Why the push for heal prevention? It seems to have caused more issues than it’s worth. How did the team decide that leaving Fury at 1% is the correct move vs just leaving the heal block alone? Why so determined to shoehorn that heal prevention in despite the problems it creates @Kabam Zibiit ?
(just remembered this...) What is the exact wording for Nick Fury ability of his taking over the fight once his Double is dead ?? Something about his health climbing up to 100 over several seconds ? Does that start from 0 or from 30% ?That 2nd video that shows him coming in at only 30% (and then degening quickly to 0) is maybe what his real-self starts at right away and then climbs to 100% over several seconds. So might be the “climbing from whatever up to 100%” that is now being Prevented with the new Thanos buff wording. Since it is not an instantaneous stepping in at 100% right away.Still should NOT be degening during that last 30%, but at least that might explain some of the issue ??
(just remembered this...) What is the exact wording for Nick Fury ability of his taking over the fight once his Double is dead ?? Something about his health climbing up to 100 over several seconds ? Does that start from 0 or from 30% ?That 2nd video that shows him coming in at only 30% (and then degening quickly to 0) is maybe what his real-self starts at right away and then climbs to 100% over several seconds. So might be the “climbing from whatever up to 100%” that is now being Prevented with the new Thanos buff wording. Since it is not an instantaneous stepping in at 100% right away.Still should NOT be degening during that last 30%, but at least that might explain some of the issue ?? I went in with NF yesterday as I always do, yellow bar, not having touched him for the whole map - just because he’s fun to use on Thanos. Let Thanos smack me for the real NF and I just straight up died. This effect basically is a hard counter to activating his ability mid fight.
Genuine question here, does the change from heal block to heal prevention impact anyone else or was this a specific change just to stop Fury? I honestly can't think of anyone else who's healing wasn't already stopped before. As has been said a dozen times already Fury doesn't regen, show me where in his description it says regeneration.
Why the push for heal prevention? It seems to have caused more issues than it’s worth. How did the team decide that leaving Fury at 1% is the correct move vs just leaving the heal block alone? Why so determined to shoehorn that heal prevention in despite the problems it creates @Kabam Zibiit ? Bc Fury absolutely rinses map 7 Thanos if I had to guess
When people talk about stealth nerfs and sneaky, unannounced changes, this is exactly what they mean..
I was under the impression upon NFs release that there should be no way to stop the real NF from activating and putting him at 100%. Having the node keep him at 1% upon signature ability seems like horse puckey. Why not change the interaction of the signature ability to interact similar to Kang in V3?
I just noticed that the bleed lane has heal prevention also, so I'm guessing poison path does too. I wouldn't be surprised if the nick fury situation had nothing to do with thanos and was built in to make it impossible for him to purify the node debuffs.
Yeah, that's what I'm seeing. Any of the lanes that have debuffs from the start seem to have the prevention.
So much for being open, transparent and honest with the community.The fact this change was not communicated is ridiculous especially since the whole intention of the change was because the node was not interacting how the designers intended and champs were bypassing it through ability accuracy reduction, purifying etc That whole reason for the change was that players were using champs to circumvent the heal block, so changing it to stop this would obviously be noticed by said players. Yet no announcement or information prior to entering AQ. Nick Fury sig ability is not described as a heal. The intention of the sig ability from all sources given to us players is that you are fighting with a weaker decoy version of Nick fury and when you die you fight with the real one with the handicap of only being able to stay at 30% health max and healing above that will degen you back down to 30%. Of course the way this was programmed is rather then having the health just go straight to 100, the mechanic "heals "back up to 100% and then degens to 30%. Hence why MODOK can interact with the sig ability too. You tend to have a habit of changing the narrative so we can't even take descriptions at face value, because if you don't like how we are benefiting from it then you simply "nerf" it and then say its meant to work like this.Nick fury should be allowed access to his sig ability and the Real Nick Fury on these nodes and and it shouldn't be seen as healing.