**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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fought Bishop yet.
Nothing goes over your head, eh Drax? Your reflexes are just too fast. The point was his empty promise about which nothing was ever done.
I have got some pics anyway of a few examples, it does seem quite cheeky to have that many moves needed.
1 - 12 energy
2 - 15 energy
3 - 18 energy
4 - 12 energy
5 - 12 energy
I Am Groot.
You always make the months that are the longest require more energy which is understandable. This is a pretty short month an on top of that you have rifts which means players will want to100% every difficulty. Those two things combined make players feel like you just after their units.
You know players will be buying energy refills to accomplish this, probably why there was no energy deal. Guaranteed there will be one near the end of the month tho lol.
That explains everything.
I see what you're going for there. He's still a lovable character.
You're in the wrong chat. Make your own.
The point or logic you are missing is the additional TIME required to complete a path without units. To use a round number of 80 energy to complete a path, this means there is, roughly, an additional hour needed per path to complete. (80-70 = 10 10x 6mins per refresh = 1 hour)
That hour is an hour that summoners don’t have a character in AQ or AW. It’s an hour more needed to complete something, versus being able to bang out a path and return to real world or other content.
Your defense of it taking the same amount of energy to complete is akin to fighting an arena match against 2 5/50s and a 1 star and saying it’s just as easy to win as 3 4/40s since the avg PI is the same. Would a quest with LoL’s X23 as boss and 1* on all the other fights be the same since the total health is the same?
We can’t change what’s been done, though no one would be upset for a refill or two, but in the future, can we keep paths to 70 energy limit?
Or, and this idea is crazy, but increase our limit, it’s been two years since those have changed, maybe throw a couple new masteries in there as well.
Thumb's up on the Chaos Rift rewards, THUMBS WAY DOWN on extending the length of all of the paths in this month's Infinity Chaos event quest to milk us out of energy refills! To effectively take advantage of the Chaos Rifts, we pretty much have to 100% all of the difficulties of the event quest. You have clearly, by design, made the paths insanely and unnecessarily long to maximize players having to buy energy refills to get this silly thing done.
I haven't done the math (and I am sure someone will), but it takes 78 energy to run the SHORTEST path on the final quest in Heroic! That requires an energy refill by itself! You can't even run a single line without using resources! Most of the enemies on the upper levels have somewhere between 3-6 nodes between them. That is 9-18 energy just getting from one enemy to another! WTF?
I have to wonder when if you tally it all up it wouldn't just be cheaper to buy one of your more terrible offers to get what we are going to get from the rifts! This is a disservice to your players. Please don't do this again, or at least put out a great offer for energy refills while something like this is in play. I think community preference would be the former, though.
The just don't have the time to adjust the rewards right now.
Good luck in you quest to get it done without spending units on energy. I hope it works. You will have to stay on top of it fo' sho'
Yes those extra 15 energy are going make this much less tedious