**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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GOLD. Is it really an issue?
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Are you serious? It takes more than gold to level up or rank up a champ. Simply having gold doesn't mean you can level or rank up freely.
It is easy to make assumptions about top alliances when your not in that alliance to know for sure. With war season people do not just add and subtract members on a whem for some one to donate
.....but after getting some 80k gold I started grinding and now I have 900k gold....this happened within 2 weeks...
^Check this out guys
Instead of playing 14 hours a day like CoatHan3r, you can only play 9 hours a day like this guy and still have gold. Thanks man!
Inb4 7hrs a day guy comes in lmao
240k pvp fights is a lot, I applaud your effort and your dedication to the arena. However for players who are already on their way to going broke, it’s not realistic to think they can climb out of the hole without a change in gold accumulation by grinding the arena.
1000 rounds at 30 seconds per fight is 25 hours. I have 40k pvp fights, you have 240k. That means I’m 5000 hrs behind you in arena time. A lot of players don’t even have 40k, there needs to be another way to gather gold to supplement the arena.
More EQ is more available gold. Its content that was not there before which also provides larger amounts of auxiliary gold from the related awards, the 2x 4s yiu get from UNCeq is a potential 120k good alone. However the best return on energy (i think) for gold is master daily proving grounds. That thing is like 10x more gold than the next lowest difficulty.
If you want 90m gold 4.5h a day is the way to get it but noone needs that much gold nor is anyone saying yiu to acheive that to be comfortable, its useless when you have that much. I have that much because i play too much, however thats not the reason i play so much. My rosters TBHR progression is slow like others just for different reasons, i also experience an inability to rank champions but due to different reasons like t4b availability and crystal luck. Also all that gold is not pure arena it also having every champ in the crystals which means every crystal becomes +gold.
And seriously guys stop making the thread about my individual playing habits. I’m abnormal and not at all a good example of what it takes to live comforatbly in mcoc. Its also against the forum rules and detracts from the thread. I myself was warned in this thread and had my post deleted for questioning Riegel’s profile.
No one is making assumptions. This DOES and IS happening.
It's just funny. You called me out and now you telling others not to call you out. Just let them get their warning too.
Not much more. I never wanted it doubled or anything. I don't even really want a buff to existing sources. The dream is new content which the purpose is gold collection. Similar to how arena is the main source of gold. I just want a different way of obtaining it than nonstop arena.
I couldn't tell you the exact amount more I would be happy with now. I may not care at all now since I'm not doing 6x5 anymore my gold is going up. I still would like to have a different way to get it other than arena. A lot at the top all buy their gold so they would only be happy to see gold prices per million go down if gold was easier to get.
Pot. Kettle.
I totally get that. However, any hobby/recreational activity with direct or indirect competition requires large investments of time and/or money to compete at the top, and can basically turn into a 2nd job that you probably aren't getting paid for, or if you are getting paid for it, you aren't making enough to cover your expenses. Really, mercs and Youtubers are the only people turning a profit off of playing MCoC. I don't blame anybody for not wanting to pay money, directly or indirectly, for Gold or grind Arenas for hours out of their day. I personally don't want to do that, either. But that's what it takes to compete at the top levels of the game. In many cases, the Gold issue seems to be more of a function of players wanting to play at a level that they aren't willing to make the time/money commitments for. That's really more of a player/Alliance issue than a game economy issue.
I expect they will reduce the cost of map 6 whenever they get around to the next season. When map 6 was released they said that it wasn't intended to be run every day but that was ages ago. Nevertheless the points about the increased gold availability not keeping pace with increased cost of ranking remains. We run 5x5 and lots of people have gold struggles. @CoatHang3r is committed to opposing any resource increases because he is a crazy arena grinder. But whatever.
242k is still in the crazy arena grinding category. I don't think anyone thought you had to be one of the biggest grinders in the game like Coathanger. Your point is essentially that if you grind an insane amount of arena, but not as much as others...
"Grind 8hrs a day and you'll be fine"
lmao
I just want to make sure I understand what you are saying. You are saying if you want to play at the top you have to cheat, and that having to buy gold is a player issue not a game economy issue?
That doesn't seem to be what he is saying at all. Since he says that top competitors are likely putting in enough effort to be comparable to a second job and that most such players are not likely making a lot or any money, and that the people making a lot of money are either mercenary players or players with monetized Youtube channels, the conclusion is that most of the top players are neither mercenaries nor monetized Youtube video producers. There's no implication that they cheat to reach that level of play.
As to the question of buying gold, it seems to me the poster isn't saying that having to buy gold is a player issue, he's saying that no one ever "needs" to buy gold. How much gold you require is dependent on your expectations for how fast you think you should progress in the game, and the need to buy gold occurs when the amount required to generate the progress you believe is appropriate is higher than the amount you earn given the amount of time you put into the game. It is that difference in expectation verses game play that makes the resource bottlenecks like gold something players feel the need to spend past.
I'm not sure I agree with that last statement entirely in the general case, but it also isn't a particularly odd statement to make either. At worst, it is a bit of a truism. It can be true even in games with demonstrably unbalanced economies.
p/s: The drama is too long, I begin to run out of popcorns
Oh look. The final gold troll has shown up. That’s a set!
Don't make me post it again bro....
Games should not feel like work. Having to do 4hrs of mind numbing fights a day to barely have enough to rank up 5*s is not enjoyable. There needs to be a balance. Map 5 was designed when most people had 5/50 4* champs. Now with 5/65 5* it offers little challenge for endgame but many alliances cant afford to have the pleasure and challenge of it due to issues with gold. I know they are updating it to address this, and gold will need to be a vital part of the update.
P.s. 6* are cheaper but how many of them do you have?(1-3?) And how many are duped (0) and how many are god tier (pretty much 0). So 6*arent the answer.