You guys realize it's not the end of the game, right?
But it’s still the end of a 5 year story and people have spent hundreds if not thousands to end up getting stuck with terrible rewards.
So because the Storyline is ending then the Rewards should be 5 years-worth? Act 6 hasn't run for 5 years. They're the Rewards for Act 6. As for spending, that's a choice. You can either wait, or spend money. That's all spending has ever done is save time. What it entitles people to is access to whatever they spent on. Not added Rewards to what is already scaled for the content.
Come on man. It's the long anticipated culmination of the entire story arc. Of course people (rightly) expected something special. Act 4 rewards and act 5 rewards were fantastic at the time. These rewards are not. No one is saying that they are useless, and no one is asking for the moon. We worked hard to grind out act 5 because we wanted the rewards. The overwhelming consensus is that there is no reason to do that with act 6. If you drop your platitudes about "scaled for the content" and look at it objectively maybe you'll see why this is a problem lol. I won't hold my breath though.
That's just it. It's not a culmination of all 6 Acts. It's Act 6, and what they're giving is proportional to what it is. Now, if they decided to offer something else to all those who have completed all 6, I could see that. However, Act 6 Rewards are for Act 6. Not all 6.
No, it's not proportional and is is, literally, the culmination of all 6 acts. That's what the final act is. The final chapter of a story is not a self contained unit. But even if I granted your point, isn't it strange that the rewards for the final act are less for the current state of the game than act 5 was? It isn't easier with current rosters than act 5 was at the time. In what way is it proportional? You like to throw out these platitudes about "scaled" and "balanced" and "proportional". How is is proportional?
How are they less for the current state of the game? There's the state of the game how it actually is, and there's the state of the game that has been used to represent something Players call their own perception and goals.
You guys realize it's not the end of the game, right?
But it’s still the end of a 5 year story and people have spent hundreds if not thousands to end up getting stuck with terrible rewards.
So because the Storyline is ending then the Rewards should be 5 years-worth? Act 6 hasn't run for 5 years. They're the Rewards for Act 6. As for spending, that's a choice. You can either wait, or spend money. That's all spending has ever done is save time. What it entitles people to is access to whatever they spent on. Not added Rewards to what is already scaled for the content.
Come on man. It's the long anticipated culmination of the entire story arc. Of course people (rightly) expected something special. Act 4 rewards and act 5 rewards were fantastic at the time. These rewards are not. No one is saying that they are useless, and no one is asking for the moon. We worked hard to grind out act 5 because we wanted the rewards. The overwhelming consensus is that there is no reason to do that with act 6. If you drop your platitudes about "scaled for the content" and look at it objectively maybe you'll see why this is a problem lol. I won't hold my breath though.
That's just it. It's not a culmination of all 6 Acts. It's Act 6, and what they're giving is proportional to what it is. Now, if they decided to offer something else to all those who have completed all 6, I could see that. However, Act 6 Rewards are for Act 6. Not all 6.
No, it's not proportional and is is, literally, the culmination of all 6 acts. That's what the final act is. The final chapter of a story is not a self contained unit. But even if I granted your point, isn't it strange that the rewards for the final act are less for the current state of the game than act 5 was? It isn't easier with current rosters than act 5 was at the time. In what way is it proportional? You like to throw out these platitudes about "scaled" and "balanced" and "proportional". How is is proportional?
How are they less for the current state of the game? There's the state of the game how it actually is, and there's the state of the game that has been used to represent something Players call their own perception and goals.
They’re less because people already have rank 3s, in act 4 and 5 the rank up resource from act exploration was the first one you could get, also they were able to be used on any champ, similar to the awakening gem, they were some of the first generic awakening gems for said rarity, so for exploration of those acts you could awaken and rank up and champion you like, with act 6 not only do these rank 3s already exist and are running away with the prestige race and probably legend runs, but all the resources are random compared to generic, so you don’t even know if you’ll get something you can use for the next year or 2, and by then 1 t5cc will be hardly anything
I could be mistaken, but a previous version of this post stated he would be a reward for the "first 100 players to explore act 6". Now it appears to say "100 fastest". Is there a separate challenge where he will be awarded to the 100 players to finish exploring act 6 first or is it just for legends runs (i.e. the fastest times in the given interval for a legends run and not just the first 100 players who show up and blaze through the content)
You guys realize it's not the end of the game, right?
