Basic 4* gem for act 4 basic 5* gem for act 5 so going off these rewards where the hell does a random gem come from in act 6 this is where the let down comes in and if the grandmaster fight ends up nearly as bad as champion in 6.2 then this is absolutely ridiculous “oh god guys cant have players have a sig 1 6* of their choosing might break the game but the whales thats fine cause they buy their dupes” gtfo where is the logic man
@Kabam Miike why doesn’t act 6 exploration contain any crystals? It’s all rank up materials... Personally I need 6* shards more than anything else in this game.
Also on the “this game has always been about rng” comment. Yes but you guys steered hard into this over the last year while really making the rng and odds more punishing. This comes off as arrogant to those of us who have been here for the long haul.
Please rethink what you are doing because your sucking the fun out of the game more and more as you pull these stunts and throttle us toward your “deals” For progression.
Hey Kabam, I’ve noticed you are ignoring & deleting the same question many of us are wondering...
Is there a $300 offer at the end of Act 6 with guaranteed end game rewards?
They did the same thing to me. Looks like they cant accept their own failure and are continuing to prove us how lousy their company of such a great game can be.
Other than 12.0, this might be another historical failure since for the majority of players, this is just pointless and difficult content. Saying 6*s arent the meta proves how deeply ignorant the company is about their own game. Then why’d u release abyss or let alone 6*s in the first place? Act 6 exploration rewards shouldve been guaranteed 6* r3 material for just 1 champ exactly how we got our first r4 5* in act 4 exploration and first r5 5* in act 5 exploration OF OUR CHOICE. It should’ve been very close to the rewards we get from abyss. Whats the point of that 6* wolverine if u cant even rank him up let alone whats the point of this game anymore? Players are grinding aq and variant just so they can get to the level that they can begin abyss or go beyond cavalier. And now the rewards are so underwhelming for content that they’ve worked up to? Thats sad. We arent even talking about r4 6*s or 7*s, this is just r3 6*s, basically a 33% bump from a maxed out 5*. That totally breaks the game huh? The fact that kabam wont even listen to the player base about changing the rewards is just pathetic. So whats the point of act 6 now? So we can move on to act 7? Disappointing. I know they’ve said in the past that 7*s would decrease the longevity of the game but rewarding players lame rewards kills our motivation of continuing the game.
The reason why this game is thriving is because of how dope a fighting game on a mobile game can be. Yet again, some players can get bored of the swipe tap tap tap swipe mechanic and leave. But for the players who are still here, its because of that great feeling u get when beating difficult content and being massively rewarded and seeing how much uv accomplished as u watch how much ur roster grows stronger by the end of the day. These lame rewards do not cut it. Kabam, if u dont bump the rewards, dont be surprised if ur player base drops.
Incredibly disappointing rewards for act 6 completion and exploration. The rewards you're giving us are a full progression step behind where they should be and are the same things we are using to complete the content. Where is the motivation and sense of progression for completing this content? Whether you intended to or not you've made act 6 incredibly difficult, especially 6.2, which means that the final rewards must be adjusted to match. When the community recommends doing Abyss of Legends, the supposed hardest content ever, before exploring act 6 it should have set off alarm bells that these rewards are insufficient. You say the 6* Meta isn't here, and yet players have entire rosters full of 6* champs thanks to the unlimited amount of them purchasable in cavalier crystals. You make the bed you lie in.
Act 6 completion should have been a progression step: 1 random T5CC and 1 random 6* awakening gem at least.
Act 6 exploration should have been a progression step: 2 random T5CC and 1 generic 6* awakening gem at least.
Would it really be so bad if players actually felt rewarded after such an intense challenge? These are the kind of rewards that keep players playing the game.
It’s absolutely insane that completion of act 6 produces zero t5cc fragments while a single abyss path produces a whole friggin catalyst. In what universe is this equitable?
And the meta for this game is broken - you’ve created an enormous logjam where everyone has access to an array of 5/65 and 6-star 2/35 champs (thanks to variants and the glory store), and no one can progress meaningfully past that.
8 pages of nothing but negative feedback... I don't think I've seem this much unanimous outcry of opinion since The Maze and 12.0...
usually there are 4-5 trolls that tell people that the rewards are great and their are crickets on this one. Seems pretty uniamous to me.
Kabam all you have to do is add a 50% t5cc selector upon completion and another on exploration. Also, add 20 generic 6 star shards.
I personally want more but that is the least you can do minimum for players to feel somewhat rewarded. I just feel an unusable gem coming with completion smh.
I really wish Kabam would use the CCP to discuss ending rewards. They have a great resource that they could use and get positive press instead of putting out stuff and angering the community. I'm not mad but honestly the rewards aren't worth my time or effort based on my end game roster. Hopefully they take the comments into account instead of taking the stance too bad this is what you get. Act 6 has been very challenging content so exploration rewards need to be better.
Been playing 3-4 years. I’ve completed everything but Abyss and beyond 6.2.(don’t have 5* Heimdall). Have enough maxed 5/65’s for full rosters. Why should I push to play 6.2 - To fill my time? To accumulate 10,000 6* shards and pull a sh*t champ that isn’t even worth R1? What should I do - quit, or insert credit card and try to buy 6 stars?
