**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Scouting is essential. Hoping for a “one team fits all nodes” at this stage of the game is pretty meaningless.
Now that map 6 switches it up a little it seems super hard. Its not, after a couple weeks it will be business as usual don't downgrade to map 5, it is a waste of time.
Talking to Kabam directly I would like to know in advanced which map 7 will be coming out because waiting to see what variation it is gives people that are new to map 7 anxiety unnecessarily. A day in advanced would make all the difference in the world because I had to prepare for all 3 maps plus the new map 6 this week which is ridiculous.
So this sounds reasonable. Personally I prioritize my glory towards those two items to rank top 20+ running map 7. Because the overall rewards outweigh the glory store. Well, it use to. But seeing these map 6 players crying about increased difficulty finally have an understanding of what map 7 players have been saying through changes since it’s release.
Map 7 players stood alone then (and now with mesmerize+mighty charge thing mini boss), map 6 players can roll up their sleeves and put an effort out there. 👍.
Like it or hate it. Map 7 players have never been given the maps early. Never had any say in the increased nodes, mini boss changes, etc...so why would map 6 alliances be any different?
Sinister on 100% powergain and unblockable SP2
HUman Torch on strike Back and powergain.
These two encounters are very very annoying that just shouldnt be there on an aq Map.
There are some encounters that should be switched out as well.
Nick Fury in T2 : niche, requires specific counter.
Juggernaut on straight Degen in T2.
G99 on limber in T3.
Hype on Starburst in T3
Reduce the number of domino's we are facing. That is unavoidable damage we just keep taking.
This is all with respect to Map6.
The niche lanes and fights are what really kill it. WOuld have loved some time for feedback and planning rankups/lanes for this.
If they were going to roll out this big of a change and add so many more difficult defenders they should have released a map ahead of time to give alliances the time to plan paths rather than just opened the damn thing up and let us organize all this on the fly. I'm sure over time it will be business as usual but at a time like this with everything going on the lack of communication (Kabam's BIGGEST flaw in my opinion) is really hurting a lot of people.
Completing A6 (not too tough), Exploring through 6.1 (not too tough especially with the R5s we are having nowadays), V2-V4 were/are facerolling easy, initial run of LOL (depends on when they did that and who they did it with).
The new Map 6 is not hard at all. It's harder, yes, but not hard hard. To put it in perspective, the old map 6 was wayyyy too easy.