But it’s still the end of a 5 year story and people have spent hundreds if not thousands to end up getting stuck with terrible rewards.
So because the Storyline is ending then the Rewards should be 5 years-worth? Act 6 hasn't run for 5 years. They're the Rewards for Act 6. As for spending, that's a choice. You can either wait, or spend money. That's all spending has ever done is save time. What it entitles people to is access to whatever they spent on. Not added Rewards to what is already scaled for the content.
Come on man. It's the long anticipated culmination of the entire story arc. Of course people (rightly) expected something special. Act 4 rewards and act 5 rewards were fantastic at the time. These rewards are not. No one is saying that they are useless, and no one is asking for the moon. We worked hard to grind out act 5 because we wanted the rewards. The overwhelming consensus is that there is no reason to do that with act 6. If you drop your platitudes about "scaled for the content" and look at it objectively maybe you'll see why this is a problem lol. I won't hold my breath though.
That's just it. It's not a culmination of all 6 Acts. It's Act 6, and what they're giving is proportional to what it is. Now, if they decided to offer something else to all those who have completed all 6, I could see that. However, Act 6 Rewards are for Act 6. Not all 6.
No, it's not proportional and is is, literally, the culmination of all 6 acts. That's what the final act is. The final chapter of a story is not a self contained unit. But even if I granted your point, isn't it strange that the rewards for the final act are less for the current state of the game than act 5 was? It isn't easier with current rosters than act 5 was at the time. In what way is it proportional? You like to throw out these platitudes about "scaled" and "balanced" and "proportional". How is is proportional?
How are they less for the current state of the game? There's the state of the game how it actually is, and there's the state of the game that has been used to represent something Players call their own perception and goals.
The thing that you haven’t considered here is that the rewards also need to stand the test of time. I came to MCOC in 2018 so bad far more access to rank up materials than some of the older hats in this game, meaning that when I explored Act 5 there were alternate sources of T5b/R5s etc. yet despite this, the rewards were still exciting I was able to immediately awaken my Blade and Ghost from the rewards - sadly 5.3’s mystic gem sat for a while.
When my equivalent in 2 years time joins this game they’re going to smash Act 5 because of the amount of east rank up materials they have access to but they’re still going to get instant and high value out of the R5 option and generic. They’re then going to go through Cavalier- probably more easily than we all did - and then they’re going to have access to the Cavalier MEQ and by this time it’s likely that there are also other sources of T5CC frags are slowly filtering into the game. So they’re probably able to get through Act 6’s initial clear with a solid roster of R5/2 champs a lot earlier in their curve than us.
Then they’re going to play Act 7, because Act 6 exploration is a chore that’s not worth it to them until they have the easy access to R3 that Act 7 gives, the harder level Variant, MEQ and will slowly complete it when they’re bored. They’re going to explore it and will have a use for the rewards but they’re not going to be exciting.
That’s not the culmination for 5 years of development that Kabam want or need.
I believe the main source of displeasure of the rewards stem from introducing T5CC too early, i.e. in 6.1.
This opened the floodgates for T5CC in AQ, followed by CyberMonday offers, then Gifting.
Putting the final nail in the coffin was Abyss being released before 6.4, AND being too easy to clear with a specific subset of champs (actually just Aegon lol).
Just imagine how awesome these rewards are IF the T5CC in all of the above mentioned aspects were removed, and Abyss made 10x harder (not in terms of PI, but in terms of champion/skill requirements).
I believe the main source of displeasure of the rewards stem from introducing T5CC too early, i.e. in 6.1.
This opened the floodgates for T5CC in AQ, followed by CyberMonday offers, then Gifting.
Putting the final nail in the coffin was Abyss being released before 6.4, AND being too easy to clear with a specific subset of champs (actually just Aegon lol).
Just imagine how awesome these rewards are IF the T5CC in all of the above mentioned aspects were removed, and Abyss made 10x harder (not in terms of PI, but in terms of champion/skill requirements).
