What i dont understand, is the total lack of 6* shards. You can give me 1,000 T2A, but I still dont have a 6* worthy of R3 and i probably wont have one after the measly 40k in 6* shards. Pull 2 Kamala's from the featured lmao. What a joke.
With the 5* gems plus the t2a and tb5, you're going to have a lot of rank up resources you most likely can't use because of the lack of 6* shards. I'm at the point of no longer ranking 5* champs unless there is an immediate content need (HT for AOL was my last 5* rank up). 5* rank up gems are nice but I'm past needing them. I need 6* shards to try to luck out on a champ to go with the t5b I pull and the awakening gem I pull.
Typing that out I realize that to use all the rewards you need to hit three good pulls in a row. And that's not even taking into account the lack of any 6* sig stones.
There are other sources of 6* Shards. Not just 6.4. There are also Shards included, as well as 5* Shards which will inevitably yield 6* Shards. One area of the game won't give everything you need.
Now I don’t know if you’ve done tons of act 6, but I’m telling you now, for the amount of effort and resources I’ve put into it so far and will put into 6.4, the rewards just aren’t worth all that effort. The main issue is the t5cc and awakening gem, but there are already plenty of points on this, the shards are a different topic, the issue I have with them is 5* shards for people capeable of exploring act 6 have very little value, to explore act 6 you need the vast majority of good 5 stars, so overall there may be 2 or 3 who benefit your account, but the chance of it is almost insignificant compared to the effort. 6 star shards also seem a bit low, I get they’re everywhere, but considering how relatively common they are elsewhere I feel such a massive piece of content culminated over a year should ha e much more for 6* shards, the amount in this exploration is what I can get in a few months of casual playing, no revives needed
I am sorry if you do not believe the concerns about the rewards are legitimate. I am going to chalk that up to poor word choice. Trust me, the concerns about the rewards are legitimate because the rewards are a gigantic miss. I think the multitude of comments back that up.
Edited to change that. I'm not saying that concerns over rewards are not legitimate. We are discussing the feedback, but have nothing to add at this time.
Well discussing the feedback is progress. If you want to initiate a dialogue with the community, even just the CCP, to discuss the rewards openly that would be welcomed with open arms
I am sorry if you do not believe the concerns about the rewards are legitimate. I am going to chalk that up to poor word choice. Trust me, the concerns about the rewards are legitimate because the rewards are a gigantic miss. I think the multitude of comments back that up.
Edited to change that. I'm not saying that concerns over rewards are not legitimate. We are discussing the feedback, but have nothing to add at this time.
Well discussing the feedback is progress. If you want to initiate a dialogue with the community, even just the CCP, to discuss the rewards openly that would be welcomed with open arms
Yeah, any transparency with the community in terms of the discussions would be welcomed
No one is saying they should have more rewards but that the rewards should be more 6* focused instead of 5*. Instead of having 4-5 5* rank ups have 1-2 6* rank ups. They are close to the same strength but it allows players to grow their 6* roster which they use in the future instead of ranking up 5*s that they will potentially never use. As far as t5cc if you make winning a spending event (gifting) choose your class then end game content should be the same. There doesn't have to be more t5cc just something where the players have a choice on who they can rank after they finish so you know for sure your efforts have not gone to waste. There needs to be a balance between RNG and a sure thing.
I think people forget that Kabam isn't going to change rewards immediately, they will most likely need a few days of feedback, discuss and then make a decision on if they believe the rewards need revamped or not. People need to be more understanding and allow time for any feedback. Kabam does have to be given some time to respond they can't respond to knee jerk reactions and shouldn't. The rewards are very good but I do agree with most at least 1 t5c and 6 star gem should be generic. But we need to give constructive feedback not bring out the pitch forks right away.
I think people forget that Kabam isn't going to change rewards immediately, they will most likely need a few days of feedback, discuss and then make a decision on if they believe the rewards need revamped or not. People need to be more understanding and allow time for any feedback. Kabam does have to be given some time to respond they can't respond to knee jerk reactions and shouldn't. The rewards are very good but I do agree with most at least 1 t5c and 6 star gem should be generic. But we need to give constructive feedback not bring out the pitch forks right away.
I agree they shouldn't just change things overnight because of what people say. It will take time to talk it over and we will have to wait and see what they come up with but they need to be aware the state of the game will be determined by whatever they decide. They have plans for another 5-10 years but that won't happen if people quit over this.
