So those boosts you get, which you can use in earlier chapters for the more trickier fights/paths......are they usable once? As in I use the boost, start the quest, frak it up totally and decide to quit the quest and restart it. Is that boost gone or is it back in my inventory to be used again untill I’ve taken care of that specifically designed path/fight?
You can only use them in 6.3, it is for use with 100%ing.
He’s asking if he uses one and exits the quest does he keep it or not
he also talked about using them in previous chapters, maybe he meant individual quests but I wanted to clarify that you cannot use them in previous chapters.
So those boosts you get, which you can use in earlier chapters for the more trickier fights/paths......are they usable once? As in I use the boost, start the quest, frak it up totally and decide to quit the quest and restart it. Is that boost gone or is it back in my inventory to be used again untill I’ve taken care of that specifically designed path/fight?
You can only use them in 6.3, it is for use with 100%ing.
He’s asking if he uses one and exits the quest does he keep it or not
he also talked about using them in previous chapters, maybe he meant individual quests but I wanted to clarify that you cannot use them in previous chapters.
Ah, I just picked that up as quests when I read it, makes sense
So those boosts you get, which you can use in earlier chapters for the more trickier fights/paths......are they usable once? As in I use the boost, start the quest, frak it up totally and decide to quit the quest and restart it. Is that boost gone or is it back in my inventory to be used again untill I’ve taken care of that specifically designed path/fight?
The Boosts last for 1 hour. You can try over and over again in that time, but if the Boost runs out, and you want to use it again, you'll need to gather it again. You can grind out the quest where you got it to get more.
I think you may be able to purchase them after you Complete Act 6.3.1 as well.
Keep in mind that the Boosts are not necessary to complete the Content, but will make it easier.
So those boosts you get, which you can use in earlier chapters for the more trickier fights/paths......are they usable once? As in I use the boost, start the quest, frak it up totally and decide to quit the quest and restart it. Is that boost gone or is it back in my inventory to be used again untill I’ve taken care of that specifically designed path/fight?
The Boosts last for 1 hour. You can try over and over again in that time, but if the Boost runs out, and you want to use it again, you'll need to gather it again. You can grind out the quest where you got it to get more.
I think you may be able to purchase them after you Complete Act 6.3.1 as well.
Keep in mind that the Boosts are not necessary to complete the Content, but will make it easier.
Will you have to finish the path completely to get the boost like chests, or is it like potions where you pick it up and it goes to your inventory even if you don’t finish?
So those boosts you get, which you can use in earlier chapters for the more trickier fights/paths......are they usable once? As in I use the boost, start the quest, frak it up totally and decide to quit the quest and restart it. Is that boost gone or is it back in my inventory to be used again untill I’ve taken care of that specifically designed path/fight?
The Boosts last for 1 hour. You can try over and over again in that time, but if the Boost runs out, and you want to use it again, you'll need to gather it again. You can grind out the quest where you got it to get more.
I think you may be able to purchase them after you Complete Act 6.3.1 as well.
Keep in mind that the Boosts are not necessary to complete the Content, but will make it easier.
Will you have to finish the path completely to get the boost like chests, or is it like potions where you pick it up and it goes to your inventory even if you don’t finish?
They'll be like Potions, so once you collect it, you can use it/exit and keep it.
The Champion has been stopped, but Carina’s team is exhausted and wounded from the battle, with Ægon in particular at his limit. The Grandmaster is nowhere to be found, and the anger over Carina’s past mistakes are reaching a boiling point.
126,000 Tier 2 Alpha Catalyst Fragments (found in Chests)
If T2A will be found in chests does that mean you will be able to farm T2A in 6.3?
The Champion has been stopped, but Carina’s team is exhausted and wounded from the battle, with Ægon in particular at his limit. The Grandmaster is nowhere to be found, and the anger over Carina’s past mistakes are reaching a boiling point.
126,000 Tier 2 Alpha Catalyst Fragments (found in Chests)
If T2A will be found in chests does that mean you will be able to farm T2A in 6.3?