Basically where I am at. Been playing since almost the beginning. Don't spend on crystals. Have 29 6*, all but maybe 5 are trash. Good times.
This is meant to be a ‘high note’ ending, rewards certainly aren’t, when is act 7? Might get a t5cc selector there or something I have a guaranteed use for
At the end of Act 7, maybe. Catalyst Selectors are new and awesome, but T5CC are the rarest resource in the game. I wouldn't expect a Selector for T5CC for quite some time.
Again, incorrect. 6* sig stones and awakening gems are more rare.
I am not one to comment much unless I feel like things are really off. And the Act 6 rewards are really off. I have a group of strong 6 stars and could tackle much of the Act 6 content well but it feels like such a slog especially with your ultimate payout. This is why I only completed Act 6 Chapter 1 to get Cavalier and that is it. Simply put, it isn't that enjoyable. All the requirements/paths for Chapter 2 were very discouraging as well. (*Side note: another time Kabam decided not to listen to the overwhelming feedback from the community. Later realizing the community was right and so adjusted Chapter 3.) I was excited to see the Act 6 rewards to hopefully spur me to start the completion/exploration. That did not happen. Naively, I was hoping Weapon X (even a 5 star) would be the reward for full exploration of Act 6 but nope. So instead we get this amazing popular champ full of new abilities that only a small percentage will get. I have no desire to work toward getting him with the chance that all that work will be for naught. I will work like a crazy person (i.e. spend units on revives, health, etc.) if I know there is a guaranteed strong reward. Tons of hard work/money toward a small chance to get a reward isn't motivating. So I will not be tackling Act 6 at all until it is a requirement to be move up to the next level after Cavalier. Guessing completion of Chapter 1 in Act 7. Lastly, is it me, or does Story Mode not at all match the rest of the game in terms of work vs payoff?
I never thought for a second that completion wouldn’t yield 1tbc random and 1 6* awakening random. Exploration probably 3t5c random and generic awakening. Even being as skeptical as I typically can be, if you asked me prior what the worst rewards could be, I don’t think I would have shot this low
I never thought for a second that completion wouldn’t yield 1tbc random and 1 6* awakening random. Exploration probably 3t5c random and generic awakening. Even being as skeptical as I typically can be, if you asked me prior what the worst rewards could be, I don’t think I would have shot this low
Completely agree. I try not to complain about rewards much as it's ubiquitous on the forum but these rewards miss the mark.
This is meant to be a ‘high note’ ending, rewards certainly aren’t, when is act 7? Might get a t5cc selector there or something I have a guaranteed use for
At the end of Act 7, maybe. Catalyst Selectors are new and awesome, but T5CC are the rarest resource in the game. I wouldn't expect a Selector for T5CC for quite some time.
Again, incorrect. 6* sig stones and awakening gems are more rare.
I think you’re wrong, but even if you’re right-but-pedantic (the best you can hope for), you have a way to increase sig levels and awaken champs - buying tons of cavalier crystals. They’ve also done a good number of 6-star sig stone deals, which produce an immediate return on investment. Any t5cc deals produce tiny portions of a still-unrealized reward.
My problem with act 6 rewards(being a spectator only, still working on act 5), is the rewards are VERY VERY pre Abyss rewards. I would imagine this anger from the community wouldnt exist(or at least as much anger) if 6.4 and Abyss releases had simply been swapped around. These are both large pieces of Endgame content that were very much hyped. Act 6 has been all about progressing the 5* power level, theres no argument there and nothing really to suggest otherwise. Abyss, however, was at no point geared towards increasing the 5* power level. Abyss' rewards began the 6* meta in the endgame. 2 awakening gems, 3 t5cc, hundreds of sig stones, a boatload of 6* shards, and a lot of t5b. The rewards for act 6 only look bad because someone in the Dev team decided Abyss should drop before act 6 exploration.
Looks like I was way off. Not even "half" if that could be quantified at all. Sad.
Wish list:
Act 6 COMPLETION 6* Random Class Awakening, 2 x 25% Tier 5 Class Catalyst Fragment Crystal, Generic R1 to R2 6* Rank up Gem, 4 x T5B, 15K 6* shards, 30K 5* shards, 10 x T2A, 3M Gold
Act 6 EXPLORATION 6* Generic Awakening, 1 x fully formed T5 Class Crystal, Generic R2 to R3 6* Rank up Gem, 8 x T5B, 20K 6* shards, 40K 5* shards, 12 x T2A, 4M Gold
Looks like I was way off. Not even "half" if that could be quantified at all. Sad.
Wish list:
Act 6 COMPLETION 6* Random Class Awakening, 2 x 25% Tier 5 Class Catalyst Fragment Crystal, Generic R1 to R2 6* Rank up Gem, 4 x T5B, 15K 6* shards, 30K 5* shards, 10 x T2A, 3M Gold
Act 6 EXPLORATION 6* Generic Awakening, 1 x fully formed T5 Class Crystal, Generic R2 to R3 6* Rank up Gem, 8 x T5B, 20K 6* shards, 40K 5* shards, 12 x T2A, 4M Gold
I was really hoping they would mimic Act 5 but guess not. They know they messed up in Act 6 and yet still give us worse rewards than Act 5 when they came out. Guess the impact of selling out during the gifting event caused this.