I think people forget that Kabam isn't going to change rewards immediately, they will most likely need a few days of feedback, discuss and then make a decision on if they believe the rewards need revamped or not. People need to be more understanding and allow time for any feedback. Kabam does have to be given some time to respond they can't respond to knee jerk reactions and shouldn't. The rewards are very good but I do agree with most at least 1 t5c and 6 star gem should be generic. But we need to give constructive feedback not bring out the pitch forks right away.
I agree they shouldn't just change things overnight because of what people say. It will take time to talk it over and we will have to wait and see what they come up with but they need to be aware the state of the game will be determined by whatever they decide. They have plans for another 5-10 years but that won't happen if people quit over this.
Most people won't quit over this. The rewards aren't that bad or worth a reason to quit the game. Majority of the people will stay and play because overall they have a very fun game.
If other game modes offered ways to progress the feedback here could be dulled. Event quests havent been updated for years and produce almost no end game resources. Daily solo / alliance objectives haven't been tuned for years..
The rewards or lack thereof for this content is just a symptom of the overall problem. They are not ready to move the content / pay gate so this is where we are.
@Kabam Miike Most everyone is talking about the final rewards and for good reason, but I think what is getting glossed over are some of the new nodes in Chapter 4. In particular the power sting.
In speaking with others who were involved in the BETA, and doing a little research, there are only 4 champs currently in the game that can power sting on their own. Emma Frost, Wasp, Yellow Jacket and Human Torch (when in nova flames). They also have very short duration power stings in which you won't be doing 90% reduced damage, resulting in hardly any effect in damage output.
There is one champ who can provide power sting via synergy...Mr. Fantasitc! This champ has been out less than a year and most players do not have him as a 5 star champion. This is very poor design and wreaks of the Mr. Sinister fight in 6.2 and the Poison vulnerability Mysterio in 6.3 which I believe everyone including Kabam agreed was a less than ideal design.
What's the point in doing the BETA test if you won't listen to those trying to help out and saying that this node is too much. Could you all please look at making this a 50%-70% reduction instead of 90% so those who do not have the ONE champion that can actually do a lane can at least push through with other champions?
We did take the feedback from Beta Players into account, but that doesn't mean that it will always be in the exact way that players suggested.
It's important for the team to marry their design intention with the feedback received. In this case, it is meant to be a pretty esoteric Node that rewards some Synergies and Champion choices. We found that players were having trouble with it, and in response, gave players an additional 40% attack while Power Sting is up.
@Kabam Miike Thank you for the response and explaination that it was changed to give added damage, but from my understanding, it will have very little impact on the actual fights because the duration of the power sting is just so short on those 4 champions (I'll circle back to that) that have power sting available. This node is very similar to "Can't stop won't stop" in Map 7 AQ. The notable difference is that for CSWS, the duration of our attackers unstoppable buffs is increased to give us time to actually take advantage of that mechanic. Could that be a quick fix to just do the same thing with this node and extend (50%???) the duration of the power sting?
Even with the proposed change it still only leave 4 champions who have this mechanic. IMO that's just way to few to place as an entire lane. It's not like Shock (12 champs), bleed (58 champs), incinerate (24 champs), poison (13 champs), unstoppable (16 champs), prowess (8 champs). There are more than 160 champs that are 5/6* now and you're saying we have to be lucky enough to have one of these 4 (5 if you count Mr. Fantastic).
I think people forget that Kabam isn't going to change rewards immediately, they will most likely need a few days of feedback, discuss and then make a decision on if they believe the rewards need revamped or not. People need to be more understanding and allow time for any feedback. Kabam does have to be given some time to respond they can't respond to knee jerk reactions and shouldn't. The rewards are very good but I do agree with most at least 1 t5c and 6 star gem should be generic. But we need to give constructive feedback not bring out the pitch forks right away.
I agree they shouldn't just change things overnight because of what people say. It will take time to talk it over and we will have to wait and see what they come up with but they need to be aware the state of the game will be determined by whatever they decide. They have plans for another 5-10 years but that won't happen if people quit over this.
Most people won't quit over this. The rewards aren't that bad or worth a reason to quit the game. Majority of the people will stay and play because overall they have a very fun game.
This isn't worth quitting. We would just like the satisfaction of beating the content and getting the brand new rank up. So you're definitely right, but its a cumulative effect. If you're disappointed after Abyss, and after 6.4 and then you have to wait for act 7 six months later now we have an issue.
