**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
Every EQ has varied in energy requirements. Not sure why you think this time is any different. It will change every month. Sometimes its not longer paths but extra paths. While I don't disagree that for MCOC, energy requirements is completely skewed, it does change month to month. It would be better to be able to stack energy like in MFF and MSF but since they make a pretty penny off the refills, its not going to happen.
Last year, the 'fast path' for this event was 36 energy. This one is 78. The rewards are the same. This is the issue. Sorry if you aren't seeing it.
I'm going to have to disagree with you. Previous months have been around 1300 units of energy for full exploration of heroic or master difficulty. This month it's 1546.
SInce 12.0 they've been pretty good at slowly trickling out their garbage. Seems like they just said, "F it, release the next 3 months of terrible ideas in one week!"
Well, 40ish for all the rift shards. But who needs those extra 1200 units anyway.
Did you not read what I wrote? I said they vary in requirements. Also Uncollected wasn't around last year either. There have been a few EQ's with a path that required 36 and there have been others that required more. On of the mod's commented that the overall energy spent per each type of quest/chapter stays roughly the same. That means the amount of energy spent stays about the same but the path requirement seems longer. The rewards don't have anything to do with the amount of energy spent or required. Heroic and Master quests can almost be done fully on auto fight now. I'm happy with getting pretty much free resources for not having to spend any extra resources besides energy.
Also Kabam Mike stating that the energy "is not changing too much" is a very vague term and is basically just a way of saying: yeah we're scamming you but only a "little bit". The fact that it's only 28 days too is the main issue, either give us a special energy offer or extend the event!
I hope you don't really think people shed tears over this stuff. We just are bored at the moment and complaining on a forum. If there wasn't complaints, there'd be no forums. Unless you want to sit there with Groundedwisdom talking about how everything is awesome like some kind of Lego drone.
You clearly don't understand my point if you're discussing uncollected and master rewards. I'm talking specifically about the 'fast' path that people spam for the event completion for 250 4 star shards. The shortest possible path for the most points has done nothing but increase over the last year. It was 36 around this time last year, and this time it's 78. You can talk about other things all you want, but you can't justify why they needed the one path that people will actually try to rerun for completion points to suddenly cost that much energy.
Maybe this was already mentioned... And if so, my apologies, I didn't see it.. I've never done beginner quest before... I did it today and noticed it's missing a significant number of paths in comparison to other difficulties. Is this the reason behind the "it evens out" argument used above? If it's not a normal thing for beginner to have less paths, what's the reason behind loading up the higher difficulties with more paths? If it's always that way, I learned something new today lol
Can you provide an example? Not being a snark, but I didn't notice that. That's ridiculous if true though since they are going to use that beginner energy requirement as part of the overall average and claim its still the same as before.
Don't bother. He will never agree with anyone complaining about this game. It's a bad joke.
I know that's the trigger for the subject, but I wanted to speak generically because I don't really have constructive thoughts on that. Lol. I think it's a bit entitled to expect an easy path. We analyze and circulate that info to make it easier on each other, but no one said that's a standard for them.
path
@KhanMedina you are sorely mistaken if you think Kabam designs quests around being able to have 1 path for completion events. Thats not their goal. Never has been, never will be. The OVERALL energy doesn't vary much from EQ to EQ. I was commenting on the OP's comment on saying the total energy requirement went up. You brought up the speed path and rewards first. I was pointing out that the energy requirements varies and so rewards should stay the same. They aren't going to increase rewards because the "fast" path is longer. Not only that but the completion event fell at the start of a new EQ. Fast paths shouldn't matter when you have every difficultly that can contribute points. Just explore the quests and you'll hit your alliance minimums.