Solswerd wrote: » Plus, the addition of gear would likely lead to enemy difficulty being scaled up to compensate.
Knightarthus wrote: » I don’t believe you comprehended what he was saying. At all. Your answer equates to “ why can’t we just have candy all the time”.
Double_Dragon2 wrote: » The game is unbearably time-consuming as it is, I don't need more carrots to chase after. MCOC needs quality-of-life improvements and gears would make it much worse.
Blax4ever wrote: » Solswerd wrote: » Plus, the addition of gear would likely lead to enemy difficulty being scaled up to compensate. @Solswerd They have been scaling the difficulty of the game without any change or additions to the META, which is get the Trinity, get Medusa, get Star Lord etc.
Blax4ever wrote: » Knightarthus wrote: » I don’t believe you comprehended what he was saying. At all. Your answer equates to “ why can’t we just have candy all the time”. @Knightarthus Ummm nope he’s talking about something else apart from what the rest of us are talking about. Most of the time he’s just commenting to hear himself type or something. I’m thinking you’re pretty much doing the same thing.
Solswerd wrote: » Blax4ever wrote: » Solswerd wrote: » Plus, the addition of gear would likely lead to enemy difficulty being scaled up to compensate. @Solswerd They have been scaling the difficulty of the game without any change or additions to the META, which is get the Trinity, get Medusa, get Star Lord etc. True enough, but what you are essentially proposing would amount to a roster-wide buff. Sure, if you break it down by teams you could help Beast or OG Iron Man be more useful...but you would also buff many others like a X-23 or Scarlet Witch in that same process...which I do not believe Kabam would do. If they did, it would very likely lead to that difficulty being scaled even higher. Or worse, attaching an additional financial cost to gear or mastery buffs....using the newly escalated difficulty to leverage profits even further. It is very rare that Kabam strengthens us without a counter effect being put into place. (The recent buffs of Red Hulk and Luke Cage being the only exceptions I can come up with)
StavelotXote wrote: » I think the main thing I have to agree on is buffing so many underperforming champs is incredibly difficult. However introducing gear for all champs, but giving better quality items to those bad champs compared to good-great ones, is an easier fix.