This has some truth to it but what you didn’t address was act 4 and act 5 introducing the next frontier of champion ranks at the time of their respective releases. Yes these rewards would be awesome if t5cc were never introduced, but they were and it was not an accident or unprecedented. Most of us could have accurately guessed, before Act 6 was ever announced, that by the end of it rank 3 6*s would be in the game and accessible to those of us who could explore act 6. SO MANY of us, myself included, explored ANY of Act 6 believing that at the end would be a way to awaken and rank 3 a 6* of our choice, at the very least a somewhat decent chance of that, not 1/6.
I remember when I was doing my 5.4 Legends run.. I was pretty glad that everyone doing it was on the same playing field (5* R4s). But I can’t say the same for the 6.4 run with people doing it with 6*R3s and those who are unlucky with their T5CC/AG pulls have to do it with 5*R5s/6*R2s.
For me the rewards vs effort spend are not aligned. I am almost half way done exploring the first 3 chapter focusing on 6.3 over 6.2 due to the gates.
Looking at the amount I have left vs actual unit spend it makes more sense to 100% abyss Even though I do not have human torch but have the other counters. I was expecting to get useful rewards from completion not me getting my 4th r2 and above and 18th r5. Those do not really help except in niche situations. I would rather just stay in map 6 aq and get these rewards in 4 months, less with map 7.
Same boat
I honestly don’t think I will ever do another path in 6.2
I remember when I was doing my 5.4 Legends run.. I was pretty glad that everyone doing it was on the same playing field (5* R4s). But I can’t say the same for the 6.4 run with people doing it with 6*R3s and those who are unlucky with their T5CC/AG pulls have to do it with 5*R5s/6*R2s.
This is a great point. Everyone compleating 5.4 at the time had a level playing field. Now, most people who are going to complete it now have at least 1 r3 if not 3-5. Their luck in the champ/gem/t5cc pulls will play a huge role in completing 6.4. I got two mutant t5cc from AOL so I ranked Sunspot and Sabertooth. ST is a fine champ and has good prestige but I'm only going to use him in 6.4 as a synergy champ. Had I got a cosmic for Corvus or a tech for Guilly2099 I'd have a much easier time in 6.4.
The RNG of having to pull the right champ AND the right awakening gem AND the right t5cc just feels really bad.
The displeasure with the rewards with most people I have talked to or seen talk is the randomness of the t5cc and AG. I personally wish that they would change the 4-5 5* gems to 1-2 6* since they are close to the same in stats but will allow people to progress quicker and motivate them to want to do the content also. If you put 50-75 hours (some maybe more) of gameplay to finish content and countless items plus you need almost every champ in the game to counter the content then you should be able to choose which champ you want to rank 3 after it is all over. It shouldn't be RNG based at that point. This isn't content you run through in a few hours. It's not really about having more rewards it's just about taking RNG out of the end result so people aren't left with materials they can't use for all the effort put in. A sure thing makes doing this content much more motivating. No one expects these same type of rewards for smaller content going forward either it's a one time thing to help get non whales a rank 3 they enjoy and can progress with.
Any changes on the Darkhawk boss? That fight is incredibly unfair, requiring either the single counter (Torch) to get through effectively, or a ton of units.
Any changes on the Darkhawk boss? That fight is incredibly unfair, requiring either the single counter (Torch) to get through effectively, or a ton of units.
Any changes on the Darkhawk boss? That fight is incredibly unfair, requiring either the single counter (Torch) to get through effectively, or a ton of units.
What are the nodes?
It had the EQ node like unblockable when hes in null phase and he starts in null phase so you need to knock him down without parrying. He also had I think spiked armor so critical hit champs will kill themselves.
Any changes on the Darkhawk boss? That fight is incredibly unfair, requiring either the single counter (Torch) to get through effectively, or a ton of units.
What are the nodes?
