 6* red hulk. And I will still complete my paths at 8.9k prestige day without health pots or revives. That is if I didn’t just jinx myself haha.

    But all that said, I would say the changes were needed as not everyone will have my roster or abilities. Which is fine. Just thought I’d chime in.

    Most people would struggle if using those champs. Slow down on patting yourself on the back


    Sure whatever you say. Don’t hate the player that is better then you because they say they are better then you. Plenty of people will be better then the next. There is always someone better. But it’s beyond helpful to state that everyone is having difficulty with the sentinels currently. They are very boring to fight against but not difficult. Sorry to offend you. I’ll prepare myself for the slew of hate comments back at me. But hey truth hurts don’t it...

    You are not offending me... but please give me a suggestion
    I have no blade, no lc, no red hulk, no medusa, no starky, no gr, no woodoo, no Hype...
    I have just my 4s wolvy, my 4s lord and my 4s Ultron
    I always ended map5, and most of the times also an “hello” to the boss
    By now, I’m not able to survive to the second sector
    What can you suggest me to do?
  • JadedJaded Member Posts: 5,477 ★★★★★
    LBS wrote: »
    Jaded wrote: »
    Mcord117 wrote: »
    Jaded wrote: »
    BDLH wrote: »
    BDLH wrote: »
    Demonzfyre wrote: »
    DNA3000 wrote: »

    We aren't ever going to be able to agree regardless on this. I will always personally feel that they weren't harder, just different. You are going to be opposite. They changed them and the community got what they wanted. It is what it is and nothing i'll ever be able to say will change yours or anyone of the same opinion differently.
    Plus your last post was super long and no one needs to read that much on a mobile gaming forum lol

    All the posters who claim there is no difficulty difference between the old and new AQ despite Kabam finally acknowledging this after weeks of the mods arguing that they were the same difficulty making them basically look like chumps. Why would the company retract all these statements from multiple mods from a thousand thread post arguing back and forth with the players if their conclusion wasn't the same as that of the overwhelming majority of the player base? My first instinct is to just assume all the ppl claiming there is no difficulty change are like the mods making these statements - they either barely play the game and spend more time makng posts, or play at a very low level so it is not so obvious to them. At a low enough map and prestige level probably nothing can feel that hard. All the guys arguing that there is no difficulty change despite the company itself acknowledging all their collected data indicates the opposite, why don't you post your war and AQ scores so we have some idea of what level of progression your opinion is coming from?

    Most higher tier players are pushing through just fine but there is a definite difficulty difference and increased number of deaths and items used as confirmed by Kabam. We aren't complaining they are not beatable or not able to adjust to them, we are just stating the obvious which Kabam is finally agreeing to. So now we have the vast majority of the player base stating there is a difficulty difference and the developpers acknowledging such, then a few players claiming the opposite... Something smells fishy...

    Funny how quiet it got from all the posters stating they find the Sentinels to be no different than the symbioids when asked to show what map and prestige they are fighting at. I guess doing Map 3 where their sig is already reduced to 1 and at tiny prestige levels may have something to do with it.

    Actually I run in 5.5k starting prestige 5x5 and don’t have a problem with current sentinels. Day 4 I cleared lane 4 section 1 + Morningstar, section 2 lane 7, section 3 lane 1 + solo on Dormmamu.

    Day 4 team consisted of 5* r5 blade + 4* r4 gr + 6* LC. But day 5 will be 5* r4 star lord + 6* Luke cage + 6* red hulk. And I will still complete my paths at 8.9k prestige day without health pots or revives. That is if I didn’t just jinx myself haha.

    But all that said, I would say the changes were needed as not everyone will have my roster or abilities. Which is fine. Just thought I’d chime in.

    Most people would struggle if using those champs. Slow down on patting yourself on the back


    Sure whatever you say. Don’t hate the player that is better then you because they say they are better then you. Plenty of people will be better then the next. There is always someone better. But it’s beyond helpful to state that everyone is having difficulty with the sentinels currently. They are very boring to fight against but not difficult. Sorry to offend you. I’ll prepare myself for the slew of hate comments back at me. But hey truth hurts don’t it...

    You are not offending me... but please give me a suggestion
    I have no blade, no lc, no red hulk, no medusa, no starky, no gr, no woodoo, no Hype...
    I have just my 4s wolvy, my 4s lord and my 4s Ultron
    I always ended map5, and most of the times also an “hello” to the boss
    By now, I’m not able to survive to the second sector
    What can you suggest me to do?

    My message wasn’t directed at you my friend. It’s unfortunate kabam maybe changes that have changed your game drastically.
  • Speeds80Speeds80 Member Posts: 2,013 ★★★★
    2 leaders who’ve played for 2 years in my alliance quit today, on top of the 6 retirees last week, as has been said many times this was just the straw that broke the camels back, control and lag issues in war/ extra pressure with war seasons was a major factor too. Alliance rebuilds are draining, still up in the air whether we revert to 5x5 again, many leaders are saying the map 3s have been a nice break, there is no doubt kabam are always keeping a careful watch on revenue and how changes affect it, as with all spending optional games it’s a science balancing f2p with having a fair chance to play at a reasonable level if they put enough time in. I hope this exercise does make an impact that visible in their data, so the company learns to stop making such clumsy changes, and invests a bit more time into improving their customer listening skills/goodwill for once. quality control, better communication and fixing gameplay bugs would go a long way towards this
  • Mmx1991Mmx1991 Member Posts: 674 ★★★★
    It's probably wise not to fully depend on any Debuff.

    Ya you're right.

    No relying on debuffs, take them out. Intercepts all day long.

    Not wise to rely on our buffs either so take them out too. Not regens no furies no problem.

    Revives should cost a mortgage payment too. Better yet if we lose we pledge our soul to Kabam for eternity.

    Anything else, sunshine?
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