**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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In a game with a challenging quest like this where each fight is roughly ten minutes long, it would be absolutely demoralizing to not have a counter to a defender you run into blind. In a game where there’s ~150 possible defenders and 20 fights per path, it’s already challenging enough to take 5 attackers that can counter everything. Taking sight and the ability to plan away and it’s completely unfair in my opinion. This is just a way to suck more money out the players. All it takes is one accidental slip up or forgetting where you have to go to make a player have to redo an entire path again. I hate to call it a cash grab, but I’m not sure how else to label it. There is nothing fun about running in blind with zero opportunity to recover from a mistaken path choice. Limiting the ability to see the map only benefits Kabam when you make a mistake and go down the wrong path.
But the rewards are way underwhelming.
Completing one path should reward a generic 4-5 rank up gem for a 5 star.
And a rank 1-2 rank up gem crystal for a six star.
Fully exploring should offer a generic rank 1-2 rank up gem for a 6*.
And a rank 2-3 gem for a 6 star.
As well as one generic six star max sig gem.
So you can take one 6 star who is already awakened to sig 200 instantly.
That's a decent start.
I want to do my run but I just can’t get aegon!
6k units. 2k to get to Collector, 4k on him. (Yes I’m salty I don’t have a Aegon.)
CR 120 - 110 charges
CR 110 - 90
CR 100 - 70
CR 90 - 50
CR 80 - 30
CR 70 - 10
CR 60 - 5
Anything lower than CR 60 seems to start at 5 (I tested 3* 1/10 and 2* 3/30, both CR 40). I don't have a rank 3 CR130 but video evidence and anecdotes says CR130 starts at 130, which may suggest that CR 140 aka 6* r4 would start at 150 and CR 150 aka 6* r5 would start at 170. But this isn't exponential, it is linear, at least from CR70. It is (CR-70) * 2 + 10.
Clearly the Abyss Brand information in the announcement doesn't match the game. @Kabam Miike is the Abyss implementation wrong, or is the announcement wrong?
Makes me consider that this content was likely tuned for 6*R3 as a base line. Where the CR and charges align. Which makes sense if they intended this content to take months/ years to complete.Only a select few have access to this power level for the foreseeable future.
We saw this with labyrinth and the 2k attack extended enrage where 99% of 5/65 meet without any synergies. However the resources were not released at the time.