Spiked armor, if you crit with physical contact, you'll damage yourself heavily. You also need to be immune to incinerate, so you can bait out sp1s, to avoid his sp2 phase that makes you miss. You cant stop the incinerate or spiked armor with ability accuracy reduction, and knocking him down will put him in his shield mode, making him tanky and autoblock constantly. If you have to knock him down, then, you need true accuracy or true strike. Additionally, modifying his healing will not work, and kill you (Lionheart), and you cant use the same special 2 times in a row (Hurt Locker). Edit: He's also unlockable at the start. Almost forgot about that.
You guys realize it's not the end of the game, right?
I don't understand how you never see what's wrong with some of these rewards. The only way for Kabam to know how the playerbase feels is if people come here to let them know. The quantity of complaints IS important, and some of these complaints have come with quality feedback on how to improve the rewards without breaking the system. I don't understand why you have an issue with that.
That's not accurate at all. If the Rewards are disproportionate as I see it, I've spoken up before. People can say if they don't like them. I'm not inhibiting anyone. I just don't agree that they're out of sync with progression or the current state of the game. Players may be ready to launch into a game that revolves around 6*s, but the game isn't. The Rewards aren't bad. Just not what meets expectations. It's the end of Act 6, and the Rewards are on par with the rest of the Act, and where the game is at in terms of what's available. There will be other ways to earn Rewards. It's not going to carry people through the duration of playing. It's appropriate to what it is. Some of the requests I've seen aren't even things that exist in the game currently. It's just expectation meets reality.
You do realize you need six stars for act 6 gates. Saying the game doesn’t revolve around six’s is hilarious.
Don't forget that the suggested hero ratings are for r3 6 stars as well. So the notion that the game isn't built around 6 stars is completely false and misinformation. That needs to stop spreading.
Any changes on the Darkhawk boss? That fight is incredibly unfair, requiring either the single counter (Torch) to get through effectively, or a ton of units.
What are the nodes?
Spiked armor, if you crit with physical contact, you'll damage yourself heavily. You also need to be immune to incinerate, so you can bait out sp1s, to avoid his sp2 phase that makes you miss. You cant stop the incinerate or spiked armor with ability accuracy reduction, and knocking him down will put him in his shield mode, making him tanky and autoblock constantly. If you have to knock him down, then, you need true accuracy or true strike. Additionally, modifying his healing will not work, and kill you (Lionheart), and you cant use the same special 2 times in a row (Hurt Locker).
I wouldn't worry about the incernrate as its 25% of base attack. Might use hyperion and just rotate between sp1 and sp2. But that fight hopefully will change Edit: Redhulk will work with his incernrate immunity and good dmg or a built up morningstar could work to get huge l2s on the spiked armouts
Any changes on the Darkhawk boss? That fight is incredibly unfair, requiring either the single counter (Torch) to get through effectively, or a ton of units.
What are the nodes?
Spiked armor, if you crit with physical contact, you'll damage yourself heavily. You also need to be immune to incinerate, so you can bait out sp1s, to avoid his sp2 phase that makes you miss. You cant stop the incinerate or spiked armor with ability accuracy reduction, and knocking him down will put him in his shield mode, making him tanky and autoblock constantly. If you have to knock him down, then, you need true accuracy or true strike. Additionally, modifying his healing will not work, and kill you (Lionheart), and you cant use the same special 2 times in a row (Hurt Locker).
I wouldn't worry about the incernrate as its 25% of base attack. Might use hyperion and just rotate between sp1 and sp2. But that fight hopefully will change
If you can play around it with Hyperion, then more power to you, though I dont know how you'll possibly pull that off. Also, 25% of his attack is nearly 7000 damage, so it's no small amount of pain. 4 or 5 will kill unboosted champs.
Any changes on the Darkhawk boss? That fight is incredibly unfair, requiring either the single counter (Torch) to get through effectively, or a ton of units.
What are the nodes?
Spiked armor, if you crit with physical contact, you'll damage yourself heavily. You also need to be immune to incinerate, so you can bait out sp1s, to avoid his sp2 phase that makes you miss. You cant stop the incinerate or spiked armor with ability accuracy reduction, and knocking him down will put him in his shield mode, making him tanky and autoblock constantly. If you have to knock him down, then, you need true accuracy or true strike. Additionally, modifying his healing will not work, and kill you (Lionheart), and you cant use the same special 2 times in a row (Hurt Locker).