Comments
Please rethink what you are doing because your sucking the fun out of the game more and more as you pull these stunts and throttle us toward your “deals” For progression.
Other than 12.0, this might be another historical failure since for the majority of players, this is just pointless and difficult content. Saying 6*s arent the meta proves how deeply ignorant the company is about their own game. Then why’d u release abyss or let alone 6*s in the first place? Act 6 exploration rewards shouldve been guaranteed 6* r3 material for just 1 champ exactly how we got our first r4 5* in act 4 exploration and first r5 5* in act 5 exploration OF OUR CHOICE. It should’ve been very close to the rewards we get from abyss. Whats the point of that 6* wolverine if u cant even rank him up let alone whats the point of this game anymore? Players are grinding aq and variant just so they can get to the level that they can begin abyss or go beyond cavalier. And now the rewards are so underwhelming for content that they’ve worked up to? Thats sad. We arent even talking about r4 6*s or 7*s, this is just r3 6*s, basically a 33% bump from a maxed out 5*. That totally breaks the game huh? The fact that kabam wont even listen to the player base about changing the rewards is just pathetic. So whats the point of act 6 now? So we can move on to act 7? Disappointing. I know they’ve said in the past that 7*s would decrease the longevity of the game but rewarding players lame rewards kills our motivation of continuing the game.
The reason why this game is thriving is because of how dope a fighting game on a mobile game can be. Yet again, some players can get bored of the swipe tap tap tap swipe mechanic and leave. But for the players who are still here, its because of that great feeling u get when beating difficult content and being massively rewarded and seeing how much uv accomplished as u watch how much ur roster grows stronger by the end of the day. These lame rewards do not cut it. Kabam, if u dont bump the rewards, dont be surprised if ur player base drops.
Act 6 completion should have been a progression step: 1 random T5CC and 1 random 6* awakening gem at least.
Act 6 exploration should have been a progression step: 2 random T5CC and 1 generic 6* awakening gem at least.
Would it really be so bad if players actually felt rewarded after such an intense challenge? These are the kind of rewards that keep players playing the game.
And the meta for this game is broken - you’ve created an enormous logjam where everyone has access to an array of 5/65 and 6-star 2/35 champs (thanks to variants and the glory store), and no one can progress meaningfully past that.
Kabam all you have to do is add a 50% t5cc selector upon completion and another on exploration.
Also, add 20 generic 6 star shards.
I personally want more but that is the least you can do minimum for players to feel somewhat rewarded. I just feel an unusable gem coming with completion smh.
I have a group of strong 6 stars and could tackle much of the Act 6 content well but it feels like such a slog especially with your ultimate payout.
This is why I only completed Act 6 Chapter 1 to get Cavalier and that is it. Simply put, it isn't that enjoyable. All the requirements/paths for Chapter 2 were very discouraging as well. (*Side note: another time Kabam decided not to listen to the overwhelming feedback from the community. Later realizing the community was right and so adjusted Chapter 3.)
I was excited to see the Act 6 rewards to hopefully spur me to start the completion/exploration. That did not happen.
Naively, I was hoping Weapon X (even a 5 star) would be the reward for full exploration of Act 6 but nope. So instead we get this amazing popular champ full of new abilities that only a small percentage will get. I have no desire to work toward getting him with the chance that all that work will be for naught. I will work like a crazy person (i.e. spend units on revives, health, etc.) if I know there is a guaranteed strong reward. Tons of hard work/money toward a small chance to get a reward isn't motivating.
So I will not be tackling Act 6 at all until it is a requirement to be move up to the next level after Cavalier. Guessing completion of Chapter 1 in Act 7.
Lastly, is it me, or does Story Mode not at all match the rest of the game in terms of work vs payoff?
Wish list:
Act 6 COMPLETION
6* Random Class Awakening,
2 x 25% Tier 5 Class Catalyst Fragment Crystal,
Generic R1 to R2 6* Rank up Gem,
4 x T5B,
15K 6* shards,
30K 5* shards,
10 x T2A, 3M Gold
Act 6 EXPLORATION
6* Generic Awakening,
1 x fully formed T5 Class Crystal,
Generic R2 to R3 6* Rank up Gem,
8 x T5B,
20K 6* shards,
40K 5* shards,
12 x T2A, 4M Gold
Actual:
Act 6 Completion
3x Tier 5 Basic Catalyst
7x Tier 2 Alpha Catalyst
10,000x 6-Star Shards
20,000x 5-Star Shard
1x 5-Star Rank up Gem Crystal (Rank 4 to 5)
1,500,000x Gold
Act 6 Exploration
1x Tier 5 Class Catalyst Crystal
4x Tier 5 Basic Catalyst
8x Tier 2 Alpha Catalyst
1x 6-Star Awakening Gem Crystal
2x 5-Star Rank up Gem Crystal (Rank 4 to 5)
3,000,000x Gold