**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
Since it's not going over, Imma try this another way.
Gold isn't limited. There's literally a continuous supply. It is 100% spending habits. The real limiting Resource is T5CC because that is the most scarce.
What my point was, that was missed, was there's always going to be something we're waiting on. Let's look at a hypothetical. Top Tier gets all the highest Champs, all the highest Resources, and all the Gold they need to Rank those Champs.
In 6 months time, they've progressed immensely because there's literally nothing stopping them. The people under them will never catch up because they're earning....let's say 80% of that. No matter how hard they play, they will never get that 20%, and by the time they do, they've missed out on the amount of progress between that time and the time they have it.
Under them, we have Allies working at 60% who may progress to the 80% percentile, but will never pass that because the Top Tier holds the 100% of everything they need. On top of that, that 100% consists of the highest Rarity, selection, and quantity of Champs, with unlimited means to Rank them, so there's no stopping them, and no catching up.
Is this sinking in at all?
I didn't say anything about slowing down the drop of Gold. It drops as you play. Quests, Arena, etc. It's the one Resource that will continue to accumulate. No one is slowing anything down. It's there. The problem is, if people are ignoring lower Rarities and only Ranking the higher ones, you're going to run through it fast.
Introduction of dungeons, glory, more gold from AW, AQ, the amount of gold injected is, indeed as kabam miike claimed, increased compared to the past.
It’s just me not managing my resources well lol
Every few weeks there’s a recurring subject where a portion of the players insist there’s a problem, shortage of (gold, catalysts, iso, crystals, quest energy, hours in a day, unicorns) and on the opposite side the respons/arguments all basically come down to the importance of managing resources. Manage it right, plan, prioritize, feed your unicorns at the right time.
EDIT: If there is a resource that you should be complaining about, it's catalysts
EDIT: or ISO for medium level accounts
I don't rank up any champs for the sake of it and have some 6* sat at 1/25 that I have no intention of levelling up.
The lack of gold is just a bit frustrating, I guess there are a lot of people in the same position. Quite far into the game (ranking 5* to r5 and 6* to R2), spend a lot of time in the game but don't want to endlessly grind arena.
AW season rewards were recently updated, platinum alliances get a few t2a now, surely it wouldn't hurt to add some gold to the season rewards.
Here's the issue:
1. 5 star shards are everywhere. I'm not saying this is good or bad, it's just a fact. Since I got uncollected I'm opening 3 or so 5 star crystals per month.
2. The resource cost to rank a 5* to r3 is almost the exact same as ranking a 4* to r5 except it costs more t1 alpha, 1 more t4cc and less t4bc.
3. T1 alpha is very easy to get. You get them passively from alliance activities. I never worry about running out of t1 alpha.
4. T4CC is very hard to get and t4bc is easier but still relatively hard to get especially 5 at a time.
In other words, an r3 5* is more powerful, has more longevity and about equal in terms of how easy they are to rank. An r5 4* costs too many resources for not enough power given that they are banned from act 6.
I think the mistake here was making t1 alpha so easy to get while t4 catalysts are so hard to get. If 4* didn't take t1 alpha and it was harder to get and simultaneously there was a more viable way to farm t4 catalysts then people would more readily rank up 4 star champs. As it is right now it's a strictly worse decision to spend your materials on a 4* once you have enough 4* to beat content that gives you 5* shards. Also, 4* signature stones and 4* rank up gems are very hard to come by inexplicably.
Btw I know map 5 and up give more catalysts but I think the idea that I need to change alliances to rank up 4 star heroes after becoming Uncollected is honestly wrong. I don't want to leave my alliance I just want the resource progression to make sense so I can steadily progress instead of waiting on login calendars and random chance to give me the t4cc I want.
As a result I have about a million 4/40 4 stars and everything else is 5* r3 because this is strictly the superior way to manage your resources and as you note this is a resource management game.
Silly move I think but that's what I did.