I wouldn't worry about the incernrate as its 25% of base attack. Might use hyperion and just rotate between sp1 and sp2. But that fight hopefully will change Edit: Redhulk will work with his incernrate immunity and good dmg or a built up morningstar could work to get huge l2s on the spiked armouts
The issue hype will have is playing around shield mode most likely
Saying 6* is not the meta kinda baffles me considering you have just released AOL which uses challenger rating. 6.2 has 6* gates where you need up to 4 6* which obviously pushed the players to look to take 6* up not to mention you need niche characters for the fights on that path like power control etc. 6.3 saw a big increase to health pools and attack which again pushed players to look towards 6* to help with that because a r2 6* > r5 5*.
Yes randomness has always been part of the game, but then you created act 6. Act 6 requires so many specific counters and has pushed us to widen our roster to tackle it that RNG is just frustrating especially coupled with the limited inventory we have as well as some of the niche fights through act 6 such as acid wash mysterio. E.g. I only have 1 r5 Cosmic champ and then pulled a cosmic champ i wanted to take up but was short of cosmic mats/gems etc. I opened 50 T4CC crystals. In that 50 i got 3 Cosmic and 24 Science... 24 BLOODY SCIENCE T4CC. The trade system for this is outdated. You're basically forcing players to rank up champs that they don't want to otherwise lose materials. Rewards should not feel disappointing or as if they are being punished.
What is the point in spending all those units, resources and time to get something you can't use. it Sucks and honestly if that happens to me i'm walking away because its not fun to feel like you wasted your effort for something you can't use and may be a while before you can. You have failed to strike a good balance with random rewards and generic rewards which has always been the way in prior chapters which are far more easier to complete then act 6 is.
The rewards you are trying to steer away from generic 6* materials such as a t5cc selector or a generic AG which is disappointing in itself, but why are the 5* gems not generic for 100% Exploration. The theme throughout previous chapters had it right in terms of when a player achieves a big milestone they have the right to choose who they want to rank up or awaken etc. Look at the rewards for previous chapters. at the minimum the 5* gems should of been generic for 100% completion.
and again if i get to the rewards and get shafted by RNG and get nothing i desire or have any use for, then i'll look to using my time in others ways rather then the game and will walk away.
Mostly I'm just disappointed/sad. I've been competitive in this game for years with limited spending (mostly on guaranteed value items, not crystals). That has been eroded (which started with featured cav crystals). I love that people spend on this game and they should have an advantage over those that don't (or even spend minimally), but that gap is now huge. I will be forced to drop out of a top 20 AQ alliance that I have been in for several years because I just can't keep up. I have 29 6*, maybe 2 or 3 that I would even take to r3 (not to mention having to awaken them and get their sig high enough to matter). So now I'm forced to either spend or drop out of competitive play. I will choose the latter, but that, in turn, will likely diminish my interest in the game. Can I get a release date on MROC?
Mostly I'm just disappointed/sad. I've been competitive in this game for years with limited spending (mostly on guaranteed value items, not crystals). That has been eroded (which started with featured cav crystals). I love that people spend on this game and they should have an advantage over those that don't (or even spend minimally), but that gap is now huge. I will be forced to drop out of a top 20 AQ alliance that I have been in for several years because I just can't keep up. I have 29 6*, maybe 2 or 3 that I would even take to r3 (not to mention having to awaken them and get their sig high enough to matter). So now I'm forced to either spend or drop out of competitive play. I will choose the latter, but that, in turn, will likely diminish my interest in the game. Can I get a release date on MROC?
I believe this is why BG dropped from his alliance because he saw the writing on the wall that he simply can't keep up. I'm a minimal spender but I know for a fact you simply can't get the sig stones needed or the t5cc to keep up with top 20 alliances anymore being f2p. The gap has never been wider and the only thing keeping the gap wider is the random rng with AOL and act 6.4 full exploration. Skill should be rewarded on who is able to complete act 6.4 first and AOL first to be able to keep up with the end game but the random rng makes it impossible at this point.
Any changes on the Darkhawk boss? That fight is incredibly unfair, requiring either the single counter (Torch) to get through effectively, or a ton of units.
