**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
There are also more ways of gaining gold coming in the future, but you will still have to play and earn it. One of those ways is with improvements we have coming to Dungeons. You can look forward to that in a few months."
If it was different bottlenecks then that would make sense but since they overlap so heavily it's a strictly bad decision to rank 4* champs to 5/50.
I'm telling you, that's not a reasonable pace to be Maxing 5*s.
Those expectations and demands are created by Players, not the game itself. Sometimes people want to grow faster than the design allows.
So far, the only changes they've eluded to is Dungeons. I can't see it being something that yields numbers that add up to what you think.
I grind arena when I can, but sometimes it’s still not enough. So then I try my luck with golden crystals if I have units and am desperate for some quick gold. And that more than often results in 4800 - not even close to enough to rank up higher lvl 4* or 5*. I say the laughably low rate of the golden crystals is a big problem.
New Champions - You get to use them much earlier than most of the playerbase
Units - Battlechips give units you can use to clear content which rewards shards, resources etc for progression
Gold - You can get massive amounts which you use for rankup.. also for progression
AQ - Because you have battlechips and gold you can donate freely for higher level maps to get resources also for progression. You aren't losing out on other resources like loyalty that people trade for gold donations so you can buy what ever boost you like (loyalty store) which also means you are more likely to perform better in AW
ISO - Premium hero shards and duping champs gives variety of iso for more efficient rankup
All these advantages you already have but you don't want other players to get an increase in gold? Whether you have 90M or 200M gold an extra 5M which would make a difference for non-arena/non-spender would be meaningless to you. These players are already lacking progression from soo many avenues but you don't want them to have an extra rankup? From gold nonetheless, not like catalysts or shards