I think people forget that Kabam isn't going to change rewards immediately, they will most likely need a few days of feedback, discuss and then make a decision on if they believe the rewards need revamped or not. People need to be more understanding and allow time for any feedback. Kabam does have to be given some time to respond they can't respond to knee jerk reactions and shouldn't. The rewards are very good but I do agree with most at least 1 t5c and 6 star gem should be generic. But we need to give constructive feedback not bring out the pitch forks right away.
I agree they shouldn't just change things overnight because of what people say. It will take time to talk it over and we will have to wait and see what they come up with but they need to be aware the state of the game will be determined by whatever they decide. They have plans for another 5-10 years but that won't happen if people quit over this.
Most people won't quit over this. The rewards aren't that bad or worth a reason to quit the game. Majority of the people will stay and play because overall they have a very fun game.
This isn't worth quitting. We would just like the satisfaction of beating the content and getting the brand new rank up. So you're definitely right, but its a cumulative effect. If you're disappointed after Abyss, and after 6.4 and then you have to wait for act 7 six months later now we have an issue.
I've 100% all content in the game, have a top 100 account so I definitely understand the issues. I'm an end game player with most of the champs in the game even trophy champs. These rewards are more focused for 5* roster increases which isn't great for me but that is why we are opening communication with the company and hoping they take our thoughts into account. But it is their game so they don't have to.
I’ve never posted on a forum before except perhaps after the first “great nerf.” I have completed all current content in the game. I finished abyss within 6 days of its release. I still can’t use 2/3 t5cc. I was looking forward to act 6.4 as i just finished 6.3, anticipating a similar, and historic level of progression kabam did in act 4 and act 5. The rewards are abysmally disappointing, pun intended. Consider this, you can finish one path in abyss for free, in 6 hours, and get essentially the same quality of rewards as it takes to 100% explore act 6.4. That is shocking. Why would anyone want to fully explore 6.4 when most players have so few great options to r3? 5* champs are of little interest to most players in top 100-200 alliances. The meta is clearly 6*. Historically, all acts since 4 have followed star level meta. Act 4 was 4*. Act 5 was 5*. And now somehow, act 6, which requires 6*s for several gates, is not about 6* progression? Lagacy, seatin, kt1, ilacskills have all suggested 3 changes that would satisfy the community (the community that enables your game to exist this long and pays your bills), one t5cc crystal and one 6* ag crystal for initial completion. Then give one t5cc selector and generic 6* ag for exploration. Even though you can’t even give 6* sig crystals. Lagacy also recommended an excellent 6* nexus for full exploration. Why not give a fully satisfying experience to the end game player who can see something truly worth pushing for? Obviously, you can do whatever you want. Likewise, we can move on to other games and developers more interested in listening to their audience who actually seem to care. I personally, have zero interest in act 6 now, even after having finished all content in the game and after 5 years of playing. I just don’t care if this is the end prize.
Hopefully these rewards will be changed to fit what this is. The end oof a 5 year story with disappointing rewards.
That most people have paid hundreds if not thousands of dollars or whatever currency the player uses plus countless amounts of hours to complete everything only to potentially come away with nothing usable (like many for abyss) based on RNG.
You guys realize it's not the end of the game, right?
It is the end of the elders saga which has been here since the start of the game... so for some it can be seen as "the end of the game" which its not but you get the point
You guys realize it's not the end of the game, right?
I don't understand how you never see what's wrong with some of these rewards. The only way for Kabam to know how the playerbase feels is if people come here to let them know. The quantity of complaints IS important, and some of these complaints have come with quality feedback on how to improve the rewards without breaking the system. I don't understand why you have an issue with that.
That's not accurate at all. If the Rewards are disproportionate as I see it, I've spoken up before. People can say if they don't like them. I'm not inhibiting anyone. I just don't agree that they're out of sync with progression or the current state of the game. Players may be ready to launch into a game that revolves around 6*s, but the game isn't. The Rewards aren't bad. Just not what meets expectations. It's the end of Act 6, and the Rewards are on par with the rest of the Act, and where the game is at in terms of what's available. There will be other ways to earn Rewards. It's not going to carry people through the duration of playing. It's appropriate to what it is. Some of the requests I've seen aren't even things that exist in the game currently. It's just expectation meets reality.
You guys realize it's not the end of the game, right?
I don't understand how you never see what's wrong with some of these rewards. The only way for Kabam to know how the playerbase feels is if people come here to let them know. The quantity of complaints IS important, and some of these complaints have come with quality feedback on how to improve the rewards without breaking the system. I don't understand why you have an issue with that.