What are the nodes?
Spiked armor, if you crit with physical contact, you'll damage yourself heavily. You also need to be immune to incinerate, so you can bait out sp1s, to avoid his sp2 phase that makes you miss. You cant stop the incinerate or spiked armor with ability accuracy reduction, and knocking him down will put him in his shield mode, making him tanky and autoblock constantly. If you have to knock him down, then, you need true accuracy or true strike. Additionally, modifying his healing will not work, and kill you (Lionheart), and you cant use the same special 2 times in a row (Hurt Locker).
I wouldn't worry about the incernrate as its 25% of base attack. Might use hyperion and just rotate between sp1 and sp2. But that fight hopefully will change
If you can play around it with Hyperion, then more power to you, though I dont know how you'll possibly pull that off. Also, 25% of his attack is nearly 7000 damage, so it's no small amount of pain. 4 or 5 will kill unboosted champs.
7000 is 25% of his modified attack not base attack . His base attack is probably like 4 to 5 thousand so that incernrate isnt going to be hitting all the hard Edit: some guy named SavageToby had a near solo using unduped 6* corvus got him down to 30% the incernrate was ticking for 81 dmg so not much there.
@GroundedWisdom no need to reply as @Lvernon15 has already covered it. Act 6 exploration doesn't do what act 5 exploration did for your roster. Even without the Abyss this would still be true. At the very least, completion should give a class gem and exploration a generic, completion a t5cc crystal and exploration a class selector. Those two things would at least allow a guaranteed pay off for the effort without breaking the game.
Like I said, 6*s are not where 5*s were at the end of Act 5.
Any changes on the Darkhawk boss? That fight is incredibly unfair, requiring either the single counter (Torch) to get through effectively, or a ton of units.
What are the nodes?
Spiked armor, if you crit with physical contact, you'll damage yourself heavily. You also need to be immune to incinerate, so you can bait out sp1s, to avoid his sp2 phase that makes you miss. You cant stop the incinerate or spiked armor with ability accuracy reduction, and knocking him down will put him in his shield mode, making him tanky and autoblock constantly. If you have to knock him down, then, you need true accuracy or true strike. Additionally, modifying his healing will not work, and kill you (Lionheart), and you cant use the same special 2 times in a row (Hurt Locker).
I wouldn't worry about the incernrate as its 25% of base attack. Might use hyperion and just rotate between sp1 and sp2. But that fight hopefully will change
If you can play around it with Hyperion, then more power to you, though I dont know how you'll possibly pull that off. Also, 25% of his attack is nearly 7000 damage, so it's no small amount of pain. 4 or 5 will kill unboosted champs.
7000 is 25% of his modified attack not base attack . His base attack is probably like 4 to 5 thousand so that incernrate isnt going to be hitting all the hard Edit: some guy named SavageToby had a near solo using unduped 6* corvus got him down to 30% the incernrate was ticking for 81 dmg so not much there.
That's really weak, I guess it does ignore those champion boosts. Wierd that Kabam did that.
@GroundedWisdom no need to reply as @Lvernon15 has already covered it. Act 6 exploration doesn't do what act 5 exploration did for your roster. Even without the Abyss this would still be true. At the very least, completion should give a class gem and exploration a generic, completion a t5cc crystal and exploration a class selector. Those two things would at least allow a guaranteed pay off for the effort without breaking the game.
Like I said, 6*s are not where 5*s were at the end of Act 5.
6*r3s today are more available than 5*r5 back then (the latter wasn't actually available at all until Act 5 exploration). And yet Act 5 let you r5 a 5* of your choosing whereas Act 6 doesn't let you r3 a 6* of your choosing. This is the biggest complaint of the players who have been working on exploring the whole of Act 6, myself included.
I'm baffled at the fact Cav crystals are rewards for completing Act 6. Why give a crystal with a 3*? One could even easily argue the crystals for completing Act 6 shouldn't contain 4*s. Why not create a new special crystal with 4,5,6 star champs for completion and exploration of Act 6? At the very least make them Nexus Cav Crystals instead of regular Cav.