No, it will be like the other act 6 chapters I think, otherwise it wouldn’t be a set amount
The Champion has been stopped, but Carina’s team is exhausted and wounded from the battle, with Ægon in particular at his limit. The Grandmaster is nowhere to be found, and the anger over Carina’s past mistakes are reaching a boiling point.
126,000 Tier 2 Alpha Catalyst Fragments (found in Chests)
If T2A will be found in chests does that mean you will be able to farm T2A in 6.3?
No, it will be like the other act 6 chapters I think, otherwise it wouldn’t be a set amount
Other chapters they were placed on the map and not inside of chests
The Champion has been stopped, but Carina’s team is exhausted and wounded from the battle, with Ægon in particular at his limit. The Grandmaster is nowhere to be found, and the anger over Carina’s past mistakes are reaching a boiling point.
126,000 Tier 2 Alpha Catalyst Fragments (found in Chests)
If T2A will be found in chests does that mean you will be able to farm T2A in 6.3?
Those are only available once. We did this in Chapter 1 and 2 as well, but chose to separate that out this time because I remembered it causing confusion the last couple times.
Very disappointing rewards! not even rank 5 gem or aw gem any kind. That sucks really. These rewards do not give any excitement to end-game player when finishing the content. And it should not be that way, when you finish the newest content you have to get something that you had not have before otherwise its kinda boring.
So those boosts you get, which you can use in earlier chapters for the more trickier fights/paths......are they usable once? As in I use the boost, start the quest, frak it up totally and decide to quit the quest and restart it. Is that boost gone or is it back in my inventory to be used again untill I’ve taken care of that specifically designed path/fight?
You can only use them in 6.3, it is for use with 100%ing.
He’s asking if he uses one and exits the quest does he keep it or not
he also talked about using them in previous chapters, maybe he meant individual quests but I wanted to clarify that you cannot use them in previous chapters.
Yeah I didn’t write that really clear, but I meant previous quests in 6.3 (chapters = quests, it gets confusing sometimes).
So those boosts you get, which you can use in earlier chapters for the more trickier fights/paths......are they usable once? As in I use the boost, start the quest, frak it up totally and decide to quit the quest and restart it. Is that boost gone or is it back in my inventory to be used again untill I’ve taken care of that specifically designed path/fight?
The Boosts last for 1 hour. You can try over and over again in that time, but if the Boost runs out, and you want to use it again, you'll need to gather it again. You can grind out the quest where you got it to get more.
I think you may be able to purchase them after you Complete Act 6.3.1 as well.
Keep in mind that the Boosts are not necessary to complete the Content, but will make it easier.
Underwhelming rewards to be honest i expected some awakening gem . If this is a similar difficulty like act 6.2 then it’s not worth it to 100% the chapter right now .
This is reward for atc 6?? Reward from variant more better then this Lol
These are just for this chapter not the whole of act 6. Theres still another chapter after 6.3. But i do concur that these rewards do seem low when comparing previous act jumps between chapters 2 and 3.
But you do realize that 100% the chapter ( if it’s the same difficulty as act 6.2 ) is way more difficult than any variant ( maybe variant 1 is but that’s debatable)
Much harder then the Variants but worse rewards. Your math doesn't add up.
I don't think it will be as bad as 6.2. No rarity gates.
What do you think should be the proper rewards? I'm not fully sure how I feel yet. I don't think this is as bad as the past.
I'm in the same boat. I'm not really sure how to feel. I can say that the rewards are not enticing enough for me to rush through the content. More specifically, there is nothing special in there that I can't get from other areas of the game in relatively short order (maybe the 6* shards, but with all the garbage in that crystal - even those shards aren't "enticing"). Even 5.3 and 5.4 had generic 5* sig stones and awakening gems.
I will basically approach it like I have with 6.2. Chip away when I have energy. But I can't say I'm any more excited about it than I was for 6.2.
Comments
I think you may be able to purchase them after you Complete Act 6.3.1 as well.
Keep in mind that the Boosts are not necessary to complete the Content, but will make it easier.
it must be easy
What do you think should be the proper rewards? I'm not fully sure how I feel yet. I don't think this is as bad as the past.
I will basically approach it like I have with 6.2. Chip away when I have energy. But I can't say I'm any more excited about it than I was for 6.2.