That's not accurate at all. If the Rewards are disproportionate as I see it, I've spoken up before. People can say if they don't like them. I'm not inhibiting anyone. I just don't agree that they're out of sync with progression or the current state of the game. Players may be ready to launch into a game that revolves around 6*s, but the game isn't. The Rewards aren't bad. Just not what meets expectations. It's the end of Act 6, and the Rewards are on par with the rest of the Act, and where the game is at in terms of what's available. There will be other ways to earn Rewards. It's not going to carry people through the duration of playing. It's appropriate to what it is. Some of the requests I've seen aren't even things that exist in the game currently. It's just expectation meets reality.
One can do an initial completion of abyss in 6 hours for free and get equal rewards to 50 hours of work to fully explore act 6, the most important content in the game. Act 6 also requires a much larger roster using far more resources and units. Please inform me how expectations were too high?
You guys realize it's not the end of the game, right?
I don't understand how you never see what's wrong with some of these rewards. The only way for Kabam to know how the playerbase feels is if people come here to let them know. The quantity of complaints IS important, and some of these complaints have come with quality feedback on how to improve the rewards without breaking the system. I don't understand why you have an issue with that.
That's not accurate at all. If the Rewards are disproportionate as I see it, I've spoken up before. People can say if they don't like them. I'm not inhibiting anyone. I just don't agree that they're out of sync with progression or the current state of the game. Players may be ready to launch into a game that revolves around 6*s, but the game isn't. The Rewards aren't bad. Just not what meets expectations. It's the end of Act 6, and the Rewards are on par with the rest of the Act, and where the game is at in terms of what's available. There will be other ways to earn Rewards. It's not going to carry people through the duration of playing. It's appropriate to what it is. Some of the requests I've seen aren't even things that exist in the game currently. It's just expectation meets reality.
One can do an initial completion of abyss in 6 hours for free and get equal rewards to 50 hours of work to fully explore act 6, the most important content in the game. Act 6 also requires a much larger roster using far more resources and units. Please inform me how expectations were too high?
One person did a clear in 6 hours, more I'm sure. If Abyss hasn't hit the mark in terms of difficulty, that's a separate issue. The most important content in the game is always what's new. If you examine the Rewards over Acts, it's not that far off. Save for the Gems, there's one Generic available in the whole game, much less many Gems at all, so that's highly rare. The quantity of Cats you get is significant. The Shards are more than previous, and yes, you have 5* material because 5*s are still a large part of the game for many Players. All-in-all, people decided to jump the gun and only focus on 6*s, and that's just not how the game is designed.
Well I don’t want this post closed down, so back on subject. Reading the nodes it looks like I should rank up my Sunspot, Emma Stone and Yellowjacket to deal with some of those fun and interactive nodes if I plan on getting through completion.... depending on the Grandmaster fight...
People want to keep taking shots at me about retiring from playing a few months ago, be my guest. That's really not what we're here to discuss, and it's just low-hat.
You guys realize it's not the end of the game, right?
But it’s still the end of a 5 year story and people have spent hundreds if not thousands to end up getting stuck with terrible rewards.
So because the Storyline is ending then the Rewards should be 5 years-worth? Act 6 hasn't run for 5 years. They're the Rewards for Act 6. As for spending, that's a choice. You can either wait, or spend money. That's all spending has ever done is save time. What it entitles people to is access to whatever they spent on. Not added Rewards to what is already scaled for the content.
Come on man. It's the long anticipated culmination of the entire story arc. Of course people (rightly) expected something special. Act 4 rewards and act 5 rewards were fantastic at the time. These rewards are not. No one is saying that they are useless, and no one is asking for the moon. We worked hard to grind out act 5 because we wanted the rewards. The overwhelming consensus is that there is no reason to do that with act 6. If you drop your platitudes about "scaled for the content" and look at it objectively maybe you'll see why this is a problem lol. I won't hold my breath though.
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https://www.youtube.com/watch?v=s-U2PUp0zcc
The rewards or lack thereof for this content is just a symptom of the overall problem. They are not ready to move the content / pay gate so this is where we are.
Even with the proposed change it still only leave 4 champions who have this mechanic. IMO that's just way to few to place as an entire lane. It's not like Shock (12 champs), bleed (58 champs), incinerate (24 champs), poison (13 champs), unstoppable (16 champs), prowess (8 champs). There are more than 160 champs that are 5/6* now and you're saying we have to be lucky enough to have one of these 4 (5 if you count Mr. Fantastic).
Reading the nodes it looks like I should rank up my Sunspot, Emma Stone and Yellowjacket to deal with some of those fun and interactive nodes if I plan on getting through completion.... depending on the Grandmaster fight...