Cav Crystals shouldn't even contain a 3*! They should be 4-6*s only
@GroundedWisdom no need to reply as @Lvernon15 has already covered it. Act 6 exploration doesn't do what act 5 exploration did for your roster. Even without the Abyss this would still be true. At the very least, completion should give a class gem and exploration a generic, completion a t5cc crystal and exploration a class selector. Those two things would at least allow a guaranteed pay off for the effort without breaking the game.
Like I said, 6*s are not where 5*s were at the end of Act 5.
6*r3s today are more available than 5*r5 back then (the latter wasn't actually available at all until Act 5 exploration). And yet Act 5 let you r5 a 5* of your choosing whereas Act 6 doesn't let you r3 a 6* of your choosing. This is the biggest complaint of the players who have been working on exploring the whole of Act 6, myself included.
You were taking a 5* to Max at the end of Act 5. They were Duped much more, and the game had already seen a number of Gems flow through. While rare, a 5* Gen Gem wasn't as rare as a 6* Gen Gem is now. I think the argument is just an extension of the complaint about pulls, TBH. People aren't happy with their RNG and they want to be able to Awaken whoever they want. While they're free to feel that way, the Reward structure isn't there yet. There's only 1 Gen Gem in existence, for 100% of Abyss.
I wanted to let you know that we are still talking about some changes to rewards, and we currently have some plans but have not finalized them yet.
Off the bat, I want to point out that the T5CC Crystal and 6-Star Awakening Gem Crystal are not changing, but we agree that the rewards here now are tailored more for 5-Stars, and players that are 100%ing Act 6 would probably like to grow their 6-Star Roster.
The first completion will still be geared more towards growing/empowering your 5-Star Roster, but 100% Exploration will be geared towards 6-Star Champions.
Thank you for your patience, and your feedback. We'll have more information for you soon.
I wanted to let you know that we are still talking about some changes to rewards, and we currently have some plans but have not finalized them yet.
Off the bat, I want to point out that the T5CC Crystal and 6-Star Rank Up Gem Crystal are not changing, but we agree that the rewards here now are tailored more for 5-Stars, and players that are 100%ing Act 6 would probably like to grow their 6-Star Roster.
The first completion will still be geared more towards growing/empowering your 5-Star Roster, but 100% Exploration will be geared towards 6-Star Champions.
Thank you for your patience, and your feedback. We'll have more information for you soon.
Thanks for the update Miike, good to know the discussion is still on-going. I'd still like to see more 6* resources for completion in some capacity.
I wanted to let you know that we are still talking about some changes to rewards, and we currently have some plans but have not finalized them yet.
Off the bat, I want to point out that the T5CC Crystal and 6-Star Rank Up Gem Crystal are not changing, but we agree that the rewards here now are tailored more for 5-Stars, and players that are 100%ing Act 6 would probably like to grow their 6-Star Roster.
The first completion will still be geared more towards growing/empowering your 5-Star Roster, but 100% Exploration will be geared towards 6-Star Champions.
Thank you for your patience, and your feedback. We'll have more information for you soon.
Thank you for listening to the community. I'm perfectly fine with exploration catering more to 6 stars and completion catering more to just 5 stars.
Comments
The thing that you haven’t considered here is that the rewards also need to stand the test of time. I came to MCOC in 2018 so bad far more access to rank up materials than some of the older hats in this game, meaning that when I explored Act 5 there were alternate sources of T5b/R5s etc. yet despite this, the rewards were still exciting I was able to immediately awaken my Blade and Ghost from the rewards - sadly 5.3’s mystic gem sat for a while.
When my equivalent in 2 years time joins this game they’re going to smash Act 5 because of the amount of east rank up materials they have access to but they’re still going to get instant and high value out of the R5 option and generic. They’re then going to go through Cavalier- probably more easily than we all did - and then they’re going to have access to the Cavalier MEQ and by this time it’s likely that there are also other sources of T5CC frags are slowly filtering into the game. So they’re probably able to get through Act 6’s initial clear with a solid roster of R5/2 champs a lot earlier in their curve than us.
Then they’re going to play Act 7, because Act 6 exploration is a chore that’s not worth it to them until they have the easy access to R3 that Act 7 gives, the harder level Variant, MEQ and will slowly complete it when they’re bored. They’re going to explore it and will have a use for the rewards but they’re not going to be exciting.
That’s not the culmination for 5 years of development that Kabam want or need.
This opened the floodgates for T5CC in AQ, followed by CyberMonday offers, then Gifting.
Putting the final nail in the coffin was Abyss being released before 6.4, AND being too easy to clear with a specific subset of champs (actually just Aegon lol).
Just imagine how awesome these rewards are IF the T5CC in all of the above mentioned aspects were removed, and Abyss made 10x harder (not in terms of PI, but in terms of champion/skill requirements).
I remember when I was doing my 5.4 Legends run.. I was pretty glad that everyone doing it was on the same playing field (5* R4s). But I can’t say the same for the 6.4 run with people doing it with 6*R3s and those who are unlucky with their T5CC/AG pulls have to do it with 5*R5s/6*R2s.
I honestly don’t think I will ever do another path in 6.2
The RNG of having to pull the right champ AND the right awakening gem AND the right t5cc just feels really bad.
Edit: He's also unlockable at the start. Almost forgot about that.
Edit: Redhulk will work with his incernrate immunity and good dmg or a built up morningstar could work to get huge l2s on the spiked armouts
Saying 6* is not the meta kinda baffles me considering you have just released AOL which uses challenger rating. 6.2 has 6* gates where you need up to 4 6* which obviously pushed the players to look to take 6* up not to mention you need niche characters for the fights on that path like power control etc. 6.3 saw a big increase to health pools and attack which again pushed players to look towards 6* to help with that because a r2 6* > r5 5*.
Yes randomness has always been part of the game, but then you created act 6. Act 6 requires so many specific counters and has pushed us to widen our roster to tackle it that RNG is just frustrating especially coupled with the limited inventory we have as well as some of the niche fights through act 6 such as acid wash mysterio. E.g. I only have 1 r5 Cosmic champ and then pulled a cosmic champ i wanted to take up but was short of cosmic mats/gems etc. I opened 50 T4CC crystals. In that 50 i got 3 Cosmic and 24 Science... 24 BLOODY SCIENCE T4CC. The trade system for this is outdated. You're basically forcing players to rank up champs that they don't want to otherwise lose materials. Rewards should not feel disappointing or as if they are being punished.
What is the point in spending all those units, resources and time to get something you can't use. it Sucks and honestly if that happens to me i'm walking away because its not fun to feel like you wasted your effort for something you can't use and may be a while before you can. You have failed to strike a good balance with random rewards and generic rewards which has always been the way in prior chapters which are far more easier to complete then act 6 is.
The rewards you are trying to steer away from generic 6* materials such as a t5cc selector or a generic AG which is disappointing in itself, but why are the 5* gems not generic for 100% Exploration. The theme throughout previous chapters had it right in terms of when a player achieves a big milestone they have the right to choose who they want to rank up or awaken etc. Look at the rewards for previous chapters. at the minimum the 5* gems should of been generic for 100% completion.
and again if i get to the rewards and get shafted by RNG and get nothing i desire or have any use for, then i'll look to using my time in others ways rather then the game and will walk away.
The gap has never been wider and the only thing keeping the gap wider is the random rng with AOL and act 6.4 full exploration. Skill should be rewarded on who is able to complete act 6.4 first and AOL first to be able to keep up with the end game but the random rng makes it impossible at this point.
Edit: some guy named SavageToby had a near solo using unduped 6* corvus got him down to 30% the incernrate was ticking for 81 dmg so not much there.
I wanted to let you know that we are still talking about some changes to rewards, and we currently have some plans but have not finalized them yet.
Off the bat, I want to point out that the T5CC Crystal and 6-Star Awakening Gem Crystal are not changing, but we agree that the rewards here now are tailored more for 5-Stars, and players that are 100%ing Act 6 would probably like to grow their 6-Star Roster.
The first completion will still be geared more towards growing/empowering your 5-Star Roster, but 100% Exploration will be geared towards 6-Star Champions.
Thank you for your patience, and your feedback. We'll have more information for you soon.